Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 19 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • An island kingdom drawn in black ink on cream like a novel endpaper map. The river delta fans out across the south as The Nareth Delta, where The Veyr Riven splits into dozens of channels around islets of ruins and reeds before reaching the island castle of Deltarn. The salt flats fill the northeast as the Saltmere Flats, a plain of polygon cracks around the dry lake bed of the Draeven Basin, with the smaller Scorched Hollows to the south. Other places include Veyrholm on its cliff, Stormcliff, Northwatch, Ghaldrin Keep, Stonepine Hold, Ardwick, Lake Morren, the Blackwold Forest, Mirelth, Cairnwatch, Eldenharrow, Thalren and Ashenford, with the Keldran Peaks and the Ternis Hills. Sea serpents rise in the northwest and in The Velmari Deep, and sailing ships ring the coast. Briarwood is labelled twice. There is no scale bar. Veyrholm, Nareth, the Saltmere Flats, Cairnwatch and Ashenford are reused names, and Stormhallow Isles looks like a slip for Stormhollow.

  • A rugged coastline titled The Veyran Coast, painted in a crisp atlas style with turquoise shallows, green farmland and snowy peaks. The long wall runs across the whole north as The Greyward Wall, a towered rampart from the cliff fortress of Northwatch to a gatehouse in the eastern mountains, sealing off the land beyond. The haunted dead forest fills everything behind it as Mournwood, grey twisted trees under drifting fog with three ruined towers. Bays, harbours and headlands include Harrow Bay with the walled harbour of Port Velis and its lighthouse, the cliff fortress on Cape Selthorn and a ruined tower on a southern islet. Inland lie farm fields, a windmill, an arched bridge and the dark lake of Duskmere with a tower on its island. A three-coiled sea serpent swims in the southwest beside two sailing ships. Only six places are named. There is no scale bar. The Greyward Wall, Mournwood, Port Velis and Northwatch are reused names.

  • An island kingdom painted in soft watercolour on textured paper with turquoise shallows and cream edges, with named wind faces in each corner, Northwind 'Bears Boldness', Eastwind 'Brings New Days', Westwind 'Carries Deep Thoughts' and Southwind 'Whispers Growth'. The dragon peaks fill the north as Dragon Peaks, snowy summits with a red dragon spreading its wings above a glowing cave marked Wyrmhollow Lair. The steppes fill the centre as The Veldra Steppes, open grassland with white tents, red banners and grazing horses. Around them lie the walled capital Aeldoria on Mirren Bay, Thornkeep, the Greywood Forest, Misthollow, Ravenford on its bridge beside a waterfall, the Silvermarsh, the harbour of Emberreach, the lake city of Sunmere on Lake Selune and the cliff castle of Starfall Spire. A spouting whale swims in The Jade Sea with four dolphins, and sailing ships cross The Sapphire Deep. There is no scale bar. Aeldoria, the Veldra Steppes, Ravenford, Thornkeep and Starfall are reused names.

  • An archipelago titled The Isles of Edrath and the Surrounding Seas, engraved with fine line work and hand-tinted in sand, olive and pale sea blue. The great desert fills the western island as Sahra Veyl, golden dunes crossed by dotted caravan routes linking the Oasis of Namar, the Oasis of Serai, Qadim Wells, Zafir Keep, Mizran, Sirr al-Qamar and the Ashur Ruins across The Brass Dunes. The haunted dead forest fills the eastern island as The Withered Boughs, grey bare trees around a dark castle, with Nightfall Hollow, Gallows Root, The Boneward Watch and Briar Mire, which is labelled twice. The two are split by the Mournwater Strait. Smaller isles include Sunspire Isle, the smoking Talaris Isle, the Lyswen Atolls, The Amber Keys, the Mistvein Isles and the ruins of Vael's Rest. Sea monsters include a winged serpent, a sea dragon and a fanged fish. The scale bar runs to 300 leagues. Namar, Sunspire, Velmara and Stormhollow are reused names.

  • An archipelago titled Isles of Vaeloria, painted in soft watercolour on textured paper with swirling blue seas. The giant waterfall is the centrepiece, The Skyfall, a twin cascade pouring straight off the cliff edge of the main island's plateau into a cloud of white spray. The ruined roads and crumbling ruins cover nearly every island, broken aqueducts, arched bridges and lone towers at the Eldren Ruins, on Miraeth Isle and across dozens of rocky islets, linked by dotted sea routes. The black volcanic isle of Sablemere smokes in the northeast with a dark ruined city, and the harbour village of Tarn Cove sits in the east. A huge blue-finned sea serpent coils through The Whispering Deep in the southwest, and a large whale swims with three dolphins in the south, near two shipwrecks. Only five places are named. There is no scale bar. Vaeloria, Sablemere and Eldren are reused names, and The Skyfall echoes an earlier map's Skyfall Plateau.

  • Lands ringing an inland sea titled The Mourning Sea, drawn in a dark fantasy style on scorched parchment with charred edges. The misty marshes fill the southeast as the Veyrmarsh, a maze of dark channels between dead trees under drifting fog. The sunken city lies at its edge as Drowned Velis, gothic towers, domes and broken aqueduct arches standing in the water, with a cloaked statue holding a trident. The white chalk cliffs line the northeast as the Ivory Reach, tall bright walls with sea stacks offshore, and the white towers of The Pale Spires rise on an islet below them. A huge black sea serpent coils at the centre of the sea between a spouting whale and three dolphins. Around the shore lie the volcanic fortress of Ashenhold and Serpent's Wake, with dark forests, towers and bridges in the southwest. Only six places are named. There is no scale bar. The Ivory Reach, The Pale Spires and Serpent's Wake are reused names.

  • Lands ringing an inland sea titled The Sungemerald Sea, painted in a bright storybook style with red-roofed towns, green hills and a gilded border with stag, snowflake, sun and dragon banners. The ring of mountains sits in the north as a closed circle of snowy peaks around Lake Veylen, with a castle on an island in the lake and a waterfall spilling south into the sea. The snowy pine forests and frozen lakes fill the whole north, the Frostpine Woods around the icy Icerun Lake and the Whitehollow Wastes around Glacierdeep Lake, below The Crown Peaks and Northreach Keep. Around the shore lie the walled capital Lumeria, Bellwick, the Elmward Hills, Eastwatch, the Rivendale Forest, Mistwood, Silverfall beside its twin falls, Sunmere, Caelthorn on Ardent Bay, Southgard in the Valley of Brightfields, Redspire on The Amber Downs, and the volcanic Emberstone Range with Duskhelm. Sailing ships follow dotted routes past The Stars Isles. The scale bar runs to 200 miles. Sunmere, Silverfall, Mistwood, Eastwatch and Northreach are reused names.

  • An archipelago titled The Veyran Isles, drawn as an antique nautical chart with rhumb lines, depth soundings and faded colours, with two compass roses. The deep canyon cuts diagonally across the western island as Sabledeep Canyon, a long sheer-walled chasm with waterfalls spilling in, below the Caelthar Peaks and the Greywatch Bluffs. The vast swamp fills the eastern island as the Mire of Thalwyn, a maze of winding channels between reedy islets and ruined domes, with the Gloomcut Marshes, Blackreeds and Fenwatch around it. Between them runs the Nareth Sound, with Mistcrown Isle and its lone peak to the south. Other places include Eldermere, Thornridge, the Oakhen Woods, Karran Spire, Stormhollow Headland, Rathmere, the Northreach Isles, Ilyren Atoll and The Glass Shoals. A large sea serpent rears in the northeast, a whale swims in The Azure Expanse, and four dolphins leap in the south. A label near Sailor's Rest is garbled. The scale bar runs to 100 leagues. Veyran, Mire of Thalwyn, Eldermere, Caelthar and Nareth are reused names.

  • An island kingdom titled Kingdom of Vaeloria, drawn in black pen-and-ink with fine hatching on cream paper and no colour, inside an ornate border with griffins on the cartouche. The jungle coast fills the south as the Talaris Jungle, dense inked palms and waterfalls at Kaelam Falls around the Jadefall Ruins, the Ithara Sanctuary and the stepped temple of Serpentreach. The reefs ring the shore as The Coral Shoals, a fringe of hatched coral and lagoons out to the Turtle Crown Atoll and the Pearlstrand Bays. The snowy pine forests and frozen lakes fill the north as the Frostpine Reach, conifers among snowy peaks around the iced-over Nivren Lakes, with Thaln Keep, Morgrath Keep and Eldren Pass in the Ironspine Mountains. Between them lie the walled capital Caer Valen on the River Aurel, Highvale, the Sunmeadow Vales, Lyrendale, Mistywood, Port Elarin on Elarin Bay, Ravenfall, Stonehollow, Arlwick and the Galethorn Peaks. The scale bar runs to 150 leagues. Vaeloria, Talaris, Nivren, the River Aurel and Stonehollow are reused names.

  • An island kingdom titled Aeloria, 'Kingdom of Woods, Waters and Enduring Light', painted in an elven style with deep navy seas, gold leaf trim. The vast swamp fills the heart of the island as the Vaelmar Fen, a maze of winding blue channels between wooded islets dotted with ruined arches, around a single giant tree at its centre. The fjords fill the northern coast as the Fjords of Sylthir, long narrow inlets with waterfalls cut between steep snowy peaks. The white elven capital Aeloria stands between the fen and the fjords, with Thalewyn on its cliff, Caerthil, Mirehallow, Sunmere among golden fields, Lareth, Tiralen beside its waterfall and the Moonspire Ridge in the east. The kraken attack fills The Cerulean Deep in the northwest, brown tentacles wrapped around a galleon, and a whale and four dolphins swim in the Sapphire Expanse. Other waters include Elarin Reach, Nymrith Bay, The Dawnsilver Sea and the Starfall Isles. There is no scale bar. Aeloria, Sunmere, Moonspire and Starfall are reused names.

  • A world map of four continents around The Aethric Sea, drawn in black ink on cream like a novel endpaper map. The steppes fill the northeast continent of Olmerin as the Talar Steppes, open plains dotted with round tents, campfire smoke and horse riders between Orlath, Beskai and Yevran. The misty marshes fill the southeast continent of Veilmire as the Mornwash Fens and The Broken Marshes, grey stippled fog over winding channels and dead trees. The sunken city lies within them as The Sunken Eldara, domes, arches and spires standing in the water, near Nyssar and the Silthgate Delta. The kraken attack sits at the very centre of the sea, huge tentacles wrapped around a three-masted ship. The other lands are mountainous Vareth with Thalgrim, Eldrenholt and Caelmar, and Thalassa with Lirande, the Silvanon Forest, The Emberwood and the Ashen Coast. The scale bar runs to 1,000 leagues. Vareth, Thalassa, Northreach, Sunspire and Veilmire are reused names.

  • An island kingdom titled Aelthar, drawn as an antique nautical chart with rhumb lines, depth soundings and faded colours, with classical wind faces in each corner, Boreas, Auster, Zephros and Notus. The sacred mountain rises alone at the centre as Mount Veyra, a snowy cloud-wrapped peak with a shrine and a golden starburst at its summit. The snowy pine forests and frozen lakes fill the north as Norrwyn, conifers on white ground around Frostmere and the cracked ice of The Glass Lakes. The kraken attack fills The Devouring Deep in the southwest, huge brown tentacles wrapped around a galleon, and a small serpent coils in the east. Towns and regions include Eldhaven on its harbour, Thornwald, Sunfield, Stonehollow, Grimwood, the blackened Sable Reach and Emberwatch, with the Stormwhelm Isles, The Gilded Isles and the Mistbreaker Gulf offshore. The second compass rose is mislabelled with two Ns. The scale bar runs to 300 leagues. Aelthar, Mount Veyra, Frostmere, Stonehollow and Sable Reach are reused names.

  • An archipelago titled The Isles of Vaeloria, 'Shattered Realms in a Cerulean Sea', engraved with fine line work and hand-tinted in sepia, olive and blue, with tritons and cherubs on the cartouches and the motto 'Many Islands, One Tide, Vaeloria Endures'. The giant waterfall plunges off the central plateau as Thunderveil Falls, 'Where the Sky Breaks', a white cascade dropping into a misty gorge. The ruined roads and crumbling ruins cover the islands, broken aqueducts and arches at the Eldren Ruins, 'The Silent Crown', Serpent's Rest, 'Fallen Temples', Marrow Cay, 'Whispers in Stone', and the Sunken Bastion, 'Tides Remember'. The kraken attack fills The Umbral Deep, 'Where Leviathans Sleep', huge tentacles crushing two ships beside a whirlpool. Other places include the smoking Ember Isle, Sable Reach, the Stormhollow Isles, Cairnspire Isle and The Shattered Straits. A sea serpent coils in the north. The scale bar runs to 200 leagues. Vaeloria, Thunderveil Falls, Eldren, Sable Reach and Stormhollow are reused names.

  • A walled city titled The City of Veldrath, drawn in black pen-and-ink with fine hatching on cream paper and no colour. The mountain looms behind the city as The Ashen Mines, timber headframes at Stonehewer Mine, Gallows Shaft and Blackvein Mine, linked by The Long Descent and the Ore Road to Frostpeak and Northreach Pass. The wizard tower rises in the northeast, a tall needle spire above the domed halls of the Arcane Ward. The slums spill outside the south wall as the Low Warrens, a dense sprawl of shacks and piers along The Veld and Rivenbrook. High Keep crowns the north inside its own wall, and other districts include the Noble Quarter, The Crownward, the Temple District, the Old Market around a central monument and the Guilds' Quarter. Outside lie Lake Mirrond, The Fields of Arden, The Farmlands and the Ashmud Flats. Two scale bars run in miles and in kilometres, the second a modern unit. Veldrath, High Keep, Northreach and Frostpeak are reused names.

  • A mountain realm painted in a tabletop style with raised peaks, autumn forests and towers seen at an angle, with a named wind face in each corner. The volcanic range fills the northeast as the Ashenflow Range, black peaks streaming with bright orange lava from Karth Ul, 'The Red Crown', down past Moltenreach and Cinderdeep. The misty marshes spread below it as the Mire of Seluun, fog drifting over reedy channels to the jagged Seluun's Teeth. The sunken city lies at its edge as Drowned Avaris, domed towers, aqueducts and bridges standing half drowned in pale water. High valleys and passes include Keldrin Pass with its bridge and waterfalls, the green Highmere Valley with Thornrest, and the Vale of Thorns below The Veyr Peaks, Stormwatch Bastion and Skyreach Monastery. The harbour city of Caelthar and Miralyn Harbor sit on the Sapphire Expanse among sailing ships. There is no scale bar. Caelthar, Stonevein Hold, Frosthollow and Moonfall are reused names.

  • A walled winter city titled Frostveil, painted in a frost-blue palette with snowy rooftops, frozen rivers, icicle trim and silver linework. The castle crowns a terraced hill at the centre as Highkeep Castle, a cluster of blue-spired towers reached by long stairs. The mountain rises behind the city with the Silverdeep Mines, timber headframes, mine entrances and switchback tracks above Northgate. The wizard tower stands in the east as Starspire Tower, a tall glowing blue spire beside a rune circle. The arcane quarter spreads around it as the Arcane Ward, domed halls lit with blue light and bridged over frozen channels. The market square sits by the south gate as the Moonmarket, a round plaza with a fountain and stalls. The frozen harbour fills the west with tall ships among ice floes and a lighthouse, and frozen waterfalls spill off the eastern cliffs. A legend lists ten district types. The scale bar runs to 1,000 paces. Highkeep, Silverdeep and Starspire are reused names.

  • A world map of five continents around The Ashen Sea, painted in a sun-faded palette of golden ochre and burnt sienna. The volcanic range fills the northeast continent as Emberspine, black peaks streaming with bright red lava from the erupting Khragar Peak down through Molten Reach, Blackfall and Grimhold to The Scorched Wastes. The walled capital sits below it on Kar Doran as Easthold, a dense towered city where the River Eld loops around its walls, near Thornwold, Belmir, Galenfell, Redmere and the Duskwood. The other lands are Vaeloria with Stormreach, Thalen, Sunfall and Lake Mythen, the desert Zephiran with Qal Sirah, Sul'kar, Nahar and The Brass Wastes, and the forested isle of Thalassar with Liranth and its waterfalls. A whale swims in The Shivering Ocean and a serpent coils near Starfall Bay. Two labels are garbled. A legend box lists cities, ruins, terrain and borders. The scale bar runs to 1,000 miles. Vaeloria, Thalassar, Duskwood and Redmere are reused names.

  • An island kingdom titled Kingdom of Bellmere, painted in a bright storybook style with vivid green hills, turquoise shallows and clusters of red-roofed towns. The river delta fans out across the southeast as the Willowfen Delta, dozens of winding channels splitting around reedy islets before reaching the sea. The misty marshes spread beside it as the Mosswhisper Marsh, white fog drifting over ruined towers. The sunken city lies offshore as Drowned Lyth, domed palaces, arches and aqueducts standing half drowned in pale blue water, out to the Serpent Skerries. The kraken attack fills the northeast corner, red tentacles wrapped around a galleon beside Starfall Point. A large spouting whale and a pod of about a dozen dolphins swim in the southwest. Towns include the walled High Capital Bellmere, Port Pindle, Stormwatch Keep, Oakridge, Brighthelm, Tidewatch, Thistledown, Mistcap Haven and an island castle on Moonpetal Lake, below the Crownspine Peaks and the Eldergrove Forest. There is no scale bar. Crownspine, Eldergrove, Oakridge, Tidewatch and Stormwatch are reused names.

  • A single continent titled Vaeloria and the Surrounding Seas, drawn as an antique nautical chart with rhumb lines, depth soundings and faded colours, with tritons, sea beasts and two compass roses. The frozen tundra and glaciers fill the north as the Glaciers of Thyr, a white ice sheet below Frostmere and The Bleak Reaches, with the Icewraith Mountains and the Karsten Peaks spilling south. The river delta fans out across the south as The Nareth Delta, where The Aurd Rivn (the label is garbled) splits into dozens of channels around islets below the town of Dunreath. Around the heartland lie Caledran, Rivenholm, Mornwatch, Hearthen, Valemere, Stonefell, Eastmere, Greyhollow, Thalmoor, Ironmere, Redthorn, Drakhald, the Stormwood, the Duskwood, the Emberwilds, the lake of Bittermere and the fjord of Eldwyn. Sailing ships cross The Cindrel Sea, The Jade Expanse, The Amber Deep and The Shattered Sea. The scale bar, titled Scale of Common Leagues, runs to 500. Vaeloria, Nareth, Frostmere, Valemere and Greyhollow are reused names.

  • A mountain realm titled The Realm of Veldorin, engraved with fine line work and hand-tinted in sepia, olive and soft blue. The ring of mountains fills the north as The Crownspine, a closed circle of jagged peaks around the blue Lake Aelwyn, with a towered castle on an island in the lake and waterfalls spilling in from the rim and out through a gap in the south. The misty marshes spread below the lake as Mistfen, a maze of reedy channels and dead trees under drifting fog. The sunken city fills the southeast as Lost Selmora, domed palaces, towers, aqueducts and broken bridges standing half drowned in the water. High valleys and passes include Eagle's Pass with its watchtower and the green Vale of Theryn with a village, farm fields and a winding river. Only six places are named. The scale bar, titled Scale of Leagues, runs to 50. Crownspine, Lake Aelwyn, Mistfen and Theryn are reused names.

  • A mountain realm hand-drawn on aged parchment in muted sepia, olive and faded blue. The fjords fill the northern coast as the Fjords of Nareth, long inlets between snowy peaks around Glacemar, Skaldir, Bjorndal, Thalren Isle and Morvik Sound. High valleys and passes run through The Veyran Heights, with Thornspire, Highwall, Khal Damar and the winding Sable Pass. The great desert fills the south as The Sunscorched Expanse, golden dunes crossed by dotted caravan routes along The Ashen Road and the Stone Road with camel trains, linking the Oasis of Ilyr, the Oasis of Kael, the Oasis of Thalan, Zafiran, Sahir, Nehar and Valek. The kraken attack fills The Grey Deep in the northeast, tentacles crushing a galleon. Other places include Eldermere, Caelwen, Ravenwood, the Lirren River, Drevanth Vale, Marethin and the island city of Vellor on the Emerald Gulf. The scale bar runs to 300 leagues. Nareth, Stormhollow, Khal Damar, Eldermere and Ravenwood are reused names.

  • A rugged coastline titled The Vareth Coast, drawn in black pen-and-ink with fine hatching on cream paper and no colour. The deep canyon cuts diagonally across the land as the Rift of Sorren, a long sheer-walled chasm with waterfalls, guarded by Riftwatch and Tor'Rhal, which is labelled twice. The great desert fills the east as the Khal Dunes, rolling dunes crossed by dotted caravan routes with camel trains linking Oasis Meruun, Sunveil Oasis, Caravan's Rest, Zafir Wells and Sandreach, past a giant skeleton, the Ruins of Qarast, The Scorched Expanse and The Ashen Flats. Bays, harbours and headlands include Port Elmar on Thal Bay, Greywater Harbour, Sarthen, Moonhaven, Cape Thal, Nerath Point and Eldric Point. A huge sea serpent coils through The Cerulean Deep, with a kraken, a sea dragon and more serpents near The Broken Teeth and the Drowned King's Trench. The scale bar runs to 200 miles. Vareth, The Broken Teeth, Nerath and Zafir are reused names.

  • A world map of five continents around The Sapphire Expanse, painted in a tabletop style with raised peaks, forests and ice cliffs seen at an angle, with a named wind face in each corner. The frozen tundra and glaciers fill the north as The Glacial Crown, a vast ice sheet breaking into bergs around the Frosthollow Spires, the Everice Shelf and the Skjeldar Fjords. The river delta fans out across the central continent of Lysandra as the Damaris Delta, dozens of channels spreading south from the Starfall Mountains past Velwen Lake and the Greenmantle Forest. The other lands are green Vaeloria with Silverlake and the Eldrenwood Forest, the red desert Thaloris with Cindermere and the Red Dunes, the dark Drakhal with the Blackfang Mountains and the smoking Ashenveld, and Karuth with the Ember Jungles and The Gilded Steppe. Ships sail The Meridian Deep and the Sunsilk Sea. The scale bar runs to 2,000 leagues. Vaeloria, Thaloris, Karuth, Mistywood and Starfall are reused names.

  • An island kingdom titled Kingdom of Vaelora, painted in a crisp atlas style with deep green jungle, black volcanic peaks, golden plains and vivid turquoise shallows. The volcanic range runs diagonally across the island as the Emberfang Range, with Mount Kharaz, Cindermaw and Ashenflow pouring bright orange rivers of lava down through the Skoria Valley. The jungle coast fills the west as the Jadewild Coast, dense rainforest with waterfalls at Moonpetal Falls and the jungle town of Veridale. The reefs spread offshore as the Serevan Reef and The Sapphire Atolls, pink and orange coral rings in pale lagoons. The capital Vaelora stands in the east on the Vaeloran Expanse, with Thornwatch, Emberwatch Keep, Gildengrove, Mistral Haven, Port Caldris on Coralpine Bay, the Eldertide Lakes, the Sunspire Fields and the ruined Sundered Heights and Starfall Mesa. The kraken attack fills The Deepmaw in the southeast, tentacles wrapped around a ship. The scale bar runs to 500 kilometres, a modern unit. Vaelora, the Jadewild Coast, Serevan, Thornwatch and Sunspire are reused names.

  • A kingdom map titled Kingdom of Valdara, 'Peoples, Shores, Mountains, One Crown, Many Lands', drawn as an antique nautical chart with rhumb lines, depth soundings and faded colours, under a tree shield held by two lions. A red dashed border separates it from The Ashen Wastes, the Karsten Holdings and the Drakemoor Marches. The volcanic range fills the northeast as The Emberpeaks, smoking peaks with orange rivers of lava around Ashenhold and Blackspire. The jungle coast fills the centre west as the Jungle of Thalen, dense palms, waterfalls and a stepped temple ruin. The reefs spread offshore as the Namar Reef, rings of pink and orange coral in turquoise shallows. Roads link Castle Orwyn, Valewatch, Eldermarch, Port Selune, Stonefield, Greyford, Fort Caelis at Redstone Pass, Mirestead, Sunhaven and Tidewatch on its island. A key lists capitals, towns, castles, forts, roads, borders and rivers. The Sapphire Expanse is misspelled as Saphire. The scale bar runs to 100 leagues. Valdara, Namar, Thalen, Tidewatch and Sunhaven are reused names.

  • A kingdom map titled Kingdom of Valedryn, painted in soft watercolour on textured paper with a tree shield and crown on the cartouche and a red border against Draemoor, the Marches of Stonehollow, The Grayspine Highlands, the Realm of Karsten and Morthalis. The farmland fills the heart of the kingdom, a patchwork of gold and green fields with small villages at Merefield, Raventhorp, Fairgrove, Westholt, Millford, Hawkridge, Oakridge, Sunmeadow and Cairnstead. The ruined roads cross the south as the Old Veyran Road and The Shattered Road, pale tracks lined with broken aqueducts and arches, linking the Ruins of Asterfell and the Mistvell Ruins. Castles and towns include Thornmere on the coast, Eldwick, Stonebridge, Blackthorn Keep by the Northwood Forest, Castle Briarhold, Dunmere on The Greenroads and Valewatch beside a waterfall. The kraken attack fills The Sable Coast, 'The Deep Below Claims All', tentacles crushing a galleon near Stormwatch Isle. The scale bar runs to 50 leagues. Valedryn, Thornmere, Oakridge, Dunmere and Karsten are reused names.

  • An archipelago titled Aelthir Isles, painted in an elven style with deep teal seas, gold leaf vines, white blossoms and moon and sun medallions around the border. The misty marshes fill the north as the Mire of Vael, winding channels between wooded islets under drifting fog, with ruined towers rising through it. The sunken city lies beside it as Drowned Elaris, a huge circular city of towers, arches and a radiating plaza visible beneath clear turquoise water. The white chalk cliffs fill the northeast as the Chalkward Cliffs, tall bright walls topped with green, with sea stacks and arches offshore as the Silverspire Stacks. A huge blue-and-gold sea serpent coils through the Thalorien Sea as The Azure Coil. Other isles include the white elven city of Lunethis with its waterfalls, Elaran's Rest, the smoking Cindermere Isle, Thornwind Isle, Caelwen Atoll, the Starhollow Isles, the Selunae Isles, the Sunpetal Shoals and the Verdant Keys. There is no scale bar. Drowned Elaris, Caelwen, Thalorien and Cindermere are reused names.

  • A rugged coastline hand-drawn on aged parchment in muted sepia and faded blue. The huge crater sits at the centre as the Vareth Crater, a deep round pit with terraced walls holding a whole walled city of concentric streets around a tall central spire, with a waterfall spilling out through the rim. The snowy pine forests and frozen lakes fill the north as The Pale Pines, dark conifers on white ground around the iced-over Frostmere with a castle on its island, below the Iceridge Peaks and Mournwatch Pass. Bays, harbours and headlands include Greyhaven Bay with the walled harbour of Greyhaven, Thorncap Head, Ravenford, Eldengrave, Sablemere, Drake's Rest and the Blacktide Reefs. Sea monsters include a two-headed sea serpent in the Nerith Sound and a spined fish beast in The Wailing Deep near the Sunken Spires. Other towns include Cindervale, Stonehollow, Ashenford and Mistwood. The scale bar has no numbers. Frostmere, Greyhaven, Ravenford, Stonehollow and Ashenford are reused names.

  • A mountain realm painted in soft watercolour on textured paper, with a named wind face in each corner. The dragon peaks fill the northeast as Dragon Peaks, a dense mass of jagged summits with a glowing red cave marked Embermaw Lair and a small red dragon beside it. The great desert fills the south as The Saffron Expanse, golden dunes and red mesas crossed by dotted caravan routes with camel trains linking the Oasis of Mirath, the Oasis of Karesh, the Oasis of Talar and the Oasis of Nahl, with the Dunes of Zehira, the Sunspire Dunes, The Wandering Dunes and The Burnt Teeth. High valleys and passes include the green High Vale of Ordan, Vaelrun Pass, Kharost Pass and Redwind Pass, with Silverfall Keep, Stonebridge, Durnek Hold and Ashen Gate. A legend box marks passes, caravan routes, oases and the dragon lair. There is no scale bar. The Saffron Expanse, Mirath, Silverfall and Nahl are reused names.

  • An island kingdom drawn as an antique nautical chart with rhumb lines, depth soundings and faded colours. The vast swamp fills the heart of the island as the Veyfen Mire, a maze of winding channels between wooded islets dotted with ruined towers. The river delta fans out below it as The Seven Mouths, where the river from the walled capital Aelmar splits into many braided channels and reaches the sea past lone towers and a lighthouse. Towns include Caerwyn, Thornhaven, Greyfen, Bramholt, Eldemere, Mournridge, Saltmere, Eastwatch and Northwatch, with the Stonecrown Mountains, the Blackthorn Heights and Raven Point. Offshore lie the Isle of Kelwyn ringed by islets, Stormhollow, Mistcap Reef, Sunward Isle and Sable Isle. Tiny sea monsters include two sea serpents and a spouting whale-beast in the corners. Sailing ships cross The Emerald Sea, The Saffron Deep and The Pearl Expanse. The scale bar runs to 50 leagues. Stormhollow, Saltmere, Northwatch, Eastwatch and Thornhaven are reused names.

  • A world map of four continents and a central archipelago, painted in a crisp atlas style with vivid blue seas, green forests, golden desert and black volcanic land. The sacred mountain rises alone in the desert continent of Oranthia as Mount Aeloria, a snowy peak with a golden starburst at its summit, between Sunspire, Celestra and the Sands of Kareth. The volcanic range fills the northeast continent of Thalmyr as the Varkuun Peaks and the Blackspine Range, smoking cones streaming with red lava down to The Ember Coast past Ashenhold, Kharzul and Cinderwatch. The kraken attack fills the Azure Deep as The Kraken's Maw, purple tentacles wrapped around a galleon. The other lands are green Eldavara with Frosthelm, Silverlake, Verindell and Oakholme, and Caelthorin with Moonspire, Mistwood, Elaris and Ravenford. The Isles of Korin sit at the centre, and sailing ships cross the Sea of Veyl. There is no scale bar. Mount Aeloria, Kharzul, Ravenford, Mistwood and Sunspire are reused names.

  • A single continent titled Avelorn, drawn in black pen-and-ink with fine hatching on cream paper and no colour. The river delta fans out across the south as the Veyra Delta, where the Nareth River splits into many channels around the walled town of Veyra and dozens of islets before reaching the Bay of Nareth. The terraced hills and vineyards fill the centre east as the Talmere Vineyards, stepped rows of vines and cypress trees around the walled town of Talmere. Other places include Tharold, Mornwatch, Stormwatch Keep, Marbrin, Ardenfell, Oakridge, Valewatch on Cape Aeris, Ravenmere on its lake, Selwyn, Duskhelm, Calthren Spire, Harrowden and Lirenne, with the Stormpeak Mountains, the Kareth Hills, the Sunmere Heights, the Greyhollow and Eldwood forests, the Mistfell Woods and the Stoneward Bluffs. More than a dozen sailing ships ring the coast, and a tiny serpent swims in the bay. The scale bar runs to 200 leagues. Avelorn, Veyra, Nareth, Kareth and Oakridge are reused names.

  • A kingdom map titled Kingdom of Vaeloria, painted in a tabletop style with raised peaks, dense jungle and blue-roofed towns seen at an angle, with a griffin crest and a white border line against the Western Barony, the Drakemoor Marches, the Eldryn Highlands and the Stormhold Reaches. The sacred mountain rises alone at the centre as Mount Aelith, a snowy peak wrapped in cloud with a beam of light at its summit. The jungle coast fills the southwest as the Emeraldwild Jungle, dense palms, waterfalls and a stepped temple ruin. The reefs spread offshore as the Azure Reefs, rings of pink and orange coral in turquoise shallows out to The Pearl Isles and the Jade Expanse. Royal roads link Veyrun Keep, Caelbrook, Marlowe, Eldengrove, Thornwatch, Ravenhallow, Silvermead, Sunspire, the white harbour city of Selmara and Coralreach. A legend marks castles, towns, roads, the sacred mountain and reefs. The scale bar runs to 50 kilometres, a modern unit. Vaeloria, Mount Aelith, Emeraldwild, Coralreach and Thornwatch are reused names.

  • A kingdom map titled Kingdom of Ardelune, painted in a tabletop style with raised snowy peaks, dense forests and red-roofed towns seen at an angle. The huge crater fills the northeast centre, a vast round pit with terraced cliff walls holding the walled city of Cindervale, a dense ring of streets and canals around a tall cathedral, with waterfalls spilling out through the rim. The terraced hills and vineyards spread across the southwest, stepped rows of vines circling the walled hilltop town of Veyrath. Other places include the lake city of Eldermere with its island tower, the mountain fort of Thornpass and Mournwatch Keep on its crag. The coast curves around Silverwake Bay, a busy harbour with piers, a lighthouse and a dozen sailing ships. A spouting whale and five dolphins swim in the southwest, and several sea serpents coil in the southeast. Only six places are named. There is no scale bar. Cindervale, Veyrath, Eldermere and Mournwatch are reused names.

  • A rugged coastline titled The Veyran Coast and the Inland Realms, engraved with fine line work and hand-tinted in soft greens, ochres and pale blue, with tritons and the motto 'Through Sea and Stone Endure the Realms of Veyran' on the cartouche. The chain of lakes runs across the north, Lake Aerin, Lake Orelis, Lake Myr, Lake Talwen and Lake Serath, linked by rivers below The Stormcrown Mountains. The deep canyon cuts diagonally across the land as The Sable Gorge, a long sheer-walled chasm ending in a waterfall at Eastfall, crossed by bridges near Karthen Keep and Dunrath. Bays, harbours and headlands include Cape Thorne with its lighthouse, Port Caldrin on Caldrin Bay, Windharbour, Tidewatch, Moonhaven, Briarport on Starfall Bay, Cape Valmire and The Gullskerries. Inland lie Oakridge, Stonebridge, Myrstead, Merewood, Redspire, Crowswatch, The Wyrmwood and The Ember Peaks. A key lists towns, castles, ruins, roads, rivers, marshes and passes. The scale bar runs to 60 miles. Veyran, Oakridge, Tidewatch, Lake Serath and Northreach are reused names.

  • A world map of six lands, painted in a sun-faded palette of golden ochre, olive and burnt sienna, with a sun-faced compass rose and the land fading into parchment at the edges. The great desert fills the central continent as The Sere Expanse, golden dunes crossed by dotted caravan routes with camel trains linking the Oasis of Thalen, Miraj Wells and Zarut, past the ruined fortress of Karak Nesh and The Red Dunes. The ancient forest covers the whole northern half of the same continent as Elderwood, giant gnarled trees with Greenhollow, Thornwatch and The Highroots. The other lands are green Aurelith with Silvermere, Dawnspire and Valenford, the snowy Veyrath in The Shattered Reaches, the red mesas of Thalor, forested Syrmara and the volcanic Keshar, with The Gilded Archipelago and The Sunlit Isles offshore. A large sea serpent coils through The Cerulean Deep beside a lone sailing ship. There is no scale bar. Aurelith, Veyrath, Thalor, Elderwood, Greenhollow and the Sere Expanse are reused names.

  • A rugged coastline drawn in a dark fantasy style on scorched parchment with burnt edges, red roads and a raven banner, with a wind face blowing from each corner and a skull compass rose. The giant waterfall pours off the Ashen Plateau as The Veilfall, a white cascade plunging into a misty chasm labelled the Veilgorge (spelled Vellgroge on the map), which runs down to the sea past a lone tower. The fjords fill the northern coast as the Narrowfang Fjords, deep inlets between jagged snowy peaks. Bays, harbours and headlands include Crow's Harbour, Port Vhalen with its piers and ships, Blackthorn Bay, Dreadcap Head with its keep, the Gloamstone Isles and the Stormkell Isles. Inland lie the Ravenspine Mountains, the red-leaved Witherwood, the Morngrave Forest, Skarhold Ruins, Bloodridge Pass, Eastwatch Keep and the Sundermire Fens. A sea serpent coils in The Shattered Sea. A legend box shows harbours, ruins, waterfalls, passes and roads. There is no scale bar. Veilfall, Blackthorn and Eastwatch are reused names.

  • An archipelago titled The Orenth Isles, 'Realms Amidst the Jade Sea', painted in a sun-faded palette of golden ochre, olive and soft blue inside a carved border with the mottoes 'Many Shores, One Sky' and 'Far Islands, Deep Roots, Wilder Skies'. The ancient forest covers the whole western island as Eldergrove, 'The Ancient Wood', giant gnarled trees with the Rootdeep Sanctuary, the Greenmantle Thicket, The Weeping Trees, Mossfen Hollow, Leafwatch Spire and Cenar Falls. The dragon peaks fill the northeastern island as Drakenspire, 'The Dragon Peaks', a crowded mass of jagged summits with a red dragon perched beside a cave marked Dragon Lair. Other isles include the harbour city of Vaeloria, 'City of Tides', the walled Sable Reach, 'The Sundered Coast', Thalassar, 'The Bright Haven', the volcanic Emberhallow and the Sunscour, Mistvein, Caelwen and Moonwake isles. Sea monsters include a kraken by the Cinder Shoals and a serpent at Serpent's Grave. There is no scale bar. Eldergrove, Drakenspire, Vaeloria, Sable Reach and Thalassar are reused names.

  • A mountain realm titled Aerinthal, 'Realm of the High Valleys', painted in an elven style with deep blue seas, gold leaf trim and a silver wind face in each corner. The long wall runs right across the realm as The Lorian Wall, a pale towered rampart following the foothills from Vaelspire Pass to Windlight Pass. Below it the farmland spreads through the Aelthir Vale and the Sylvaren Fields, a patchwork of golden and green fields with small villages at Thalorin, Branwold, Caelwen and Lareth. High valleys and passes include the Moonfall Basin and its lake, the Starfall Valley with twin waterfalls, the Kharendor Peaks, the Sunspire Heights and the Ilyndra Range. The white elven city of Eryndell, 'City of the Silver Firs', stands among waterfalls in the west, with Marethil, 'Jewel of the Azure Coast', and Ithalas Keep on the shore. A huge gold-finned sea serpent coils through the Sea of Ithalis beside the Emerald Isles. There is no scale bar. Caelwen, Starfall and Thalorin are reused names.

  • A rugged coastline painted in a frost-blue winter palette with snowy land, ice-choked water and silver linework. The walled capital sits at the centre as Vaelgard, a large towered city where The Veyr River splits around it, crossed by several stone bridges. The fjords fill the northern coast as the Fjords of Nyth, with Skaldrin Inlet, Morgrim Sound and Bladewater Fjord cut between snowy peaks, and the Ithren Glacier pouring off The Glass Spines in the northeast. Bays, harbours and headlands include Harrow Bay, Ravenshal Harbour, Cape Iskell with its lighthouse, Stormwatch, Dunrest Keep, the Skerrin Isles, The Broken Keys and Istra's Reach. Inland lie Karsten Hold below the Frosthelm Range, Northcross, the island lake of Silvermere, Highwatch, the Eldpine Forests, the Mireborn Wilds and Stonewraith Moor. The kraken attack fills The Sable Deep, grey tentacles crushing a galleon. The scale bar runs to 300 kilometres, a modern unit. Silvermere, Stormwatch, Eastwatch and Karsten are reused names.

  • A single continent titled The Realm of Varathen, painted in a sun-faded palette of golden ochre, olive and soft blue. The huge crater fills the northwest as a deep round pit inside The Ashen Rim, holding the walled city of Cindervale, a ring of streets and canals around a tall central spire. The ring of mountains fills the east, a closed circle of snowy peaks around the blue Lake Oris, with a castle on an island in the lake and a waterfall spilling out to the south. Other regions include The Sable Crown range, the pale Aurel Spires, the Silverwood, Eldengrove, Highmarsh and Mistfen. Towns include Galeport, Thornmere, Dawnfield, Southreach, Suncrest, Valewatch, Stonehollow and Tidegrave, with the Stormhallow Isles off the Merrow Coast. Sea serpents coil in The Amber Sea and in the northeast, and sailing ships cross The Gilded Deep and The Pale Expanse. There is no scale bar. Cindervale, Thornmere, Stonehollow, Valewatch and Silverwood are reused names, and Stormhallow looks like a slip for Stormhollow.

  • An archipelago titled The Veyr Isles, painted in a tabletop style with raised snowy peaks, forests, castles and ice cliffs seen at an angle, ringed by the deep blue Sea of Vaelor. The frozen tundra and glaciers fill the north as the Nhaldrim Ice, a white mass of glaciers and icebergs around Glacierdeep, Whitecrown, the Skarthin Peaks, the Drake Spines and the ice fortress of Frostmere, beside The Shattered Fjords. The haunted dead forest fills the northeast as The Hollowwood, black twisted trees, grey fog and dark gothic towers at Wraithmere and Mournwatch, beside The Blackened Thicket. Other isles include the waterfall island of Keldrun with Ravenholt and Eldengrove, the desert Sunspire, Lirien with the bridged harbour of Sableharbor, Caelthar, the volcanic Ashen Reach with Cinderholm, the Starfall Isles, Tidehollow, Stormwake and Duskport, linked by dotted sea routes. One label on Keldrun is garbled. Two scale bars run in miles and in kilometres, the second a modern unit. Frostmere, Hollowwood, Caelthar, Sunspire and Ravenholt are reused names.

  • Lands ringing an inland sea, drawn in black pen-and-ink with fine hatching on cream paper. The inland sea fills the centre as The Namaris Sea, with the Isles of Orr, The Shattered Keys and several sailing ships. The kraken attack sits at its very heart, huge tentacles wrapped around a three-masted ship. The haunted dead forest fills the northeast as The Wraithwood, twisted bare trees around ruined arches near Duskmire and Ashen Spire. The jungle coast fills the southeast as the Veyara Coast, dense palms, waterfalls and a stepped temple at Serai, with The Jade Reaches. The reefs ring its shore as shallow coral rings around Talanor. Other places include Kaldrin, Frosthollow, Thornmere, Graven Falls, Mournwatch, Eldengate, Caer Drath, Redmere, Vel Taris, Sundell, Kareth, Drelmar, The Sundered Wastes, the Stonehelm Mountains, The Sapphire Peaks and the Sunspire Range. A legend box shows forest, reef, ruins and towns. The scale bar runs to 200 leagues. Thornmere, Kareth, Wraithwood, Mournwatch and Redmere are reused names.

  • An archipelago titled The Isles of Vaeloria, painted in soft watercolour on textured paper with turquoise shallows. The giant waterfall pours off the plateau of the northwest island as Aurel Falls, a broad white cascade dropping from the cliff edge below Eldermere Lake and the Stormhollow Peaks into clouds of spray. The great desert fills the large eastern island as the Sahri Expanse, golden dunes crossed by dotted caravan routes with camel trains linking the Oasis of Mirren, Duneshade, Khalazir, Jarin Wells, Sunspire and the Saltwind Ruins. The two are divided by the Thalewind Strait. Other isles include Caelthar with its harbour, the Vaelwood Forest, Thornwatch, Lyrien, the walled Namarra, the Sapphire Keys, the Mistral Isles, the Seraphine Isles, the smoking Emberkeg Isles and the Ashen Reefs. Tiny sea monsters include a tentacled beast near Namarra and a long sea serpent by the Tidewhisper Isles. There is no scale bar. Vaeloria, Caelthar, Sunspire, Eldermere and Stormhollow are reused names.

  • A single continent hand-drawn on aged parchment in muted sepia, olive and turquoise, inside a carved border with sun, moon and griffin medallions. The ancient forest covers the whole eastern half as the Eldervale Forest, a dense mass of giant gnarled trees with a single great tree at its heart, waterfalls and white ruined towers. The jungle coast fills the southwest as the Myratha Coast, palms and waterfalls along a sandy shore. The reefs spread offshore as The Selene Reefs, turquoise lagoons and coral rings around a temple islet. Around them lie the walled city of Veloria, Thornmere, Lake Daelth, the Sunfield Marches, the snowy Frostcrown Ranges and the Bleakspine Tundra in the north, and the smoking Ashenreach Mountains above the Cinderwaste Plains in the northeast. A large whale breaches in the southwest and four dolphins leap in The Azure Expanse, with sailing ships in The Moonlit Sea and the Starfall Isles off the east coast. There is no scale bar. Eldervale, Veloria, Thornmere, Ashenreach and Starfall are reused names.

  • An island kingdom titled Vhaldrath, 'Kingdom of Ash and Stone', drawn in a dark fantasy style on scorched parchment with black seas, red banners and a skull compass rose. The long wall runs right across the island as the Mournwall, 'Stone Remembers Blood Forever', a towered rampart with gatehouses dividing the north from the heartland. The volcanic range fills the northeast as The Ashen Spine, 'Fire Never Dies', crowned by the erupting Karzul, 'The Black Crown', with red rivers of lava pouring down to Cindervale, 'Fields of Embers'. South of the wall lie the capital Vhaldrath, 'The Last Throne', Emberford, Stonefield, Hallowscar, the dark lake of Dreadmere, the Gloamwood, Redmoor, Blackridge and The Broken Wilds. Red-sailed ships, a kraken and two sea serpents fill The Blackwaters, Blackwake Bay and The Sundering Deep. A legend box lists capitals, forts, mines, ports and borders. The scale bar runs to 100 leagues. Karzul, Cindervale, Dreadmere and Blackridge are reused names, and Stormhallow looks like a slip for Stormhollow.

  • A world map of five continents titled The Seas of Aeralon, drawn as an antique nautical chart with rhumb lines, depth soundings and faded colours. The salt flats and dry lake bed fill the eastern continent of Drakemere as The Ashal Salt, a white cracked plain around the pale Lake of Dust, crossed by Dry Rivers and edged by the Red Expanse. The jungle coast covers the central continent of Lysandra, dense green forest through the Verdanth Reach and the Emerald Wilds around Mistgrove, Talarin, Caelith and Rainspire. The reefs spread east of it as the Coralward Reefs, turquoise lagoons out to the Isles of Merrow. The other lands are Thaldrin with The Frostspine and Ravenwood, the desert Karasten with The Emberwastes, and Zafir with The Kharu Steppes and the Bone Wastes. A whale swims in The Sapphire Expanse, and ships cross the Veyran Ocean and the Sunfall Ocean. The scale bar runs to 1,000 leagues. Ravenwood, Sunspire, Greyhollow and Thornwood are reused names.

  • A mountain realm drawn in a dark fantasy style on scorched parchment with burnt edges, red roads. The fjords fill the northern coast as the Vharrow Fjords, deep black inlets between snowy peaks, below The Sable Deep, 'Where Depths Remember'. The haunted dead forest fills the centre as Dreadmere Wood, 'Trees Remember the Dead', a mass of bare black trees under grey fog with a skull-shaped clearing and ruined towers. High valleys and passes include Karn Veyr Pass, 'Blood Pays the Way', with a long arched bridge, the Thornspine Peaks, 'Blood on Stone Forever', and the Ashen Vale. Strongholds include Hrothgar Watch, Kargul Bastion, Tidemourn Monastery, The Shattered Crown, Raven's Teeth, Grimreach Hold, Thricefallen Keep, Skarnholt and Valewatch, with The Bleeding River running red past Emberfall. A huge sea serpent, a whale-like beast and a kraken fill The Sable Deep and The Drowning Maw. A legend lists cities, strongholds, ruins, passes and roads. The scale bar runs to 50 leagues. Stormhollow, Valewatch, Dreadmere and the Ashen Vale are reused names.

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