Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 18 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A mountain realm painted in a sun-faded palette of golden ochre and burnt sienna, with named wind faces in each corner, Zephyrion, Borethas, Thalassa and Austren. The deep canyon cuts right across the middle as The Sundercleft, a long red-walled chasm filled with drifting mist, crossed by arched stone bridges and fed by waterfalls near Cinderfall. The ring of mountains sits just above it, a closed circle of peaks around the glowing blue Lake Vaelor with a castle on an island at its centre. High valleys and passes include Kharad Pass with a bridge and gate towers, the green Auren Vale, and the burning red peaks of The Ember Crown. Towns include Stormhallow, Dunmere and Selwen on the coast, Tarnwatch on its lake, Frostgarde, Stonehollow, Redpine Hold, Easthold and Velgrath. The kraken attack fills The Sunlit Sea, tentacles crushing a ship. There is no scale bar. Lake Vaelor, Dunmere and Stonehollow are reused names, and Stormhallow looks like a slip for Stormhollow.

  • A single continent ringed by the Eldross Sea, drawn in a dark fantasy style on scorched parchment with charred edges and a wind face in each corner. The misty marshes fill the centre as The Mourning Fens, winding dark channels under thick white fog. The sunken city lies within them as Drowned Ashal, black gothic spires, towers and broken arches standing in the misty water. The farmland spreads across the southwest as the Keldwyn Fields, a patchwork of fields and windmills with small villages around Stonehallow, Valewatch and Miregate, and more fields around Oakenspur and Thornwick in the east. Darker places include the dark castle of Veyrhold below The Ashen Peaks, the red-leaved Bleeding Wood, the smoking Grimspine Mountains, the Thornhollow Woods, The Barrow Downs and Gallows Point. A red sea dragon and a coiled serpent swim in the Eldross Sea. There is no scale bar. Veyrhold, Ravenmere, Cairnwatch, Thornwick and Duskfell are reused names, and Stonehallow looks like a slip for Stonehollow.

  • A kingdom map titled Kingdom of Vaelorn, painted in soft watercolour on textured paper. The fjords fill the northern coast as the Northreach Fjords, long blue inlets cut between snowy mountains past Eldervik, Stormhavn and Fjellmark. The snowy pine forests and frozen lakes fill the east as The Frostwood, dark conifers on white ground around the iced-over Lake Isryn, with the island castle of Isryn Keep, and the smaller Lake Thalwen below a frozen waterfall. Roads and the Kingsroad link castles and towns across the green west, Castle Haldren and Thornwatch in the mountains, Frostmere on its bridge, Eldenkeep, Stormgate, the harbour of Caelbrin, Riversmeet and Vaelbridge on the winding Silverflow. A red border separates Vaelorn from the Kingdom of Thalgrin, the Kingdom of Draemkul with The Blackspine Mountains, and The Greenwood Marches. Sailing ships cross the Vaelorn Sea and The Shattered Sea. The scale bar runs to 200 kilometres, a modern unit. Vaelorn, Frostmere, Lake Isryn, Thornwatch, Ravenford and Stonehollow are reused names.

  • A rugged coastline titled Veyrath Coast, painted in a sun-faded palette of golden ochre and burnt sienna with faded blue seas. The deep canyon cuts diagonally across the land as Kharos Gorge, sheer red-brown walls dropping to a misty floor, with waterfalls spilling in and arched bridges spanning it. The ruined road runs along its northern rim as The Fallen Way, a pale track past broken aqueducts and arches, linking crumbling ruins at the Ardan Ruins and dozens of unnamed fallen gateways scattered across the Sunscar Plains. Bays, harbours and headlands include Eldren Bay with Port Serevan, Duskharbour, Raven Spire on its cliff, Cairnwatch and lighthouses on the Ashen Isles and Stormcrown Isles. Castles include Thalorin, Caer Vell, Draenwatch and Varric Hold, with Sablewood in the east. A legend box shows ruins, roads, castles and harbours. The Fallen Way label is partly doubled. The scale bar runs to 20 leagues. Veyrath, Thalorin, Cairnwatch and Duskharbour are reused names.

  • An island kingdom painted in an elven style with deep navy seas, gold leaf vines along the border and a golden compass rose, with pale elven towers and arched bridges scattered everywhere. The river delta fills the east as The Miravel Delta, a fan of winding blue channels splitting around dozens of green islets, many holding white ruined arches and spires. The ruined roads and crumbling ruins run through the heart of the island, pale tracks linking broken colonnades at the Ruins of Vael and more fallen gateways in Eldergrove and Silvenwood. The elven city of Aelthir sits beneath the Moonspire Peaks between two waterfalls, with Lorien Vale and its lake below. An ornamented whale and three dolphins swim in Nymara Bay beside a white palace on its rocky islet. Other places include the Starfall Mountains, the Sunpetal Reaches, the Caelthas Cliffs, Thalorien Cape and the Lyress Isles. There is no scale bar. Aelthir, Eldergrove, Thalorien and Starfall are reused names.

  • Lands ringing an inland sea, hand-drawn on aged parchment in muted sepia, olive and faded blue. The inland sea fills the centre as the Sea of Elarune, dotted with tower islets and a single ship, with a spouting whale and four dolphins swimming across it. The sunken city lies in the eastern shallows as Lost Namaris, domed palaces, towers and a long arched bridge standing half drowned in the water. The misty marshes spread south of it as the Veilmire Fens, a maze of reedy islets and channels under drifting fog with ruined arches. The haunted dead forest fills the west as The Wraithwood, grey twisted trees, broken arches and mist. Around the shore lie the volcanic Ashenreach, the castle town of Thornmere, the snowy spires of Valdorin with a waterfall, and Moonfall Reach with a stone circle. Only seven places are named. The scale bar runs to 300 leagues. Thornmere, Valdorin, Ashenreach and Wraithwood are reused names.

  • A rugged coastline drawn in a dark fantasy style on scorched parchment, with black seas, charred edges and red banners marking the main towns. The chain of lakes runs across the north, Lake Morwen, Lake Thalwen, Lake Caerun and Lake Drelis, each with an island castle and all linked by rivers and a waterfall. The deep canyon cuts diagonally below them as Duskfall Canyon, a sheer red-streaked chasm with a waterfall pouring in, running from Redscar Pass to the Kragmor Heights. Bays, harbours and headlands line the west, Veyrholt Bay with the castle of Veyrholt, Blacktide Harbour with its lighthouses, Stormgale Headland and the jagged rocks of Skarve's Teeth on The Shattered Coast. Sea monsters include a horned serpent in The Sable Reach and a spined beast in The Gallows Deep, with a whirlpool near the Sunken Wells. Other places include Thornmere, Ashenford, Ravenwood, Karthen Keep and The Bleak Wastes. The scale bar runs to 150 leagues. Duskfall Canyon, Thornmere, Ashenford and Ravenwood are reused names.

  • A walled city titled Aurelith, 'City of Cliffs, Crowns and Deep Waters', painted in a bright atlas style with red roofs, blue-capped towers, green gardens and a deep blue harbour. The cliffside upper town fills the middle as High Veyra, 'The Upper City', terraced streets climbing a rock face with stairs cut into the cliff, crowned by Gullwatch Castle on its own crag. The lower dock town spreads below as Duskharbor, 'The Lower Town', with Sapphire Quay's long stone piers, lighthouses and more than a dozen sailing ships. The temple district fills the west as the Temple of Selune, blue-domed temples among cypress trees beside the Moonpetal Gardens. The royal palace sits in the northeast as the Royal Court, a golden-domed palace in formal gardens beside the Sunspire Gardens. Other districts include The Gilded Market, the Westgate Quarter, the Cliffside Ward and the Eastwatch Quarter. A legend box lists walls, gates, markets, gardens and piers. The scale bar runs to 1,250 paces. Aurelith, Veyra, Duskharbor and Sunspire are reused names.

  • Lands ringing an inland sea, painted in soft watercolour on textured paper with a deep blue centre, golden grassland and a carved border holding griffins and animal medallions. The inland sea fills the middle as the Sea of Avelorn, scattered with the Starfall Isles, the Driftwind Islands and the castle of Moonreach Isle, with small sailboats and a compass rose drawn on the water. The vast swamp fills the northeast as The Mire of Selka, a maze of looping channels between willow-covered islets around the Blackwillow Isles and Selka Fenhold, draining south through the braided Rillwater Delta. The steppes fill the south as the Veyran Steppes, open grassland with white tents and red banners at the Keth Nomad Camp, Sainar Camp and Orun Camp, and herds of horses. Around the shore lie Eldrenfell, Caer Morn, Valemere, Thistledown and Marshwend, with the red Sunscar Badlands in the southwest. The scale bar runs to 400 kilometres, a modern unit. Avelorn, Veyran, Valemere, Orun and Starfall are reused names.

  • A walled winter city titled Velfrost, 'Crown on Ice, People Endure', painted in a frost-blue palette with snowy rooftops, frozen canals and silver linework, under a cartouche held by two wolves and a snowflake crest. The castle crowns a rocky hill at the centre as The Castle, a cluster of icy spires ringed by its own wall, with the frozen lake of Silvermere and its island tower behind it. The royal palace sits beside it as the Royal Palace, a long colonnaded hall overlooking the formal Ilyr Gardens with their fountains, hedges and frozen pools. The slums spill outside the walls on every side, the Brineholt Slums, Snowmire Slums, Miller's End Slums, Grimhollow Slums, Ashenbarrow Slums and Highfield Slums. Districts inside include The Spire Quarter, Merchants' Row, the Glasswright District, Lowhaven, Oldtown, Emberward and The Docks on the frozen Whiteflow River. A legend box lists castle, royal palace, winter gardens and outer ward. The scale bar runs to 1 league. Silvermere, Northwatch and Stonehollow are reused names.

  • Lands ringing an inland sea titled The Sable Mere, drawn in a dark fantasy style on scorched parchment with charred edges. The fjords fill the northern coast as the Veyrholt Fjords, long dark inlets cut deep into snowy mountains past Skjallr, Hrimstead and Iseholt. The snowy pine forests and frozen lakes fill the northeast as the Draugpine Woods, black conifers on white ground beside the icy Grimlake and Frostmere in the northwest. In the sea lie Hollow Isle, the Mournreach Isles, a three-headed sea serpent and The Drowned Spires, black towers rising from the water. Around the shore stand the fortress of Karnhold, 'Bastion of the Western Marches', the volcanic Ashen Reach with Morgrath and Cinderfell, The Bone Desert, The Weeping Marshes, the golden city of Goldenspire, Caer Drann and Thalnwood. A legend box lists capitals, keeps, ruins, borders, marshes and frozen lands. Several small labels are garbled. The scale bar runs to 200 leagues. The Sable Mere, Frostmere, Morgrath, Cinderfell, Eldervale and Thornwatch are reused names.

  • A rugged coastline titled The Ashen Coast, drawn in a dark fantasy style on scorched parchment with charred edges, red banners, a skull compass rose and red-sailed ships, seen at an angle so cliffs stand up from the page. The giant waterfall pours off the plateau as Wraithwater Falls, a wide white cascade dropping from The Sable Plateau into a misty gorge. The deep canyon carries it away as Duskfall Canyon, a long dark chasm crossed by arched bridges near Gloamspire and Ashen Gate. Bays, harbours and headlands include Bloodmere Bay with the walled port of Veyrhaven, Thornwatch Head with its watchtower, Ravenpoint, Embercove and the jagged rocks of The Dead Teeth. Tiny sea monsters include a horned sea dragon, two coiled serpents and a tentacled beast, and a volcano smokes in the Cinder Isles. Other places include Stormwild Keep, Sablehold, Grimtor Bastion, Gravenspire, Fellbrook and Redscar Pass. There is no scale bar. The Ashen Coast, Duskfall Canyon, Redscar Pass and Thornwatch are reused names.

  • A world map of four continents around The Azure Expanse, painted in soft watercolour on textured paper. The river delta fans out across the southeast as The Veylan Delta, a wide spread of braided channels flowing into the sea. The misty marshes fill the land beside it as the Mire of Thorns, dark spires and dead trees under drifting fog. The sunken city lies at the delta's mouth as Lost Namaris, domed towers, arches and an aqueduct standing in shallow water. The kraken attack fills the very centre of the ocean, a huge octopus wrapped around a galleon. The other lands are Aeloria with the Frosthelm Peaks, Eldengrove and The Amber Wastes, the red-ranged Valtheris with Kael's Deep, and the volcanic Korveth with Stonevein Hold, Blackroot Forest and the Draen Steppes. The Isles of Selune scatter across the north. There is no scale bar. Lost Namaris, Aeloria, Valtheris, Thornwood and Stonevein Hold are reused names.

  • A walled harbour city titled Varenhold, hand-drawn on aged parchment in muted sepia and faded blue, under a cartouche held by two lions. The castle crowns a terraced hill at the centre as Highkeep, a cluster of spires ringed by its own walls with a fountain square below. The busy harbour fills the southeast as Salt Quay, long stone piers crowded with tall ships, guarded by a breakwater wall and three lighthouses, one on a rocky islet reached by a bridge. The slums spill outside the western wall beyond Miregate, a sprawl of wooden shacks, smoking chimneys and rickety piers along the muddy marsh edge. Inside the walls lie the districts of Tallow Row and Ashward, with church spires, a market street and a riverside gate to the farmland and windmill in the northeast. A legend box lists walls, gates, docks, roads, district boundaries and buildings outside the wall. The scale bar runs to 1,000 paces. Highkeep and Miregate are reused names.

  • An island kingdom titled The Kingdom of Caldrath, painted in a tabletop style with raised peaks, dense forests and towns seen at an angle, and a wind face in each corner labelled Northwind, Eastwind, Westwind and Southwind. The huge crater fills the centre, a deep round pit with terraced walls holding the walled city of Caldrath, a ringed city of canals around a tall central tower. The dragon peaks fill the northeast as Dragon Peaks, red volcanic summits with a winged dragon glowing at a cave marked Dragon Lair. Around them lie the Veyrwood with its giant tree, Emberhollow, the snowy Frosthelm, Moonfell Lake and the dark Grimshade Fens. Harbours and towns include Thornmere on Aurel Bay, Mistcliff beside its waterfalls, Cindermere, Silverbrook, Stoneward, Tidehaven, Sunsreach and Ravenwatch. Sea serpents coil in The Amber Current and The Emerald Deep, and sailing ships follow dotted routes past lighthouses. There is no scale bar. Thornmere, Eldergrove, Moonfell Lake and Ravenwatch are reused names.

  • A single continent painted in a bright storybook style with turquoise seas, rounded green hills and clusters of red-roofed towns. The ancient forest covers the whole western half as Eldergreen, 'The Ancient Forest', huge gnarled trees, purple blossom, waterfalls and a hidden ruined shrine. The great desert fills the east as the Sundune Expanse, golden dunes and red mesas crossed by dotted caravan routes with camel trains linking the Golden Well Oasis, Miravel Oasis, Sunspire Oasis and Jadebloom Oasis, down to the walled port of Saffronport. Towns include Thistledown, Oakridge, Willowbrook, Roseford, Larkspur, Silvermead, Northwatch, Starhollow and Dawnkeep, with the snowy Frostpeak Range and the Highbriar Mountains. A long green-finned sea serpent rears in the Serpent Shoals, and tiny sea monsters include a pink octopus in The Singing Deep and several serpents in the Emerald Tides. Crestmere is labelled twice, and Emerald Tides is written in lower case. There is no scale bar. Oakridge, Willowbrook, Northwatch and Sunspire are reused names.

  • A kingdom map titled Valdoria, 'Kingdom of Rivers and Stone', with the motto 'Faith, Trade, Watchful, Ever' under a lion shield, drawn as an antique nautical chart with rhumb lines and depth soundings across The Jade Expanse. The volcanic range fills the northeast as the Ashen Spires, black peaks around the erupting Dreadpeak with bright rivers of lava running down past Embergate and Skorgrim. The river delta fans out in the south as the Sable Delta, where The Arven splits into a dozen channels around islets holding Reedholm and Tidehollow. The walled capital Valdoria sits at the centre beside Lake Aurel, with roads to Ravenford, Northwatch, Cairnhold, Briarhold, Fort Eldren, Port Caelis, Blackmere, Mirehaven and Duskport. Red dashed borders mark The Scorched Wastes, the Karsten Reaches and The Bloodwood. The kraken attack fills the southwest, huge tentacles crushing a galleon, and a lighthouse stands on The Lantern Isle. The scale bar runs to 60 leagues. Valdoria, Ravenford, Northwatch and Lake Aurel are reused names.

  • A rugged coastline titled The Coast of Varendor, drawn as an antique nautical chart with rhumb lines, depth soundings and a latitude grid along the border, with classical wind faces in each corner labelled Boreas, Aquilus, Zephyrus and Notus. The walled capital sits on the River Elvane as Cael Varyn, a dense towered city crossed by stone bridges where the river widens toward the sea. The deep canyon cuts across the northeast as The Sunderdeep, a long red-walled chasm with waterfalls spilling in and a bridge spanning it. Bays and headlands include Morrow Bay, the lighthouse headland of Kestrel Head, the walled harbour of Port Thalen and the scattered Greywake Isles, with more castles on rocky islets in the south. A sea serpent coils off the west coast, and several sailing ships ride the bays. The Kestrel Head label is doubled and garbled. Only six places are named. The scale bar runs to 50 leagues. Varendor, Cael Varyn, The Sunderdeep and Morrow Bay are reused names.

  • A walled canal city titled Valdorra, painted in a sun-faded palette of golden ochre and burnt sienna with turquoise water. The canals replace streets in concentric rings, turquoise waterways crossed by dozens of arched stone bridges and busy with small boats. The castle crowns a central hill as Crownkeep, ringed by its own wall and the innermost canal. The great cathedral rises in the northwest as Saint Aurel Cathedral, a tall many-spired church with a cloister garden. The market square sits in the northeast as Saffron Market, a round plaza with a fountain and striped stalls. Other districts include Tanners Reach with its round dye vats, the Old Locks where stepped sluice gates and waterfalls carry the canals down through the west wall, and Amber Quay, a harbour of stone piers, tall ships and a lighthouse on the breakwater. Vineyards and farms spread outside the walls. There is no scale bar. Crownkeep, Aurel and Amber Quay are reused names.

  • A world map of five lands around The Nareth Expanse, 'Oceans Wider Than Memory', engraved with fine line work and hand-tinted in soft greens, ochres and pale blue. The giant waterfall plunges off the Karsthal Plateau in the land of Veyrond as the Falls of Orun, 'Where the World Descends', a broad cascade. The jungle coast fills the central island as the Selvarin Coast, 'The Green Crown of the South', dense palms and waterfalls around Talanar, Ithyra and Mistgrove. The reefs ring its eastern shore as the Coral Shoals of Ithra, turquoise lagoons full of red and orange coral. The other lands are Aveloria with Eldermere and Rivenwood, Karuth with The Red Wastes and Velmora, the ice-bound Northreach and the Thalassar Wind Isles. Sea monsters include three serpents and a whale. Caerlyn and Zarhal are each labelled twice. A legend box lists capitals, ruins, reefs, waterfalls and volcanoes. The scale bar runs to 1,500 kilometres, a modern unit. Aveloria, Karsthal, Orun, Velmora and Stormwatch are reused names.

  • A single continent titled Vaeloria, 'Land of Many Realms, Many Peoples, One Ancient Soul', engraved with fine line work and hand-tinted in soft greens, ochres and blue inside an ornate gilded border. The deep canyon cuts diagonally across the land as The Sundering Chasm, 'A World Divided Yet Still One', a long sheer-walled gorge with a river at its floor. The sacred mountain rises alone at its head as Mount Aelthar, 'The Sacred Peak, Light Above All Lands', a snowy summit haloed in golden light. The Eldwyn Woods, 'Songs Older Than Kings', fill the northeast, with Caer Thalen on Seren Bay, 'Waters of Peace'. Other regions include the Frosthelm Wastes, the Thornward Marches, the Redthorn Plains, the Mirehollow Fens and the Stoneveil Range, with Kaelbrun, Valcrest, Cindervale and Lythren. The kraken attack fills The Cobalt Deep, brown tentacles crushing a galleon, and a spouting whale and five dolphins leap in The Azure Wilds. There is no scale bar. Vaeloria, Mount Aelthar, Caer Thalen, Cindervale and Sunspire are reused names.

  • An archipelago titled Isles of Vaelor, painted in soft watercolour on textured paper inside a leafy gilded border, with named wind faces in the corners, Boreas, Austron, Zephiran and Notus. The sacred mountain rises alone on the northern island as Mount Aeloria, a single snowy peak crowned by a golden starburst, with waterfalls tumbling down its forested flanks. The farmland and small villages spread across the larger islands, patchwork fields, hedgerows and church spires around Thistlefen in the west and the harbour town of Eldermere in the east. Dozens of smaller islands scatter across Myrrow Bay, The Emerald Straits, the Silverwake Islands and The Tidewilds, many with towers, ruins or tiny hamlets. A sea serpent coils in The Singing Sea, and sailing ships cross the channels toward the Sunshore Reef. Only a few places are named. The scale bar runs to 50 leagues. Vaelor, Mount Aeloria, Eldermere and the Silverwake Islands are reused names.

  • A walled canal city titled Velmora, 'City of Waters, City of Stones, City Eternal', hand-drawn on aged parchment in muted sepia and faded blue. The canals replace streets across the whole city, looping blue waterways crossed by stone bridges, with the broad Silver Canal at the centre. The temple district fills the east as the Temple of Auren, 'Light in All Things', a cluster of blue domes around a great central dome and a round fountain. The ruined old quarter fills the northwest as the Old Ash Quarter, 'Fire took much, Time took more', grey roofless houses and broken walls. Castle Veyr and The High Keep crown a moated rise in the north. Other districts include the Northmarket District, the Merchants' Ward, Dockward on The Inner Harbor, the Civic Quarter, the Artisans' Quarter, the Scholars' Quarter and The Gilded Isle. A legend box lists walls, gates, temples, canals, district boundaries and ruins. The scale bar runs to 1,000 paces. Velmora, Castle Veyr and Mournwood are reused names.

  • An island kingdom titled Veyrholm, 'Kingdom of Ice and Tide', painted in a frost-blue winter palette with snow, pack ice and silver linework. The vast swamp fills the centre as Mournfen, 'The Drowning Lands', a maze of frozen channels between icy islets and bare trees under drifting mist. The sunken city lies within it as Nhalis Below, 'The Sunken City', domes, towers, arches and a long aqueduct standing in the icy water, with the lone Drowned Spire to the west. Around the fen rise the Therngard peaks, 'The White Crown', the Grimskar Range, the Glasswood frost forest and the frozen lake of Silvermere with its island castle. Towns include the capital Veyrholm, 'The High Seat', Stormhallow, Blackwind Keep, Cairnwatch, Morgrave, Skelholt, Tideholm on Frostwake Bay, Rimewatch and the Icerune Monastery. The kraken attack fills the southwest, black tentacles crushing a ship in The Black Ice. There is no scale bar. Veyrholm, Nhalis, Mournfen, Silvermere and Cairnwatch are reused names, and Stormhallow looks like a slip for Stormhollow.

  • A rugged northern coastline painted in a frost-blue winter palette with snowfields, pack ice and dark seas, seen at an angle so towers, cliffs and peaks stand up from the page. The long wall runs straight across the land as The Veyr Wall, a towered rampart from Westwatch Gate through Northgate Keep to Eastwatch Gate, sealing the coast off from the south. The volcanic range fills the south as the Emberfall Peaks, black snow-streaked mountains with bright orange rivers of lava pouring from the smoking cone of Mount Dravosk toward The Blackfrost Caldera. Bays and headlands include Frosthaven Bay with its harbour, Hallowmere Harbour behind a curving breakwater, Dunskar Fjord, Bleakspine Head with its lighthouse, Stormpoint and the Grimshore Cliffs. Inland lie the Skallmere Wastes, the dark Borealwood and the Ashen Vale. The kraken attack fills Kraken's Maw in the northwest, grey tentacles wrapped around a galleon. The scale bar runs to 300 kilometres, a modern unit. Rimewatch, Ashen Vale and the Silverwake Strait are reused names.

  • A kingdom map titled The Kingdom of Valedorn, 'People, Tides, Trade, Endure', hand-drawn on aged parchment in muted sepia, olive and turquoise, under a lion shield and crown, with a red border against the Karsten Reaches, the Stormhold Marches and the Briarwald Realm. The salt flats fill the centre as the Sable Flats, a white cracked plain with the lone tower of Saltspine, and the dry lake bed beside it as The Shattered Bed. The jungle coast fills the southwest as the Talon Jungle, dense palms, waterfalls at Jade Falls and Serpent's Rest, and stepped temple ruins near Nerath. The reefs spread offshore as The Pearl Reaches, turquoise shallows around the Luminous Shoals, the Turtle Isles and the Golden Atoll. Roads link Valedorn, Kethra, Marrow Keep, Stonefell, Redthorn, Dunhollow, Hollowmere, Thornweald, Coralwatch and Sunspire. The kraken attack fills the southwest, tentacles crushing a ship in The Silk Ocean, and sea serpents coil near Starspire Isle. The scale bar runs to 150 leagues. Valedorn, Nerath, Sunspire and Hollowmere are reused names.

  • An archipelago titled Isles of Vaelor, drawn in black ink on cream like a novel endpaper map, with fine hatching, dotted sea routes and a compass rose whose cardinal letters are garbled. The ruined roads and crumbling ruins cover almost every island, broken arches and aqueducts at Old Theryn, Serpent's Reach, Asterfall, Thalorin, Caelmar, Eldermere and Duskward, with the lone columns of the Nyssara Atoll and the drowned towers of Sunken Vale. The white chalk cliffs fill the northeast as The Pale Cliffs, tall sheer walls topped by ruins, with sea stacks rising around them at Gravenholm and again at Raven's Teeth and the Moonspine Islets. A long horned sea serpent coils across the centre, labelled The Vaelor Serpent, and five sailing ships cross The Shattered Sea and The Deepward Ocean. Other islands include Brinewatch with its lighthouse, Stormhollow Isle, Mirehold's dead trees, Sorrowmere Isle and the Ashen Skerries. The scale bar runs to 100 leagues. Vaelor, Asterfall, Thalorin, Eldermere, the Pale Cliffs and Stormhollow are reused names.

  • Lands ringing The Veyran Sea, painted in a tabletop style with raised snowy peaks, dense forests and castles seen at an angle. The giant waterfall pours off The Highplateau as the Falls of Ithrel, a broad white cascade spilling from a cliff edge straight into the inland sea. The ring of mountains fills the northeast as The Crownspine, a closed circle of snowy peaks around the blue Lake Ormira with a wooded island at its centre. A large green sea serpent coils through the middle of the sea among the Mistral Isles, Starfall Isles, Velmar Isles and Stormreach Isle. Around the shore lie the walled Sunreach Kingdom, Ravenford, the misty Thornmarsh, the dark fortress of Kargrim below the Frosthold Range, the elven Sylwen Spire in Eldewood, Dunvar, Stillshore, the Redmere Badlands, the volcanic Ashen Wastes and The Emberfrost Peaks. There is no scale bar. The Veyran Sea, Crownspine, Ravenford and Starfall are reused names.

  • A single continent titled Veyrath and the Surrounding Seas, 'Terra Incognita, Sed Semper Mirabilis', drawn as an antique nautical chart with rhumb lines, depth soundings and faded colours. The haunted dead forest fills the northwest as Mournwood, black twisted trees and ruined arches under grey shadow. The terraced hills and vineyards fill the northeast as The Velorian Terraces, stepped rows of vines and cypress trees around red-roofed villages below the town of Vellora. Between them lie the Caeldrin Spires, the Drakenfell Range, Lake Sereth and the walled town of Haldrin at the centre, with the Karsten Wastes, Eldenvale, Thornridge and Embermarsh to the south and east. The kraken attack fills the southwest as the Nreth Deep, 'Here the Depths Remember', brown tentacles crushing a galleon, and a huge horned sea serpent rears in The Serpentine Expanse. Smaller ships cross The Halcyon Ocean, Aster Bay and The Sorrowing Sea. The scale bar runs to 500 leagues. Veyrath, Mournwood, Lake Sereth, Thornridge and the Halcyon Ocean are reused names.

  • An archipelago titled Isles of Veldrin, 'Frozen Lands, Proud Peoples, Enduring Tides', painted in a frost-blue winter palette with snowy islands, pack ice and silver linework, under a white tree shield. The long wall crosses the central island as The Silver Wall, a towered rampart running below the mountain fortress of Thornholt to Eldrin Keep on the east cliffs. The farmland and small villages spread south of the wall, snowy hedged fields and hamlets around Winterbarrow, Caeren and the frozen Whitehollow Lake. Smaller islands ring the centre, Aelwick, Northhaven, Frostmere, Brynholt, Halgrim Isle, Skjard, Mistralis, Karvos, Emberholm, Solbrann and Skaelen, each with its own harbour or keep. Sailing ships cross the Veyra Sound, The Iceborn Sea, the Mirthen Strait and the Silverdeep Channel. Ice sea serpents are carved into the border rather than swimming in the sea. The scale bar runs to 100 leagues. Frostmere, the Silver Wall, Thornholt and Veyra are reused names.

  • An island kingdom titled Kingdom of Vaelora, 'One Island, One Crown, Many Lands', hand-drawn on aged parchment in muted sepia, olive and icy blue, with a cartouche held by two lions. The great desert fills the south as the Serevan Sands, golden dunes crossed by dotted caravan routes including The Amber Road, linking the Oasis of Mirath, the Oasis of Talar, the Oasis of Seran, Keshar Wells, Zarukh, Vael Nimir and Al-Mazra. The frozen tundra and glaciers fill the north as The Pale Tundra, snowy peaks around Frosthelm, Skardun Pass and the Icelorn Spire, with the Nareth Glacier and the Glacemer Tongues spilling down toward the green middle. Between them lie the Wyrmwood Forest, Lake Syrale, Dun Kareth, Rivenwood, Eldren Vale and the Greyfell Highlands. The Red Expanse, The Scorched Reach and the Jahur Mountains edge the desert. A legend box shows capital, caravan route, oasis and glacier. The scale bar runs to 400 leagues. Vaelora, Serevan, Mirath, Nareth, Kareth and Caelthar are reused names.

  • A rugged coastline titled The Frostcrown Marches, painted in a frost-blue winter palette with snowfields, pack ice and silver linework. The ancient forest covers the whole northeast as Elarwyn Wood, a dense mass of snowy pines with a giant tree at The Wintering Trees. The ruined road crosses it as the Old Thalen Road, an old track running past the crumbling Mournwatch Ruins and through Drengar Pass, with more ruins at Ysgard and Ashen Tor. Bays, harbours and headlands include Frostmere Bay with Keelstone Harbour, Stormhollow Bay with the port of Veyr's Reach, Crownsgate, Greymoor Haven, Blacktide Head and Solstice Point with their lighthouses, and Raven's Rest. Inland lie Caer Isild below the Hollowspine Mountains, Silverwatch, Thalenmere, Rimeford and the Bitterfell Citadel on the Caelgrim Ridge. A whale swims in The Glasscurrent, and ships cross The Shattered Sea and The Iceshroud Sea. A legend box marks forest, ruins, ancient road, harbour and peaks. The scale bar runs to 50 leagues. Frostmere, Stormhollow, Thalen and Silverwatch are reused names.

  • A mountain realm painted in a bright storybook style with vivid green valleys, snowy peaks, winding blue rivers and clusters of red-roofed villages, seen at an angle so the ranges rise up from the page. The fjords fill the northern coast as the Fjords of Nareth, deep blue inlets threading between rocky islands with the harbour towns of Redhaven, Icemere, Talonreach and Sealskerry. The haunted dead forest fills the centre as The Hollowmere, 'Haunted Forest', a dark patch of black twisted trees, ruined arches and grey mist in the middle of an otherwise cheerful map. High valleys and passes include Glimmer Pass with its tunnel gate and stone bridge, the green Sunbell Vale with Larkmere on its lake, and Skyreach Lake below the Velmora Peaks and Frostneedle Ridge. Other towns include Eaglewatch, Mossglen, Stonebridge, Silverbrook beside its waterfall and Whisperwold. A spouting whale and five dolphins swim in The Shimmering Sea. The scale bar runs to 60 kilometres, a modern unit. Hollowmere, Nareth, Redhaven, Whisperwold and Silverbrook are reused names.

  • A rugged coastline drawn in black pen-and-ink with fine hatching on cream paper and no colour, seen at an angle so cliffs, towers and the crater stand up from the page. The huge crater fills the northeast as a deep round pit with terraced walls, holding the walled city of Caelcrater around a central spire, with a road climbing out through a gap in the rim. The walled capital sits on the River Elaryn as Veyrhold, a towered city with bridges where the river winds down to the sea past Silverreach. Bays, harbours and headlands include Gullwake Bay, The Thorn Head, the walled port of Greyhaven, Mirewatch Point, Tidehollow, Mooncrest Bay, Sunspire and Cape Aurelian, with lighthouses on the Stormlight Isles and The Shattered Keys. Inland lie Northford, Harrowfield, Eldenbrook, Brackenford, Driftmere, Thornwood and the Stonewreath Ruins below Mistral Ridge and the Keldar Peaks. Sailing ships cross The Dusk Sea. The scale bar runs to 50 leagues. Veyrhold, Greyhaven, Sunspire, Thornwood and Ashen Vale are reused names.

  • A walled winter city titled Frostvale, 'City of Ice, Crown of the North', painted in a frost-blue palette with snowy rooftops and silver linework. The river splits the city in two as The Glass River, an ice-choked channel full of floes, crossed by three stone bridges, the Crownbridge, the Merchants' Bridge and the Stoneward Bridge. The royal palace sits on the west bank as Silvermere Palace, a domed hall beside the formal Veyr Gardens with their fountain, near the spired Starfall Cathedral. The castle crowns a rise in the northwest as Moonspire Keep. The slums spill outside the walls as the Hollowmire Slums in the west and Ragpicker's Rest and The Boneyard in the southeast. East-bank districts include Frostbank, The Spices, Artisans' Row, Lowerward, The Forge and The Docks, and the west holds the Highstone Quarter, Northward and The Embers. A key lists walls, gates, bridges, temples, markets and gardens. The scale bar runs to 1,000 paces. Silvermere, Starfall, Moonspire and Veyr are reused names.

  • A walled canal city titled Veyrath, 'City of Waters and Stone', drawn in black pen-and-ink with fine hatching on cream paper and a faint blue tint on the water, seen at an angle so towers and rooftops stand up from the page. The mountain looms behind the city as the Aldren Mines, 'Silver, Iron, Stone', with mine entrances at North Shaft, High Vein and Deepdelve linked by switchback tracks to Stonemaw Pass. The canals replace streets across the lower city, a web of waterways crossed by small bridges, with the long Silvert Canal (its label is garbled) curving through the west. The royal palace sits below the castle as Crownmere Palace, a long hall overlooking formal gardens with a central fountain, beside Stonecrown Castle on its rocky rise. Districts include Thornward, Miller's Reach, Westhaven, the Highbridge Quarter, The Spires, Emberfield, the Glasswrights, the Market Ward, Tideward and the Rosegarden Quarter. Southgate is labelled twice. The scale bar runs to 1,000 paces. Veyrath, Stonecrown, Emberfield and Crownmere are reused names.

  • A mountain realm titled The Vaelthorn Realm, 'Stone, Snow, Memory, Endures', painted in a tabletop style with raised snowy peaks, golden-leaved larches and stone villages seen at an angle. The haunted dead forest fills the northeast as Mournwood, black twisted trees, grey fog, a ruined tower with glowing windows. The snowy pine forests and frozen lakes fill the west and centre, dark conifers around the iced-over Lake Iskara with its island ruin and Frostmere with two more ruined islets. High valleys and passes include Silverpass below Thornspire Hold, arched stone bridges over waterfalls and the road to Wintergate. Towns include Iskarholt, Ravenwatch, Highvein, Skalgrim with its long pier, Stonehallow, Grimsel and Eldengrave. A large whale and seven dolphins swim through the Nareth Fjord among ice floes, beside a sailing ship in The Gloaming Sea. A legend box lists keeps, passes, frozen lakes and bogs. There is no scale bar. Vaelthorn, Mournwood, Frostmere and Nareth are reused names, and Stonehallow looks like a slip for Stonehollow.

  • A walled city titled Velmorra, 'Crown of the River, Stone of Learning, Haven of a Thousand Lands', drawn in black pen-and-ink with fine hatching on cream paper and no colour, under a cartouche held by two griffins. The river splits the city in two as The Sorren River, crossed by the Crownbridge, the Seven Arches and the Scholar's Bridge. The wizard tower rises in the northeast as Moonspire, a tall round tower at the centre of a ringed plaza. The arcane quarter spreads beside it as The Arcanum, 'Schools, Libraries, Observatories', with domes and a second spired tower. The slums spill outside the walls as Rivershadow, 'Outsiders, Refugees, Thieves, Black Markets', and the Eastwall Slums, 'No Law but Survival', with the stilt village of Mireholt in the marsh. Other districts include Aster Keep, The Citadel, Highreach, the Starfall Docks, Westgate, Lowbank, The Commons and Southreach, each with a caption. The scale bar runs to 1,000 paces. Velmorra, Moonspire, The Arcanum, Starfall and Mireholt are reused names.

  • A single continent ringed by The Thaloric Sea, painted in a sun-faded palette of golden ochre and burnt sienna. The volcanic range fills the north as The Ember Spires, dark peaks around the erupting Mount Kharos with bright orange rivers of lava running down toward the walled capital of Veyrath. The haunted dead forest fills the west as the Ashenwood, a grey mass of bare twisted trees under drifting smoke with ruined arches, beside the Mograve Ruins and Drelnor Keep. Other places include the red Redspire Badlands, Lake Serenfall with its island castle, Thornmere, Caelmore, Greyhollow, the Sunspire Fields with a windmill, Ildranth Pass and the Stormveil Isles. The kraken attack fills the southwest, brown tentacles crushing a galleon, and a spouting whale and four dolphins swim in the southeast. The sea's name is written twice, the second time missing its T. The scale bar runs to 300 leagues. Veyrath, Thornmere, Greyhollow and Sunspire are reused names.

  • A walled city titled Varkhollow, 'Faith, Trade, Blood, Endures', drawn in a dark fantasy style on scorched parchment with red banners on every tower. The river splits the city in two as the River Veyr, crossed by several stone bridges. The great cathedral fills the northeast as the Great Cathedral of Saint Velora, a vast many-spired church with a rose window. The market square sits at the centre as Ravenmarket, a busy plaza around a statue on a column. The ruined old quarter fills the south bank as The Sundered Quarter, blackened roofless buildings. Dusk Keep crowns a rocky rise in the north above the Ashen Ward, and other numbered sites include the River Docks, The Blackfriars, the Hall of Coin, The Crimson Tower and The Mourner's Field graveyard outside the walls. The scale bar runs to 1,000 paces, with one pace given as 1.5 metres, a modern unit. Saint Velora, Dusk Keep and the Ashen Ward are reused names.

  • An island kingdom titled Eldervane Isle, painted in a crisp atlas style with green lowlands, golden grassland, red badlands and snowy peaks, ringed by the turquoise and deep blue Azurewake Sea. The haunted dead forest fills the centre as The Hollow Boughs, black twisted trees under grey fog around a ruined tower, spilling south into the misty Morrowfen and east to the Gravehollow Barrow. The steppes fill the east as the Veyran Steppe, open golden grassland with striped tents and banners at Camp Orukai, Camp Jirast and Camp Keshan, and horse riders. Other places include the Crownspine Heights with Frostwatch Keep, Eldermere Lake, Aurelhen, Highgate, Westhaven, Brightfield, Valewatch on The Greenroad, Sagepoint, Coppermark, Kharadun and the volcanic Embercliff beside the Redmane Bluffs. Two horned sea serpents rise in the southwest above The Deepwander Trench, and ships sail past the Silver Shoals and the Tidegrave Reefs. There is no scale bar. Eldervane, the Hollow Boughs, Crownspine, Eldermere and Westhaven are reused names.

  • A world map titled The Ashen Realms, drawn in a dark fantasy style on scorched parchment with charred edges, red borders, red-sailed ships and a skull cartouche flanked by skeletal knights. The chain of lakes runs down the continent of Veyrath as the Lakes of Mourne, a string of oval lakes linked by a winding river from Sorrowfen to Duskmar. The white chalk cliffs line its east coast as The Pale Spires and the Whiterun Cliffs, tall bright walls with sea stacks standing offshore. A huge black sea serpent coils through The Shattered Deep and The Ashen Sea. The other lands are the volcanic Kharazul with The Ember Wastes, Zulmarr and Rath Kor, the snowy Skeldmor with Frosthallow and Morgraden, and the forested Thalorien with Elaris, Mistwood, Vaelwood and the Sunken Crown. Veyrath itself holds Kharvul, Eldren Keep, Thornreach, Ashenvale, Grimholt and Caer Dusk. Sorrowfen is labelled twice. There is no scale bar. Veyrath, Thalorien, Elaris, Mistwood and Grimholt are reused names, and Frosthallow looks like a slip for Frosthollow.

  • An island kingdom titled Eldervale, 'Kingdom of Stone and Forgotten Roads', drawn in black pen-and-ink with fine hatching on cream paper and no colour. The ruined roads cross the whole island as The Broken Way and The Lost Road, dashed tracks lined with fallen watchtowers, linking crumbling ruins at the Nareth Ruins, the Kareth Ruins, Sunkenhold and the colonnades of the Kingsrest Ruins. The snowy pine forests and frozen lakes fill the north, dense conifers in Glaeswood and Whisperpine below The White Spine, around the cracked ice of Frostmere and Blackice Lake. Castles and towns include Icehallow, Stormwatch, Dunmere, Eldergate with its arched bridge, Highcrest, Ravenhollow, Thornfield, Mistward, Fellbrook beside a waterfall, Valemoor, Caerhollow, Grimwatch and Tidehallow. Tiny sea monsters include three serpents in Serpent's Reach, The Shivering Deep and the Grey Sea, and sailing ships ring the coast. The scale bar runs to 50 leagues. Eldervale, Frostmere, Whisperpine, Stormwatch and Nareth are reused names, and Icehallow looks like a slip for Icehollow.

  • An archipelago titled The Luma Isles, painted in a bright storybook style with turquoise shallows, green islands and clusters of red-roofed villages. The vast swamp fills the large central island as Willowfen, a maze of winding channels between willow-covered islets, with the town of Mirehaven on its northern edge. The misty marshes drift over the east of the same island, bare trees and low fog banks spreading toward the water. The sunken city lies there as Sunken Veyra, domed towers, arches and spires standing half drowned in pale blue shallows. Smaller islands ring the centre, Old Bellmere with its waterfall and harbour, Brightcoil, Thistlemere, Cloudrest, Northreach, Windhollow, Saltwharf, Driftmoor, Redwatch, Fallowmere, Coralreach, Mossgrave, Sunspear, Tidehollow, Elden Key and Hearth Islet. Sailing ships cross the Moonwake Sea, The Glasswake and the Emerald Channel. A legend box lists towns, ruins, lighthouses, swamp and roads. The scale bar runs to 100 kilometres, a modern unit. Veyra, Windhollow, Coralreach, Northreach and Tidehollow are reused names.

  • A walled city titled City of Avelorn, 'Stone, People, Prosperity', painted in soft watercolour on textured paper with red and blue roofs, green gardens and a fleur-de-lis shield. The castle crowns a wooded hill at the centre as Highkeep Castle, a cluster of blue-spired towers. The mountain rises behind the city as The Silverspine, with the Silvervein Mines, timber trestles, mine entrances and carts climbing toward the Frosthorn Peaks beside a waterfall. The royal palace sits east of the castle as Rosecourt Palace, a long red-roofed hall overlooking the formal Verdant Gardens with a central fountain. Other districts include the Bellmarket with its striped stalls, Riverside along the River Ael with boats and piers, the Old Quarter, Northridge, Stonegate, the High Terrace and The Crafters' Ward. Gates face every direction, with roads to Stoneford, Elmwood, Eastmarch and Greenhollow. A numbered key lists ten places plus walls, roads, stairs and bridges. The scale bar runs to 1 mile. Avelorn, Highkeep, Silvervein, Greenhollow and Stoneford are reused names.

  • An archipelago titled Aelvor Isles, painted in a crisp atlas style with green lowlands, snowy peaks and turquoise shallows, inside a gilded border with sun, moon and trident medallions. The long wall crosses the largest island as The Longward, a towered rampart running from Glenmark past Southgate to the walled city of Mirath. The fjords fill the northern coast as the Fjords of Veln, long inlets cut deep between snowy mountains around Velnfjord, Hrafnwatch, Skartholm and Dreym Crest. Smaller islands scatter around them, the Isle of Seren with its lavender fields and coastal palace, Caelwen, Moonreach, Lyssan, Duskholme, Ravenstrand, Sylben, Thorn Isle, Sunspire and Kaldren, with Stonemere and Eldhallow inland. A spouting whale labelled The Azure Wanderer and three dolphins labelled the Tideborn Pod swim in the southwest. The Thalmere Sound divides the western isles from the main island. The scale bar runs to 200 miles. Mirath, The Longward, Caelwen, Sunspire and Moonreach are reused names.

  • A single continent titled Elenvara, painted in an elven style with deep navy seas, gold leaf trim, winged figures beside the cartouche and tree medallions in the corners. The ring of mountains fills the centre as The Vaelor Peaks, a closed circle of snowy summits around the glowing blue Lake Aelith, with a golden spired city on an island at its heart and waterfalls spilling out to the south. The ruined roads and crumbling ruins cover the land, pale tracks lined with broken arches and aqueducts linking the Ruins of Silmara, the Varielyn Ruins, the Morathen Ruins, Reth Aruun in the red Thornveil Wastes and the ashen ruins of Ashenmere. Other places include the elven city of Thalanor, Caelthar, Vaelath, Stormhollow, Elderglen, Duskreach, Calenmere, the Sunspire Fields, Windhallow Vale, the Moonfell Woods and The Greenwood of Lethir. Sailing ships cross The Azure Expanse, The Sapphire Sea, The Dawn Sea and The Celestial Deep. The scale bar runs to 300 miles. Lake Aelith, Vaelor, Caelthar, Stormhollow and Thornveil are reused names.

  • An archipelago titled Elarin Isles, drawn in black pen-and-ink with fine hatching on cream paper and no colour, under a leafy banner cartouche. The chain of lakes runs down the central island, Lake Vael, Lake Drenn and Lake Orien, each with a small islet and all linked by a river with waterfalls down to the sea. The farmland and small villages spread around them in hedged fields around the castle of Caldrin, the harbour of Mirehaven and the villages of Orren Vale. Smaller islands ring the centre, the Isle of Caerwen, Selgrove, Kellshore, Stonewake with its lighthouse, Brightcoil, Marrow Isle, Tidewatch, Fallowmere, Eldenholme, Thornmere, Greyfen Isle, Northreach and Stormhallow, with the Mistral Keys, Raven Skerries and Ember Isles. Sailing ships cross The Brineward Sea, The Wanderer Sound and The Saffron Deep, and sea serpents coil in the west and in The Sunspire Sea. The scale bar runs to 100 leagues. Mirehaven, Thornmere, Tidewatch, Brightcoil and Fallowmere are reused names, and Stormhallow looks like a slip for Stormhollow.

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