Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 14 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A coastal region painted in soft watercolour on textured paper, titled across the sea as the Vaelthorn Coast. The volcanic range is the Ashenreach Peaks, a dark mass of mountains around a central volcano erupting smoke and fire, with bright orange lava rivers running down past Cinderhold Citadel toward the coast. The chalk cliffs are the Ivory Bluffs in the east, a long wall of white cliffs with Seastone Monastery on top and a field of pale sea stacks below called Pale Fingers. The coast is properly rugged: Lunewick Harbour sits in a sheltered bay below Ravenwatch Keep's lighthouse, Morrow Bay curves around a harbour town, and Blackscar Headland and The Shattered Isles break up the western shore. The kraken is huge, wrapping a ship in The Deepcrown, while a whale spouts over Starwhale Trench and five dolphins of the Moonrise Pod leap beside it. A 50-league scale bar sits in the corner. Stormhollow and Ravenwatch are reused names.

  • A dark world map on scorched, black-edged parchment, titled The Shattered Realms in a thorned black-and-red cartouche at the bottom. Seven landmasses ring The Veiled Sea: Thaldor, Zahrak, Nhalor, Caelmor, Varkhun, Sylthen and the frozen Frostmere. The volcanic range is The Bleeding Range, a huge black mountain mass in the centre with a smoking peak at Kragmôr and glowing red lava rivers running past Malrath, Draxen and Cinderdeep into the Molten Wastes. The frozen north is Frostmere and The Frozen Expanse, a field of icy blue spires and glaciers with Glacier Spire, Icewraith Peaks and Skarthol, breaking up into The Shattered Ice. Sailing ships with red sails cross the dark seas past a whirlpool, and sea serpents lurk off Zahrak and the Ember Isles. A skull-red compass rose sits on the left. There is no scale bar, and Frostmere, Stormwatch and Silverwood are reused names.

  • A kingdom map styled as an antique nautical chart, with faded blue seas criss-crossed by rhumb lines, depth soundings scattered across the water and two compass roses. The crest reads The Kingdom of Eldervale, 'Land of Forests, Stone and Open Skies', and a dashed red border separates it from Norwgard, Karsten Reach and Vyrn Wold. The winter north is Frostpine Wood, a dense snowy conifer forest around the frozen Lake Isryn, with Caer Veyl, Whitehollow and Icewind Pass among the Shiverpeaks. The salt flats fill the east as the Saltmere Flats, a pale cracked plain dotted with dead trees and dry pools labelled The Broken Lakes. In between, roads link Eldervale, Port Selwyn, Highmoor Keep, Caer Thaln and dozens of towns across the farmland. A large whale swims in The Wandering Deep, four dolphins leap through Dolphins' Run, and a sea god holds a scroll in the corner. The legend lists castle, town, road and kingdom border. Eldervale and the Saltmere Flats are reused names.

  • A mountain realm titled A Map of the Vaelthorn Realm, engraved in fine line work and tinted in soft blue, olive and stone colours at a slight bird's-eye angle. The giant waterfall is The Lyran Falls, a broad white cascade pouring off the cliff edge of the Thalmere Plateau into a cloud of spray, feeding the river that runs south through Lyranvale. The delta is the Drelwyn Delta, where that river splits into dozens of channels around the walled town of Drelwyn before spilling into The Azure Reach. The high country is well marked: The Vaelthorn Peaks, Frostcrown Ridge and the Kardryn Range, with Sable Pass, Raven Pass and Cinder Pass drawn as dotted trails between them. Eldermere, Grimholt, Karsten Hold, Sunspire and Highridge are the main castles and towns. A large sea serpent coils in The Deepcoil, and ships sail past the Siren Isles. The legend lists castle, town, mountain pass and waterfall, with a 100-league scale bar. Eldermere, Sunspire and Greyhaven are reused names.

  • A kingdom map drawn in clean black ink on cream, close to the look of a classic novel endpaper, with dashed borders separating the Kingdom of Vaelorn from Northmarch, Thaldrin, Aerwyne and The Dusklands. The haunted forest is The Wraithwood in the northeast, a dark mass of bare, twisted trees with a ruined castle at its heart beside Castle Thornwatch. The delta is The Sevenmouth Delta, where the river from Eldermere Lake splits below Mournford into a fan of channels and islets before reaching The Ember Sea. Greyhaven guards the bridge between the lake and the delta, Kingewood and another forest fill the west, and towns such as Highspere, Blackridge, Rillford, Valewick, Eastwatch and Saltmere are linked by dotted roads. A few small ships sail The Sable Coast. A 100-mile scale bar sits at the bottom, and there is no ornate border beyond a simple frame. Stonemarsh is labelled twice, and Greyhaven, Eldermere and the Sevenmouth Delta are reused names.

  • A world map in soft watercolour on textured paper, with pale blue seas and an ornate gilded border holding sun, moon, mermaid and sea-dragon medallions, plus a ribbon reading 'Worlds Beyond Still Await'. Four continents surround The Azure Expanse: green Eldoria, the desert of Velmora, the fiery Namarath and the dark Sable Reach. The crater city is Caer Veyra in Sable Reach, a walled city on an island in a moat at the bottom of a huge round crater, reached by bridges. The volcanic range is The Ember Spines on Namarath, a black mountain chain with bright orange lava rivers running down past Ashenhold, Kharzul and Cinderdeep into the Redscar Plains. Several sailing ships cross between the continents along dotted routes, and sea serpents coil in Serpent's Deep and the Saffron Isles. There is no scale bar. The oceans are fairly narrow, one river label is garbled, and Frostmere, Silverwood, Sunspire and Velmora are reused names.

  • A dark city map titled Veyrath, City of Ash, on scorched parchment with burnt edges, red banners and torches, and a raven-and-skull cartouche with the motto 'Stone. Blood. Learning. Trade. All Endure.' The cliffside upper town holds the High Citadel castle, the Noble Quarter, The Ascendant Court and the Cathedral of Embers, all perched above sheer cliffs. The wizard tower is The Sable Spire, a tall black tower glowing red at its top, rising over the Arcane Quarter with its domed observatories, glowing sigils and The Orrery. A river splits the city, crossed by Northwatch Bridge, Crownbridge, Scholars' Bridge and Eastgate Bridge, and Ravenfall waterfall pours off the western cliffs. Below them, the lower dock town is Dockward, a crowded harbour of red roofs, Tide Market, Thorn Quay and long wooden piers full of ships, with lighthouses on the breakwaters. The key lists four symbols, and the scale bar runs to 1,000 paces. Veyrath is a much-reused name here.

  • A mountain realm titled The Realm of Vaeldor, painted in a tabletop style where every snowy peak, castle and pine stands up from the land at an angle, with low clouds drifting across the scene. The ring of mountains is The Crown Peaks, a full circle of snowy summits around Lake Aelwyn, which holds a towered castle on an island and drains out through waterfalls on both sides. The giant waterfall is Thalara Falls, a broad white curtain pouring off a cliff-edged plateau in the east, with Eldermere's castle beside it and an arched bridge crossing Windspire Pass above. Below the mountains, the Valewyn Fields, Stonebridge and Duncrest spread out in farmland, the Elderwood hides a glowing Nimlor Glade in the southwest, and Blackthorn Vale is a dark, blighted patch of dead trees. Starhaven and Cliffwatch line the coast, where a large green sea serpent coils through the Serpent Sea. There is no scale bar, and Lake Aelwyn, Eldermere and Ravenford are reused names.

  • A cheerful storybook island kingdom titled Kingdom of Belloria, bright with green hills, red-roofed villages, castles with blue spires and a white rose on the scroll cartouche. The fjords line the northern coast as the Fjords of Nareth, a row of deep blue inlets cutting between steep green peaks, with Stormpeak Hold on a crag, Skalden Inlet, Moonfall Fjord and the Greyspine Cliffs. The haunted forest sits right in the middle of the island as The Withered Weald, a grey patch of bare, twisted trees, misty ruins and the broken towers of Hollowspire, a gloomy contrast to the sunny farmland around it. Belloria Keep and the busy town of Rosethatch fill the east, while Alderwick, Thornfield with its lavender fields, Silverbrook and Goldenstrand ring the coast. Lake Veridian and the Brightmere Lakes add water inland. The legend is clear and generous, with seven symbols, and the scale reads in Bellorian Miles to 100. The Withered Weald and Fjords of Nareth are both reused names.

  • An archipelago titled The Veylorn Isles, painted in soft watercolour on textured paper with turquoise seas, dashed sailing routes and an ornate border of sea horses and compass medallions. The long wall is The Sunderwall, a towered rampart that runs the full length of the largest island from one coast to the other, its label mistakenly reading 'The The Sunderwall'. The salt flats fill the big eastern island as the Saltmere Flats, a pale cracked plain around the Lake of Ash, a grey dry lake bed ringed by low hills. Nareth sits on a northern island with a grand spired castle, and other isles carry ruined towers, lighthouses and small forts, from Stormglass Strait to the Moonfen Isles and Sunspire Atoll. A smoking volcano rises in the northwest corner. The kraken is enormous, wrapping its tentacles around a breaking ship in the lower left where a whirlpool turns in the Kraken's Maw. There is no scale bar, and the Saltmere Flats, Lake of Ash and Nareth are reused names.

  • A world map on aged parchment in muted sepia, olive and slate blue with a sun-faced compass rose. Five lands share the Serpent Sea: Eldervale, Aurelmar, Veyrath, Mournreach and a central southern land. The ancient forest is Thornwyld, a vast dark green woodland that covers almost the whole northern half of the main continent, hiding ruined towers and a giant gnarled tree. The ruins run south from there along The Ashen Road, a dotted track lined with broken arches and crumbling towers that ends at the Ruins of Caldrin, a field of shattered pillars and fortress remains. Mournreach in the southwest is a dark, misty land of black spires, and Veyrath is a blighted grey country with dead trees and a smoking peak. A huge sea serpent rears in the middle of the sea beside a whirlpool and sailing ships. Only nine places are named, there is no scale bar, and Eldervale and Veyrath are reused names.

  • A cheerful storybook city called Veldoria, packed with red-roofed houses, round towers and winding walls, painted in bright blues and greens at a bird's-eye angle with a lion shield on the title cartouche. The mountain behind the city holds the Copperdeep Mines, a row of timbered tunnel mouths, carts, tracks and waterfalls climbing the green slopes in the northeast. The Ravenflow River splits the city in two, crossed by the many-arched Oldstone Bridge with statues along it and several smaller bridges upstream. Crownkeep, a blue-spired castle, sits on the high ground at the top. The busy harbour is the Harbour of Lumes, full of wooden piers, warehouses, sailing ships and two lighthouses on the rocky breakwaters. Willow Ward, Eastmere with its cathedral, the colourful Merchant's Quarter and Rivergate fill out the districts, while windmills and the Sunfield Hills lie beyond the walls. There is no scale bar, and Veldoria is a reused name.

  • An island kingdom titled A Kingdom of Eldervale, painted in rich colour with raised peaks and forests rather than a flat atlas, with a named wind face in each corner offering a short caption such as Northwind 'Brings Snow and Silent Skies'. The winter north is a band of snowy pines around Whisperpine and frozen lakes such as Frostmere and Keldrun Lake beneath the Icegnar Peaks, with Thornfrost and Veyrholm on the icy coast. The chalk cliffs are The Pale Cliffs in the northwest, a long run of white cliffs with Pinewatch's castle on top and a field of tall sea stacks offshore. Below them lie the Mournspire Range, Starfall Lake, the Greenhollow Forest, Mistwood and farmland around Eldervale, while Ashenfell smokes in the southwest. The legend is detailed rather than small, with twelve symbols, and a 100-league scale bar sits beside a serpent in The Sunken Road. Eldervale, Frostmere and Stormhallow are much-reused names.

  • A cheerful storybook kingdom titled Kingdom of Veloria, 'High Places, Brighter People, Wider Horizons', with green hills, red-roofed towns and parchment name banners. A dashed red border separates it from the Ravenscar Principality, Myrrwood Commonwealth, Keldoran Reaches, Sungate Duchy and Icewind Marches. The crater city is Craterhold at the very centre, a huge round crater with sheer layered walls and a red-roofed walled city on its floor, ringed by a moat and fed by a waterfall. The fjords line the northern coast as the Fjords of Thalwen, deep blue inlets winding between green peaks past Stormcove, Pinehallow and Northwatch. Castle Alden guards the east above Greenmere's lakes, while Merrybrook, Eldenford, Roseford, Larkspur and Brightwell are linked by roads and trade routes. The Silverspine mountains close the south. The legend lists nine symbols, and the scale bar is in kilometres, an anachronism. Veloria, Craterhold and Northwatch are reused names.

  • A kingdom map styled as an antique nautical chart, with faded blue seas criss-crossed by rhumb lines and depth soundings, and a red-and-black border separating the Kingdom of Valdoren from Bramhurst, the Frosthelm Marches, Aldren, the Emberwilds, Drakemoor Principality and Thalgrim. The haunted forest is the Wraithwood, 'The Dead Remember', a dark mass of bare twisted trees with a ghostly skull hovering in mist across the north, guarded by Mournwatch. The vineyards are the Veyra Vineyards in the east, neat golden terraced rows around Veyra and Goldhollow. Between them, Eldervale, Sunspear's hilltop castle, Highcrest, Stonebridge and Ravenford are linked by roads, while Greenfell Forest fills the west and The Stonewardens close the south. Port Avelin and Tidewatch are the main harbours. Sea serpents coil in The Cerulean Sea and The Sundered Deep. The small legend lists six symbols, with a 100-league scale bar. Eldervale, the Wraithwood and Ravenford are reused names.

  • Lands ring The Elarian Sea in soft watercolour on textured paper, with a compass rose floating in the middle of the water. The long wall is The Veylan Wall, a towered rampart that runs right across the snowy north from Thalgrim Pass to Ashenholt, separating the winter lands of Frostmere and Keldrith from the warmer south. North of it, snowy pine forests surround the frozen Lake Iskar and the Blackpine Lakes. The kraken is the centrepiece, a huge grey octopus wrapping a sailing ship in the middle of the sea, with two sea serpents swimming nearby. Around the shores, Valewick, Myrwood, Sunmere and The Golden Vale fill the green west, Talascar and Ravenmoor sit on the south coast beside Lake Verdanis, and the east turns to red desert with Cinderfell's volcano, The Bleeding Dunes and the Dustspear Badlands. Islands such as Tiralen, Thornisle and the Silverdeep Isles dot the sea. There is no scale bar, and Frostmere and Stormhollow are reused names.

  • A bright island kingdom titled Kingdom of Valedryn, 'Rivers Deep, Vines High, Peoples United', painted with colourful relief, red-roofed towns and blue-spired castles rather than a strictly flat atlas. The giant waterfall is Starfall Falls, a huge white curtain pouring off the cliff edge of the Highmere Plateau beneath Caelthorn Peak (2,484 m), feeding the river that winds south through Starfall Valley past the royal capital Valedryn. The vineyards are the Veyra Vineyards in the east, neat green terraced rows climbing the hills toward Port Elorin on Elarin Bay. The Elderwood Forest, the Redthorn Range and the Duskward Hills fill out the land, while Stormhallow, Farinmere Port, Tidehelm, Southreach and Stormwatch Keep ring the coast. Sailing ships cross The Azure Deep and The Cerulean Sea. The legend lists fourteen symbols, so it is more than small, and the scale bar and peak height are in metres, an anachronism. Stormhallow and the Veyra Vineyards are reused names.

  • An archipelago titled Velmere Isles, drawn in clean black ink on cream paper in the manner of a classic novel endpaper, with fine stippling, dotted sea routes and no colour. The crater city is Caldrin Crater on the northeastern island, a deep round bowl with a walled city of concentric streets on its floor, a gate and stairway climbing the rim and a smoking volcano behind it. The long wall runs the length of the large southern island as Thornwall, a towered rampart with gates dividing its mountainous north from the farmland and forests below, ending near Stonehallow. Eldovar's walled towns and Mira's Reach fill the northern islands, Ashenmere and Stormmere the west, and the Shattered Keys and Kelthar Isles scatter across the middle. A huge whale breaches in the lower left with a pod of a dozen dolphins around it near The Deepwatch. The legend is clear and detailed, with eleven symbols, and a 100-league scale bar sits at the bottom. Caldrin Crater and Stormhollow are reused names.

  • A world map styled as an antique nautical chart, with faded blue seas, rhumb lines, depth soundings in fathoms and a trident-flanked cartouche reading The Seas of Aeralith. Six lands spread across the Sabledeep Ocean: Veyrassa, the frozen Ossmere, Kar'desh with its Red Barrens, the golden plains of Solendra, volcanic Serathis and the central island of Thalorin. The tropical coast is Thalorin, a jungle island with waterfalls, temples and the Verdant Expanse, wrapped in the glowing turquoise coral of The Namar Reef and the Tidewild Coast. The ruins are concentrated on Veyrassa, where The Shattered Road links broken arches and crumbling halls to the Ruins of Elthar, with more ruined temples on Ossmere and Kar'desh. A kraken rises in the Sabledeep Ocean, sea serpents coil off Ossmere and in the south, and a whirlpool turns in The Hollow Current. The legend is detailed rather than small, with thirteen symbols, and the scale runs to 1,500 leagues. Stormwatch is a reused name.

  • A kingdom map in soft watercolour on textured paper, titled Kingdom of Veyrath in an ornate cartouche held by two lions, with a dashed red border tracing its edges and a large gilded compass rose over The Shimmering Sea. The crater city is Caer Veyra at the centre, a huge round crater with sheer walls and waterfalls spilling in, holding a spired city laid out in concentric rings around a central cathedral. The Dragon Peaks fill the northeast as a snowy range, and Wyrm's Lair is marked by a red dragon curled in a glowing cave mouth. Valdren Keep guards the approach below the mountains, and the River Ael winds south past Brambleford and Stonehollow. Eldermere, Northwatch, Ravenford, Thornwick, Willowbrook, Oakridge and Saltmere are linked by roads through farmland, and Greenmantle Forest hides a ruined tower in the south. The small legend lists six symbols, with a 100-league scale bar. Veyrath, Caer Veyra and Eldermere are reused names.

  • Lands ring The Sea of Vaelor in soft watercolour on textured paper, with a named wind face in each corner (Winds of Dawn, North, West and Dusk) and a fleur-de-lis compass rose in the middle of the water. The long wall is The Thornwall, a towered rampart running along the northern shore beneath the Karsten Peaks, Frosthold and Drakemere, with Valmere and Edran just inside it. The marshes are the Mire of Selwyn, a misty maze of reeds and channels along the southern shore, and in its heart lies the sunken city of Drowned Ilyr, drowned towers, domes and arches rising out of the water beside the Blackreed Fens. Around the sea, Ardenfell, Narwyn, Silvermarch and Khaldur hold the west, Namaris, Caelmont and Thalgrim the east, and the Emberpeaks glow with lava in the northeast. A sea serpent swims near Sunspire Isle beside a few sailing ships. There is no scale bar, and Selwyn, Thalgrim and the Shattered Isles are reused names, while Drowned Ilyr echoes Drowned Ilyra.

  • An archipelago titled The Veyran Isles, painted in soft watercolour on textured paper with pale blue seas, dashed sailing routes and hundreds of small rocky islands. The fjords line the whole northern edge as the Fjords of Kelth, a dense comb of steep grey peaks and narrow inlets with waterfalls, holding Skaldrun, Hrafnspire, Kelthmar and Bleakreach. The swamp is the Mire of Luthen, a huge misty island in the south laced with winding channels, reed beds and ruined towers half lost in fog. Between them, Aelora, Thornwake, Sunmantle and Thalros are walled harbour towns on their own islands, while Rookhaven, Thistlehollow and Velyn's Rest sit further south. The Wrynn Channel and dotted routes link them, and several sailing ships cross the Sea of Talesh and The Drester Deep. A plain compass rose sits in the corner beside a 200-league scale bar. The Veyran Isles is a title also used on other maps here.

  • A dark island kingdom titled Vareth Isle, 'Ash and Wine, Steel and Stone, One Kingdom', on scorched, black-edged parchment with a jet sea and blood-red lava glowing through the land. The volcanic range is The Cinderfangs, a huge black mountain mass with a central volcano erupting fire, lava rivers running down past Emberfall and Skullpass, and a molten waterfall pouring into Lake Duskglass. The vineyards are the Velthorn Vineyards, neat green terraced rows around a hill town in the western lowlands, a bright patch against the grim landscape. Sunhallow is a walled harbour city on the southwest coast, while Stormwatch, Duskreach, Enonharbor, Grimholt and Mournspire's dark citadel ring the island. Four named wind faces fill the corners, from Northwind 'Brings the Cold and Clarity' to Southwind 'Feeds the Flame and Renewal'. Sea serpents such as The Drowning Father and The Coil Below lurk offshore, and a 100-league scale bar sits by the compass. Stormwatch, Ravenwood and Thornmere are reused names.

  • An elven world map in deep blue and green with gold-leaf filigree in the border, sun and moon medallions and a golden compass rose. Five lands share the Vaelmist Sea: Aloria, Eryndor, Thalorien, Ilyrath and a large desert continent in the east. The ring of mountains is on Aloria, a full circle of snowy peaks around Lake Ithil, which glows bright blue with a single white spire on an island at its centre and spills out through waterfalls. The salt flats fill the eastern continent as the Serevan Flats, a huge pale cracked plain with dry pools, ringed by the Drazem Range and the towns of Kharuun, Solthar, Nerath and Veldara. A large whale breaches in The Sapphire Deep with three dolphins leaping beside it. Elven cities such as Silverhollow, Moonspire, Eldenfall, Sunspire and Eldenvyr carry white and gold towers, and a smoking volcano sits on Eryndor. There is no scale bar, and Thalorien, Sunspire and Stormhallow are reused names. The oceans are fairly narrow.

  • A kingdom map titled Elarwyn, 'Kingdom of the Green Hills', painted in soft watercolour on textured paper inside an ornate leafy border with compass medallions and heraldic shields. A dashed red border separates it from Karsten and Morgrath, marked as neighbouring realms. The vineyards are the Vale of Ilyra, neat green terraced rows around the village of Vineholt in the centre. The ruins run across the south: The Sunken Road is an old paved track lined with broken arches and toppled pillars, leading past the Aelfen Ruins and Stonewreath, while the Old Arken Ruins stand near a broken aqueduct in the east. Elarwyn itself is a blue-spired capital, with Thornmere, Caer Voss, Durnhold and Lake Aster around it, and Mirewood fills the southwest in drifting mist. A sea serpent coils off The Sable Coast near Raven's Point. The legend lists nine symbols including ancient ruined road, and the scale bar is a short 20 leagues. Thornmere is a reused name.

  • Lands ring The Sea of Velmora on an antique nautical chart, with faded turquoise water, rhumb lines radiating from a central compass rose and depth soundings scattered everywhere. The long wall is The Veyran Wall, a towered rampart running along the whole northern shore from Northgate past Stonewatch to Eastgate, then turning south toward Southwatch. Farmland surrounds the sea in neat patchwork fields with windmills and small villages linked by roads, including Fallowmere, Brackenford, Eldenbrook, Greymead, Saltford and Caerwen. Aldervale, Tarnwick, Merehaven, Dunmere and Orlith are the walled cities, each with its own heraldic shield in the corners. Islands such as Thalros, Sunder Isle, Mistkey and the Stormwatch and Glassreach Isles dot the water. Sea serpents coil in the north and south, and a spouting whale swims by the compass. Mermen hold up the 100-league scale cartouche at the bottom. Ravenford, Sunspire and Grimholt are reused names, and Velmora also appears elsewhere.

  • A coastal region titled across the sea as the Varendor Coast, painted with richly coloured relief in deep blues, greens and fiery reds rather than a flat atlas, inside a gilded border with sun and moon medallions. The volcanic range is the Embercrown Range, a black mountain mass where Mount Vorash erupts and bright orange lava rivers pour down through The Cinderspines toward the coast. The marshes fill the northeast as the Mire of Selune, a misty expanse of channels and reeds with ruined spires rising through the fog. Below them lies the sunken city of Sunken Vel Tiras, a large grid of drowned towers, arches and a long bridge standing in turquoise shallows near Selune's Reach. The rugged coast wraps Crownshield Bay around Port Auren, with Rook Isle, The Ashen Headland, Moonfen Point and the Starfall Isles breaking up the shore. A gold compass rose sits in the corner, and the scale bar is in kilometres, an anachronism. The Embercrown Range is a reused name.

  • A single continent engraved in fine line work and hand-tinted in soft blues, greens and ochres, with a dragon-flanked cartouche reading The Realm of Varendor, 'Lands of Ice, Fire, Forest and Sea, According to the Surveys of the Royal Cartographers'. The frozen north is The Frostwastes, a broad band of snowy peaks and cracked ice with the Glacier of Elynd, Icelorn, Skarthol and Nivhal, breaking up into ice floes in the Sea of Endless Ice. The volcanic range sits in the middle as the Ashen Spires, a dark cluster of smoking cones with bright orange lava rivers running past Blackreach, Emberfall and Cinderpeak into The Ember Plains. Forests such as Vaelwood, The Emerald Wood and Silverwood cover the north and east, while The Southern Expanse and The Gilded Steppe dry out toward the south. Sea serpents and mermen fill the border, and a 500-league scale bar sits at the bottom. Frostmere, Stormwatch, Ravenford and Varendor are reused names.

  • A single continent called Varethia, painted in bright colours with raised mountains, forests and towns, set in deep blue seas. The chain of lakes runs across the centre as the Lakes of Elun: Moonlake, Silvermere, Starfall Lake, Everglen Lake and Sapphire Lake, each linked to the next by short rivers. The tropical coast fills the south, where the Mirael Jungle and Seyara Rainforest spill waterfalls toward a wide turquoise lagoon called Coral Reach, packed with colourful coral and dotted with jungle islets and temples around Talasun. Elsewhere, the Thalorin Peaks and Frostglen Tundra crown the north, The Sunward Expanse and Kharuun Badlands dry out in the west and east, and towns such as Nordhal, Maralith, Rathmir and Liravan sit on the coasts. A large red kraken drags a ship down in the northwest corner, while a whale breaches with four dolphins in the northeast. There is no scale bar, the town beside Everglen Lake has a garbled label, and Silvermere and Thalorin are reused names.

  • A kingdom map drawn in black ink on cream paper in the manner of a classic novel endpaper, titled The Kingdom of Eldervale in a leafy cartouche with a crowned tree. A dotted border with small watchtowers separates it from the Stormhollow Marches, Greyfen Holds, Eastmere Principalities, Northreach Wastes and The Ashen Downs. The giant waterfall is The Veilfall, a broad curtain pouring off a long cliff-edged plateau below High Avarn's castle and The Cloudspine, sending spray into the Silverrun River. The walled capital is Thornmere, a round, towered city on an island where the Silverrun splits around it, joined to both banks by several stone bridges. Castle Veyr, Dunwyck, Stonegate, Mireholt, Southwatch and Eldergate sit among forests such as Westwood, Graywood and Mournleaf, linked by dotted roads. A 100-mile scale bar sits in the corner. One label below The Cloudspine is garbled, and Eldervale, Thornmere, Ravenford and Oakridge are reused names.

  • Lands ring The Vaeloran Sea in clean black ink on cream, close to the look of a classic novel endpaper, with a named wind face blowing from each corner. The Draeven Peaks fill the north, a dense range of hatched mountains with the Dragon's Lair marked by a small winged dragon at the summit. The chalk cliffs are the Whitewatch Cliffs on the eastern shore, a long stepped wall of white cliffs below Veynhold's castle, with a lighthouse on top and tall sea stacks standing offshore. Around the sea, Caldris, Westmarch, Eldermere, Stormward, Thalorin and Mistvale are regions dotted with walled towns such as Thornwick, Eldenkeep, Cresthaven, Stormwatch and Saffron Hold, while The Ashen Wastes and a small volcano sit in the south. A three-humped sea serpent swims in the middle of the sea beside a few tall ships. Stonebridge and Mirewood are each labelled twice, one western label is garbled, and Ravenford, Thalorin, Stormwatch and Eldermere are reused names. A 300-league scale bar sits by the compass.

  • A grim mountain realm on scorched, black-edged parchment, crowded with jagged peaks and blood-red lava cracks, framed by skulls and red banners. The Cindervault Peaks dominate the northwest, and the Dragon's Lair is marked with a red dragon perched over a glowing cave mouth near Skarthar Spire and Emberthroat Ridge. High valleys and passes link everything: the Valley of Morwyn shelters a small town and farmland with a river dropping over Morwyn Falls, while Ashen Pass, Keldrath Pass and The Bone Road wind between fortresses such as Vhar-Keld. Ruins are everywhere, many tagged as ruined or abandoned: Thornwatch Ruins, Frosthallow Bastion, Kareth Monastery, Stoneblood Keep and Eldrenmar, a lost city crumbling into The Shattered Sea. The Blackened Forest, The Silent Mire, Lake Dreadmere and the glowing Sundered Canyons fill the south. The legend marks fragmented roads, bridges and notable locations, and a skull compass sits in the corner. There is no scale bar.

  • A sun-faded city map of Varendor, 'Stone, Trade, People, Endure', painted in golden ochre and burnt sienna at a bird's-eye angle with a lion-and-griffin shield on the cartouche. The mountain behind the city holds the Copperdeep Mines, a busy slope of timbered headframes, ore tracks and smelters labelled The Great Shaft, Deepdelve, North Vein and Smelter's Pass. Highkeep Castle sits inside its own ring of walls at the top, above The Citadel Ward and Noble's Terrace. The ruined old quarter is the Old Ash Ward, a grey patch of burnt, roofless houses in the middle of the city, clearly set apart from the busy streets around it. The busy harbour is the Ember Docks, dozens of wooden piers and ships sheltered by Harbour Bastion and a lighthouse called The Ember Beacon on The Jade Reach. Sunmarket's fountain square, Tanners Row, Riverside and Silverspire Temple fill out the districts. A numbered key lists twelve places, and the scale bar runs to 500 paces. Varendor is a reused name.

  • A mountain realm drawn in black ink on cream paper in the manner of a classic novel endpaper, viewed at a slight bird's-eye angle with fine hatching on every peak. The Drakenspire Mountains, Frostcrown Peaks and Galestone Range fill the north, with The Ardent Pass climbing to a fortified gatehouse and Namar Vale tucked between the ranges. The walled capital is Veyrhold, a towered city on the Veyr River with an arched bridge leading east to Highbridge. Below the city the river fans out into the Sablemere Delta, a maze of channels and wooded islets dotted with towers, ending at Tideholm and The Gilded Isles. Blackthorn Keep, Ravenswatch, Marlowe, Eldenford, Saltmarsh and Oakenspur sit among forests and fields such as Mistvale Woods and Crownfell Forest. In The Thalric Sea a giant kraken wraps a sinking ship, while a whale spouts and three dolphins leap nearby. There is no scale bar, one label near Eldenford is garbled, and Veyrhold and Thalgrim are reused names.

  • An island kingdom titled Kingdom of Vaeloria, 'Sands, Oases, Cities, Trade, People, A Shared Horizon', engraved in fine line work and hand-tinted in warm desert golds, greens and turquoise, with lions and palms around the cartouche. The great desert is The Saffron Expanse, filling the heart of the island with rippling dunes crossed by dotted caravan routes and tiny camels linking palm oases: Miraj Oasis with its domed town, Nahil, Talar, Zahra and Kharim. The chalk cliffs are the Palecrest Cliffs on the east coast, a long wall of white cliffs with a lighthouse, and The Ivory Stacks rise as dozens of pale sea stacks in a turquoise lagoon below. Qareth, Serevan and the harbour city of Port Avel are the main ports, linked to the desert through Khazir Pass, with Ember Ridge and The Verdant Spurs in the south. Sailing ships cross The Amber Sea and The Sunveil Sea, and mermen hold up a 100-league scale. Vaeloria and Serevan are reused names.

  • A single continent in a sun-faded palette of golden ochre and burnt sienna with dusty blue seas, framed by a thin border with sun and moon medallions and a sea-dragon in the corner. The salt flats sit at the centre as The Sere Basin, a huge pale cracked plain with dry pools, surrounded by the Saltwind Expanse and the red mesas of the Redthorn Badlands. The farmland fills the west in a neat patchwork of fields along the Eldren River, with small villages and towns such as Harrowfield, Briarhollow and the walled city of Valedorn, and Goldenreach sits among fields on the southern coast. The Frosthelm Ranges and Silverwood crown the north, a smoking volcano rises over Cindervale and the Embercrest Mountains in the northeast, and Ambermere guards an eastern lake. A whale breaches in The Azure Deep, and a pod of five dolphins swims through The Wandering Shoals. The scale bar is tiny and unlabelled. Valedorn, Thornridge and Silverwood are reused names.

  • A dark island titled Vareth Isle, 'Crown of Jade and Blood', on scorched, black-edged parchment with a black sea, a skull compass and a blood-red banner. The walled capital is Duskharbor, a red-roofed citadel on The Redwater, a river painted blood red that winds from the Thornmere mountains past Emberfall's waterfalls to the sea. The tropical coast fills the southwest, where the Sserath Wilds and Jadegrove are dense jungles hiding stepped temples and waterfalls, opening onto Nhalor Reef, a bright turquoise lagoon dotted with coral, lighthouses and ruined towers. The Bloodroot Jungle and the Mire of Whispers spread across the east beside the Sunsunder Ruins, and Ashen Spire smokes in the northwest. The kraken drags a ship down in the Blackwake Sea, a serpent coils in the lower left, and a big whale called The Deep King swims with a dolphin pod named Silverpod. There is no scale bar, and Vareth Isle, Thornmere and Emberfall are reused names.

  • A winter city titled Veyrholm, 'Crown of Ice and Stone', drawn in frost blue, white and silver with snow on every roof and ice floes crowding the river, at a bird's-eye angle. The mountain behind the city holds the Glacierdeep Mines, 'Iron. Silver. Deeper Things.', a row of glowing tunnel mouths and tracks above Northgate. The wizard tower is Moonspire Tower, a tall blue-lit spire rising over the Astral Ward with its domed observatories and circular courtyards. Saint Elyra Cathedral is the great cathedral, a huge Gothic church in the centre, and The Frostmarket is a busy, warmly lit market square with a fountain. Silvermere Keep stands on a rocky height in the northwest, while The Commons, Emberhearth, The Stonequarter, The Docks, Rivergate and The Frostgardens fill out the city, each with a short motto. The Silvermere River and Lake Frosthold border the south. A numbered key lists sixteen places, and the scale bar runs to 1,000 paces.

  • An elven map of lands ringing The Sea of Aeloria, painted in deep blue and green with gold-leaf vines and white lilies in the border and a gilded compass rose and cartouche in the middle of the water. The fjords line the northern coast as the Fjords of Nyr, a dense comb of narrow inlets branching like tree roots between snowy peaks near Lethariel and the Thalnôr Peaks. The chain of lakes runs down the eastern side: Lake Silmara, Lake Elaris, Lake Thalwen and Lake Myrielle, each joined by a winding river through the Sylvaen Forest and Dawnroot Wilds. White-spired elven cities such as Thalira, Caelorn, Sarethil, Caelthas, Ilyndor and Elarwyn line the shores, and islands like the Star, Seren, Azuredawn and Nimmeris Isles dot the sea. Vaelith's Western Reaches and the Moonspire Mountains frame the west. A few small ships sail the sea, there is no scale bar, and Lake Silmara, Lake Elaris and Thalwen are reused names.

  • An island kingdom titled The Kingdom of Eldervale, painted in a sun-faded palette of golden ochre and burnt sienna with dusty blue seas and a tree crest on the scroll cartouche. The haunted forest is The Witherwood, a grey mass of bare, twisted trees covering the whole northeast, with ruined chapels, Gallows Hill and the dark spired castle of Duskmere on its lake. The farmland fills the heart of the island as the Amberfields, a golden patchwork of fields with a windmill and villages such as Willowbrook, Thornhollow and Brackenford linked by winding roads. Eldervale's castle sits on a hill in the north, Serehaven is a busy harbour town on the west coast, and Highwatch Keep, Suncrest and the Crimson Bluffs guard the shores, with Moonfen Marsh in the southwest. A large whale spouts in Songwhale Tides and five dolphins leap in the lower right. A 50-league scale bar sits in the corner. Eldervale and the Shattered Isles are much-reused names.

  • Lands ring the Vaelmere Sea in soft watercolour on textured paper, with a small compass rose in the middle of the water. The frozen north is the shoreline of Frosthaven and Glacierreach, where a castle sits among towering blue glaciers and ice floes drift into the sea beneath the Stormspine Mountains and The Shattered Crown. South of the ice, the farmland is the clear highlight: Merravale, Thornwick, Larkhollow and Goldenward sit among a bright patchwork of green and gold fields, vineyards, windmills and small red-roofed villages linked by winding roads and rivers. Ilyndor's spired castle stands above a waterfall in the east beside Silverwood and the marshy Eldenmarsh, and the red Redstone Peaks rise behind Glasfen. A spouting whale and five dolphins swim through the sea, while two sea serpents coil near the Sundown and Starfall Isles. Small sailing ships cross between the shores. There is no scale bar, and Frosthaven, Ilyndor and Silverwood are reused names.

  • An elven city titled Aeloria, 'City of Waters and Spires', painted in deep blue and green with gold-leaf vines in the border and a gilded tree on the cartouche, viewed at a bird's-eye angle. The cliffside upper town is The Upper Town, a nobles' quarter climbing a great white cliff laced with waterfalls, crowned by Vaelspire, a royal castle of slender gold-tipped towers. Below it, the Lirenth Canals replace the streets of the central districts, winding in loops through the city under dozens of graceful arched bridges. The lower dock town is Thalorin Docks, a crowded harbour of wooden piers, warehouses, ships and a lighthouse on Azure Bay. The slums outside the walls are Mirehaven, a sprawl of brown wooden shacks on stilts along a muddy river to the west, sharply set apart from the pale city walls. A small numbered key lists five places, and a gilded compass sits on the bay. There is no scale bar, and Aeloria is a reused name.

  • A cheerful storybook coastline titled The Coast of Eldervale, painted in bright greens and turquoise with red-roofed towns, parchment banners and a named wind face in each corner, one of them a golden sun. The canyon is Rivenfall Gorge, a deep cliff-walled ravine slicing diagonally across the land, with waterfalls tumbling into it and an arched aqueduct bridge spanning the gap. The ancient forest is Mossmere Wood, a dense mass of huge old trees covering the whole northwest, hiding standing stones at The Greenseat and Oakhenge and Elderfell Keep on a hill. The coast is properly rugged: Larkhaven is a walled harbour town where the river meets the sea, Brindle Bay curves around Kelthorne's tower, and Cape Sunspire's castle crowns a cliff headland among sea stacks. Starling Isle, Mooncrest Abbey, Harestone and the Dappled Isles dot the bay, with sailing ships between them. The scale bar runs to 30 leagues. Eldervale and Brindle Bay are reused names.

  • A coastal region titled The Northglass Coast, drawn as an antique nautical chart with faded blue seas, rhumb lines, depth soundings and a compass rose flanked by sea dragons and tridents. The frozen north is Northglass Reach, a snowy upland of peaks and tundra, with the Glacier of Isk flowing down a valley in the northeast and icebergs crowding the northwest corner. The chain of lakes runs through the centre: Frostmere, Lake Orien and Lake Veyra, each joined to the next by a river that then winds south to the sea. The coast is properly rugged, with The Sable Bight, a lighthouse on a western headland, Eldharbor's walled harbour on a sheltered inlet and Cape Thalwyn with another lighthouse in the southeast, all surrounded by dozens of rocky islets. Two tall ships sail the southern waters, and a 50-mile scale bar sits in the corner. Only eight places are named, so most features are left blank, and Frostmere is a reused name.

  • An archipelago titled The Aelwyn Isles, drawn in clean black ink on cream paper in the manner of a classic novel endpaper, with fine stippling, dotted sea routes and no colour. The chain of lakes sits on the large central island as the Lakes of Vaelor, a string of pale lakes joined by winding rivers between Highmoor Ridge, Greyfen Wood and Thornwald, running down past Eldermere to the sea. The chalk cliffs line the island's southern edge as the Chalkspire Cliffs, a long wall of white cliffs dropping to dozens of tall sea stacks that scatter across the water. Smaller islands include the Isle of Theryn, Caerwen Isle, the Stormhallow and Dunhallow Isles, Silthar Isle, Bramcairn Isle and Lyrn Atoll, with Vaelbridge on Nareth Sound. A long coiling sea serpent rises in Serpent's Reach in the lower right. A 200-mile scale bar and a simple compass sit at the bottom. Eldermere, Stormhallow and the Shattered Reefs are reused names.

  • An elven map of lands ringing The Sea of Aeloria, painted in deep blue and green with gold-leaf scrollwork, standing elven figures and tree emblems in the border and a gilded cartouche floating in the sea. The long wall is the Ithalen Wall, a towered rampart winding down the snowy western mountains from Elarwyn past Serevan, guarding the inland sea from the west. The ancient forest is Vaelwood, a vast forest of huge glowing trees covering the whole eastern side, with elven tree-towers and waterfalls among the canopy. Around the shore, Elarwyn and Thaloriel hold the north with white spires and waterfalls, Lunareth sits on cliffs in the east, and Aeloria is a grand elven city with long arched bridges across a river mouth in the south. A castle island sits in the middle of the sea, dotted routes link the ports, and several tall ships sail between them. There is no scale bar. Aeloria, Serevan, Elarwyn and Lunareth are all reused names.

  • A walled city titled Velmorra, 'The Crown City, River, Stone, People', drawn on aged parchment in muted sepia, olive and slate blue at a bird's-eye angle, with a crowned griffin cartouche and heraldic shields in the corners. The Velmorne River splits the city in two, crossed by Stonegate Bridge, the many-arched Moonbridge in the centre and Eastgate Bridge, with ships moored along The Quays and a small island chapel midstream. Highkeep Castle sits on a raised round mound in the centre of the northern half, inside its own walls. Beside it, the Royal Palace faces the formal hedges and fountains of the Royal Gardens. Westmere and Silverward with its Gothic cathedral fill the north bank, while Rivermarket and Southreach crowd the south. Four gates (North, West, East and South) lead out to Eldenwood Forest, the Eastridge Hills, Sunfield Plains and Lake Arvian with its island tower. There is no scale bar, and Velmorra appears on another map in this gallery.

  • A richly painted island kingdom in a tabletop style, with raised mountains, giant trees and castles standing up from the land, and a named wind face in each corner offering a short caption such as Westwind 'Carries Old Tales'. The ancient forest is The Wyrdwood, 'Trees Remember All Things', a vast forest of enormous old trees covering the whole western half, with a glowing Eldertree at its heart and Greenhollow and Mosswatch on its edges. The fjords line the northern coast as the Fjords of Nareth, a row of steep peaks split by deep blue inlets around Stormhallow, Skalnir and Frostgate. Aurel Keep rises on a crag above the Vale of Lirien's farmland, and Mournmere, 'Still Waters, Deep Sorrows', is a misty lake with a dark spired castle in the east. Duskport, Oakridge, Ravenford and Greycliff ring the coast. A huge sea serpent rears in The Leviathan Sea. There is no scale bar, and Ravenford, Oakridge and the Fjords of Nareth are reused names.

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