Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 9 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A crisp black-ink kingdom map on cream paper, drawn like a novel endpaper, with a dashed border wrapping the realm. The desert takes the whole eastern half. The Sunveil Desert and the Amber Dunes roll away from the coast, and a dotted caravan route, marked with small camel trains, links Khar Oasis, Nerim Oasis, Tal Oasis and Qesir Oasis, each drawn with palm trees around a pool. To the north east, the Shattered Flats spread out as a cracked pale plain beside Lake Kaelor, which works well as the salt flats and dry lake bed the prompt asked for. The fertile west holds farmland, palms and domed towns like Ossara and Jasir, with Veyrath as the castle capital in the middle. Out in the Velendeep Sea, a big kraken drags a ship under, a whale surfaces below it and a pod of dolphins leaps nearby. The scale is in miles. A good, clean map with very few slips.

  • An elegant elven-style mountain realm in deep green and blue, framed by gold leaf vines with a crescent moon at the heart of the compass. High peaks wrap around three sides, crossed by Aelthar Pass in the north and Rhunud Pass in the east, while the river valleys of Thirien Vale wind down between them. The lakes form a clear chain. Sereth Lake spills over waterfalls into Lake Vaelune, which has a white spired island city at its centre, and that in turn drains south east into the smaller Sunmirror Lakes. Moonfall Falls drop beside the cliff city of Thalorien. In the middle, the Elarin Steppe is open grassland dotted with round white nomad tents, banners and herds of horses. The coast below holds the harbour city of Vaelthir, a pale ornamented whale, leaping dolphins and three sea serpents. There is no scale bar. 'Thirien Vale' is labelled twice, and Aelthar and Moonfall reuse names from other maps in this gallery.

  • A detailed black-ink city drawn at an angle on cream paper, with a cartouche held by two griffins. The Greywater river splits the city in two, and three stone bridges cross it: the arched Moonbridge in the middle, Southbridge to the east and a small bridge at Northgate. The north bank climbs a steep cliff. Castle Aster crowns the top, Highcourt sits on the terraces just below, and stairs and switchback lanes wind down the rock face. To the east, the Old Ruins fill a whole walled quarter with broken arches and roofless houses, and a waterfall spills down beside them. The south bank is the working city, with the Makers' Quarter, the Market, the Stonehelm District and the Tanners' Quarter with its round dye pits. The Lowhaven Docks in the south west hold long piers, cranes and ships, guarded by Tidewatch Fort and a lighthouse. The scale is in paces. Velmora and Sunspire are names reused on other maps in this gallery.

  • A soft watercolour world of five landmasses around the Cerulean Deep, each with a short epithet, such as Thaloris, the Sunlit Lands, or Valmir, Land of Ice and Stone. The canyon cuts across Thaloris in the south west. The Ember Canyon runs diagonally through the dry country as a deep orange gorge with layered walls, separating the farmland around Vaelor and Keshar from the Amber Waste and the Scorched Dunes. The chalk cliffs face it across the sea. The Whitestep Cliffs line Mereldan's western coast in a long white wall, and the Moonspire Stacks rise out of the water below them like a row of pale teeth. Two sea serpents swim in the Cerulean Deep and the Jade Sea, a whirlpool spins in the Sable Current, and a volcano smokes over the Obsidian Isles. The cartographer's key is tidy, and the scale is in kilometres. The two labels around Lythriel are garbled, Ilyan appears twice, and Caer Veln is labelled twice.

  • A frozen archipelago in frost blue and silver, with snowflakes scattered across the border and a wind face in every corner. Each wind is named: the Boreal Wind, Winter's Breath, Icewind and Stormtide. Two of them are bearded men and two are women, which is a nice change. The sacred mountain is Mount Vaelor, a single tall white peak on the central island with a radiant halo of light drawn behind it. Below it the island opens into small walled fields and villages around the frozen lake of Frostmere, with Vaelstead, Silverhollow, Northfield and Eldwyn on its shores, and the same patchwork farmland appears on Thornisle and the Isle of Thalen. A huge silver sea serpent coils through the Wyrm Current in the south, ice floes crowd the Pale Deep, and dashed sea routes link the islands. There is no scale bar. Stormhallow, Caerwyn and Hrothgar are names reused on other maps in this gallery.

  • A clean black-ink archipelago on cream paper, drawn in the restrained style of a novel endpaper, with dozens of small islands scattered across open water. The sacred mountain stands on the largest island. Mount Elaris is a single tall peak with a small shrine on its summit and faint rays of light drawn around it, and forest wraps its lower slopes. The chalk cliffs fill the bottom left corner. Along the coast of Morwen, the Chalkward Cliffs drop in a tall white wall, and a row of narrow sea stacks stands offshore, with a lighthouse and a winding road on the cliff top above. Elsewhere the islands carry small castles and villages, from Tareth and Lirenn to Sereen and the Isle of Orun. A spouting whale and three dolphins swim in the Hallowdeep, and a sea serpent loops through the water near the Mistral Keys. The scale is in leagues. Stormhollow, Sunspire and Kaelith are names reused on other maps in this collection.

  • An island kingdom subtitled 'The Frozen Crown of the North', painted in frost blue, white and silver with snowflakes in the corners and icebergs in every sea. The lake chain is the backbone of the map. Six lakes run in a ring around the centre (Ilyndra, Caerwin, Myrsel, Therren, Eldros and Vaelor), joined by short rivers and waterfalls that finally drain south past Frostharbor to the sea. In the middle of that ring stands the sacred mountain, Mount Sylreth, the Lonely Spire, a single cloud-wrapped peak on its own. The Grove of the Ancient Sons, a ring of standing stones, sits to its west. Each settlement carries a short title, like Nivenshore, City of White Sails, or Frostharbor, Last Light. A pale serpent with three coils rises in the Shivering Deep, and five ships sail through the floes. The scale reads in leagues. Lake Vaelor, Starfall and Caerwin echo names on other maps in this gallery.

  • A grim, crowded map of lands around a dark inland sea, on scorched parchment with a skull compass and winged demons flanking the scale bar. Both requested features are dramatic. The Gorge of Nhal cuts down the whole western side as a deep black chasm glowing red at the bottom, with Nhalgate guarding a crossing. In the north east, a river crosses the Thalas Plateau and pours off its cliff edge as the Redfall, a huge white waterfall that fills the Lower Basin with mist and ruined arches. The Sable Mere sits in the middle, and a big kraken drags a ship apart near the Shattered Isles while smaller wrecks drift nearby. Mount Kaldrun burns in the south west corner, and the Bloodspire Range rises in the east. The scale is in leagues. A couple of labels are garbled, including 'Serpen' and 'Syrnce Deep'. Veyrath, Morgrath, Kaelthar, Duskfen and Stormhollow are all names reused across this gallery.

  • A bright atlas-style kingdom of Vaeloria, with a yellow border tracing its edge and a tidy legend that includes caravan routes and oases. The crater sits in the north east. Craterhold is a walled ring city built inside a huge dry crater, with a blue lake and a domed palace at its centre, and Ember Pass leads out of it toward Kharst Bastion. The desert fills the south. The Sarith Dunes roll across most of the lower half, and dotted caravan routes with little camel trains link Oasis Meruun, Oasis Talar and Oasis Zahil to desert towns such as Dunewatch, Sandsreach and Mahadir. Zafir Ruins stand in the eastern sand. The west is green and well watered, with castles and bridges along the Vaelor River and harbours on the Velan Coast. Sea serpents rise in the Cerulean Sea and in the south east corner. The scale is in kilometres. 'Stoneebridge' and one river label are misspelt, and Vaeloria is also the name of another kingdom map in this gallery.

  • A dark world map on burnt parchment with a red compass and a red ornamental border, showing seven landmasses around the Draum Sea and the Cerulean Deep. The two requested features each get their own land. The Kharuun Steppe in the west is open grassland scattered with round white yurts and horse herds, with places named Altan's Rest, Nomad's Gate and the Tengri Peaks. Across the water, the Veloria Vines continent is covered in neat rows of vineyards on rolling hills around Caladren, Maravelle and the Gilded Hills, and the legend gives both nomad camps and vineyards their own symbols. The darker corners deliver the dark fantasy mood: the Ashen Expanse burns with lava and dead trees around Kragmar, and Vulkrin smokes in the Ember Isles. Red serpents curl in the Draum Sea and off the Shattered Coast. The scale is in miles. Veyrath, Ravenford, Kaelthar, Stonehollow and Sunspire are names reused across this gallery.

  • A sun-faded regional map of the Veyrath Coast in ochre, sienna and dusty teal, seen at a slight angle so the cliffs and peaks stand up. The coastline is properly broken up. Sundrake Bay cuts in at the top, the bay below holds Eastwatch Harbour and Lumeport, and sea stacks crowd the water around the Serpent's Teeth and the Glassen Isles. The canyon is the Ashen Rift, a long, deep red-walled gorge running diagonally across the land from the coast to Velkar Pass, with small waterfalls spilling into it and ruined forts on its rim. In the north east corner, Mount Korvath erupts and bright lava rivers, labelled the Emberflow, pour down through the Blackspine Range. In the water, a large whale spouts in the Whalebone Deep, dolphins leap through the aptly named Dolphin Reach, and four sailing ships follow a dotted sea route. There is no scale bar. Veyrath, Kharzul and Thornvale are names reused on other maps in this gallery.

  • A hand-tinted engraving of an island kingdom inside a lavish gold border, with heraldic lions, suns and a crowned cartouche held by winged beasts. The haunted forest fills the north west. Mournwood is a dark grey tangle of bare twisted trees around a ruined tower, with black birds circling overhead, and it stands out sharply against the green farmland around it. The sacred mountain is Mount Aelith in the north east, a single tall snowy peak with a radiant sun glowing behind its summit and waterfalls spilling down its slopes. Between them, the island is gentle and settled: the lake town of Eldermere sits on an island reached by bridges, Greyhaven is a walled harbour, and Thornwick lies on a river in the east. Sea stacks, arches and a lighthouse ring the coast. A sea serpent coils in the Emerald Reaches. The scale bar at the bottom is left completely blank, with no numbers.

  • A detailed black-ink kingdom on cream paper with the motto 'Stone, Watch, Endure' under a stag crest, and the neighbouring kingdoms of Drakenholm, Mirendale and Thalgor named around the edges. The ruins are the strongest feature. A dashed ancient road called the Shattered Way runs east across the kingdom past a broken aqueduct and toppled arches, and the legend gives it its own line style. Vaelmar Ruins, the Sunken Spire and the towers of Wintergrave mark older sites along it. The winter half of the prompt is just as clear. The Whitewood fills the centre with dense hatched pine forest, and three frozen lakes (Frostmere, Lake Isryn and Lake Thalven) are drawn with cracked ice patterns across their surfaces. In the Stormwake Sea, a huge kraken wraps a sailing ship. The scale reads in leagues. Vaelthorn is a title used twice already in this gallery, and Ravenford, Blackfen and Greyhollow recur too.

  • A rich, colourful tabletop city seen at an angle, so the castle, walls and mountains have real height. The castle on the hill is Crownspire Keep, a cluster of blue-roofed towers on a rocky mound right at the centre of the city, ringed by its own inner wall. Behind it, the Dawnbreak Range rises with the Silvervein Mines cut into the slopes, with tunnel mouths, wooden walkways and carts. Highgarden Palace sits above the town with terraced formal gardens and fountains. Inside the outer wall, named districts fill the rings: the Lantern Ward, Merchants' Row, Noblecrest and the Stonecraft Quarter. The Alder River loops around the city, feeding the Rivermoor Docks with their ships and cranes. Outside, farms, windmills and Eldertree Grove with its giant tree spread into the countryside. The scale is in miles and runs from a quarter mile to two, sensible for a city. Willowbrook and Rivermoor are names you will see elsewhere in this gallery.

  • A busy painted harbour city shown at an angle, with mountains rising behind it and a sea god holding a trident beside the scale bar. Two districts answer the prompt directly. In the east, the Domes of Ithriel is a temple quarter where turquoise canals replace the streets, with gold and white domed temples on islands linked by little arched bridges and boats moving along the water. In the south west, Sable Quay is a crowded harbour of long wooden piers, cranes, market stalls and tall ships, guarded by a lighthouse with a burning beacon. Between them, the Copper Ward and Mossgate are packed with red-roofed houses, and Highkeep castle sits on the slope at the top of the city behind its own walls. A waterfall and an arched bridge bring a river in from the hills on the west side. The scale reads in leagues, which is far too large for a city this size. Velmora has been used as a name on several other maps in this gallery.

  • A clean black-ink archipelago on cream paper in the style of a novel endpaper, with hand-lettered island names and dotted sea lanes between them. The dragon peaks take up the whole north east. The largest island is a mass of jagged hatched mountains labelled Dragon Peaks, and near the top a dark cave mouth is marked Dragon Lair, with smoke drifting out over the summit. The farmland is just as clear. Thornmere, Eldewick and Solenne are covered in small hedged fields, windmills, churches and village clusters, and Mirehaven has a busy little harbour with a pier. Greymarsh in the east is wetter, with winding streams. A large sea serpent with a spiny crest rises out of the Ember Sea, and two tall ships follow the dotted routes. Ravenwatch and the castle on Blacktide Isle guard the west. The scale is in leagues. Stormhollow, Ravenwatch and Moonspire are names reused across this gallery.

  • A spare black-ink continent on cream paper, with very few labels, which leaves lots of room to add your own names. The fjords line the top. The Skarn Fjords cut deep, narrow inlets into the northern mountains, drawn with dark shaded water between steep hatched ridges. The swamp fills the south east. The Veyrmire is a dense maze of winding channels, reed islands and dead trees, with a ruined tower and a few drowned buildings hidden inside it. The rest of the land is simple and open: the Morn Peaks in the south west, scattered forests and dotted roads linking a handful of towns such as Asterfall on the west coast, Greyhaven on a southern harbour and Northwatch in the north east. A kraken with curling tentacles drags a ship down in the Wraith Sea. The small legend covers settlements, mountains, forest and roads, and there is no scale bar. Greyhaven and Northwatch are names that appear elsewhere in this gallery.

  • A cheerful storybook continent in bright greens and blues, packed with red-roofed villages, windmills and little castles. The wall runs right across the land. The Great Wall of Aven stretches from the western cliffs almost to the east coast, a tall grey battlement with towers spaced along it and one big central gate with blue banners, keeping the snowy Highwind Mountains and the town of Eldermere apart from the farmland to the south. The chalk cliffs fill the whole south western shore. The Chalkspire Coast is a long white wall of cliffs with arches cut into it, and dozens of tall white sea stacks stand in the turquoise water below. Inland, Briarwick, Sunmeadow and the harbour town of Larkhaven sit among fields and woods, while the dark Cinderfell Badlands smoke in the south east corner. The legend is tidy, but there is no scale bar. Eldermere and Northreach are names reused on other maps in this gallery.

  • A crisp atlas-style coastline with tinted terrain, shown at a slight angle, and a scale bar that gives both miles and kilometres. The fjords fill the entire top edge. Labelled the Fjords of Vaelor, they cut long blue inlets between snowy peaks past Skalvik, Frosthollow, Dreynar and Glacierdeep. The east is the eerie part. The Mistfen spreads out as a marsh of shallow pools and islets under drifting fog, and in the middle of it Sunken Aeloria rises out of the water: domed halls, broken arches and an aqueduct, all half drowned. The west coast is classic rugged shoreline, with Cape Theryn's lighthouse, Port Elwen on its sheltered harbour, the Seabright Isles and Greywake Bay. In the Cerulean Deep, a large whale swims beside a pod of dolphins, with more dolphins leaping nearby. The Shattered Reefs crowd the south east corner. Ravenmere, Blackhollow and Stonefen are names that appear on other maps in this gallery.

  • A finely hatched black-ink continent on cream paper with no colour, and an unusually inventive take on the salt flats. The Salar of Veyr is drawn as a large plain broken into a honeycomb of cracked polygons, exactly how a real salt pan looks from above. Beside it the Arid Mere spreads out with several empty, rimmed basins that read clearly as dry lake beds, fading into the Ashen Wastes. The vineyards fill the south west. The Velthian Terraces step down the hills in long curved rows of vines, with cypress trees, a winery estate and towns like Serenhold and Lirenn among them, all running down to Lake Ossryn. A whale breaches in the Singing Ocean, and three dolphins leap along the aptly named Dolphin Road. The scale is in leagues, though its last number is cut off. The label for Mareth is doubled and smudged, and Valmere and Sunspire are names reused across this gallery.

  • A frozen mountain realm in white, blue and silver, drawn at an angle so the peaks and gorges have real depth, with the motto 'Peaks, Valleys, Rivers, Endure' under the title. The walled capital is Vaelrime, a ringed city of towers and banners built on a bend of the Silverrun River, with several long arched bridges carrying roads over the water and into the cliffs. Up in the north east, the Dragon Peaks crowd together, and a glowing cave marked Dragon's Hollow holds a small orange dragon. Frostveil Pass winds up toward it past watchtowers. High valleys like Ilyndor Vale hold villages and fields, and a frozen lake called Moonmere has an island castle in the north west. Waterfalls pour off cliffs at the Shivercrest glacier and below Asterhold. The scale is in miles. The AI reused the title 'Frostcrown Realm', which already appears on another map in this gallery.

  • A richly painted tabletop kingdom with a wind face in each corner, named Northwinds, Eastwinds, Westwinds and Southwinds, all old bearded men blowing toward the centre. The waterfall is the centrepiece. A river runs down from the glaciers and drops off a long cliff edge as Veyrun Falls, a wide white curtain with mist rising and a faint rainbow at its foot, before winding south past Eldervale to the Viridian Gulf. The frozen north is just as strong. Frostmere is a band of snowy peaks, and the Glasyr Reach is a field of cracked blue glacier with the castle of Northwarden perched above it. A golden border wraps the kingdom, with the Karstead Marches and the Elderwilds outside it. Two sea serpents rise in the Shattered Sea and the Amber Deep. There is no scale bar. Ravenford, Oakridge, Stonehallow, Stormhallow and Thornwatch are among the most reused names in this gallery.

  • An old sea chart with faded colours, rhumb lines radiating from a central compass and depth soundings scattered across the Sea of Nareth. Six landmasses sit around it. The haunted forest is the Ashen Weald on Thornmere in the north east, a dark grey tangle of bare twisted trees under drifting mist, surrounded by grim places like Gravemoor, Dreadmarsh and Mirewatch. Ruins are everywhere, as the prompt asked. Tall ruined towers stand on every continent, the Sunken Crown rises out of the sea as a drowned spired city, and Morrowdeep holds the Drowned Halls. The sea is full of monsters: a large serpent in the middle, a kraken rising beside it, a sea dragon near the Veiled Deep and smaller beasts in the corners. Faces of wind and sun peer from the four corners. The scale is in miles, though its top numbers are garbled. Veyrath, Kaelthar, Ravenmarch and Thornmere are names reused elsewhere in this gallery.

  • A richly detailed antique chart titled 'A Chart of Aldrithen', credited to the Helmsman's Guild in the Year 842 After the Falling Star. The four winds are named after the classical winds Aquilon, Boreas, Zephyrus and Notus, each with a short motto. The frozen north is Veyrholm, Land of Enduring Ice, a wide band of white peaks and glaciers labelled the Glacier of North, with the Skaldrift Frozen Shores beside it. Just below, the Ashen Spires erupt in the east, sending bright lava down through the Kharagh Calderas into the Ember Wastes. Between ice and fire lie green lands with poetic subtitles, such as Mirthen, the Green Crown, and Silvermere, Lakes and Songs. Rhumb lines and depth soundings cover the seas, and serpents and a kraken rise along the coasts. The scale is in leagues. 'Glacier of North' reads like a missing word, and 'DraenAsh Coast' looks garbled.

  • A sun-faded world map in ochre and sienna with a gilded ornate border, suns and moons in the corners, and six landmasses around the Amber Sea. The desert is the huge eastern continent of Sahral Vey. The Sere Expanse and the Dunes of Qamar roll across it, and a dotted caravan route with small camel trains loops between the Oasis of Mirath, Qadim, Tir Kassan, Zarukh, Kareth and Tajar. Two features answer the second part of the prompt. The Saltmere Flats are a pale cracked white pan, and the Lake of Ash is a grey, empty basin that reads clearly as a dry lake bed. A large spiny sea serpent coils in the middle of the Amber Sea among sailing ships, and the volcanic Ember Isles smoke to its south. There is no scale bar. 'The Verdant Reach' is garbled, Tharun is labelled twice, and Ravenford, Kaelthar, Duskwood and Blackwood are names reused across this gallery.

  • A lush tabletop-style mountain region seen at an angle, with a tidy legend that even gives the wall its own symbol. The Greyward Wall is spectacular. It climbs right across the land from Westwatch Gate through Thorn Pass to Eastwatch Gate, a tall towered battlement following the ridgelines, with Karrow Keep perched at its eastern end. North of it, the snowy Vaeldor Peaks fill the corner around Frosthold Basin and Skyreach Lake. South of the wall, the Elderwyld really does cover half the map, a dense dark green forest with mist drifting through it, a giant white tree at Silverleaf Grove, a ring of standing stones called Ruinstone Circle and waterfalls along its eastern edge. Ardel Vale is the farmed valley between wall and forest, and the red rock Embercrag Badlands sit in the south west. Mirthen Lake has an island temple. The scale is in kilometres, sensible for a region this size.

  • An old sea chart of lands ringing an inland sea, with faded colours, rhumb lines fanning from a central compass and depth soundings scattered over the water. The crater city is in the north west. The Crater of Theryn is a deep round bowl with terraced walls, and Theryn Hollow sits inside it around a domed hall and a small lake, with a river spilling out toward the sea. The walled capital is Aldervane in the east, a red-roofed city behind towers and walls, built on the bend of the River Esmar. A spiny sea serpent rears up in the southern part of the Sea of Vaelorn, while tall ships cross the open water and the Shattered Isles and Stormgrave Isles crowd the edges. The dark spires of Mournspire loom in the far north west. The scale reads in leagues. Thornfield is labelled twice, and Ravenford, Caelthar, Stormhollow and Mistwatch are names reused across this gallery.

  • A soft watercolour city seen at an angle, with a colour-coded legend that splits it into nobility, residential, market, harbour, ruins and green space. Every requested feature is easy to find. Avelorn Keep sits on a high cliff in the north west, and a zigzag stair climbs the rock face from the Cliff Gate down to Tallow Quay, the lower dock town with its long wooden piers, cranes and ships. Saint Elira Cathedral, a big twin-spired church with blue roofs, stands at the centre of the city, right above Brindle Market with its stalls and fountain. The ruined quarter is the Fallen Ward in the east, a whole district of roofless houses, broken arches and overgrown gardens still inside the city wall. Highmere fills the streets between the keep and the cathedral. Roads leave through the North, East and South Gates, and the scale is in paces. A clean, well-organised city with no obvious slips.

  • A warm sepia kingdom on aged parchment, with a stag crest, lion shields in the lower corners and the motto 'Strength in Roots, Light in Tomorrow'. A red border traces the kingdom's edge, and the neighbouring Norwald Marches, Drakemoor, Mirethorn Barrens and Karsten Reaches sit outside it. The mountain ring is the centrepiece. A closed circle of jagged peaks encloses Lake Aelwyn, with a small fortified island in its middle and a river spilling out through a gap in the southern rim. The haunted forest fills the north east. The Hollowwood is a dark grey tangle of bare twisted trees, with a ruined tower at Thornwatch and a faint path winding through it. The rest of the realm is gentle farmland with windmills, linking Greyford, Thornfield and the castle town of Valebridge. A spiny sea serpent rises in the Embersea. The scale is in leagues. Thornwatch, Thornfield, Karsten and the Hollowwood are names reused across this gallery.

  • A vivid atlas-style map of seven kingdoms ringing the Sea of Vaelith, with bright terrain colours and crisp coastlines. The volcanic range takes over the north east. The Emberfang Peaks are black rock laced with bright lava rivers that pour down past Ashenhold and Vorheln onto the Blackened Coast. Directly south of them, the Mournfen spreads out as a misty marsh of pools and channels, and Drowned Ysmera rises out of it, a dark city of spires and domes half sunk in the water. Around the rest of the sea, the kingdoms are easy to tell apart: green Aravelle and Durnholde in the west, snowy Frosthollow, the red rock desert of the Red Expanse in the south west, and the white towers of Kaelthos. A serpent and a spiny sea monster swim among the sailing ships. The scale is in miles. Sunspire, Thornfield, Northwatch and Stonebridge are names that turn up on other maps in this gallery.

  • An elegant elven mountain realm in deep blue and green, with gold filigree corners, golden deer at the bottom and a tree crest in the cartouche. Six named passes cross the surrounding peaks, from Moonfall Pass to Caelbrin Pass. The lake chain flows down the middle. Lake Ithriel sits high in the north, spills over waterfalls into the large Lake Sylwen with its island spires, and then drains into Lake Aranel to the south east. Pale spired elven towers and an arched aqueduct stand along the shores, and two sea serpents swim in Lake Sylwen itself. The salt flats fill the whole southern third. The Serevan Salt is a huge white cracked pan with scattered blue pools and rocky spires, and the empty Miraleth Basin and Shattered Basin read clearly as dry lake beds. Elarin Vale is the green valley between lakes and salt. There is no scale bar. Moonfall and Frosthallow are names that recur in this gallery.

  • A sun-faded continent in ochre and burnt sienna that runs from ice at the top to fire at the bottom. The frozen north is the Nareth Ice, a band of white peaks and cracked glaciers including the Wyrmfall Glacier, with Glacierwatch perched among them. Just below, the misty marshes of the Mournfen spread across the land in grey-green pools and reeds, holding the Drowned Basilicas, Blackwater Mire and the Weeping Marshes. The sunken city is Sunken Ilthara, a cluster of dark spires rising out of a lake in the middle of the marsh. South of that, the colours warm through the Gilded Plains into the red rock of the Redwastes and the Ember Coast, with the lake of Sablemere in the east. Sea monsters and serpents fill every corner of the surrounding seas. The scale is in miles. The Mournfen also names the marsh on another map here, and Ravenmere, Thornhold, Sunspire, Kharzul and Stormhollow are reused names.

  • A sepia coastline on aged parchment in classic old-world style, with dotted sea lanes and a beautifully detailed delta. The Eldermere Delta is the centrepiece: one river comes down from the mountains and splits into dozens of branching channels like tree roots, fanning out into the sea past Reedmarsh and Willowfen. The dragon peaks fill the north. A red dragon spreads its wings above a peak marked Wyrm's Lair in the Dragon Peaks, with Ashen Pass and Stoneveil Keep nearby. The coast is properly rugged, from the lighthouse at Sable Head and the harbour of Greyhaven on Varyn Bay to fortified islets like Tidegrave Isle and Stagstone Isle. The Gloaming Sea is crowded with monsters: a huge spiny serpent, a tentacled beast, a fanged fish and a leaping creature near Mistwharf. The scale reads in leagues. Greyhaven, Northreach, Tidegrave and Thornridge are names reused across this collection.

  • A hand-tinted engraving of a walled city at the foot of a mountain, subtitled 'City of Stone, Craft and Wider Skies', with a griffin crest and a scale that helpfully notes 1,000 paces equal one mile. Every requested feature is here. The Mournfell Mines are cut into the mountain behind the city, with tunnel mouths, timber walkways and carts on rails. The wizard tower is Starspire, a tall slender spire glowing blue, rising beside the Arcanum, a quarter of domed halls, round courtyards and glowing fountains. Highkeep, a towered castle, sits on the rock in the north east. The slums are the Low Warrens, a dense sprawl of shacks and stilt houses outside Southgate that spills onto the marshy Gutterflow. Inside the walls are the Noble Quarter, the Citadel, Craftsmen's Row, Market Square and the Temple District. The Silverwash river feeds the docks at Rivergate. Westmere and Amberford echo names elsewhere in this gallery.

  • A bright atlas-style island kingdom subtitled 'Land of Lakes, Fields and Enduring Folk', inside a gilded border with suns, moons and a trident in the corners. The lake chain runs straight down the middle of the island. Lake Merith sits below the Stormhallow Peaks with an island castle, flows into Lake Vaelor, then Lake Starfall, and finally Lake Eldraine near the south coast, each linked by short rivers and bridges. On both sides of that chain the land is patchwork farmland with windmills and small villages such as Briarfield, Thornvale, Mellowbrook, Greenmere and Willowbend. The dark Evershade Forest holds a lone tower in the south west. In the bottom left corner, a huge blue kraken wraps a sailing ship under a banner reading 'Beware the Deep Places'. The scale is in leagues. Avelorn also names a city on another map here, and Oakridge, Westwatch, Lake Vaelor and Starfall are some of the most reused names in this gallery.

  • An old nautical chart of an island kingdom, with faded colours, rhumb lines, depth soundings in fathoms and a wind face in each corner named Northwind, Eastwind, Westwind and Southwind. The mountain ring is the centrepiece. The Thorncrown is a closed circle of peaks around Lake Erynd, which has a small ruined island fort, and the lake drains out through a gap in the south as a waterfall. Ruins are everywhere, and the legend separates ruined settlements from ruins and temples. Old Merath, the Ruin of Talven, Galewood Ruins, Thornfield Ruins, Greyfell Towers and the Sunken Chapel are all marked, linked by dashed ancient roads that circle the island. Reefs and shoals crowd the coast, including the Bleeding Reef and Blacktide Shoals, and a serpent swims in the Veiled Current. The scale is only 40 miles, so this is a compact island. Vaeloria, Stonehallow, Kelthar and Stormhollow are names reused across this gallery.

  • A hand-tinted engraving of a ruined continent, framed by an ornate border with lion and stag shields and a crowned cartouche held by griffins. The legend tells you exactly what you are looking at: ruined cities, abandoned forts, ancient roads, ruined bridges and towers. The ruins are the theme. The Aurelian Ruins spread across the north as a field of broken arches and columns, and Thornhaven, the Gilded Spire, the Mournwatch Forts and Northwatch Ruins all lie in pieces, linked by the Old King's Road. The chalk cliffs line the east coast. The Pale Cliffs and the Vael Coast drop in tall white walls to the sea, with sea stacks standing in the water below. Inland, the Greenwood fills the centre, the Ashen Moor is a grey wasteland in the south, and the Marrowfen marsh spreads in the south east. A serpent coils in the Veiled Expanse. The scale is in leagues. Ravenford, Eldermere and Northwatch are names reused across this gallery.

  • A sepia continent on aged parchment titled 'The Realm of Vaeloria', with a griffin-topped cartouche and sea serpents in three corners. The delta is outstanding. Two rivers meet at Silthaven and fan out into the Sevenmouth Delta, a huge spread of branching channels and small islands that reaches right across the southern coast, so big it almost becomes its own region. The frozen north is just as strong. The Pale Expanse is a broad band of white snowfields, with the Glacierfang Peaks and Icewraith Range rising out of it and floating ice breaking off along the coast. Between them sit the open Emberfields, the dark Evershade Forest, the Moonfall Lakes and the Shattered Fjords in the east. The rest of the coast is dotted with towns from Thornwatch to Kharast. There is no scale bar. Vaeloria appears on several other maps in this gallery, and Ravenford, Thornwatch, Northreach and Sunspire are reused names too.

  • A cheerful storybook kingdom with a lion shield and the motto 'Green Valleys, Bright Folk, Higher Horizons', drawn with red-roofed towns, orchards in pink blossom and patchwork farms. A golden border wraps the realm. The mountain ring sits in the middle. The Crownspine Peaks form a closed circle of snowy mountains around Lake Miralune, which has a castle on its island, and waterfalls pour into the lake from the peaks before it drains south through Miralune Pass. The east is a completely different world. The Saltmere Flats spread out as a white cracked plain with small blue pools, and below them the Dryglass Basin is an empty lake bed with a giant skeleton half buried in the salt, a great touch. Sunscour Hold and Tallowspire watch from the rocky edges. The scale is in leagues and short, suited to a single kingdom. Thornfield, Willowbrook, Northreach and Stormhollow are names reused across this collection.

  • A bright storybook world of five continents around the Lunara Sea, with a crescent moon at its centre and a tidy legend that includes reefs and glaciers. The jungle coast is Coralwyn in the south west, a lush island-continent packed with palm jungle, waterfalls like Rainbow Falls, stepped temple pyramids at Mistgrove and Emerald Reach, and pink and purple coral reefs ringing every shore, labelled the Sapphire Reefs. The cold north is just as clear. Frostmere and Nordahr are capped with snowy peaks and glaciers, the White Expanse stretches across the top right, and Vyrenth in the south east breaks up into the Shattered Ice. A red kraken rises in the middle of the sea, and a spiny whale-like beast swims in the Ivory Ocean. There is no scale bar. Coralwyn, Aveloria, Ravenford, Sunspire, Starfall and Stonehollow are all names that appear on other maps in this gallery.

  • A rich tabletop-style world of five landmasses around the Azure Expanse, with a legend that gives nomad camps and caravan routes their own symbols, and a scale in both kilometres and miles. The desert is Sahra Vel in the south west. The Ember Dunes and Aram Dunes roll across it, and a dashed caravan route with little camel trains links Zahur, Keshar, Silen, Dulran and Maris Oasis to the Oasis of Nemer, a domed city in a palm-fringed pool at the centre. The steppes fill the north east. The Talan Steppes and Windriver Plains are wide golden grassland dotted with round white yurts and horse herds, with the walled town of Khorul and Lake Bayan at the edge. Elsewhere, green Avarin sits in the north west, Lyranth is ringed by turquoise atolls, and the volcanic Ashen Marches burn in the south east. Silvermere is labelled twice, and Ravenford, Valemere, Thornwood and Sunspire are reused names.

  • A sepia world map on aged parchment with five landmasses and very few labels, which leaves lots of room for your own names. The walled capital is Aurenhold in the middle of Namarra, a ringed city of spires built across a river, with a bridge carrying the road over the water where the Veyran River widens into a bay below. The vineyards sit just to the east. The Thalor Vines climb the hillsides in neat terraced rows around a hilltop castle, a warm detail in an otherwise rugged land. South of the capital, red rock badlands give the map some colour. In the water, a large serpent rears up in the Merrow Sea, a whale spouts in the Azure Expanse, and three dolphins leap in the Sunless Ocean. Snowy Eldwyn sits in the north west, and a volcano smokes on the north east landmass. The scale reads in leagues up to 1,000, though its lower numbers are slightly garbled. Most continents are left unnamed.

  • A sepia archipelago on aged parchment subtitled 'Pearls of Salt and Stone in a Wider Sea', with a bird cartouche and dotted sea lanes between more than a dozen islands. The two requested features each get a whole island. Salthmere, the large island on the west, is almost entirely a pale salt desert: the Drymere Basin is drawn as a vast cracked white pan, with the Saltspine Ridge running along its edge and the small town of Whitehollow on the shore. Directly across the water, Vintara is covered in terraced vineyards, with the Sunslope Vineyards and Goldterrace climbing the hills above Cypress Port. The smaller islands carry castles, abbeys and harbours, from Stormwatch Keep on Thalros to Moonfen Abbey on Eldryn. Two sea serpents and a kraken swim among the ships. The scale reads in leagues. Ravenmere, Stillwater and Moonfen are names that recur in this gallery.

  • A clean black-ink island kingdom on cream paper, drawn like a novel endpaper, and again titled Kingdom of Avelorn. The island splits neatly into cold north and hot south. The north is the Frostpine, a dense band of hatched pine forest wrapped around frozen lakes such as Icemere, Lake Vaelis and Frostmere, with the Stormspine Mountains below and Whitepeak Holds in the corner. The south is the Serekh Waste, a sea of dunes crossed by dotted caravan routes labelled the Caravan Way. They link a ring of desert towns (Zafir, Keshar, Kharun, Miraj, Qadim, Aram and Zahra) around the palm-fringed Oasis of Namar at the centre. The west coast is greener, with Rivenwood, Stonefields and the harbour towns of Ardesh and Talaris. A small sea serpent swims in the Silver Sea. The scale is in miles. Avelorn is the name of two other maps here, and Sunspire, Frostmere and Northreach are reused names too.

  • A rich elven-style continent in deep blue and green with gold filigree, a tree crest and the motto 'Land of Ancient Roots, High Peaks and Endless Horizons'. The two requested ranges sit side by side in the east. The Draekor Peaks are a mass of snowy mountains in the north east, and a black dragon breathes fire from a cave marked Dragon's Lair. Just below them, the Ashenfire Range erupts in black rock and bright lava rivers, which pour south into the Blackened Expanse and past Cinderhold. The rest of the land is classic elven high fantasy: the glowing Sylvaren Wood, the white spired city on an island in Lake Eluneth, the towers of Eryndor and the waterfalls of the Valewind Peaks. Sea serpents swim on three sides, and a whale surfaces in the Sapphire Expanse. The scale is in leagues. Vaeloria is the name of several other maps here, and Starfall, Kaelthar, Eldermere and Silvermere are reused names too.

  • A detailed antique-style kingdom chart with rhumb lines and depth soundings offshore, a tree crest, the motto 'Crown, Stone, Sea, People' and a full legend that includes the wall, salt flats and borders. The wall runs along the whole northern frontier. The Veyran Wall stretches from Northgate past Veyran Keep and Raven Gate to Eastwatch, a towered battlement holding back the Thalgrin Marches and the rival kingdoms of Morathen and Duskreach. The salt flats fill the heart of the realm. The Sere Salt Flats, subtitled 'The Bones of a Forgotten Sea', are a pale cracked plain with rock spires, and the reddish Redwaste Basin sits beside them as a dry lake bed. Lake Vaelor in the east holds the Isle of Tears, with Eldermere on its shore. The western coast is full of harbours, from Sailhaven to Tidewatch, and tall ships cross the Amber Gulf. The scale is in leagues. Avelorn, Sunspire, Starfall and Eldermere are names reused across this gallery.

  • A bright atlas-style coastline titled 'The Coast of Eldarin', with turquoise shallows, lighthouses on every headland and a scale in kilometres. The sacred mountain stands alone at the top. Mount Vaelith is a single snowy peak with a golden halo of light behind its summit, and the Dawncircle, a ring of standing stones, sits at its foot. The walled capital is Aurelport, a white-walled city of towers and red roofs where the River Liora meets the sea, with stone bridges, harbour walls and ships moored in the Havenmere lagoon below. The coast is properly rugged, broken into the Bay of Serath, rocky headlands like Raven's Point and Cape Orwyn, and scattered islets including the Serath Isles, Thornrock Isle and the Sunspire Isles. Inland, Lake Thalren has a small island temple. Stormwatch, Oakridge, Stonehollow, Starfall and Sunspire are names reused across this gallery.

  • A finely drawn black-ink city on cream paper, seen at a slight angle, with a short legend for castle, ruins, canal and gate. The castle on the hill sits right at the centre. Highkeep is a cluster of round towers on a steep mound, and a winding road climbs up to it from the south gate. The city splits neatly around it. To the west, the Fallen Ward is a whole quarter of roofless houses, broken towers and rubble inside the walls. To the east, the Veyr Canals replace the streets entirely, with houses packed onto islands between winding waterways crossed by small bridges, and boats moored along the edges. Bellmarket and its church fill the north. A river wraps around the outside of the walls, crossed by the long arched Moonbridge to the south, with farmland and a few cottages beyond. There is no scale bar. Caelthorn is very close to Caelthorne, the name of an earlier city map in this gallery.

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