Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 12 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A hand-tinted engraving of a kingdom with a sun shield, a dotted border and the heraldic beasts of its neighbours (Drakenfell, Balmor Marches, Caelthorne and Thalgrave), plus a scale of 100 miles. The wall runs along the whole northern frontier. The Stoneward stretches from Westwatch Gate past Northgate to Eastwatch Gate, a towered battlement holding back the Karsten Reaches and the Greyspine Mountains. The walled capital is the centrepiece. Varenhold is a great ringed city of red roofs around a central cathedral, built on the River Elth with two stone bridges crossing to the south bank, and the river runs on east to Lake Ashen. Castle Greymark stands on a rocky hill to the north east, and the Blackwood and the Mourn Peaks fill the south west. In the Dawnspire Sea, a whale spouts beside leaping dolphins, and tall ships pass Greycliffe's lighthouse. Karsten, Frosthollow, Dunmere, Stonebridge and Greenhollow are among the most reused names in this gallery.

  • An antique nautical chart with rhumb lines, depth soundings scattered across the water and a wind face in each corner, two bearded and two youthful. The walled capital sits at the river mouth. Varenhold is a dense walled city of red roofs and tall spires on the coast, where the River Aelrin arrives under long arched bridges. Right beside it, the river splits into the Silver Delta, a wide fan of braided channels and low islets dotted with towers and villages, running out to the Blackfin Shoals. The coast is wonderfully rugged. Cape Morwyn has a lighthouse on its headland, Greywake Bay is crowded with rocky islets and a ruined fortress, and the Harbour of Elt shelters behind a walled pier. In the south west, a huge kraken wraps its tentacles around a sinking ship, and wrecks drift among the shoals in the south east. There is no scale bar. Varenhold repeats the capital from the previous map, which makes these two a natural pair.

  • A gorgeous elven city in deep blue, green and gold, enclosed by a great oval wall with spired gates and framed by a gilded vine border. The scale reads in 'Elven Leagues', a charming touch. The castle on the hill is Moonspire Keep, a white and gold cathedral-like palace on a rocky mound at the very centre, with a long stair descending from it. Directly below, the Vaelora Temples form a cluster of gold-domed temples set among the Lethwyn Canals, where waterways replace streets and boats glide under arched bridges. The rest of the city is just as rich: Silverbough Ward with white blossom trees, the Starweave Quarter, Moonfern Gardens, the Gilded Makers' golden workshops, Celestria University and the Highgrove Terrace. Outside the walls, the Thalos River winds past waterfalls, and Lake Nimdara and the Singing Forests lie beyond. Aelthir and Vaelora are names that turn up on other maps in this gallery.

  • A soft watercolour coastline seen at an angle, with a scale of 100 leagues and a busy sea full of creatures. The sacred mountain rises at the top. Mount Aelthir is a single snowy peak with a golden starburst glowing above its summit, waterfalls spilling into the Silent Vale, and the Aelthirwood, a sacred grove of standing stones, on its western slopes. The wall runs right across the land below it. The Vaelward stretches from Thornreach on the west coast to the Blackthorn Forest in the east, a long towered battlement with a central gate, sealing the mountain and the Redpine Wastes off from the farmland of the south. The coast is properly rugged, with Eldamar Haven as a walled harbour city, Cape Silven and Starfall Point crowned by lighthouses, and the smoking Ember Isles offshore. A whale and a pod of dolphins swim in the Wandering Deep, and serpents rise in the Shattered Expanse. Mount Aelthir, Greenhollow, Stonehollow and Tidewatch are reused names.

  • A beautifully detailed world map titled 'The Known Lands', with the Azure Deep subtitled 'Ocean of a Thousand Lands and Forgotten Things' and every realm carrying a motto. The frozen north is spectacular. Frostmere, 'Realm of Ice and Endless Winter', is a band of glaciers and icebergs across the top, with the Glacier of Aelthir, the Shattered Expanse and the Icewind Fjords, flanked by Vaeloria and Thalewyn, 'Land Beneath the Aurora'. The farmland fills Eldervale, 'Fields of Gold and Greenwood', a patchwork of golden fields and villages such as Westbrook, Mapleford, Thistledown and Greenhollow. Silverreach, Miretha and the scattered Isles of Nyr fill the rest. In the sea, a many-headed serpent coils in the Shivering Sea, a whale surfaces in the Azure Deep, and the drowned spires of the Sunken Realms rise from the bottom. Vaeloria, Eldervale, Frostmere, Ravenford, Stormhollow and Starfall are among the most reused names in this gallery.

  • A bright, cheerful storybook coastline seen at an angle, packed with red-roofed villages, windmills and stone bridges. The swamp fills the centre. Mossmere Fen is a wide maze of winding blue channels and reedy islets, with a wooden boardwalk leading to a lookout tower and a heron wading among the reeds. The farmland wraps around it. Patchwork fields and hedgerows spread across the hills, dotted with villages such as Oakmead, Brambleford with its windmill, Willowbrook, Fenwick and Eldengrove, and the ruins of Hallowmere Abbey in the east. The coast is properly rugged. Larkhaven and Marshgate are harbour towns on Brindle Bay, Tidehallow Harbour shelters behind a long pier, and Cape Thistledown, Sablepoint and Crowstone Isle are crowned by lighthouses and towers. A big whale spouts in the Azure Deep, and three dolphins leap nearby. There is no scale bar. Willowbrook, Tidehallow and Thornridge are names reused across this gallery.

  • A frozen coastline wrapped around Velmora Bay, drawn in pale blue and silver with snow on every rock. The sunken city is the centrepiece: The Drowned Spires, a field of ruined towers and arches standing in the bay, captioned 'Once a Kingdom Beneath the Waves'. Harrowport sits at the head of the bay with its piers and ships, and across the water the misty marshes of Mistfen are dotted with ruined chapels. The vineyard request became Silvervine Terraces, rows of snowy terraced slopes in the northeast with the motto 'Snow Wine, Brighter Days'. Sea monsters are larger than tiny: The Pale Leviathan coils in The Glassen Deep and The Ice Maw breaks through the pack ice in the south. Cape Aster, Skelfen Head and Glimmerpeak (3,214 paces) round out the coast, and a Scale of Leagues sits in the corner. The image leans toward a three-quarter view rather than strictly top-down. Velmora is a name this gallery has used before.

  • A walled city called Veyrhold, drawn on scorched parchment with burnt black edges and red banners hanging from every gate tower. Castle Morvane stands on a rocky hill just north of the river rather than in the exact centre, ringed by its own wall. The Redwater cuts the city in two, crossed by King's Bridge, Three Crowns Bridge and Eastwatch Bridge, and the southern half is laced with canals, though ordinary streets still run alongside them instead of being replaced. Each district carries a label and a subtitle: Ashen Ward, Grimspire High Ward, The Dusk Markets, Emberfield Artisans' Quarter, The Sable Quays, Cinderhollow Dock Ward and The Gloomstead Temple District. Four labelled gates (Iron, Cinder, Raven and Sorrow) lead to roads marked To Blackridge or To Stonehollow. A Scale of Paces runs to 2,000 and the title cartouche reads 'City of Ash and Iron'. Veyrhold has appeared in this gallery before.

  • The Kingdom of Vareth, motto 'Stone, People, Endure', split across the middle by The Ashen Wall, a towered rampart that runs the full width of the map from Stonegate to Dawnspire Gate. North of the wall are the dry Goldridge Hills, Karsten Peaks, Sunscar Range and castles such as Serrin Keep and Cairnwatch. South of it the land turns into the Thornwild Jungle, which spills down to the Jade Coast where coral reefs, the Azure Reefs and The Shattered Isles fill turquoise shallows. Coralreach, Pearltide and Tidewatch are the coastal towns. The four wind faces sit in the corners as requested, each with a caption (Northwind 'Brings Frost and Truth', Southwind 'Brings Warmth and Fertile Seas'). The sea is bright turquoise rather than sun-faded, so the dusty ochre look only really holds on the land. The north point of the compass rose is hidden by its own design, and Ravenford is a reused name from other maps here.

  • The Isle of Auren, 'Kingdom of Stone, Water and Enduring Light', painted in soft watercolour greens and blues inside a thin gilded border with corner rosettes. The ring of mountains is the Crownspine Peaks, circling Lake Elaris with a small castle on an island at its centre; the ring opens at Misty Gate Pass in the south, with Sunspire Pass and Raven's Pass cutting through its sides. The haunted dead forest is The Hollow Weald, a grey wash of bare twisted trees and ruined arches that takes over the whole northeast and ends at Grimshaw. Veyrhold's castle guards the northwest cliffs, and farm villages such as Briarfield, Thornwick, Caerwyn and Meadowmere fill the lowlands. Three sailing ships are on the water, plus a sea serpent in The Grey Reaches. The scale bar's numbers run 0, 10, 25, 5, 50, which is a slip, and Veyrhold is a name already used elsewhere in this gallery.

  • A single green continent ringed by small islands, with Mount Aeloria standing alone in the northeast as the sacred mountain, its snowy peak lit by a burst of golden light above the clouds. The farmland request is the strongest part: The Lyran Fields are a patchwork of yellow and green plots around Oakridge and Bramblewick, and Sunpetal Vale repeats the look further east. Small villages such as Willowbrook, Silverbend, Redgrove and Brightfen sit along a river that winds from Lake Eldmere down to a marshy delta in the south. The Greenwood and the autumn-coloured Amberwood fill the west and east. A large whale breaches in The Sapphire Deep with three dolphins beside it, and one sailing ship passes The Moonshell Isles. It is painted in an illustrated storybook manner rather than a clean atlas with elevation tints, and the compass rose is simple rather than ornate. Mount Aeloria is a name this gallery has used before.

  • A dark archipelago on scorched, black-edged parchment, titled The Drowned Isles in a thorned red-and-black cartouche with a skull hanging beneath it. The sunken city of Nhal-Sareth is the clear focal point, a ring of drowned towers, domes and an arena glowing in pale green water at the centre of the map. To the north, the Veyrath Delta fans out into dozens of channels that spread across the sea like roots, and to the east the Mournfen Marsh vanishes under fog, with ruined chapels and bare trees showing through. The Isle of Varos in the west has a smoking volcano and a dark citadel, and The Ashen Keys scatter along the south. Five sailing ships with dark red sails cross Blackwake Strait beside a coiling sea serpent. A skull compass rose and a 200-mile scale bar finish it. Only seven places are named, so most islands are left for you to label yourself.

  • A world map titled The Known Realms in a griffin-flanked cartouche, engraved in fine brown line work and tinted in soft greens, blues and ochres. Six landmasses circle the Sea of Avarin: Varethia 'The Crowned Lands', Thaloran 'The Green Expanse', icy Frostheim in the north, Sorven 'The Golden Shores', the Kaeldor Starlit Isles and Drakath 'The Ashen Dominion'. Drakath holds the volcanic range, The Embervein Peaks, with a smoking cone and bright orange lava rivers running down to Cinderwaste and Molten Spire. In the middle of the sea, Nhalmere Fen 'The Weeping Marshes' fades into mist and gives way to Lost Ithralis 'The Sunken City', a cluster of drowned domes and towers. Around a dozen sailing ships, a sea serpent, a kraken in The Veiled Deep and a small serpent near the compass fill the water. The oceans between continents are narrow straits more than wide oceans, and Ravenford is a reused name.

  • The Coast of Veldra, framed by a cartouche of twisted antlers and branches in the lower left, painted in a raised tabletop style where every peak and pine stands up off the page at an angle. The frozen north is Frostmere Reach and the Glasven Glacier, a field of snowy spires and cracked blue ice with Skarnhold and Iceward Spire tucked among them. The rugged coastline below has Greyhook Bay, Cape Ordrin with its lighthouse, Kestrel Point and the round Harbour of Selwyn, the main port. The swamp takes up the entire southern half: the Mire of Thalos, a maze of winding channels running through the Blackreed Wastes and Sablefen Marshes, with half-sunk ruins at Thalos Deep and Sunken Halls. The four wind faces are named, from the North Wind of Icerun to a fiery South Wind of Embers. There is no compass rose or scale bar, so add your own if you need distances.

  • A bright coastal region centred on Valerin, a walled capital of red roofs and blue spires sitting where the River Aurel meets a harbour full of docks. A many-arched stone bridge carries the road across the river beside the walls. Around it the farmland is a patchwork of gold and green fields with windmills, and small villages such as Oakridge, Briarford, Greenford, Silvermead and Stonebrook are linked by country lanes. The rugged coast earns its brief: the Bay of Selwyn, Sunward Cape, Crownspire Point and Northwatch Head (lettered 'Heacl' by mistake), with lighthouses on most headlands and castle islets offshore. A large sea serpent rears in The Azure Reach, and a many-armed creature and a pair of finned monsters lurk in the lower corners. It is drawn in a detailed illustrated style rather than a clean atlas with elevation tints. A 30-mile scale bar sits under the compass, and Selwyn is a name shared with other maps in this gallery.

  • Aurelith, 'Crown of a Thousand Shores', is a single island painted in loose watercolour with soft blue washes and visible paper texture. The canyon is The Sundering Gorge, a deep cliff-walled chasm with a river at its floor that cuts diagonally across the island from the west coast toward the Sunspire Range, spanned by an arched stone bridge and fed by waterfalls. South of it the Viridian Reach is a dense palm jungle hiding the Thalune Ruins, and its shore opens onto the Emerald Strand and the Pearlward Reef, a turquoise lagoon dotted with coral. Port Selwyn, Eldermere, Cindervale and Moonfall Keep under the Kelthar Peaks are the main settlements, and a small volcano called Ashen Crown smokes offshore. Five sea serpents of various sizes coil around the coast with four sailing ships between them, so the monsters are more prominent than tiny. Selwyn is a recurring name in this gallery.

  • A winter kingdom drawn in silver and frost blue, with snow covering every field and a dashed kingdom border tracing the mountains and the edge of the haunted wood. Mournwood fills the northwest corner, a dark mass of dead trees and ruined towers called The Hollow Spires, with The Bone Fens below it. The river delta is The Shattered Delta, a fan of icy channels spreading from Winterford down into the sea among small towered islets. Castle Vaelor sits on a rocky rise at the centre, Frosthaven and Duskford are walled towns, Silvermere is a lake with a city on its island, and roads link them to Mistgate on the coast. A wolf-flanked cartouche reads The Kingdom of Veldra, and a coiling ice serpent rises in The Frozen Expanse. A proper legend explains capital, castle, town, monastery, road, river and border symbols, with a 150-mile scale bar. The compass shows only N and S, and Veldra is also the name of another map here.

  • Four continents drawn in black ink with fine hatching on cream paper, with no colour anywhere, exactly as asked. Veyrath, Namaris, Thaldor and Eldermere sit in the four corners, divided by The Thalren Sea, The Dreadwater Ocean and The Vastmere Ocean. The crater city is the standout: Korravell fills a huge round crater on Namaris, its streets laid out in concentric rings around a central castle, with Rimwatch and Stonehearth on the rim. The walled capital is Alderon, a cathedral-spired city on Eldermere where the River Vhalis loops around its walls under several bridges. In the middle of the sea a giant kraken wraps its arms around a sinking ship, and smaller serpents and finned beasts surface across the oceans. Dotted sea routes, a crisp compass rose and a 1,000-league scale bar complete the sheet. One label on Veyrath reads 'Blachold', likely a slip for Blackhold.

  • Aeloryn, 'Realm of the High Eldar', is a mountain realm painted in deep greens and blues with gold-leaf corner ornaments, a gilded cartouche and gold trim on the ships. The Aerenpeaks crowd the north and west, with The Silver Pass climbing through them and high valleys such as Illuvien tucked between waterfalls. The long wall is The Starwall, 'Shield of Aeloryn', a pale towered rampart that runs diagonally from the western mountains to the far northeast. The capital, Vaelthir 'The Eternal City', rises in white spires on an island where the River Elun widens before reaching Miralune Bay, crossed by elegant arched bridges. Elven sailing ships fill the bay, a whirlpool turns offshore and two sea serpents coil in The Deep Places. Each region carries a subtitle, from Galadir 'The Green Vales' to Mornval 'Mistwood'. The compass is missing its N, and the scale bar's upper row of numbers is mostly blank.

  • A pen-and-ink coastal region with fine hatching on cream paper and no colour, framed by an ornate border with lion shields, tridents and corner medallions of a ship and a castle. The northern coast is cut by long, narrow fjords (Silvertongue Fjord, Blacknar Fjord and others under the heading Vaelthorn Fjords) that reach deep inland between hatched mountains. The dry country fills the east: the Saltmere Flats are drawn as a cracked polygon pattern, The Pale Basin shows the rings of a dried lake bed, and the Cracked Expanse runs down to the Ashen Mesas. On the west coast, Harrowhaven sits in a sheltered bay with Cape Edrin, Duskbay and Tidewatch nearby, and Sunfall Oasis adds a palm grove at the edge of the desert. A huge coiling sea serpent dominates The Serpent Reach, with ships passing beside it. A plain compass and a 150-mile scale bar complete it.

  • Elarion, 'Kingdom of the Sunlit Waters', is one large island in deep sapphire seas, finished with gold-leaf vines in the border, a gilded tree beside the title and an ornate gold compass rose. The chain of lakes runs diagonally through the middle under the heading Lakes of Vaelith: Dawnlake, Silentmere, Elaris Lake, Moonwhisper and Willowdeep, each linked to the next by short rivers and waterfalls. The vineyards are the Thalewyn Vines, rows of terraced slopes that cover the western lowlands around Sunhaven. Aerendell is the elven capital in the north, Valemere and Lunethar guard the eastern harbours, and Thornis Gate is an arched entrance on the southern cliffs. The legend box in the lower left is generous rather than small, and actually lists vineyards and terraced hills as separate symbols. Small sea serpents and elven ships fill the water. One islet reads 'Moonspire Isles' with a second, garbled 'Isles' beneath it.

  • A world map in the manner of an old copperplate engraving, with fine linework tinted by hand in soft greens, ochres and pale blue. The title cartouche reads The Realms of Aeloria, held by two winged lions over a tiny painted landscape, and a second scroll in the corner promises 'To Distant Shores, New Realms Yet Unseen'. Six landmasses spread across The Azure Expanse: Vareth and Thalorien in the west, icy Lunmere in the north, Eldewick in the centre, the desert Sable Reach in the southeast and the volcanic Emberfall Peaks in the northeast, where several cones smoke and bright lava rivers run toward the sea. Thalorien shows the farmland, a patchwork of small fields and village clusters among the forests, though none of the villages are named. Sea horses flank an ornate compass rose, wind faces blow from the top, and a 1,000-league scale bar sits below. Only regions and seas carry labels.

  • A walled river city drawn in clean black ink on cream, close to the look of a classic novel endpaper with no colour at all. The mountain behind the city holds the Ironvein Mines, a row of tunnel mouths with tracks and spoil heaps above Northgate. Castle Varend sits on its own crag at the northeast corner, joined to the city wall. The River Eld splits the city in two, crossed by three stone bridges with gatehouses at each end, and small wooded islets sit midstream. The temple district is The Dome Ward, a cluster of domed buildings around a garden on the north bank, while the Old Market fills the centre and South Quay wraps a walled harbour with ships at the docks. Fields and a mill lie outside the walls. A proper key lists city wall, gate, temple, mine entrance, stairs and fields, and the scale runs to 1,000 paces. Only a handful of places carry names.

  • Lands ring the Veyran Sea on all sides, engraved in fine line work and tinted in muted greens, blues and ochres with an aged paper border. The crater city is Caldrith Crater on the north shore, a deep round bowl with a walled city of concentric streets and a central tower, linked to the sea by a stair and bridge. The northeast turns to winter: Pineveil is a dense snowy pine forest, and Lake Iskarn and the smaller pools around Frostmere are drawn as pale frozen lakes with cracked ice. The west is warmer, with Eldran Vale, the marshy Marrowfen and a lava-streaked volcano at Ashenreach, while Sunfall, Velthar and Goldshore sit among fields on the southern coast. A huge sea serpent coils through the middle of the sea beside a few ships. The four corner wind faces are each named (Austren, Boren, Zephyr and Nothra). The compass is a simple star with no letters.

  • A cheerful storybook kingdom, Eldervale, drawn with bright green hills, clusters of little red-roofed houses and a golden dotted line marking its border against grey neighbouring lands such as the Westmoor Principalities and Thornridge Duchy. The sacred mountain is Mount Aelora, a lone snowy peak glowing with a halo of light in the north, with a waterfall running from its foot. The eastern third of the kingdom opens into The Velran Steppes, yellow grassland scattered with round nomad tents, grazing horses and banners. Castle Merrow and Highkeep are the main fortresses, while Sunmere sits on a lake, and Briarwick and Tallowford are busy market towns linked by winding roads and stone bridges. Windmills, sheep, ruined arches and a lavender field add small touches. The legend box is small and simple (castle, town, road and border), the compass rose is crisp, and a 50-mile scale bar sits in the corner. Eldervale is a heavily reused name in this gallery.

  • An elven kingdom called Elarion, painted in deep greens and blues with gold-leaf filigree in the corners, a golden compass rose and a gilded border line tracing the kingdom's edges against brown neighbouring hills. The giant waterfall is Silverfall, where a broad river pours off a high cliff-edged plateau in several white curtains into a misty gorge, then winds south under an arched bridge. Above the falls the plateau holds Thalorien, a white-spired elven city crossed by bridges, with Vaelwood's forest towers to the west. Dragon Peaks crowd the northeast corner, and the Dragon Lair is marked with a black dragon over a glowing cave mouth. Luneth Keep guards the southern cliffs, a harbour town lines Mirel Bay, and two elven sailing ships cross the bay. Roads link villages and windmills across the farmland. The scale bar is in kilometres, an anachronism, and both Elarion and Thalorien are names used on other maps here.

  • The Aelorian Isles, an archipelago painted in soft watercolour on textured paper with turquoise seas and dotted sailing routes threading between dozens of islands. The chain of lakes sits on the large northern island: The Lakes of Velmere, five lakes from Northlake down through Stillmere, Argenthale and Eldren Lake to Sunfall Lake, each spilling into the next before a waterfall drops to the sea. The great desert fills the southwestern island as the Sahraeth Expanse (also lettered Desert of Golden Winds), with red dotted caravan routes linking palm oases and walled towns such as the Oasis of Miran, Zafra, Khaldur, Silsar and Namaris. Smaller islands carry Duskhelm, Eryndell, misty Mistcairn and a smoking volcano at Emberis. A large sea serpent coils through Serpent's Reach, a kraken and whirlpool churn in The Hollow Deeps, and smaller beasts surface around the edges. Rivermoor is a name reused from other maps here.

  • An antique-style nautical chart in faded blue and tan, with rhumb lines radiating from several small compass stars and hundreds of depth soundings scattered across the water, which is exactly the look the prompt asked for. A large central island is surrounded by smaller ones, from the crowded Mirrow Isles in the northwest to Eldmere, Caerwyn, Thornisle and Sorrowmere. The canyon is Ravenspire Gorge, a deep cliff-walled cut with a river and waterfalls slicing from Moonwake Strait down to the southern coast. Valecrown is the walled capital, built where a broad river splits around it with several bridges, near Mareth Fields and the Highfen Peaks. A whale and a pod of five dolphins swim in The Deepward, while a kraken rises at The Sunken Teeth, a serpent loops near Kelshore Isle and another beast lurks in the lower right corner. Two tall ships and a lighthouse on Starfall Reef complete the chart. There is no scale bar.

  • A single continent on aged parchment in muted sepia, olive and slate blue, framed by an ornate border with griffins and heraldic shields in the corners. The haunted forest is The Withered Weald, a dense mass of bare, twisted grey trees with ruined arches that fills the east beside Gallowsmere. The walled capital is Valedrath, a towered city sitting where the River Aelwyn loops around it, with bridges and a gatehouse, before the river runs south past Ravenford and Stonebridge into the Bay of Serewyn. Mournfell's dark mountains and a black spire dominate the northwest, The Frostcrown Range runs along the north and the jagged Amber Spires rise in the southwest. Goldleaf Downs shows ploughed fields, Mistward Fen breaks into marsh in the southeast, and The Ashen Reach holds ruined towers. A Scale in Leagues runs to 200. Eldervale and Ravenford are both names repeated from other maps in this gallery.

  • A bright world map in a painted tabletop style, where mountains, forests and towers stand up from the land at an angle. Five landmasses share the Thalora Sea: Eldravar under the snowy Frostspine Range, the red desert of Sareth with its Ember Peaks and Red Dunes, Vaelthorn with a smoking volcano called Mount Kharog, Korrin Reach in the east and the blossoming island of Thalassir. The river delta is The Myrden Delta, a huge fan of branching green channels spreading west into the sea. Ruins are scattered everywhere, from the Ruins of Oreth and Starfallen Ruins to crumbling towers along The Dustroad and The Ashen Way, both drawn as dashed ruined roads. Sea serpents rise in the north and in Serpent Deep, and a whale breaches near the compass. The legend box is detailed and useful, even marking ruined roads and claimed borders. The oceans between landmasses are fairly narrow, and Vaelthorn and Caerwyn are reused names.

  • A sun-faded mountain realm in golden ochre, burnt sienna and olive green, inside an ornate gilded border with a sun, a moon, a lion and a stag in the corners. The Valdoren Peaks fill the north, with Frosthelm on a crag, Skyreach Lake in a high valley and Thornpass, a fortified pass with a gate and dotted trail. The ancient forest is Eldergrove, a deep mass of huge old trees that covers the whole western half from Oakenspire down to Whisperwood, with standing stones and the marshy Moonfen inside it. East of the forest the land opens into Saffron Vale, a patchwork of golden fields with small villages such as Highmeadow, Maplestead, Willowford, Brindlewick and Goldenford along a winding river. Two sea serpents twist through The Amber Sea beside Greyhaven harbour, under a simple gold compass star. Reedmarsh ends the river in a small southern wetland.

  • A single continent drawn as an antique nautical chart, with faded blue water criss-crossed by rhumb lines from several compass stars and dotted all over with depth soundings. The long wall is The Sable Wall, a towered rampart running almost the full width of the land with named gates at Westguard, Stonegate, Blackspine Gate and Dawnwatch, dividing Veyrath and Eldermere in the north from the wetlands below. The swamp fills the whole southern half: the Mire of Thalwen and The Sundered Marshes, a maze of winding channels with drowned towers and ruins, draining west through the Galdrin Delta. Morgrath's forest, Hallowmere lake and the Orlenth Spurs frame it. Small island groups such as the Sunreach, Sellen, Redwake and Ember Isles surround the coast, with a smoking volcano in the east, four sailing ships and a sea serpent near a 500-league scale bar. The compass rose is large and ornate. Veyrath and Eldermere are both reused names.

  • A grim archipelago on scorched, black-edged parchment, with dark slate seas, tan islands and blood-red accents in the routes, banners and lettering. The title scroll reads Dreadmere Isles, 'Salt, Storms, Shadows, All Things End in the Deep'. The ring of mountains sits on the large central island: The Hallow Ring, a circle of jagged peaks enclosing Lake Morveth, which has a small castle on an islet and a single river escaping south through a gap. Red dotted roads link Varnhollow, Ashenford, Redmere and Grimwatch around its outer slopes. The fjords are the Skarn Fjords, branching black inlets cutting into the northern island near Hrafnspire. Smaller groups include Gloamreach, the volcanic Cinder Isles, the Stormveil Isles, Sunderholm and Vael Tor with its smoking peaks. A kraken rises in The Bloodwaters, serpents surface in The Obsidian Sea, and dark-sailed ships cross between them. The compass rose has a skull at its heart.

  • A spare, elegant island map in black ink on cream, very close to the look of a classic novel endpaper: thin coastlines, small hatched mountains and only a handful of labels in a clean serif. The crater city is Veyrfall, a walled round town sitting at the bottom of a huge terraced crater, with a river spilling in from the north as a waterfall and leaving through a gap in the south. The haunted forest is The Wraithwood, a large field of bare, twisted trees covering the western half, with standing stones and a stone circle hidden inside. Greyhaven guards the eastern harbour, Mourn Cape has a lighthouse at the southern tip, and a few farms and villages sit along the roads between. A big coiling sea serpent rises in the lower left, a spouting whale swims in the upper right and three dolphins leap across The Whispering Strait. There is no compass or scale bar, and Eldervale is a name used many times here.

  • The Kingdom of Aelmere, a single island in a crisp, colourful atlas style with green lowlands, tan and snow-tinted heights and deep blue seas, framed by a gilded border with leafy scrollwork and a cartouche held by two griffins. The swamp is the Mire of Velwyn, a vast maze of winding blue channels and small green islets that covers the whole eastern centre, with Reedhollow, Murkfell and Fenwatch at its edges. The southern coast is the highlight: a long wall of white chalk cliffs runs above Ivory Reach, with a lighthouse on top and dozens of pale sea stacks standing offshore. The Caldrin Heights and Frostmere Pass rise in the north, a dark forest surrounds Thornmere and Blackfen Lake in the west, and towns such as Eldwick, Harrowdale and Brightcove are linked by roads. The scale bar shows both miles and kilometres, and Ravenford is a familiar repeat.

  • A world map in loose watercolour on textured paper, with turquoise seas and five landmasses gathered around the Sea of Veyra. The crater city sits on the main continent as Caldrin Crater, a deep round bowl with a blue-spired citadel and walled streets on its floor, a stair climbing out and a waterfall spilling from its rim. Around it the farmland is a patchwork of green and gold fields dotted with small villages: Greenford, Larkstead, Stonebridge, Hearthwick, Millhaven and Brightmeadow. The kraken scene dominates the lower right, with huge purple tentacles wrapping a sinking ship. Other lands include the jungle waterfalls of Seleran, the icy Valmire with Northwatch, the desert of Kharazim and the scattered Myr Isles. An ornate gilded compass rose with sea horses sits in the water. The oceans are fairly narrow rather than wide, and Eldervale, Thornmere and even Caldrin Crater are names reused from other maps here.

  • An archipelago called The Veyran Isles, tinted in sun-faded ochre and burnt sienna with pale blue-grey seas and dotted sailing routes between dozens of islands. The haunted forest is Mourningwood, a dark tangle of bare black trees with a ruined castle and circling bats on the central island, between Eldren Spire and Ashen Tier. The frozen north is the Nhaldrift Glacier and Frostmere 'The White Expanse', a broad sheet of cracked ice and snowy peaks with Cairnwatch and Skardholm, breaking up into The Shattered Ice. Other islands include Stormhallow, Brineholt with its waterfall, the golden Saffron Reach, the volcanic Emberholme and palm-ringed Veloth Atoll. A whale and a pod of four dolphins, labelled Brightfin Pod, swim through The Deepwander Sea. Each corner wind face is named with a caption, though Notus and Auster are the same south wind under two names. Frostmere and the Veyran Isles both appear on other maps in this gallery.

  • A dark archipelago titled Vhaldrin Isles, 'Many Shores, Deeper Secrets', on burnt black-edged parchment with deep slate seas and red accents in the sea routes, banners and a skull compass rose. The ancient forest is Mournwood, a dense dark woodland with one giant red-leaved tree at its heart that covers most of the large central island, spilling waterfalls into the sea. Along the north, the Skeld Fjords cut narrow channels between steep snowy islands below Grimthorn Peak. Ravenmere sits on an inner bay with a castle islet, and other islands include Crowsreach, Duskpine, Thornlight, Velkaris and Blackwater Atoll. The kraken scene is huge, filling the lower right as dark red tentacles drag a tall ship under, while a red-eyed whirlpool turns near The Shattered Steps and a skull shape lurks in The Sable Deep. A legend explains capital, ruins, sacred sites, fjords and sea routes, and the scale bar runs to 50 leagues.

  • A lavish island kingdom in a painted tabletop style, with raised mountains, castles and forests standing off the land, framed by a gilded border with lion medallions and a heraldic crest reading Kingdom Eldervale. The chain of lakes runs down the island's spine as the Lakes of Veyrin: Starfall Lake, Moonveil Lake, Whispermere, Silverbough Lake and Deepmirror Lake, each linked to the next by short rivers and little waterfalls. Below them, the Mournfen Marsh spreads across the south in drifting mist, and at its heart lies the sunken city of Drowned Ilyra, a domed palace, towers and broken aqueducts half under water. Eldervale's blue-spired capital sits above a waterfall, Galenport guards the western harbour, and Asterwood fills the east with elven towers. A huge sea serpent coils through The Serpent Sea, and a 100-league scale bar sits at the bottom. Eldervale and Drowned Ilyra both appear on other maps here.

  • A winter mountain realm called The Nivaran Expanse, drawn in frost blue, white and silver with snow on every peak and a snowflake at the heart of its compass rose. The sacred mountain is Mount Vaelith, a lone peak ringed by a faint halo of light that stands apart from the range. The frozen north is a wide band of cracked glaciers and tundra labelled Glacier of Endless Dawn, Whitewind Tundra, Sundered Icefields and The Pale Wastes. Below, high valleys and passes thread through the mountains: Aeryn Pass is guarded by towers and an aqueduct-like bridge, Silvershade Vale shelters a village, and Korrinhold is a cliff-top fortress above a waterfall. Lake Eryss holds an island castle, Frostmere sits on its shore, and Keldarwild is a snowy pine forest. The kraken is enormous, filling the lower right of Vaelith Fjord as its tentacles wrap a ship. A 100-league scale bar sits at the bottom. Mount Vaelith and Frostmere are reused names.

  • An elven harbour city called Elenvar, painted in deep blue and green with gold-leaf vines, stars and corner panels framing the sheet. White walls with slender blue-roofed towers curve around the whole city, and Aeloria Keep rises on a rocky height at the top with waterfalls pouring down its cliffs. The canals replace streets in the west, where the Moonwater Canals loop in rings around a central obelisk and little bridges. The ruined old quarter is The Shattered Ward, a dark patch of broken towers and overgrown rubble in the middle of the city, beside the garden terraces of Sylvan Court. Starhaven Quays fill the waterfront with long stone piers, dozens of ships and two lighthouses on the breakwater. The legend lists keep, district, canal, bridge, harbour, temple, ruin, garden and woodland, and corner mottoes read 'Beauty Endures Even in Ruin'. The scale bar shows a single league, a sensible size for a city.

  • A strange and striking mix: a tropical archipelago redrawn in a frost-blue winter palette, so snow lies on palm-fringed islands and ice floes drift beside coral reefs. The sunken city sits at the centre as Vaelthyr Sunken City, a cluster of drowned towers and domes glowing under turquoise water. Just north of it, the Mistralfen Marshes and Greyfen Reeds surround Silvermire, a misty maze of channels and ruined towers. The jungle coast is Coralreach, a green palm island ringed by The Azure Reefs, with Thal Eryn and the Sunspire Isles nearby, while Frosthaven, Bleakspine and Kyrmor are snowbound. The four corner wind faces are named, from Aquiloth, North Wind of Ice, to Zepharyn, South Wind of Tides. A whirlpool spins in The Glass Deep, a sea creature swims in The Luminous Sea and a 500-league scale bar sits in an icy frame. The label for The Shattered Ice is partly garbled.

  • A world map styled as an antique nautical chart, with faded blue water, rhumb lines radiating from compass points across every ocean and scattered depth soundings. Five continents sit apart: Aureth, Veyrmar, Naroth, Kharad and Thalassa in the centre. Thalassa holds the marsh and the sunken city together: The Nhalis Marsh drifts in grey mist over the drowned towers of Drowned Selovar, with Mirewood and Greyfen Moor on its edges. The salt flats are in the desert of Kharad, where the pale Saltmere Flats sit above a cracked dry basin called the Lake of Ash, surrounded by red dunes and mesas. Veyrmar has a volcanic coast with smoking peaks by The Ember Isles, and Naroth is wrapped in the Talan Jungle. Sea serpents, a whale and a few ships fill the oceans, with a 1,000-league scale bar and a plain compass. 'Icelassa Reach' is lettered 'Read', and Saltmere Flats and Thornmere also appear on other maps here.

  • A mountain realm painted in loose watercolour on textured paper, with soft greens, greys and blues that turn to fiery orange in the east. The ring of mountains is the Crownwall Mountains, a full circle of snowy peaks around Lake Aelwyn, which holds an island castle and spills out through a waterfall to the south. The volcanic range is The Emberfangs, a black mass of jagged peaks around a smoking volcano, with bright lava rivers running down past Ashen Reach toward the coast. High passes and valleys connect them: Valdren Pass with its arched bridge, Mireth Vale, Redspine Bastion and the Duskspine Range. Greyharbor, Seabreak and Tidewatch Cliffs line the shore of The Sable Sea. The kraken dominates the lower left, wrapping huge red tentacles around a tall ship, and serpents and a toothy sea beast fill the rest of the water. A 100-mile scale bar sits under the compass. Lake Aelwyn and Ravenford are reused names.

  • A grim archipelago titled Mournveil Isles, 'Shattered Lands Beneath a Dying Sun', on scorched, black-edged parchment with dark slate seas and blood-red accents in the routes, markers and compass rose. The sunken city sits in the very centre as The Drowned City of Varyn, a large grid of drowned streets, towers and domes just under the water, marked with a red trident. The misty marshes are the Ashen Mire, a fog-wrapped cluster of islets with dead trees and ruined towers in the northwest. Ruins are everywhere: the Ruins of Seldra climb a stair to a broken cathedral, Thornward Isle has a crumbling aqueduct, and the Karst Isles hold broken arches, while red dotted routes stand in for old roads between them. A huge sea serpent coils through Serpent's Reach, and a spouting whale and a pod of dolphins (named Song Pod) swim in The Gray Maw. A volcano smokes at Cinder Spire, and the scale bar runs to 100 leagues.

  • A kingdom map in soft watercolour on textured paper, framed by a heraldic tree shield and the motto 'Rivers. Stones. People. Evermore.' A red dotted border traces the kingdom's edge against neighbours such as Tharndale and the Keldmar Marches. The walled capital is Vaelorn, a blue-and-red-roofed city on the River Aelwyn with a stone bridge, the river then winding south into a marshy delta. The salt flats take up the whole eastern third: the pale, cracked Salthmere Flats with eerie rock towers called The Bleached Spires, and below them Lake Veyr, a dry lake bed ringed by dead trees in the Cracked Expanse. Castle Thornwatch, Meldon Keep and Northwatch guard the land, and towns such as Larkspur, Westmere, Sunspire and Saltwind are linked by roads. A big sea serpent rises in The Nacre Sea, with small monsters off Starfall Point. Oakridge appears twice, and Eldervale and Ravenford are reused names.

  • A cheerful storybook city map of Bellavere, 'City of Cliffs, Gardens and Open Seas', bursting with little red-roofed houses, green hills and bright blue water inside an ornate gilded border with lion shields and flowers. The city climbs in tiers: the cliffside upper town holds The Highcliff estates, The Royal Palace with formal gardens and Sunspire Keep, 'Seat of the Realm', on the highest crag. Below the cliff, the lower dock town of Merrydock wraps a harbour full of piers, sailing ships and two lighthouses on the breakwaters. The temple district is Temple Gardens, 'Shrines of the One Light', with golden domes, fountains and hedged walks. Each district has a label and subtitle, from Northward 'Scholars and Guilds' to Eastgate 'Crafters and Common Folk', and farms at Southmill and vineyards at Cliffwatch sit outside the walls. A small legend and a 1,000-pace scale bar complete it. Bellavere is a name also used on another map here.

  • An island kingdom called Vaeloria, 'Kingdom of Ice, Blood and Enduring Light', drawn in frost blue, white and silver with snow on every peak and an icicle-fringed cartouche. The ring of mountains is The Frostcrown, a full circle of snowy peaks around Lake Sylrune, a frozen lake with cracked ice, a lone tower on an islet and a snowflake compass marking its centre. The swamp fills the southern half as the Mire of Nhal, a maze of winding icy channels and dark wooded islets with Blackreed Keep, Mistward, Hallowfen, Reedspine and The Sunkens among the fog. Coastal towns include Eirhaven, Whiteglass, Stormwatch and Velskar. Two whales breach in an area labelled Song of Whales and four dolphins leap through The Bright Current. The ornate silver border holds sun, moon, raven, wolf and tree medallions, and the scale bar runs to 200 leagues. A few labels are garbled, such as 'Gra Elgate' and a smudged name at the top.

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