Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 3 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • 'Lands of Stone, Forest and Sea': a hand-tinted engraving that slopes from high mountains in the northwest down to a tropical coast in the southeast. The Ironsong Mountains and the smoking Embercrown Peak fill the west, and the snowy Frostveil Peaks hold the Cloudspire Citadel at the very top of the map. Between them, rivers and waterfalls run down from the Highvale of Dawn through Thorngate and Skyreach passes into the Silverfall Valley, a patchwork of farmland round the village of Mossford. The east turns tropical: the Emerald Wilds and the Sunshade Jungle reach a white-sand coast with Starleaf Port, the cliff town of Viridis, and coral islets such as the Coralcrown Islands and the Gilded Reefs. A sea serpent rears in the Azure Deep. Arrows on the western edge point the way to the Ashen Wastes and the Red Dunes. The scale is in leagues.

  • One of the most ornate maps in the gallery: gold linework on deep green and blue, with a named wind face in each corner (Velthiar, Wind of Clouds; Neresh, Wind of Stars) and a poetic epithet under almost every place. The Starfall Crater fills the centre, and inside it lies Zaerun, the Falling Light, a ringed city on a lake with districts such as the Mirrormarket and the Dawnward Terraces and a white spire at its heart. Water spills out through the Casalin Gate and cascades down a staircase of falls past the Thalgrim Pass, the Bridge of Titans. To the east stretch the Ghazir Salt Flats, the White Expanse, with the cracked Drakemere Dry Lake (the Broken Mirror) and a huge serpent skeleton lying in the salt. Snowy ranges such as the Caelthar Peaks, the Skyspine, wrap the north. A small label west of the crater is garbled, and Valmere appears again as a region.

  • A soft watercolour archipelago of dozens of islands around the Wandering Sea, titled The Shattered Isles on the map itself (the same name as map 44, which is a different place). At the centre, Starfall Island is crowned by Mount Aelthar, the Sacred Peak, a lone white summit wrapped in cloud above Moonlake and the town of Highgrove. The north is frozen: the Frosthollow Isles, Glacierdeep and Skeldar are snowy pine forests and frozen lakes surrounded by ice floes, with the Iceveil Isles drifting below. The rest of the islands each have a character, from the forested Eldertree Island and the walled town of Lirenne on Dawnspire Island to the smoking volcano of Talonmere Isle and the palm-fringed Sunpetal Isles. A whale (the Deep Song) and a pod of dolphins (Dancers of the Current) swim in the corners. AI slip: the Coralwnaf Isles label is garbled.

  • A bright atlas world of nine landmasses with the four winds blowing from gilded corners. The centrepiece sits on the northern continent of Thalor: the Starfall Ring, a near-perfect circle of mountains enclosing the round, pale Celestine Lake. On Karadun in the west, Sunspire rises alone above the Ember Wastes as the world's lone sacred mountain. Each other land has a clear look: icy Frosthold and Vorlund in the north, Kaelthar's glaciers across the far south, green Zephyra and Mystralis, the volcanic Orun with its Ashen Fields, and the small island ring of Lysara in the middle of the Endless Deep. A whale and a sea serpent swim among dotted shipping lanes. AI slips: Eldryn is labelled twice (once as Edryyn), Celoris appears twice, a small label on Lysara is garbled, and Valmere turns up again as a region. The scale bar runs to 2,000 kilometres.

  • A sun-faded island kingdom in ochre and sienna, split almost down the middle between desert and swamp. The east is the Sundust Desert, golden dunes crossed by dotted caravan routes linking the Khaz and Saffron oases, a caravanserai, Mirage Wells and the domed city of Dawnrest on the coast, with the red Redspine Range and the Scorched Expanse beyond. The west is the Miresong Swamp, a dense web of looping channels and wooded islets around Blackreed and Marshhollow, draining into the Weeping Mire on the Amber Sea. Between them the Eldenwood forest and the snowy Vorndar Peaks fill the north, and the Amber Hills lead down to Silaris, a cliff town beside a waterfall. Coral islets, the Coralreach Isles and the Jade Keys, ring the southern coast, and a tentacled sea monster lurks off Tidefen. The labels are clean. The scale bar is in kilometres.

  • A hand-tinted engraving of a walled port city cut by a web of canals, with a numbered key of ten landmarks in the corner. Crownspire, the royal castle, sits on a hill at the top, above High Terrace, the Nobles' Quarter. Canals divide the rest of the city into wards joined by small bridges: Sanctum, the Temple District, with its spired church; Marketward and its Grand Bazaar; and Artisan Reach for guilds and workshops. The whole northeast corner is the Whisper Ruins, a grey Old Quarter of roofless walls still inside the city wall. Tidegate, the Harbour District, juts out into Brightwater Bay as a man-made island ringed with piers and cranes, and the Stormlight Lighthouse guards the entrance. Roads lead to Greenhollow and Duskmoor. The key and the map numbers match well. The scale is measured in yards.

  • A hand-tinted engraving of a mountain realm with two dramatic landmarks. In the north, the Dragonspine Mountains rise to Kharzul, the Dragon's Lair, where a red dragon is drawn perched on a glowing peak. In the centre, a river runs off the edge of the Aelthar Plateau in a broad triple waterfall, sending up a cloud of mist over the valley below. The ranges around are crossed by named passes, Highreach, Skygate and Stonebridge, and Moonspire Lake fills a high valley in the west. The lower country is gentle farmland round Keldran, Sunvale and Riverford, while the east smoulders along the Emberstone Ridge near the Ruins of Darvath. The coast ends at the castle island of Caelmar and the Serpent Isles in the Azure Expanse. The name is close to Valmorra on maps 16 and 45, but the land is unrelated. The scale is in leagues.

  • A sun-faded archipelago in ochre and dusty blue, built around one big desert island. Kharuun, in the centre, is almost all sand, crossed by red dotted trade routes that link the walled city of Dunespire with the Sahra Oasis, Mirage Wells, Zafra and Qamar. Every island group around it has its own climate. The Skard Fjords in the far north are snowy peaks cut by deep inlets around Icehelm and Varngard. The Ember Isles in the west smoke with active volcanoes, the Mistveil Islands are wooded, and the Coralwind Atolls and Golden Reefs in the southeast are rings of turquoise coral. Dotted sea routes connect the whole map, and a large sea serpent coils in the Saffron Sea. The legend is tidy. AI slip: Haldor's Reach has a duplicated, faded 'Reach' printed under it. The scale bar runs to 500 kilometres.

  • A grim, scorched map of ruined kingdoms around a dark inland sea, edged in burning red. Nearly every stretch of shore is littered with ruins: the Ruins of Velthar near Greyhollow, the Kharath Ruins, the Merath Ruins and endless broken arches. Three named roads trace the old empire's highways, the Broken Road, the Fallen Road and the Lost Road, all drawn as red dotted lines through the dust of the Ashen Expanse. The east coast is the highlight: the Pale Cliffs, a long wall of white chalk with sea stacks at their feet from Caelport down to Frosthallow, and below them the Broken Causeway, a ruined bridge across the water. Stormhold sits on a fortified island at the centre, a kraken lurks nearby, and volcanic ranges glow in two corners. AI slip: the label Aldenwood in the west is faded and hard to read. The scale runs to 300 kilometres.

  • A soft watercolour map of lands around an inland sea called the Emerald Deep, with wind faces blowing from the corners. The whole north is frozen: the Shattered Ice and the Everborn Glacier break into icebergs along a coast of fjords, with the outposts of Icewatch and Kaldvik standing on the ice. In the east, the Skyfell Peaks form a near-perfect ring of mountains around Moontear Lake, which has a small castle on an island in its centre. The other shores vary a lot: the Eldermere Forests and Mistwood Vales in the west, the white Suncrest Cliffs with sea stacks below Brightshore, the Golden Waste desert with the Oasis of Miraj in the south, and the volcanic Ashen Peaks in the southeast. A kraken drags a ship down mid-sea. AI slips: the South Wind is labelled twice and the North Wind sits in the southwest corner, 'Glaecrag' looks like a misspelling, and Valemere appears again as a town.

  • A faded sea-chart world map with rhumb lines and depth soundings scattered across every ocean, and nine landmasses spread around the Great Dawning Ocean. The haunted land is Drakmoor, in the centre-north, where the Dead Forest is a black mass of bare, twisted trees round a dark castle, flanked by the ash-grey Ashen Spires and the swamps of Blackmarsh and Duskfen. The far north is the frozen continent of Frosthold, with the Shattered Ice, Glacier Wastes and the Pale Expanse breaking into floating ice, and its mirror Stormreach caps the far south. The other lands each have a clear identity: green Valmere and Thalassa in the west, the desert of Karthul, the volcanic Sunderis with its Sungold Desert, and the reef-fringed Myrath. A kraken drags a galleon under, and a whale surfaces in the Emerald Sea. AI slips: the Thornspine Range label is smudged, and Valmere appears once more. The scale is in leagues.

  • 'Rivers, Vineyards, Cities, Mountains, One Crown, A Thousand Horizons': a vivid island kingdom whose walled capital, Ravenford, sits on the Aurelian River in the very centre, the water wrapping round its walls as a moat. Rivers from the snowy Karsten Peaks feed it from the north, and the land around is busy with towns and roads. Wine is the island's trade: the Silverbrook Terraces in the west and the Sunwine Terraces in the northeast are drawn as stepped green and gold vineyards. The southeast is wilder, with the red Redfell Hills, the volcanic Emberspine Mountains and the Greymarsh around Lake Thalwen. The sea is busy too: a huge kraken grips a ship in the Cerulean Ocean and a sea serpent coils through the Emerald Deep. The cartouche names the kingdom Valmere, the AI's most repeated name, so the title here uses its capital. The scale runs to 150 miles.

  • 'Many Shores, One Sea, Endless Tales': a faded sea chart of an archipelago, covered in depth soundings and rhumb lines, with a sea god and a dragon in the top corners. The largest island, Vorath, is cut in two by the Ironspine Wall, a towered rampart running across its whole width between Highgate and Redmere. Below it, the island of Elaris is split by the Starfall Delta, where a river fans into dozens of braided channels before reaching the sea. Around them sit very different islands: the smoking volcanoes of Drakmire and Skarn, wooded Caelth and Lysand, and dozens of named rocks and keys such as the Nine Sisters, the Broken Fangs and the Sunken Crown. Arrows at the edges point to the Frostwold Mainland and the Western Expanse. AI slips: the island label below Briarhold (Netroana) and the Rookmere label are garbled. The scale note says one league equals four nautical miles.

  • 'Mountains Endure, All Else Passes': a sun-faded mountain realm in ochre and sienna. At its heart, Kharad Vale is a fortified city built across a narrow gorge below the Mourning Teeth, with a waterfall dropping from its walls into Lake Theran. Passes lead in from every side, including the Ember Pass, the Pass of Orun and the Icewind Pass, and Caldrin Gate guards the western approach with a bridge tower over a ravine. The northwest opens into the Sunsteppe, golden grassland dotted with the red tents of the Qarun Nomads and the Redtent Clan. The south coast is the White Cliffs of Selkar, a long wall of chalk with sea stacks standing out in the Bay of Ithra and a lighthouse at Selkar Keep, where a kraken drags down a ship in the Drowned Deep. Note for writers: Icewind Pass is close to Icewind Dale from Forgotten Realms, so you may want to rename it.

  • A rich tabletop-style map of lands around the Emerald Sea, with a wind face blowing from each corner. In the northwest, Mount Aelthar, the Sacred Peak, rises alone above the Sunspire Mountains, a single gleaming white summit far taller than anything around it. On the opposite shore, the Tidefen Delta is one of the finest deltas in the gallery: a river from the north splits into a fan of channels across green marshland before it meets the sea near Mistreach. The rest of the shore is varied and colourful, from the Karvan Wastes and the red Embercoast in the west to the walled ports of Eldermere, Vyrnport and Caelross and the striking red mesas of the Redcliffs. Small island groups fill the middle of the sea, including a smoking volcano on Starfall Isle, and a sea serpent called the Deepcoil swims offshore. The scale is in miles, and Valmere appears again as a region.

  • A jewel-toned tropical archipelago framed in gold, with nine main islands each ringed by turquoise shallows and bright coral. The biggest, Velmora, is split by a long towered wall that runs across its whole width from Eldermere to the eastern shore, a strange sight on an otherwise lush jungle island. The rest have their own touches: snowy peaks on Kaelith and Drakari, a smoking volcano on Sundara, pink-blossomed hills on Neressa, and a gleaming golden city at Pearlspire on Galanth. Reef islets such as the Coralwind Atoll and the Mistral Isles fill the gaps, and a whale and a pod of dolphins swim in the Azure Deep. The legend covers walls, reefs, jungle and beaches. Despite the similar name, this is a different place from the Sunspire Archipelago on map 104. The scale bar is in kilometres.

  • A dramatic frost-blue archipelago framed with snowflakes, and one of the most striking waterfalls in the gallery. The Great Frostfall pours off the edge of the Thornfall Plateau, a raised table of snowy farmland, in a wide white curtain straight into the sea, below the glaciers of Glacierreach and the Frostspire Peaks. South of it, Silvermeadow Island is the farming heart of the archipelago: a patchwork of snowy fields, hedgerows and small villages round a central town. The other islands each have a role, from the harbour town of Eastwatch and the forested Wolfsend Isle with its lighthouse to the rocky Mistral Isles and the ice-choked Shardstone and Brightshall isles. A huge black kraken crushes a ship in the southwest, and icebergs drift through the Azure Deep. The legend covers lighthouses, ruins and sea routes. The scale runs to 200 kilometres.

  • A bright atlas kingdom split between a green west and a burning east. The western half is river country: the capital Eldermere sits on an island where rivers meet, ringed by towns such as Silverbrook, Redford and Cedarvale, with forests and lakes all around and a river delta fanning out into the Aurelian Sea. The eastern half is ash. The Emberfist Range is a wall of black volcanic peaks streaming with lava around the fortress of Emberhold, and below it a dotted ruined road runs past the Stonecross Ruins and the Ashenroad Ruins to Duskhollow. A border line marks off neighbours on every side, from the Morath Empire and the Thalgrave Lands to the Kaelrun Principalities and the Sunspire Sultanate. Wind faces blow from the corners, and sea serpents and a kraken fill the southern waters. AI slip: the town of Bramfes beside Bramfell looks like a duplicated name. The scale runs to 200 kilometres.

  • A frost-blue continent split down the middle by two forests that could not be more different. On the west, the Thaldor Ancient Forest is a deep green wood with waterfalls, a giant central tree and the lake town of Silverdeep. On the east, the Ashenwood Haunted Forest is a mass of black, bare trees reaching toward Dreadmere Lake, where a dark castle stands on an island, with the Skullfen Marsh beyond. Around them the land is snow and ice: the Frost Wastes and the Karvun Ice Shelf in the north, the Dragonspine Mountains in the southwest, and a southern coast where ice cliffs spill waterfalls into Glacierfall Bay past Frosthaven and Crystal Port. A sea serpent and kraken attack a ship in the Veilstrum Ocean. AI slip: the lake in the middle is named Valmere, the AI's most repeated name. Note for writers: Hrothgar Peaks borrows the name of the king in Beowulf. The scale runs to 600 kilometres.

  • 'Lands of Ice, Stone and Storm': a dramatic frost-blue coastal map with a fiery heart. At the top, the Emberpeaks rise out of the snowy Stormcrown Range, and inside them the Dragon's Lair glows orange, a cave of fire with a dragon's silhouette at its centre. Below the mountains, the Ashenwood (Haunted Forest) is a black tangle of dead trees and ruined towers around Mournvale and the Blackthorn Ruins. The coast itself is the classic part: the great fortress of Ravenhold on Northreach Bay, the cliff town of Skybridge spanning a gorge over the Iceward Fjord, the Glacierfalls pouring off the high ground, and the Shattered Coast breaking into sea stacks. A sea serpent wrecks a ship in Serpent's Deep while a whale and dolphins swim in the Iceshade Sea. AI slip: Iverrun is labelled twice along the same road. The scale runs to 150 kilometres.

  • 'Isles of Wind and Wonder': a cheerful storybook archipelago built around one large central island. Its walled capital, Ravenford, sits on a river in the middle, with red-roofed towns such as Brightmead, Oakridge and Amberfield around it, and the river below the city spreads into the Sapphire Delta, a fan of green islets running out to sea. The eastern edge of the island is the Mooncliff Coast, a long line of sheer white chalk cliffs with a row of tall sea stacks standing just offshore, and the snowy Sunspire Hills rise behind it. Smaller islands ring the main one, each with a lighthouse or a castle: Westmere Isle, Suncrest Isle, Seabright Isle, the Stormkeep Isles and the reef-fringed Emerald Keys. Dotted sailing routes link them all. The name Ravenford also turns up as the capital on map 108, though the islands are different. The scale runs to 150 kilometres.

  • A bright atlas archipelago whose main island is shaped like a crown. The Starfall Mountains curve in a horseshoe around Eldermere Lake, which holds a small castle on Moon Isle in its centre, and the walled capital Rivermoor sits at the open southern end where the lake drains to the sea. Around the ring are the Silverwood Forest, the farmland of Brightfields and the towns of Redhollow and Stoneford. The smaller island groups each have a strong look: the snowy Frostgate Isles and Skelvik in the northeast, the grey crags of the Stormreach Islands in the west, the volcanic Embercoast Isles with Vulkran and the Ashen Spires, and the turquoise Verdant Reef, where the elven city of Seraphis stands above waterfalls. A sea serpent coils in the Deepcoil Sea. The name echoes the sacred peak on maps 99 and 111, but this is a separate place. The scale runs to 300 kilometres.

  • A fine black-ink archipelago with a heavily wooded heart. The central island is almost entirely Eldergrove, a dense ancient forest drawn tree by tree, with waterfalls spilling off its edges and only small clearings for the villages of Greenhallow and Leaffall. The Highreach Peaks rise from its northern side. The whole top of the map is frozen: the Frostfang Expanse and the Thalgrim Glaciers break into ice floes and icebergs around the lookout of Rimewatch. Dozens of smaller islands surround the centre, among them Stormcrown with its castle, the forested Moonshadow and Thornwild isles, and the rocky Serpent's Rest. A long sea serpent coils through the Azure Deep. The scale bar shows both kilometres and miles. AI slips: Mistveil is labelled twice on neighbouring islands, and a small label beside Rimewatch is garbled. Note for writers: the Icewind Isles echo Icewind Dale from Forgotten Realms.

  • A bright atlas continent whose standout feature is the Silverflow Delta. Below the walled city of Rivermarck, the main river splits into a huge fan of channels that breaks the whole southern coast into hundreds of green islets, down to the Tidefall and Sapphire islands. The north is frozen: Frostreach, the Glacierlands and the Northwind Expanse lie beyond the Icefang Range and the Whitepeak Mountains. Between them the middle of the continent is varied and easy to read: the Ironpine Forest and Ravenwood, the Golden Plains, the round lake of Drakemere with an island castle, and in the southwest the red Redspire Mountains and the Ashen Wastes around the ruined fortress of Suldar. A sea serpent swims in the Sunken Sea. AI slip: the Tidefall Isles are labelled twice. The cartouche's subtitle, the Shattered Continent, describes the delta's broken coastline well. The scale runs to 400 kilometres.

  • A bright storybook coastal map drawn at a low angle, so the land seems to rise toward the viewer. Its centrepiece is the Skyfall Chasm, where a river pours off the edge of the Eldermere Plateau in a huge white waterfall and a cloud of spray, with smaller falls spilling down the cliffs on either side. Below it, the Aruwen Jungle fills the southwest with palm trees, stepped temple ruins and the village of Jadegrove, running down to the Sunpetal Coast and the bright pink and turquoise Coralheart Reef. The eastern coast is more temperate, with red-roofed towns such as Brightwood and Mirehaven, the Stonemere Cliffs and the tower on Dragonspine Headland, and the rocky Emerald Isles and Turtle Islands lie offshore in Starfall Bay. A big sea serpent swims in the Azure Sea. The map has no title, and the scale runs to 100 kilometres.

  • 'Many Kingdoms. Deeper Graves.': a grim, scorched archipelago map with skulls on the cartouche and the compass. Its heart is Crownhold, 'Light Endures', a walled capital straddling a river that runs red from the Gloomspine Mountains down the Redwater Reach. West of the city spreads the Mire of Varkhul, 'Bogs Remember', a huge maze of black channels and drowned towers around Siltwatch and Marrowfen. Every outer island has a sinister touch: the Bleached Monastery on Skelmar Isle, the wrecks of the Dread Shoals with the warning 'Ships End Here', the smoking Ember Isles and Ashen Keys, and Talonspine Isle in the south. A whale called the Deep King and dolphins named the Songriders swim in the northeast, while a kraken lurks in the Sundered Deep. The map is titled the Shattered Isles, a name also used on maps 44 and 99, so the title here names its capital instead. The scale is in leagues.

  • A hand-tinted engraving of a coastal realm built around a ring of mountains. The Stonecrown Mountains curve almost completely around Lake Eldren, which holds the castle town of Mireholt on an island, and passes such as Thundervale cut through the ring. The north is frozen: the Frozen Wastes, the Skaeldur Tundra and the Glacier of Mournlight run down to a coast of drifting ice at Frosthavn and Whitebreaker Cape. South of the mountains the land opens into the Western Wilds, the Riverthorn Vales and the Mistralwood, and the coast is a long chain of bays and headlands from Northreach Bay and Ravenscar Head to Crescent Bay and the bridge town of Brinewatch. A large kraken drags down a ship in the Stormtide Sea. AI slip: Greyhaven is labelled twice on the east coast. The name echoes the Stonecrown Realms on map 9, but the land is unrelated. The scale is in leagues.

  • 'Mountains Endure, Rivers Unite, Peoples Rise': a sepia island kingdom with an obvious goal at its centre. The Dragon Peaks fill the north of the island, and among them Vyrmspire is marked as the Dragon Lair with a black dragon drawn on the summit. Above the peaks, the northern coast is torn into deep fjords, the Skarvfjords and Thornfjords, around the Frostwold and the fishing towns of Isvik and Gullnar. Below the mountains, rivers run south to the capital Ravenmark at their meeting point, past forests such as the Mournwood, Greenhollow and Brightwood and the island castle on Lake Eldermere. Offshore, the Sunken Crown shows a ruined city half under the waves, the Ember Isles smoke, and a sea serpent swims in the Serpent Deep. AI slip: a small river label beside Caelren is garbled. The cartouche calls this the Kingdom of Valmere yet again, so the title here uses the dragon's mountain. The scale is in leagues.

  • A sepia map of realms ringing an inland sea, with every region labelled by its type of rule, which reads like a ready-made political setting: the Frosthelm Northern Kingdom, the Valemor Kingdom, the Sunmere Duchy, the Khalazar Sultanate, the Saffron Coast Trade Cities and the Morgrath Kingdom. The walled capital, Ravenford, sits on a river island on the eastern shore, its walls ringed by water and bridges. South of it the Mistral Marshes and Blackfen Swamplands spread out in fog, dotted with lonely towers. Out in the sea, Vaelthar, the Sunken City, is a cluster of dark spires rising from a whirlpool, the most striking sight on the map. Island groups such as the Stormreach Isles and Serpent Isle fill the rest of the water, and a sea serpent coils near the Moonspire Islands. AI slips: Stonewatch is labelled twice on the west coast, and a small label above it is garbled. There is no scale bar.

  • A soft watercolour valley seen at a low angle, where an old empire's remains frame a living wine country. Two ruined highways cross the mountains: the Eldern Road, a long line of broken aqueduct arches marching across the west past the Greywatch Ruins, and the Shattered Road in the northeast, running past the Karthan Ruins and a row of empty watchtowers. Between them, the Arlen River flows from Lake Serenne, with its island tower, down through the walled town of Valmere to the harbour of Marisport. The slopes east of the river are the Crestvine Terraces, striped with vineyard rows round the village of Vellaro, and the Silverfalls Gorge drops in waterfalls to the Stormhollow Coast. Passes such as Stoneveil, Raven and Marrow lead out through the Frostpeak Range. The cartouche names this the Valmere Reach, a name the AI reuses constantly, so the title here uses its landmarks. The scale is 60 kilometres across.

  • A vivid tabletop-style archipelago that runs from fire to ice, with a wind face blowing from each corner. At its centre, the Ashenpeak Range is a dark volcanic island streaked with glowing lava, crowned by an erupting peak and the fortress of Emberhold. The far north is frozen: a large snowy island of pine forest surrounds Winterdeep Lake and the fortress of Snowpine Hold, with Glacierfall and the jagged Icefang Isles drifting among ice floes. Between the extremes lie green and gentle lands, the forested Verdant Reaches and the harbour town of Sunharbor on Mistral Bay, while more volcanoes smoke on the Emberstone Isles in the east. The south breaks into turquoise reef islets such as the Coralwind and Tidewhisper isles, and a sea serpent swims in the Serpent Sea. The labels are clean, and the scale runs to 400 kilometres.

  • A bright atlas archipelago whose centrepiece is the Sundara Delta, a huge tree-shaped fan of river channels that splits one island into dozens of green islets, with the walled port of Delta Haven on its western edge. Just north of it, the island of the Orun Steppe is open golden grassland dotted with round nomad tents, marked as Kharak Camp, Meyan Camp and the Sair Nomads, and backed by the Duskspire Range. Around them sit islands of every kind: snowy peaks and forest on Velthara, castle towns on Thalorim, a smoking volcano on Drakeshallow, the elven city of Seraphis in the southeast, and scatters of small rocks such as the Pearl, Moonfang and Skerry isles. Ships sail the Emerald Sound and the Sunset Sea. The legend includes nomad camps and swamp or delta land. AI slip: a few tiny labels on Velthara are too small to read. The scale runs to 400 kilometres.

  • 'Rivers, Vineyards, Mountains, Old Roads': a sun-faded kingdom in ochre and amber with a winter north and a wine-country south. The top of the map is the Frostwold, snowy pine forest round Glimmerlake, a frozen lake scattered with ice floes, guarded by Icewatch Keep and the border fort of Frostgate. The capital sits on a river in the middle of the kingdom, with Lake Erynd and its island town of Mistvale just to the southwest. The southeast is wine country: the Sunterrace hills and the land round Vinebrook and Redcrest are striped with terraced vineyards. The river reaches the sea at Harborwick on Ambercoast Bay, where rocky islets dot the water. A thick border line rings the kingdom, with neighbours such as the Thalgor Kingdom, the Karsten Highlands and the Drakenhold Desert Lands labelled outside it. The cartouche names the kingdom Valmere once more, so the title here uses its lake and vineyards. The scale runs to 150 kilometres.

  • A vivid atlas kingdom whose southern coast is one long wall of white chalk, the Ivory Cliffs, with arches cut into their base and a row of tall sea stacks, the Seastack Isles, standing out in the Serpent Sea. Above the cliffs lies the kingdom's farmland: the Lavender Hills are striped in purple rows, and the slopes round Cedvine are terraced into green vineyards. The walled capital sits on a river in the west, with Marlowe Keep on a cliff above the harbour of Brightwater, and roads link towns such as Oakridge, Hillbrook and Greenhollow up to Suncrest Keep in the Greyridge Highlands and Silvermere Lake by the Eilden Pass. A red border marks off the Drakemoor Barony and the dark Blackthorn Realm to the east, and a kraken drags a ship down in the Azure Deep. AI slip: the first tick on the scale bar is a garbled number. The cartouche calls this the Kingdom of Valmere, the AI's favourite name, so the title here uses its coast.

  • A gold-framed island kingdom in deep green and blue, split into three clear bands. The north is ice: the Glacierspire Range and the Northreach Tundra spill glaciers into the sea, with the outpost of Frosthollow at the Icewind Pass and the Halgrim Fjord cutting in from the west. The middle is forest and lake country, the Eldenwood round Silverlake, with castles at Myrdden Keep and Westwatch. The south-centre is the island's strangest sight: the Salkara Flats, a huge white salt pan cracked into plates, with the Drysong Basin's small turquoise pools and the Bonewind Dunes on its edges. The elven capital Sunspire stands on the eastern river, and Jadehaven is a busy harbour in the south. A whale and dolphins swim in the Whalebight. Note for writers: Icewind Pass echoes Icewind Dale from Forgotten Realms, and Ravenford reappears here from maps 108 and 117. The scale runs to 150 kilometres.

  • A detailed sepia city map seen at a slight angle, wrapped in a towered wall that curves round a natural bay. The Royal Palace, with blue spires, sits at the top of the city beside the formal Sunspire Gardens, their paths and fountains drawn in neat geometric beds. Below them, broad avenues meet at Crown Square, with the High Quarter, Merchant Ward, Artisan Ward and Temple District around it. The west side of the city is the Old Quarter, a large walled field of roofless ruins. The south opens onto Tideway Harbor, crowded with ships between long piers and enclosed by a sea wall with a lighthouse and a fortified gate. The Silverbrook River runs past Rivergate in the east, and a sea serpent swims off Stormreach Isle. Roads leave for Dunmarch, Greyhollow and Riverfen. The cartouche names the city Valmere once again, so the title uses its harbour and motto. The scale runs to 1,000 meters.

  • 'Lands of Wine, Stone and Salt': a sun-faded coastal region in ochre and sienna that lives up to its subtitle. The north is a jagged coast of fjords, the Stormhollow, Thalvorn and Gullskar fjords, under the Blackice Spires and Frostvein Peaks, with watchtowers at Rimewatch and the Redthorn Pass. The heart of the map is wine country: the Sunglen Vineyards, the Goldterrace and the Highsun Terraces are drawn as rolling rows of vines on both banks of the Calen River, round the towns of Raventhorne, Eldenford and Velmora. The southern coast is cut into bays and headlands, from the walled port of Marisfell on Sable Bay to the Saffron Cliffs at Cape Virelle and the ruin called the Broken Crown on an offshore island. A sea serpent swims in the Amber Deep. The legend separates roads, trade roads and tracks. AI slip: a small label on the Calen River below the Vines is garbled. The scale is in leagues.

  • A soft watercolour map of a dozen realms around one inland sea, each given a short epithet that makes the politics easy to read: Lyrandor, a Realm of Sail and Song; Nerath, Jewel of the Sea; Vessora, the Olive Throne; Drakengar, Realm of the Red Rock; and Zafraan, Sultanate of the East. In the north, the Crownspire Mountains form a near-perfect ring around Lake Aurelian, with a walled town on its southern shore. The whole south is the Sunfall Desert, where red dotted routes, the Amber Route, the Sandroad and the Crescent Route, carry camel caravans between the oases of Miraj, Qadira and Dunevir to Karesh, the Gateway to the Sands. Mount Vulkar erupts in the east, and a huge kraken grips a ship mid-sea. AI slips: Caerthon is labelled twice, Arannis has a stray garbled line under it, and the label below Northreach is unreadable. The scale is in leagues.

  • 'Lands of Stone, Wine and Distant Shores': a faded sea-chart continent with depth soundings in every bay and sea serpents in the corners. The north is the Karstenreach, a wall of snowy peaks cut by fjords where the port of Nordhavn sits at the head of an inlet, with Icefang Peak to the east. The capital, Caer Aurel, stands on a river in the centre beside Lake Myrwen. South of it lies Vellarian, the Wine Country, a broad patchwork of vineyard rows round the villages of Sanlore and Montsire. The rest of the land is clearly divided: the Kelthorn Mountains and the Highveld in the west, the Greenwold and the Brannar Wilds in the east, the snowy Drakenspire range round Vaelthar Peak, and the gentle Silverdowns in the south. Capes and island groups ring the coast. The cartouche calls this the Continent of Valmere, the AI's most repeated name, so the title here uses its capital and vineyards. The scale reads a league of fifty miles.

  • A sepia regional map seen at a low angle, with high mountains in the back and a tropical coast in front. The Cloudspire Range and Mt. Vorlaen fill the north, crossed by passes such as Frosthollow, Raven and Suncrest, and the fortress town of Caelmont stands on a rock in the Thalren Valley below them. In the east the slopes turn into wine country, where the Virelle Terraces and the Goldvine Hills step down in neat rows of vines round the village of Lunaris. The southwest is the Emeraldwild Jungle, with waterfalls spilling into it from the hills, and the Serpent River breaks up into the Mangrove Delta before reaching the sea. The coast curves round Mariner's Bay to the busy harbour of Saffronport, with the reef ring of Starreef Atoll and the Coralwind Isles offshore and a sea monster in the Azure Sea. Duskfall Keep guards the west. The labels are clean, and the scale runs to 150 kilometres.

  • A dark, scorched-edge world map with skulls and dragon wings on the cartouche, seven landmasses and a whirlpool at the centre of the Celestial Deep. Valdoran in the west holds both prompt features: the Emerald Expanse, a vast ancient forest covering most of the land, and the Ashen Spires, a volcanic range pouring rivers of lava down past Drakenhold. Each other continent has its own threat: icy Frostheim and Norgen in the north, the black, burning Dreadwood round Valorngate, the red desert of Zahrak with its Burning Dunes and the Obsidian Peaks, the black volcanic islands of Drakemere and the Ashen Isles, and the jungle of Serath round the Jadeflow Delta. A red kraken rises in the Void Ocean and a sea dragon swims in the Blood Tides. AI slips: Frostgard is labelled twice, and the labels for Valthar and a northern bay are half covered. The scale runs to 1,000 kilometres, and the name sits close to map 1's Aerathen.

  • A frost-blue archipelago with a ring of mountains at its heart. On the central island, the Stormcrown Range curves almost all the way round Auroran Lake, which has a tiny island in its middle, and Frosthold and Silvergate guard the passes at either end. Below the mountains spread the Karuun Steppes, pale grassland dotted with round tents, horses and the clearly marked Nomad Camps, with more herds on the Whitetusk Plains to the northeast. Around the main island lie a dozen snowy island groups, from the Glacierspine and Icewraith islands in the north to the Emberholme, Frostsong and Windsong islands in the south, linked by dotted sea routes through ice floes. Sea serpents coil in the Silver Deeps and the northeast. The legend includes nomad camps alongside towns and ruins. The scale runs to 200 kilometres.

  • A jewel-bright map of realms around an inland sea, framed in gold, with an epithet under each land. Aurorath, the Sacred Mountain, rises alone in the north as a glowing white peak with light streaming from its summit. The whole western shore is the prompt's ancient forest: the Eldran Forest, the Ancient Green, runs into Silvanor, the Forest Kingdom, and the Kaelthar Jungle, with waterfalls spilling into Moonfall Bay. The other shores are just as distinct: Thalassar, City of Tides; Valeris, the Sunlit Fields; Thalorn, the Cliff Kingdom, where white cliffs drop waterfalls into the sea; and the red Karath Wastes under the Emberspine Range, ending at Sundara, the Golden Ports. A huge kraken grips a galleon in the west while a whale and two dolphins surface mid-sea. AI slip: the AI's favourite name, Valmere, appears again as the Valmere Highlands. The legend includes sacred sites and sea routes, and the scale runs to 300 kilometres.

  • A faded sea-chart archipelago with a wind face in each corner and depth soundings in metres scattered across the water. The central island, Aethra, is built round a ring of mountains enclosing Moonlake, which has a small island in its middle, and towns such as Thornkeep, Eldermere, Graycrest and Riverwatch sit on the slopes outside the ring. The whole top edge of the map is the Frosthold Isles, a long wall of snowy peaks split by deep fjords, Hailfjord and the Icegate Fjord, around Stormreach and Skardal. The outer island groups each have a clear look: the volcanic Ember Isles with Ashenrock and Cinderhold, the jagged Dragonteeth Isles, the turquoise Silver Reefs, and the golden Sunset Isles round Goldshore. A sea serpent coils off the northeast and a whale swims in the Verdant Sea. The legend includes sea routes and depths, and the scale is in nautical miles.

  • A beautiful black-ink city map drawn at an angle, like a print in an old travel book. Drakenford is a round walled city whose western edge sits on a sheer sea cliff, and the Citadel, a full castle with tall towers, crowns the clifftop above Stormwater Bay. Inside the walls the city is laid out in rings around the Market Square and its fountain, with the spired Great Cathedral, the Upper Town, the Noble Quarter, the domed Temple District and the Craftsmen's Ward each clearly labelled. Below the cliff, the Lower Town spills down to the harbour, where long piers, a fortified breakwater and a lighthouse on its own rock shelter a crowd of ships. Outside the walls, the Ashen Slums press against the Eastgate, and the Southern Farmlands and Outer Fields surround the city. The legend even marks stairs and paths. The scale runs to 1,000 meters.

  • 'Many Lands, One Sea, Endless Stories': a superb black-ink engraving of realms around an inland sea, with the only colour the red lava of the Ember Spires. That volcanic range fills the northeast, its peaks smoking and streaming lava down toward Kharzul, the Cinder Throne, and the Draem Falls. The whole western side is the Eldenwood, the Ancient Forest, captioned 'Older than kingdoms, deeper than memory', with the lone tower of Caer Ilun inside it, and a second great wood, the Deepwild, fills the southeast. The rest of the shore holds named regions with mottos, such as the Golden Expanse, 'Fields of Stone and Sun', and the Sundered Lands, 'Bastions of a Fallen Age', full of ruined towers. Island groups and a sea serpent fill the water. The line work is excellent and prints well. This shares a sea name with map 31, but the two maps are completely different. The scale is in leagues.

  • A sun-faded map of lands around the Sundered Sea, with a named wind in every corner (Tharun, Zephira, Korran and Sulyen). The east is the dramatic side: Mount Vorhal erupts at the head of the Ashenfang Range, sending lava down past Cindermere and Blackspine, and just below it the Skargrave Canyon cuts a sheer, layered gorge through the Desolation Plateau, with a waterfall pouring into it. South of the canyon stretch the Stonewind Badlands and the Kethir Desert. The west is greener, running from the Frostcrown Mountains and the Thornwood down to the Emerald Reach and the Whispering Jungle. In the sea, the Shattered Crown is a cluster of broken spires, and a sea monster lurks among the Serpent Isles. The cartouche names this the Lands of Aerothen, close to maps 1 and 51, so the title here uses its sea and canyon. Ravenford appears again as a town. There is no scale bar.

  • A faded sea-chart of realms around an inland sea called the Embersea, with depth soundings across the water and a named wind in each corner, each with a title such as Boreth, Bringer of Cold Tides, and Suleth, Breath of the Burning Sands. The prompt asked for salt flats, and they appear in the east as the Salt Flats of Keelor in the White Basin, a cracked white plain beside the Kher Badlands. Opposite them, a walled capital with the motto 'Crown of the Inland Sea' sits where the Seren River meets the sea. The rest of the shore is very varied: the Vorlund Steppes with horse riders, the Vhar Desert, the smoking Redspire Range, the green Eldrim Wood and the Jade Marches with their waterfalls. A sea serpent called the Deepcoil and the Singing Leviathan swim in the sea. The capital is named Valmere yet again, and Ravenford reappears as a town. The scale is in leagues.

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The prompt that made it