Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 20 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A walled canal city titled Mournwater, 'Crown of Ashes, City of Canals, City of Crowns, City That Endures', drawn in a dark fantasy style on scorched parchment with red rooftops. The canals replace streets across the whole city as The Sable Canals, a web of dark waterways crossed by dozens of bridges and busy with red-sailed boats. The castle crowns a rocky hill at the centre as the Veyrhold Citadel, a mass of black spires. The royal palace sits east of it as the Palace of Vael, a red-domed hall overlooking the formal Thorn Gardens with fountains and a hedge maze. Other districts include the Crimson Ward, the Highcliff Quarter, Velkmarsh, the Gilded Strand, The Drowned Quarter, the round Silk Basin and The Gloomery, with gates at Ashgate, Duskgate, Northreach and Southgate. Outside lie The Ashen Marshes, the Blackspine Hills, The Bleak Sea and The Shattered Reach. A legend box lists eight symbols. The scale bar runs to 3,000 paces. The Sable Canals, Veyrhold and Northreach are reused names.

  • A kingdom map titled The Kingdom of Velmora, drawn in black ink on cream like a novel endpaper map, with fine hatching. A dotted border separates it from the Kingdom of Tharven, the Keldrak Reaches, the Kingdom of Bransel, The Red Marches and the Haldryn Territories. The misty marshes fill the west as the Mire of Thalen, winding channels and dead trees under drifting fog. The sunken city lies at its edge as Drowned Erynd, towers and a spired cathedral standing half drowned in the water. The snowy pine forests and frozen lake fill the north, dense conifers around the iced-over Frostmere below The Greyspine Mountains, with the Veylwood beside it. Roads link Castle Ardan at the centre with Northwatch, Eldenford, Caerwynn, Stonebridge, Marlow, Thornfield, Rillhaven, Ashenford, Duncrest, the harbour of Starfall and the cliff town of Cliffmere. A breaching whale and four dolphins swim in The Velmoran Sea near Storm Isle. The scale bar runs to 100 miles. Velmora, Frostmere, Northwatch, Ashenford, Starfall and Drowned Erynd are reused names.

  • A watercolour coast in soft blues and greens. Six lakes sit down the middle of the land like beads on a string: Eldmere, Lake Orwyn, Lake Selith, Lake Cael, Lake Brann and Lake Thalwen. One river links them, with small waterfalls between them, and runs down to the sea at Myrloch. The whole east is the Mournwood, a purple haze of dead grey trees holding the Hollow Spire, the Blackthorn Ruins and the Weeping Trees. The Stonewreath Peaks and Ashenridge close off the north. Greyhaven is a walled port on Thistle Bay. Cairn Point carries a lighthouse, and the Shattered Reefs and Mistral Shoals scatter rocks over the west. A blue sea serpent coils through the waves at bottom left, and bearded wind faces blow from three corners. There are two compass roses and no scale bar. Mournwood and Veylan are names that turn up on other maps in this gallery.

  • An antique nautical chart of the Veyran Isles on stained tan paper, crossed by a web of faint rhumb lines spreading from a compass rose at top right. The largest island is split by Thornrift Canyon, a long gorge with sheer layered walls. At its eastern end the Falls of Elun pour off the edge of a raised plateau in a cloud of white spray. A smoking volcano rises from a small island in the north. South of the main island lies the Marrowdeep, a dark blue basin with soundings of 320 to 780. Smaller numbers like 20, 200 and 300 are scattered over the shallows around it. Other groups include the Stormhallow Isles, Kestrel Reef, Suthmere Atoll, the spiky Glasspine Isles and the Tideworn Keys. The Isle of Coravel holds a walled castle town. A spouting whale and three leaping dolphins fill the bottom left, with four sailing ships. The scale bar runs to 200 leagues. Veyran and Marrowdeep are names reused on other maps here.

  • A bright storybook kingdom split three ways. The middle is green farmland full of red-roofed villages joined by winding tan roads: Roseford, Oakridge, Hawthorne, Sunfield, Larkspur and Brambleton. The white towers of Castle Brindle stand at its heart. The north turns to snow. Beyond the Greyspire Mountains lie the frozen lake of Frostmere, the Icehollow Lakes and the castle of Pinewatch among snowy pines. The east is the Mire of Mallow, a grey-green swamp of channels and dead trees. It holds a ruined keep and stilt villages at Bogholt, Reedwatch and Sallowfen, linked by wooden boardwalks. Mossport guards its mouth on the Emerald Gulf. To the west lie Seabright, Maplethwaite, a waterfall over the cliffs and the Silverdeep Sea. Four wind faces blow from labelled corner ribbons. A lion shield sits beside the title cartouche. There is no scale bar. Frostmere is a name used on several other maps here.

  • A black-ink endpaper map on cream, every peak drawn in fine hatching. At its centre the Crownspires form a ring of mountains around Lake Aelwyn. A towered castle stands on an island in the lake. South of the ring the Mire of Vey spreads in reeds and channels, and the spires and arches of Lost Nareth stand half drowned in its water. The high country is crossed by named passes and valleys: the High Pass of Orin, Eldren Pass, the Vale of Thessa, the Vale of Kest and the Duskvales. Waterfalls drop down the western slopes. Shadowmere is a smaller lake with its own island fort. Dun Morven, Rhodan Keep, Carrowfell and the port of Thalgrove are the main holds. Two sea serpents and four ships sit in the Eastern Sea. The scale bar runs to 100 miles. Lake Aelwyn, Nareth and Shadowmere are names reused on other maps here.

  • A bright atlas-style archipelago in deep blues, with a gold scrollwork border and trident medallions. Many islands are scattered across it, and each name carries a short epithet. The central island, Valdoria, is the Crown of the Isles: a walled port beside a blue bay, with the snowy Mons Aram behind it. To its east lie the Veyran Terraces, rows of vineyards stepped down the hills. The salt country lies east across the Mirror Sea. The Saltmere Flats are a white crust ringed by brown hills, and the Lake Aster Drybed is a cracked lake bed with stone pillars standing in it. The Draen Salt Isles in the south show more white flats. Ashenholm smokes as a lava-lit volcano in the far north east. In the west a huge kraken wraps its arms round a sailing ship off Krakensreach. A legend lists six symbols, and the scale bar runs to 400 leagues. Saltmere and Veyran are names reused on other maps here.

  • A hand-tinted engraving of a walled canal city on a river bend, its title cartouche held up by two lions. Blue canals stand in for most of the streets, and dozens of small bridges cross them. Crownkeep, the Seat of the High Regent, is a towered castle in the north west. The temple district, the Sanctum of Liora, fills the north east with gold and blue domes. Its five named temples are Dawnspire, Tideward, Stoneheart, Moonveil and the great central dome. The whole south west quarter is Old Veyr, a grey maze of roofless ruins inside the wall, its tag reading 'Ruins, Forgotten Kings, Shadows Remain'. Highridge, the Merchants' Quarter, the Ledger, Embergate with its round arena, the Ashen Ward and Dockward fill the rest. The Silverwater Canal runs through the middle, and the Outer Harbor sits behind a lighthouse mole. Westgate and Eastgate lead out. The scale bar runs to 1,500 paces.

  • A bright storybook world in saturated colours, with several landmasses spread across blue oceans and soft clouds at the edges. In the west, two green continents carry red-roofed castles, rivers and waterfalls: Eldervale in the north and Verdantia in the south, with Port Bellwyn on its coast. The east is the gold Solmara Desert. A dashed caravan route with camels links Sunspire, Dunecrest, Zafira and Sandsreach, passing palm-ringed pools at the Amber Oasis and Zafira. The Mournwood, a black dead forest with a purple-lit castle, sits beside the desert. Glacierwatch Keep and Frosthallow hold the icy north east. Between the continents lie Stonehelm, the fairy-tale Isles of Luma, the Sapphire Isles and the volcano of Emberreach. A whale and five dolphins swim at the top. A red kraken and two sea serpents show their coils. There is no scale bar. A label near Lake Seren is garbled, and Eldervale and Mournwood are reused names.

  • A sun-faded chart in ochre, burnt sienna and dusty teal, with many islands scattered round one big desert island. That island holds the Saffron Expanse, a sea of pale dunes crossed by dashed caravan routes with tiny camels. The routes link Sundrift Oasis and Miraj Oasis, each a palm-ringed pool, to Zahru under the Kharim Peaks and the domed city of Al-Qadim on the south coast. The Sunspire Canyons and the red Ember Wastes border the east. A smoking volcano stands over Caldera Bay. The farming country sits on the outer islands. Orren Isle, the Vale of Merath and Marnik are patchworks of small fields and villages. The Ashen Keys smoke in the east, and a whale swims in the Sunward Sea. A legend lists the caravan route and footpath symbols, and the scale bar runs to 300 leagues. Al-Qadim is also the name of an old published D&D setting, and Saffron Expanse and Miraj Oasis appear on another map here.

  • A frost-blue mountain realm in white, slate and silver, with one hot spot at the top. Mount Vyrkhal erupts there over the Ashenfang Peaks, and red lava rivers run down through the snow. One lava river, the Blackflow, reaches east towards Frostfire Bastion and the Emberscar Caldera. Below the peaks, Vaelthorn Pass crosses on a stone bridge, and Gravenroad Pass climbs to the Thornhych Citadel in the south east. The Mire of Selyth fills the middle. It is a dark wetland of winding channels, mist and dead trees around Selythfen Keep, with the ruined Drowned Halls, the Weeping Reeds and the Serpentwalk Marshes. Khaz Endrul lies 'Under the Ice' near the Eternal Glacier. Frostmere Hold sits in its own vale. Glimmerdeep and Caer Drost guard the coast of the Silvershroud Sea, where two serpents swim. The scale bar runs to 100 miles. Frostmere is a reused name, and Icewind Spire echoes Icewind Dale.

  • An elven harbour city in deep navy and forest green, edged with gold leaf, moons and a white tree banner. The city climbs a cliff in three levels. At the top stands Moonspire Keep, a cluster of ivory spires with the Sun Terrace and Starview Bastion beside it, while Sylvan Heights holds gardens and academies. Waterfalls pour from the upper town down the cliff face, and the Highwind Stair zigzags up as the cliff road to the keep. Below sits the lower dock town: Cliffmarket, Wavecrest and the wide harbour of Tidewharf, packed with piers and sailing ships. Lunaris Quay has its own palace and a lighthouse on the rocks. The whole north east is the Fallen Ward, a ruined quarter overgrown with green and tagged 'Ruins, Forgotten, Still Sacred'. A legend lists ten symbols, and the scale bar is in elven miles. The Wavecrest tag misspells taverns as 'Tavers'.

  • A sun-faded chart in ochre and dusty blue-grey, scattered with dozens of rocky islets. Two big islands carry the requested features. The first holds the Ilyrth Highlands, a raised plateau with the misty Thaldrin peaks behind it. A river runs across the top and pours over the cliff edge as the Falls of Ilyr, sending white spray into the sea below. Ruined arches stand at the Velar Runes on its western slope. The second is a sandy desert island in the east, the Sareth Dunes. A dotted caravan line of camels crosses it to the Namar, Zafira and Solmir oases, and Kharaz Spire rises at its northern tip. In the Amber Passage a huge kraken wraps a sailing ship in its arms. Three sea serpents swim off Serpent's Deep and the corners. Volcanoes smoke on Tormir and the Stormhollow Isles. There is no scale bar. Vaelora, Ilyr, Sareth, Namar and Zafira are all reused names.

  • A painted tabletop archipelago in bright turquoise. The islands are shown as raised blocks with cliffs, trees and towers standing up from the sea. Only five places are named, so most islands are yours to label. In the north the Mire of Thalen is a cluster of misty, tree-choked islets around a ruined castle. To its east the Vintara Terraces wrap a round island in rows of vineyards, with a red-roofed town and harbour at the foot. In the south west the domes, arches and towers of Drowned Avaris stand in shallow green water, half sunk. Whalewake Sound holds a spouting whale and four dolphins. To the east a huge kraken pulls down a three-masted ship. Other islands carry an autumn forest with a waterfall, a snowy castle peak, palm beaches, a bridged hill town and stone sea arches. There is no compass rose beyond the title cartouche, and no scale bar. Avaris and Mire of Thalen are names used before.

  • A watercolour island kingdom in soft greens and blues on textured paper, with only six names on it. The ancient forest is the Veyrmoss Wilds. It covers the whole western half of the island in dense dark trees, broken by a few ruined arches, standing stones, a giant oak and two waterfalls. The swamp fills the eastern half. The Mire of Thalwen breaks the land into dozens of small islands among winding blue channels, with drifting mist, a ruined chapel and a huge dead tree. The cultivated land is squeezed between the two. Eldervale is a castle town on the northern farmland. Caer Fenwick is a walled port on a southern headland, joined by a stone bridge to the harbour village of Lornwater. Four wind faces blow from the corners, and three sea serpents swim offshore near the Ashalyn Coast. There is no scale bar. Eldervale and Thalwen are names reused on other maps here.

  • A frost-blue map in white, slate and deep navy, with every coast and peak dusted in snow. The Veyr Sea fills the middle as a great inland sea ringed by land. At its centre a huge kraken coils its arms around a single-masted ship, and other ships sail on around it. The north is all ice: the Frozen Wastes, the White Expanse, the Shattered Ice and the Icewraith Fjords. The Nareth Glacier pours its blue ice wall straight into the top of the sea. In the east the Silver Crown is a ring of snowy mountains around Lake Elarin, which has a small castle on an island in the middle. Highwall Pass and Morgrim Pass cut through the ranges. Frostmere, Valkyr Reach, Sundervale and Varthen hold the coasts, with ports at Eldhavn and Lyrnport. The scale bar runs to 300 miles. One label near Stormhallow is garbled. Frostmere, Nareth and Rivenford are reused names.

  • A black-and-white pen-and-ink chart on cream, every island drawn in fine hatching with no colour at all. The centrepiece is the Crater of Orvath, a huge round crater on the southern island. A whole walled city fills its floor, with towers, bridges and a central harbour pool, while a volcano vents smoke on its eastern rim. The north is frozen. The Nhal Frostlands, the Yrskoll Ice Sheet and Glacierdeep cover it in jagged ice and the Helgrimm Peaks, with Frosthavn on the coast and the Veil of Ice beyond. Between the two, a great kraken drags a wrecked ship down in the Skeld Strait. Veyrholm, Thaldrun, Ilyndra and Tarnskull are the other big islands. The Drowned Isles show ruined arches standing in the sea. Two sea serpents coil in the western corners. The scale bar runs to 300 miles. The title repeats one used on an earlier map, and Veyrholm and Kareth are reused names.

  • An old-world island kingdom in sepia and faded blue, with a lion crest and crown above the title cartouche. The River Elowen runs south from the mountains past Valewatch and Ravenford. Below them it spreads into a wide fan-shaped delta of braided channels, which reaches the sea as the Seven Mouths. The walled city of Mornhaven sits on an island in the middle of it, with lighthouses on the outer banks. The northern coast is cut by the Fjords of Nareth, a row of deep narrow inlets between steep peaks. Skardholt, Hrothvik and Frostgate stand at their heads, and the Icethelm Peaks rise behind. Inland are the forests of Eldertree and Mirewood, the Stormcrest Hills and dozens of towns linked by roads. Four wind faces blow from the corners, named Boreas, Auster, Zephyrus and Notus after the classical winds. Two sea serpents and a long sea beast swim offshore. There is no scale bar. One label reads 'Stormhollow Isles Isles', and Nareth and Ravenford are reused names.

  • A watercolour map of the lands around one great inland sea, the Elynthar Sea. Soft blue water fills the middle, crossed by dashed sailing routes and a compass rose, with one sea serpent and a handful of ships. Small isles sit inside it: the Singing Isles, Moonspire Isle with its white castle, and the Starfall Isles. The farmland lies to the west and south in a patchwork of yellow and green fields with windmills and villages, around Lorien Fields, Brightbrook, Goldreach and the Emerald Marches. Ruins are everywhere. Old Arvend is a large broken fortress, and the Arvend Road runs past fallen arches to Sunfall Citadel. In the east the Shattered Way lines a stretch of ruined gateways towards the Karthen Ruins and Silthar Temple. Greyfall Ruins and Eldren Abbey sit in the north west. There is no scale bar. Lorien Fields echoes Tolkien's Lórien, and Thornmere and Stormhollow are reused names.

  • A black-and-white pen-and-ink map of a broken coast, finely hatched on cream with no colour. Its title, 'Veyrath Coast', carries the tagline 'Stormed Shores, Forgotten Places, Older Things'. The canyon is the Sunder Gorge, a deep sheer-walled cut running diagonally from the Keldorn Heights down to the sea. Two stone bridges span it, the second at Bitter Crossing. The Old Kings' Road winds past it as a dashed line through ruined country. Ravenford, Drekar's Rest and Ashen Gate are all marked 'in ruins', and the Eldermere Ruins stand beside the Weeping Wald. The coast is all headlands and stacks: Blackwake Point, Marrow Bay, the Shattered Reefs and the Skulltrace Isles. Gullhaven is the one living port, with Stoneveil Keep and the Duskwatch Towers nearby. Off the Graydeep a kraken drags a three-masted ship under. The scale bar runs to 60 miles. Veyrath, Ravenford and Nareth are reused names, and Sunder Gorge appears on another map.

  • A bright atlas in saturated colour. Lands of every climate ring one great inland sea, the Sea of Avelorn. The sea is deep blue at its heart, where a huge whale swims with four dolphins beside a gold compass rose. The haunted forest is the Withered Weald on the western shore, a grey mass of dead black trees around Blackthorn Keep, Gravebark and the Hollow Mire. The tropical coast fills the south as the Coralreach Coast. Its palm jungle and waterfalls run down to turquoise lagoons, ringed atolls and pink coral at the Bright Reefs and Azure Atolls. Around the rest of the rim lie snowy Frostgard, the green farmland of Thalorin and Lyrendon, and the Kharuun Badlands in red rock. Namarra sits in gold desert, and Keshara is a jungle land. A volcano smokes at Vulcan's Teeth, named after the Roman god. There is no scale bar. Reefspire and Talun are each labelled twice, one label near Thalorin is garbled, and Stormhallow and Rivermoor are reused names.

  • An antique nautical chart in faded blue and tan. One great inland sea fills the middle, and the lands around its rim all face inward. Fine rhumb lines fan out from two compass roses, and small depth soundings like 20, 30, 50 and 200 are scattered over the water. The northern shore is cut into the Fjords of Nareth, a row of deep fingered inlets between steep peaks, with Skaldrun, Dreymar and Ivarskeld at their heads. The terraced vineyards are in the north east. The Velmora Vineyards climb the hills in rows of green stripes around Caer Veltan and Sanloris. A long green-and-gold sea serpent swims across the middle of the Veyran Sea. A smaller serpent, an octopus and a spiny fish monster surface nearby. Thalewick, Greywatch, Cindermere and Rothglen are ports round the rim, and the south holds the Marsh of Quiet Reeds and the Sunspire Badlands. There is no scale bar. Veyran, Nareth, Stormhollow and Velmora are reused names.

  • A clean black-ink endpaper map on cream, one continent drawn with a ragged coast and a calm, open style. The lone sacred mountain is Mount Aelthir. It rises alone from the northern plain as a single tall peak with a small star of rays above it. The Veilfen fills the east, a wide grey marsh threaded with winding streams and pale mist drawn as wavy white bands. At its centre the spires and arches of Drowned Veyra stand half sunk among the reeds. The Elderwood is a round dark forest in the west, ringed by a road, with Ardenfell to the north. Thornkeep, Westmere, Redhallow and Talanor are the main towns, and Frosthame Pass crosses the hills to Caelnor. A single coiled sea serpent rises in the Drifting Sea, and Cape Morwyn has a lighthouse. The scale bar runs to 300 miles. Mount Aelthir, Drowned Veyra and Stormhollow all appear on other maps here.

  • A dark fantasy mountain realm on scorched parchment, its edges burnt black and its roads and banners picked out in blood red. A skull sits at the centre of the compass rose. The title tag reads 'Mountains, Ruin, Ice and Forgotten Things'. The north is frozen. The Nyrfrost Glacier spills in a pale blue ice sheet beside the White Wastes and the Frostwind Expanse. Below it rise the jagged Vaelthorn Peaks, crossed by the Sable Pass on a long stone bridge. A red dashed road threads the high valleys past Karsten Hold, Stoneveil Gate and Ravenscar Ridge. Ruins are everywhere, from the broken Ruins of Caldrath and the Shattered Steps to Glimmerdeep Circle. Duskhaven is a dark port on the Blackwater Coast, where a great sea serpent rears among wrecked ships. The south east holds the Mourning Vale, the Hollow Woods, Dreadmere Lake and the Redstone Downs. The scale bar runs to 150 miles. Caldrath and Nyrfrost are reused names.

  • A hand-tinted copperplate engraving of a busy archipelago in soft blue, tan and olive. The title carries the line 'Six Kingdoms, A Thousand Shores, Beneath One Sky'. The capital is Varendor, a large walled city on the central island. It sits right on the River Elar, which flows through it under two stone bridges and out to the sea. The steppe is the Aeldan Steppe, an open grassy island to the west dotted with round nomad tents and riders on horseback. Thal Corin is a snowy mountain castle in the north, Myrhaven and Eldenmere are port towns, and the Ember Isles smoke with a small volcano. In the south a huge kraken tears apart a three-masted ship above the Ivory Deep. Wrecks litter the Drowned Shoals nearby. Four wind faces fill the corners, each with a captioned scroll. The scale bar runs to 200 leagues. Varendor is a name used on many other maps here, and one wind caption is missing a word.

  • A dark fantasy coast on scorched black-edged parchment, with blood-red banners, roads and a skull-and-dragon title cartouche. A river winds across the Ashen Plateau and pours over its edge as Mournwater Falls. It is a tall white waterfall dropping into a gorge beneath the red castle of Veyrhold. East of the falls the Chalkspire Cliffs run along the shore as a long white wall. Below them stand tall white sea stacks, and Gallows Head marks the far end. To the west the Shattered Teeth are a maze of dark rocky stacks off Stormhollow Bay. Drelm Harbour flies a red trident banner. Inland lie the Dreadwood, Hollowmoor, the Esker Downs and Stillfen Marsh. A sea serpent rears in the Bitter Sea, and Ebon Isle holds a black fortress. Four wind faces blow from labelled corner ribbons. A legend lists road, border and 'Oath Site' symbols, and the scale bar runs to 100 leagues. Veyrhold, Stormhollow and Chalkspire Cliffs are reused names.

  • A watercolour island kingdom in soft greens and blues, with a white tree shield under a crown on the title cartouche. The Dragon Peaks fill the north as a mass of snowy mountains wrapped in cloud. At the summit a red dragon perches over Wyrmhold Lair, which is marked in red text. The terraced vineyards are the Velora Vineyards in the middle of the island, rows of green and purple vines around farmhouses and windmills. Lake Starfell has a ruined tower on its island. The Aelbrook River runs down past the Eldertree Woods to the walled port of Silvermere. Briarport, Eastvale and Ambercliff are smaller towns, with Thornhollow Forest in the south and the Golden Strand beach below it. Four wind faces blow from the corners, and a sea serpent coils off the Tideborn Ocean. The scale bar is in kilometres, a modern unit on an otherwise old-style map. Wyrmhold Lair is a name used on another map here.

  • A black-and-white pen-and-ink world map on cream, finely hatched, with five landmasses spread across open ocean. The chain of lakes is on Oslmere in the north east. Lake Nareth, Lake Syril, Lake Cael, Lake Morren and Lake Thalun are strung together in a curving line, each linked to the next by a short river. The swamp is the Tharn Fen, a whole south-western continent broken into a maze of winding channels, reed islands and drowned towers. It holds the Sinking Marshes, the Hollow Bogs, the Serpent Reeds and the Gloomwater Delta. Veyrath, Kaelor and Maelthos are the other continents, Maelthos with its own lake of Drakemere. At the top of the Caldrin Sea a huge squid-like kraken wraps a three-masted ship. A whale spouts in the Marethian Ocean beside three leaping dolphins, and a serpent swims in Serpent's Deep. The scale bar runs to 1,000 leagues. Two labels in Veyrath are garbled, and Veyrath and Nareth are reused names.

  • A sepia old-world chart of the Veyran Isles on stained parchment, with dashed sea routes between dozens of islands. The delta is the Mareth Delta. A river runs down from Eldengrove on the central island and splits into a wide fan of braided channels and sandbars before it meets the sea. The Dragon Peaks fill the large northern island as a crowd of jagged dark mountains with a red-veined summit. Below them a cave mouth with a coiled red dragon marks Wyrm's Hollow, the lair. A huge sea serpent loops through the waves of the Velvet Deep in the south west. The Corsair Isles hold a skull-shaped rock, and a whirlpool turns near the Cerulean Expanse. Tarnwick, Greyfen Hills, Sunspire Atoll and the smoking Ember Cayes fill out the rest, and four wind faces blow from labelled corners. The scale bar runs to 300 leagues. Veyran, Mareth and Wyrm's Hollow are all names used on other maps here.

  • A minimalist black-ink endpaper map of the Isles of Vaelor on cream, drawn with neat stippling and tiny tree symbols. The two biggest islands face each other across the Sable Strait like opposites. The western one is almost entirely forest. Eldergrove is a dense mass of inked trees covering the whole island, with Silverwind Keep, Thornhollow, Ravenmere and the Oakspine Heights tucked into its edges. The eastern one is bare. The Pale Salts are a dotted white flat, and the Drymere Basin is a dry lake bed marked by a cracked hexagonal pattern and a faint old shoreline. Sunscour and Dunhollow are the only towns there. Smaller islands include Stormkeep Isle, Kelthorn Isle, Redspire Isle, Mistfen Isle and Thalor Isle. A sea serpent rises in the Serpent Sea, and a whale and a squid share the Ember Sea. A dotted route links the isles. There is no scale bar. Vaelor and the Pale Salts appear on other maps here.

  • A black-and-white pen-and-ink kingdom map on cream with no colour, every tree and cliff finely hatched. The title calls Veyrhold a 'Kingdom of Stone, Snow and Steadfast Folk', and a dotted line traces its border all the way round. The frozen lakes sit in the north. Frostmere and Lake Vaelor are drawn with floating ice floes and a small island fort, ringed by snowy pine forest with the Ironspine mountains behind. The chalk cliffs run the whole western coast in a tall white wall. The cliff city of Palecliff stands on top, and tall sea stacks fill the Shattered Stacks offshore. Castle Erynd, Thornwatch and the capital Veyrhold are the main strongholds, linked by roads past windmills and the Silverpine Forest. A sea serpent coils off the Sunken Chapel. Four wind faces carry captions, though the west and north winds sit in the wrong corners for the compass. There is no scale bar. Frostmere, Stormhallow and Veyrhold are reused names.

  • A hand-tinted copperplate kingdom map in soft greens and blues. A red line traces the borders of the Kingdom of Veyrath, whose motto reads 'Stone Endures, So Do We'. Its neighbours sit outside the line: the Barony of Drelnor with a boar banner and the Kingdom of Thalbrook with a stag. The northern coast is torn into fjords, with Frostmere Fjord and Blackice Inlet reaching deep between snowy peaks and Skeldhaven at the head of one. The Dragon Peaks fill the north east under drifting cloud. A red dragon perches over a cave marked 'Wyrm's Hollow (the Dragon's Lair)'. The Veyrath River runs east to west below them, crossed by bridges at Elmsford, Greenford and other towns. Ardent Keep is the castle at the centre. The Stonefang and Rimegate passes cross the mountains. A legend lists five symbols including the dragon lair, and the scale bar runs to 40 leagues. Veyrath, Frostmere, Wyrm's Hollow and Ravenford are all reused names.

  • A minimalist black-ink endpaper map on cream showing the lands around one great inland sea, simply called the Inner Sea. The capital is Veyrhold, a large walled city on the northern shore. The River Vael runs straight through it under a bridge on its way down from the Stoneward Peaks. The marsh is the Veilmire, filling the whole eastern shore with winding channels, reeds and drifting mist. Its centre holds the sunken city of Drowned Nareth, a cluster of ruined towers and arches standing in the water, with Mournfen and Stillfen at its edges. A long sea serpent swims across the open water. The Stormcrown Isles and Sable Isles carry small castles. Around the rim lie the Eldenwood forest, Aldren Reach, Northmarch, Thornmere and the Sunshore with its Goldenwood. A legend lists capital, ruins, marsh and road symbols. There is no scale bar. Veyrhold, Nareth, Thornmere and the Inner Sea are all names used before.

  • A sepia old-world coast on stained parchment, its cliffs and islands drawn with fine ink texture. A broad river crosses the Eldmere Plateau and plunges over its sheer edge as the Thundering Veil. The waterfall is wide and white, throwing up a huge cloud of spray where it hits the sea. The lone sacred mountain is Mount Aelthorn, labelled 'The Sacred Peak', a single snowy summit in the north east with a glowing shrine on top. The coast is all bays and headlands. Kestrel Bay and the Harbour of Nareth shelter walled harbour towns, while Cape Orwyn and Mourncliff carry lighthouses and towers. Tidegrave Cove and the Broken Teeth fill the shallows. Lunewatch Lake has an island castle, with the Blackfern Woods beside it. A sea serpent shows its coils in the Azure Deep. The scale bar is in leagues, though its last number is garbled. Nareth and Stormhollow are reused names, and Aelthorn appears on other maps.

  • An elven coast in deep navy, forest green and warm gold, framed by gilded leaves and white flowers. The capital Aelarin is a large walled city of blue spires on the Elaris River. The river flows right through its heart and out into a busy harbour full of ships. Upstream it drops over the twin cascades of Silverfalls. Farmland spreads east of the city in a patchwork of gold and green fields around Dawnfield, Caerwyn, Thornbrook and Briarholt. Velmora is a castle town on the hills. The coast is cut into bays and headlands. Lethwyn Bay holds the island palace of Moonhaven, linked by a long bridge. Thalor Head, Selwyn Point and Mistshore carry lighthouses, and Starfall Harbour shelters small boats. In the west a huge dark kraken with a golden eye wraps a three-masted ship above the Serpent Deep. There is no scale bar. Ravenford, Velmora and Lethwyn are names used on other maps here.

  • A black-and-white pen-and-ink world map on cream, finely hatched, with five continents around a central sea. The farmland is on Aeldor in the north west. Neat field patterns and hedged lanes surround a round walled capital, with villages at Highvale, Brackenford, Cedarne and Tallowmere and the Green Marches below. Thaloris in the south west repeats the pattern around the lake of Blackmere. The salt country is on Morveth in the east. The Saltrin Flats cover its middle as a cracked white crust with a few dead trees. At its heart sits Lake Theron, clearly labelled 'dry'. Kaldriun is a frozen land in the north, and Lysandra is a gentler kingdom in the south east. A huge kraken drags a ship down in the middle of the Varessian Sea, above a spot marked the Deep Maw. Four wind faces blow from the corners, each named with a 'Breath of' caption. There is no scale bar. Icerun is labelled twice on Kaldriun, and two nearby labels are garbled.

  • A clean, bright atlas map in blue, green and gold, framed by a blue-and-gold border with anchor, sun, lion and sea-horse medallions. The swamp is the Sable Fens, filling the whole middle of the map. Countless winding blue channels split it into green islets, holding the Mire of Eldwyn, the Hartfen Lagoons, Blackreed Hollow and Reedwater Marsh. Fenwatch is a lone tower in the middle, and Mistfen Port sits where the channels reach the sea. The vineyards are the Veyran Terraces in the east, curving rows of green vines stepped around hill towns like Veyran, Ceredan and Marantine, with the Stillwine Valley below. The Roostfell Mountains and Ardyns Keep stand behind. The western coast is all rocky headlands and coves. Port Alenna has a curved harbour wall, and Caer Northal guards the south. The scale bar is in kilometres, a modern unit on an old-world map. Velmora, Veyran and Coravel are reused names.

  • A painted tabletop map in rich blues and greens, with mountains, cliffs and towers standing up from the land in raised 3D relief. The crater is the Korrath Basin, a huge round pit with sheer brown walls. A whole walled city fills its floor around a central lake, with a white palace on an island and bridges across the water. A waterfall drains out through a gap in its southern rim. Above it, a river crosses the Thalrun Plateau and drops over a long cliff edge as the Aurel Falls in a wide white curtain of spray. Vaelcrag is a snowy mountain castle in the north west, and volcanoes smoke over Cindermoor. Myrhaven is a busy port on Sevrin Bay with a lighthouse and curved quay. Stormgate guards the south on a fortified rock. A kraken and a sea serpent hunt among wrecked ships off the Saltwraith Reefs, and another serpent swims in the east. There is no scale bar. Stormhollow and Aurel Falls are reused names.

  • A clean black-ink endpaper kingdom map on cream, with a dotted border tracing the realm. A stag shield above it carries the Latin motto 'Fortitudo in Umbra'. The crater sits at the centre as Craterhold, a deep round pit holding a walled city laid out in rings around a central keep. A river spills out through a gorge in its southern rim, crossed by bridges. The snowy north holds frozen lakes. Frostmere, Westmere Lake, Silverdeep Lake and Kaldor Frostlake are shaded grey with crack lines across the ice. Dense pine forests around them hold the Whitepine Holds and Blackpine. Roads link dozens of towns, including Stormgate, Eldenford, Ravenford, Valebridge and Castle Eldran. A kraken drags a ship under in the Drowning Deep, and a sea serpent coils in the Coil of Tides. There is no legend box, and the scale bar runs to 100 miles. Craterhold, Frostmere and Ravenford are reused names, and Icewind Pass echoes Icewind Dale.

  • A minimalist black-ink endpaper map of one continent on cream, with fine linework and a legend in the corner. The canyon is the Kharuun Rift, a long deep crack that cuts diagonally across the whole land from the west coast towards the east. Its sheer walls are shaded dark, and roads stop at its edges or cross on narrow bridges. The volcanic range is the Ashen Spires in the north east. Several cones smoke there, and lava rivers, shaded in light orange, run down their slopes and branch towards the coast near Kharazul. Lake Syranth sits north of the rift near Veyrath and Eldovar. To the south lie the Sungold Plains, the Weeping Forest, the Redemoor Heights and the Draelnor Peaks, and the Mistfen Deltas spread into the sea in a branching fan. A small sea serpent swims near the Cindrel Isles. The legend lists seven symbols, including lava flow and canyon, but there is no scale bar. Kaelth is labelled twice, and Veyrath and Namaris are reused names.

  • A painted tabletop coast in deep blue and green, with castles, cliffs and walls standing up in raised relief. A heraldic border runs round it, with statues on the sides and dragons in the corners. Every place carries a short caption. The long wall is the Ashen Wall, 'Shield of the Western Realms', a towered stone wall running right across the land from the Greyspire Peaks to the sea at the Marrow Head. The capital is Caer Valdrin, 'Crown of the Elynd', a walled city of spires built on both banks of the River Elynd. Arched bridges cross it, and a waterfall drops just upstream. The coast is full of bays and headlands, from Lornwatch Harbour and Stormglass Bay to the Shattered Reefs ('Ships End Here') and Cragholm. A huge blue sea serpent, the Deepcoil, 'Older than Memory', rears in the south east. There is no scale bar. Ashen Wall and Stormhallow are names used on other maps here.

  • A hand-tinted copperplate chart of the Veyran Isles in soft blue, olive and tan, subtitled 'Islands, Channels and Distant Shores'. The swamp is the Mire of Seln, filling the large central island with winding channels, dark reed beds and the Gloomwood, with Blackfen Hold on its western edge. The delta is the Deltara Mouths on the eastern island. A river runs down from the hills past Rethen and Mareth, then splits into a wide fan of braided channels before reaching the sea, with the Lyswen Ruins on its southern bank. Between the two lie Nareth Sound, the pale shallows of the Glass Shoals and the Forlorn Skerries. Orris Atoll is a perfect ring of islets. A great sea serpent rears in the Gray Deep, with a smaller one behind it. A 'Cartographer's Notes' legend lists marsh, settlement, ruins and navigable channel symbols, and the scale bar runs to 100 miles. Veyran, Nareth and Mareth are reused names.

  • A minimalist black-ink endpaper map on cream, drawn in neat, fine linework and with very few labels. One great inland sea, the Vaelmere Sea, fills the middle, ringed by cliffs, small islands and a single central compass rose. The ancient forest covers the whole western half of the land and wraps round the southern shore in a dense mass of round-crowned trees. A single giant tree marks Elderwyn. The north is snowy. Rows of small pointed pines spread around Frostmere, and Lake Isk is a frozen lake drawn with crack lines across its ice. Another frozen lake sits in the far north west. Thornwatch and Nareth are walled towns on the eastern shore, and a few unnamed castles and towers stand round the rest. Dashed roads link them, and rivers run out to the edges. A four-item legend explains the forest, pine, frozen lake and road symbols. There is no scale bar. Vaelmere, Frostmere and Nareth are reused names.

  • A frost-blue continent map in white, slate and icy blue, with silver-haired wind faces blowing from the corners and captioned scrolls beside each. One large continent fills the page, and its climate shifts from north to south. The snowy north holds Frosthaven, a castle under the Shattered Crown mountains. Lake Ithrien is a frozen pale-blue lake ringed by ice, and the Silvershade Pines spread below in dark snowy forest. The Highspine range crosses the middle. South of it the land turns to bare salt country. The Nareth Salt is a huge cracked white flat dotted with rock spires, and the Drymere Basin beside it is a dry lake bed with a raised old shoreline. Cindermere, the Ashen Steppes and the Scorched Spires fill the far south, around Kharuun and Solengrave. Six sailing ships ride the Azure Expanse, which is named twice. The scale bar is in kilometres, a modern unit. Nareth, Drymere and Frosthaven are reused names.

  • A black-and-white pen-and-ink map on cream, finely hatched, showing the lands around one great inland sea, the Sea of Vaelorn. The ring of mountains is the Crownspine Peaks in the north east. They form a full circle of jagged summits around Lake Ithriel, which has a small castle on an island and a waterfall spilling out to the south. The swamp is the Mourning Fens, filling the whole south east with winding channels and reed islands dotted with ruined towers, around Blackreeds, Marshlight and Sullenford. The sea itself is crowded. A long dragon-like serpent coils in the middle beside a whale, and smaller monsters, fins and tentacles surface among the Stormshell Isles and Serpent's Teeth. Thornhaven is a large walled city on a cliff to the north west. Eldermere, Duskport, Solcrest and Valewatch hold the other shores. There is no scale bar. Sea of Vaelorn and the Mourning Fens both appear on other maps here.

  • A black-ink city map on cream, drawn at an angle so the streets climb visibly from the harbour to the mountain. A lion shield sits on the title banner. The city rises in tiers. At the bottom is the Low Quays dock town, a mass of piers, cranes and ships behind a fortified Harbour Gate. A wall separates it from the Old Ward of artisans, the Midterrace markets and Sunspire Square. Higher still, the cliff-top High Aerie holds the noble quarter. Above them all the Crown Palace stands on a stepped hill, with the terraced Moonstep Gardens below it. Behind the city the Ember Peak rises to 3,410 ft, a height in feet, which is an odd modern touch. The Ironvein Mines cut into its slope, joined by the winding Miners' Trail. Stonegate Keep guards an aqueduct on the east side. A ten-item legend lists walls, steps, mine adits and gardens, and the scale bar runs to 1,000 paces. Valdorin and Ironvein are reused names.

  • A watercolour mountain realm in soft greens and blues on textured paper. The ancient forest is the Aelwyn Wood, a dense green mass covering the whole western half. Inside it sit Eldrith Keep, the giant tree of Sylthar Grove, the Thornroot Lakes and Mirewatch Tower. The Dragon Peaks fill the north as a wall of snowy summits. A large red-winged dragon perches over Dragon's Hollow, the lair, with Frostveil Spire and Stormcrown Ridge on either side. Below them Thornspire Pass and the Luneth Vale climb through high valleys to Karthen Hold and Blacktalon Bastion. The river drops over Greywatch Falls on its way to the coast. Velmora is a red-roofed walled port on a rocky point, with Stonehelm behind it. A big three-masted ship, a spouting whale and five dolphins fill the Azure Reach. There is no scale bar. Velmora, Dragon's Hollow and Luneth Vale are names used on other maps here.

  • A black-ink kingdom map on cream, drawn at a slight angle so the cliffs of its canyon stand up from the page. Oak-leaf corners, griffins and a tree shield decorate the border. The canyon is the Veyr Rift, a deep sheer-walled gorge with a river at the bottom. It cuts diagonally across the kingdom from the Silren Coast in the north west to Greywatch Keep in the south east. Four stone bridges cross it, each guarded by a small tower. The farmland surrounds it on both sides in a neat patchwork of hedged fields, orchards and windmills, with villages scattered between. Avelorn is the walled capital, a cluster of spires on a hill above the rift. Eldenford, Thornmere and Mosswick are the market towns, and Ravenspire is a castle on the wooded hills to the north east. A whale and four dolphins swim off the Silren Coast beside a lighthouse. The scale bar runs to 30 miles. Avelorn, Thornmere and Veyr Rift all appear on other maps here.

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