Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 11 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • An antique chart titled 'The Stormlands', with rhumb lines, depth soundings and the mottos 'Forests Endure' and 'Wide Lands Wander' on the border. The two biomes split the land diagonally. Eldervane Forest fills the whole west with dense, deep green woodland, hiding the Green Cathedral, Oakenshade Keep, Moonhollow Grove and the Silverroot Falls. The Vaelor Steppes take the east, open golden grassland dotted with round tents at Sunward Camp and the Windtents, herds of horses, Stone Nomads and the Riders' Trail. The coast is wonderfully rugged. Harrowmere Bay is crowded with islets, Port Selwyn and Wanderer's Reach have wooden piers, Stormcrest Keep and Dawnkeep Point guard the headlands, and Cape Thornwatch has a lighthouse above sheer cliffs. A huge sea serpent called the Deepsworn coils in the south east, and a sea god holds a trident in the corner. The scale is in leagues. Eldervane and Thornridge are names reused across this gallery.

  • A grim dark-fantasy mountain realm on scorched parchment with red banners, a skull compass and two red dragons guarding the legend. The sacred mountain dominates the top. Mount Vaelith is a single towering snowy peak with a red sunburst glowing behind its summit, rising above the misty Vale of Sorrows. Red dotted roads climb through the passes, from the Ashen Pass and the Karfell Gates in the west to the Red Teeth in the east, past the Vulnarr Monastery and the Grimholt Mine. The walled capital is Drakenvere, a dark city of red-roofed towers on the River Erynd where it widens into the Blackwater Reach, crossed by long arched bridges. In the water, a large whale and a pod of dolphins swim beside red-sailed ships. The scale is in miles. The Blackthorn Woods and the Drowned Marshes fill the west. Thornwatch, Mournwatch, Fenmere and Duskmere are names reused across this gallery.

  • A shimmering winter continent in frost blue, white and silver, with snowflakes in the border and a wind face in each corner, two bearded men and two women. The sacred mountain rises at the top. Mount Aelthir is a single towering peak wrapped in cloud, with a silver starburst glowing behind its summit. Below it, the Veyrfen Mire fills the heart of the land with a maze of winding icy channels, frozen islets and drowned spires, with small castles and towers scattered through the marsh. Around the edges, Nivora is a spired city on the north west cliffs, the Isenreach holds an ice palace and frozen falls, and Silvermere is a large lake with a castle on its shore. Vaelshore and the Thalewind Coast guard the south. A big whale breaches in the Silver Tide, and dolphins leap through the Song of Whales. There is no scale bar. Silvermere and Vaelshore are names that appear on other maps in this gallery.

  • A dark world map on burnt parchment with red-tinged edges, a skull compass and a legend that includes dragon lairs, dangerous sites and salt flats. The dragon peaks fill the north east. Among jagged, lava-streaked mountains, a black-winged dragon coils in a glowing cave labelled Wyrm's Hollow, near Bloodspire and Cinderfall. The salt flats take up the south west continent. The Ashen Salt Flats are a huge cracked white plain, and at their heart the Vanished Mere is a clearly drawn dry lake basin, with giant bones half buried in the Bonewind Dunes nearby. In the middle, the Sea of Cinders holds smoking volcanic islets, a big whale, a pod of dolphins and several tall ships, while a kraken's tentacles rise in the Shattered Ocean. Velmora, Thornreach and Eldemar fill the other corners. There is no scale bar. Velmora, Starfall, Kharzul, Caelthorne and Ravenmarch are names reused across this gallery.

  • A gorgeous elven-style archipelago in deep blue and green with gold vine borders, a tree crest on the cartouche and a gold serpent coiling through the Serpent Deep. The walled capital is the centrepiece. Vaeloria, Heart of the Isles, is a vast ringed city of white towers and arched walls on the central island, and a river runs through it from the Sunspire Peaks before pouring out over a waterfall into the Radiant Mouth, its harbour. The frozen north fills the top corners. Frostmere, the Shattered North, is a field of glaciers and ice spires around Skjoldrake and Stormhollow, and Aelthir, the Iceborn Isles, holds Auroral Keep and the Velgrin Fjord, with icebergs drifting through the Everfrost Sea. Around them, smaller island groups each carry a subtitle, such as Thalewyn, the Singing Isles, or Silenvar, the Whispering Isles. Tall ships sail the Heartwind Sea. There is no scale bar. Vaeloria, Frostmere, Stormhollow, Starfall and Moonhaven are reused names in this gallery.

  • A richly painted tabletop continent seen at an angle, with griffins holding the title cartouche. The cold north stretches across the whole top. The Frostmere Tundra is a band of snowy peaks and ice, and the Glaciers of Vaelor pour down in a vast field of cracked blue ice to the north east, with icebergs drifting offshore. Just below them, the Dragon Peaks rise in a crown of jagged mountains, and a fiery dragon spreads its wings inside a glowing cave marked Dragon Lair. The south is green and settled. The Eryndor Forest fills the middle, Thalewyn sits on a river crossing among golden fields, and Myrhold Bay holds a harbour city in the west, while a red rock badland fills the south east. Ships and a sea serpent fill the coasts. Only a handful of places are labelled, and there is no scale bar. Aeloria, Frostmere and Thalewyn are reused names.

  • A clean black-ink world map on cream paper in the style of a novel endpaper, with five continents around the Azure Expanse and a finely drawn compass rose. The sacred mountain stands on the south east continent. Mount Elyndor rises alone with a bright star and sunburst above its summit, surrounded by the forests of Evershade and Myrwood. The dragon lair is in the north east. On Thornmere, the Dragon Peaks crowd the top of the land, and a small winged dragon perches beside a label marked Dragon Lair. The other lands each have their own feel: Vaeloria with its central Lake Serene, snowy Asterwyn with Frosthollow and Glacierdeep, and the dry Sable Reach with the Ashen Wastes and walled Cindervale. In the open sea, a whale spouts and three dolphins leap, and a lone volcanic islet rises between the continents. There is no scale bar. Vaeloria, Thornmere, Highmoor, Blackwood and Stormhold are names reused across this gallery.

  • A richly painted tabletop region seen at an angle, with dragons guarding the title cartouche and a sea serpent coiling in the Cerulean Expanse. The mountain realm fills the north. The Kharad Peaks rise in snowy ranks, a winding road climbs through Aster Pass past Drakmor Keep, and Mira Valley opens below with waterfalls and a village on its river. The desert spreads across the south west. The Sunscar Desert is crossed by dotted caravan routes with camel trains linking Dunemar Oasis, Saffir Oasis and the walled town of Khalazir, with the Veiled Tombs carved into the cliffs. The steppes fill the east. The Thalen Steppes are open grassland dotted with round tents and horse riders at the Kargul Riders camp and the Orun Camps, crossed by the Sereen River. The red Ember Gate guards the south east. There is no scale bar. The Sunscar Desert name repeats an earlier map, and Vaelmere, Sunspire and Highwatch are reused names.

  • A gorgeous elven-style mountain region in deep blue, green and gold, with ornate gold corners and poetic subtitles under many names. The salt flats fill the heart of the map. The Namar Saltreach, 'The White Waste', is a huge cracked pale plain, and inside it the Shattered Lakes and Sarinth Basin are clearly drawn dry lake beds, ringed by ruined arches and columns. Ruins and ancient roads are everywhere. The Ruins of Selvarin ('Once We Lit the Stars') stand in the north east, the Caelithor Ruins, Kareth Spire and Veyl's Rest temple lie scattered across the south, and the old Ashenroad winds between them. The mountains frame it all: the Aelthir Pass, 'Gate of Echoes', crosses the Starfall Range above Lunareth Vale, and Thornhollow Pass cuts through the Greenveil Range. Vaeloria, 'Crown of the High Places', is a white spired city on the coast, and a whale and dolphins swim in the Serene Deep. Vaeloria and Starfall are reused names.

  • A sun-faded archipelago in ochre, sienna and turquoise, with a scale of 200 miles and all the requested features spread across its islands. The jungle island is Tavar in the north, a dense dark green mass of palm forest with waterfalls spilling from Mount Kaelun. Coral fills the eastern waters: Koralan Reef and the Coral Crown form pink and red rings around small islets, and atolls like Lyris and Thalune sit nearby. The salt flats take two whole islands. The Sablemere Flats spread across the large western island as a cracked white pan with shallow blue pools, and the Namar Dry Basin fills the eastern island as an empty, cracked lake bed. A huge red kraken wraps a ship in the Sienna Deep near the Drowned Coil, a great whale labelled the Wandering Leviathan breaches in the south west, and the Azure Pod of dolphins leaps further south. Calentha has a ruined temple. Sunspire, Kethar and Namar are reused names.

  • A sun-faded archipelago in ochre and sienna with the motto 'Shattered Lands, Lost Kings, Still Waters, Deeper Things' beside the title. It feels like a lost civilisation. The haunted forest fills the largest island in the north west. The Mournwood is a dark tangle of bare, twisted trees beneath the ruined castle of Grimholt, with dotted ancient roads circling it. Ruins are on almost every island. The Thalara Ruins, Sunderway, Cairndell, Vaelrun and Hollowmere are all crumbling towers and walls, broken aqueducts link the islands, and the Bleached Steps are a line of ruined arches marching across the shallows. In the middle of the Drowned Expanse, a huge red kraken crushes a sailing ship, and a long sea serpent coils through Serpent's Reach in the south west. Emberholm smokes as a volcano in the south east, and the Sunken Crown sits half drowned. There is no scale bar. Veyrath, Mournwood, Stonewake and Duskspire are reused names.

  • A sepia mountain region on aged parchment, drawn at a steep angle so every peak, cliff and gorge has real depth, with a stag and tree cartouche in the corner. The lake chain is beautiful. It runs from Lake Orlith, high in the Veyran Peaks with a spired island, down through three smaller island lakes linked by waterfalls, to the large Lake Maerwyn in the valley. Running parallel to it, the Sunder Gorge slices diagonally across the whole map, a deep layered canyon with a river at its bottom, waterfalls pouring in from the side and a single stone bridge crossing it. Harrow Pass climbs into the eastern mountains past watchtowers, Velmora Vale holds a town among fields, and the walled city of Rivenhold guards the river where it leaves Lake Maerwyn. Small keeps and towers dot the ridges. There is no scale bar, and only a handful of places are named. Velmora and Rivenhold are names used elsewhere in this gallery.

  • A hand-tinted engraving titled 'The Known Lands', with a sea god holding a trident in each lower corner, mermaids beside the cartouche and a scale in miles. The crater city is on the south east continent. Cyrath Hollow is a huge round crater with sheer layered walls, and a white spired city stands on an island in the lake on its floor, with a waterfall spilling in over the rim. The volcanic range fills Korvath in the north east. The Embervein is a mass of black peaks crossed by glowing lava rivers, pouring past Ashenreach, Khaldur and Emberwatch toward Gorath Pass. In the centre of the Eryndor Sea, a huge kraken labelled the Dread Kraken drags a ship under, while more than a dozen tall ships sail the surrounding waters. Snowy Frostgard sits at the top, and Valdoria and Nareth fill the west. Valdoria, Ravenford, Stormwatch, Sunspire, Northreach and Morgrave are among the most reused names in this gallery.

  • A frozen continent in frost blue and silver, with four classical wind faces in the corners (Boreas, Aquilas, Zephyrus and Notus) and ice floes crowding every coast. The fjords fill the entire top edge. The Skald Fjords cut a row of long, narrow, ice-walled inlets into the snowy Eirn Peaks, with Icewake and Frosthold at their heads. The delta is just as impressive. The Thalwen River flows south from the mountains and splits into the Istravel Delta, a huge fan of branching channels and icy islets around the city of Lyskaar. In between, the land is snowbound wilderness: Silvermere is a large lake with an island castle, Frostwood and Glimmerwald are dense snowy pine forests, and the Winterfens spread across the south west. Sea serpents rise on both flanks, a whale swims in the Frozen Reaches, and tall ships sail around the ice. There is no scale bar. Silvermere, Nivora, Caelthar, Stormhollow and Kelthar are reused names.

  • A bright atlas-style coastline seen at an angle, with a legend for walls, ruins, old roads and harbours. The wall dominates the north. The Ardyn Wall runs from the Karsten Peaks right across the land to the sea cliffs at Tirrel Head, a towered battlement with a great gate at Stonegate, and Vaelport sits just outside it on Greyfen Bay. Ruins fill the land south of the wall. The Eldmar Ruins, Ravenhollow and Caer Nim are clusters of broken towers and walls, Blackthorn Fortress crumbles on a rocky headland in the south west, and dotted old roads link them through the Duskwood. Draen Lake holds a ruined island tower. The coast is wonderfully rugged, with sea stacks, coves and beaches running down to the Sunder Isles. In the south east corner, a huge kraken with a glaring yellow eye drags a ship under in the Deepwater. There is no scale bar. Karsten, Ravenhollow and Duskwood are names reused in this gallery.

  • A rich elven-style world in deep blue, green and gold, with a vine-framed title, a crescent moon and a blue sea serpent coiling through the Thalassir Sea. The canyon cuts across Vaeloria in the north west. The Sereth Rift is a long, deep red-walled gorge running diagonally from the Stormwall Mountains toward Karthen, splitting the green west from the dry plains. The swamp fills the heart of Eryndor in the east. The Mire of Lethwyn is a maze of winding channels and dark islets around Blackreed Hold, with the white towers of Celesthar and Lake Miralith above it. The other lands are just as varied: snowy Frosthame and the Glaciarspire Peaks in the north, the Ember Steppes and the volcano Khal Drath on Tharavel, and the volcanic Ashen Spine of Morgrath in the south east. Ships sail between the Singing Isles of Namar. There is no scale bar. Vaeloria, Sunspire, Morgrath, Karthen and Eryndor are reused names.

  • A soft watercolour continent with a simple legend for mountains, forest, lava and settlements, and both requested landmarks in clear view. The sacred mountain rises alone in the north. Mount Elyndor, 'The Sacred Peak', is a single snowy summit wrapped in cloud with golden light glowing from its peak, and the River Ilyra flows down from it across the Sunfield Plains. The volcanic range fills the south east. The Ashen Spires are a mass of dark peaks with an erupting cone at the centre, and bright lava rivers run down past Kharzul to the fortress of Emberwatch, while the smoking Bloodstone Isles sit offshore. Around them the land is green and varied: Elaris Wood and the Greenweald, Lake Aurelin beside Valewyn, the boggy Mirehollow Fens and the bleak Greymoor Heath with its standing stones. There is no scale bar. Mount Elyndor repeats a name from an earlier map, and Stormhollow, Moonspire, Sablemere and Kharzul are reused names.

  • A sun-faded regional coastline in ochre and sienna, with a tidy legend for villages, harbours, a dragon lair and roads, and a short scale of 20 leagues. The dragon peaks fill the north east. Among jagged snowy mountains, a red dragon emblem marks a glowing cave labelled Wyrm's Hollow, with waterfalls tumbling down the slopes below it. The farmland is the heart of the map. Patchwork fields and hedgerows cover the coastal plain, dotted with red-roofed villages such as Hearthwell, Dunmere, Eldenford and Caelbrook, all linked by dashed country roads. The coast is properly rugged. Amberhaven and Marrowick are harbour towns with wooden piers, Sable Head is a cliff-top fort on a jutting headland, and Veloran Bay is crowded with rocky islets and sea stacks, with ruined towers on Stormrake Isle, Thorn Isle and the Ravenreach Isles. Tall ships sail the Gilded Expanse. Wyrm's Hollow, Dunmere and Sunspire are names reused across this gallery.

  • A bright storybook island kingdom with red-roofed towns, windmills, blossoming trees and every name on a parchment banner, and a short scale of 30 kilometres. The walled capital sits right in the middle. Briarhaven is a ringed city of red roofs and towers built across the River Luma, with arched bridges and a busy little quay where the river reaches the sea. The east is the eerie half. The Mire of Mists spreads as a fog-covered marsh of channels and reed islets, and Lost Veloria rises out of it, a drowned city of domes, broken arches and spires half sunk in the water. The west is cheerful farmland around Sunmeadow and Cloverwick, with patchwork fields, stone bridges and a castle on the north east cliffs. Rocky islets, sea arches and lighthouses ring the coast, and red-sailed ships cross the turquoise water. Only a handful of places are labelled. Veloria is a name reused on other maps in this gallery.

  • A grim dark-fantasy map on scorched parchment of lands ringing a cold inland sea, with a skull compass and a thorough legend that even marks canyons, trade routes and borders. The fjords fill the north. The Norrhallow Fjords cut long fingers of dark water into the snowy peaks, choked with drifting ice. The canyon fills the south. The Sunder Rift is a vast red-glowing chasm running diagonally across the land, crossed by a few lonely bridges at Embergate and Sunfall, with a red waterfall pouring into its eastern end. Beyond it the Scorched Expanse is a dead land of bare trees and black fortresses like Zar'Kesh. Around the Sea of Vharos sit dozens of towns, from the spired city of Vharos on the south shore to Velmora, Aurelion and Stormholt, and red-sailed ships cross the water. Mournspire smokes in the north east. The scale is in miles. Velmora, Karsten, Duskwood, Aurelion and the Shattered Isles are reused names.

  • A clean black-ink mountain region on cream paper in the style of a book endpaper, with a full legend and a scale in leagues. The crater dominates the east. The Vareth Crater is a deep round bowl with sheer layered walls, and the walled City of Namar fills its floor in rings of houses around a central castle, with a river escaping through a gap in the rim as the Weeping Falls. The haunted forest fills the west. The Hollow Boughs are a tangle of bare, twisted trees with ruined arches and towers hidden among them, beside the dark lake of Blackmere. The mountains frame everything: the Thornepeaks fill the north, and Ashen Gate and Keld Pass are marked with their length in paces, a nice touch. Eldren Vale, Sableford and the Old Kings' Road fill the middle. In the Greyreach, a large whale and two dolphins swim. 'The Thornepeaks' title has a stray garbled word above it, and Frostmere, Stonehallow and Starfall are reused names.

  • A hand-tinted engraving of a rugged coastline, with four classical wind faces in the corners, each with a line such as 'Blighting Winds from the East', and a scale of 50 leagues. The delta is the heart of the map. Rivers from the Keldar Range meet at Thornwatch and split into the Veyr Delta, a huge fan of braided channels and green islands, with the harbour town of Nareth Haven on the largest island near the sea. The salt flats fill the north east. The Pale Salts are a vast cracked white plain, and at their centre Lake Thyr is labelled '(Dry)', an empty basin ringed by dead trees, with the Saltfen Reaches and the Redwaste Badlands beyond. The coast is wonderfully broken, from the Sable Head and Harrow Bay to Cape Orlan's lighthouse and dozens of rocky islets. A serpent coils near Stormwatch Isle, and tall ships sail the Sunset Deep. 'I'ern Isleods' is a garbled label, and the Pale Salts and Eldermere are reused names.

  • A soft watercolour island kingdom subtitled 'Kingdom of Rivers, Reeds and Horizons', with a crown above the title cartouche. The island splits neatly in two. The west is swallowed by the Mire of Veyra, a misty maze of channels and green islets, with the ruined towers of Veyra's Throne and the Sunken Spires rising out of the fog, and the Lothfen Reeds and Fangrove Woods at its edges. The east opens into the Sular Steppes, golden grassland dotted with round tents and horse riders at the Kharan Camps below Windcrest Ridge. Eldervale, the castle capital, sits on a hill beneath the snowy Stormveil Peaks. In the south west, a huge red kraken drags a ship into the Drowned Deep, and in the south east the 'Glass Serpent Rises', a pale crested sea dragon coiling through Serpent's Current. The smoking Ember Isles and the Salt Teeth crowd the west coast. There is no scale bar. Eldervale, Willowmere, Greenhollow and Thornkeep are reused names.

  • A detailed sepia mountain realm on aged parchment, subtitled 'And the Surrounding Wilds', with lions on the title cartouche and a scale of 100 leagues. The lake chain is beautiful. Five lakes run in a row beneath the Vaelorn Peaks (Firstlight Lake, Dawnmere, Silvenlake, Coralith Lake and Starfall Lake), each fed by mountain waterfalls and linked by short rivers. Below them, the Fen of Thariel fills the heart of the map, a vast maze of winding channels and reedy islets with ruined towers at Reedspire, the Sinking Halls and Mirewatch, and the dark Serpent's Mire in the south east. Passes like Alder Pass and Raven Pass cut through the mountains, and the Gloamwood and the Ashen Wood flank the fen. Sea serpents and a whale swim in the Ember Sea and the Mistveiled Deep, and tall ships sail past the Shattered Isles. Starfall, Thornwatch, Morgrath, Moonfen and Tidehollow are reused names, and one label near Icerend Bastion is garbled.

  • A clean black-ink archipelago on cream paper in the style of a novel endpaper, titled Velmora Isles, with a finely drawn compass rose. The delta is the centrepiece. A river runs down from the mountains of the largest island past Mornhaven and splits into the Delta of Erynn, a wide fan of braided channels and wooded islets spreading east into the sea. The vineyards fill the island across the water. The Veylan Terraces climb a hillside in long curved rows of vines, with cypress trees, farmhouses and a hilltop villa, and a small bridge links it to Arden Cael. The rest of the archipelago is scattered islands with castles and lighthouses, from Stormglass Island and Caelwen to the Sunward Keys and Driftmere Isles, with the Silver Shoals dotted with tiny rocks. A whale spouts in the Deepward, and four dolphins leap in the Tidesong Sea. There is no scale bar. Velmora, Caelwen and Sablemere are names reused across this gallery.

  • An antique-style kingdom chart with depth soundings in the lake and seas, rhumb lines, a red kingdom border and a full legend, under the motto 'By Lake, Shield and Horizon'. The mountain ring is the centrepiece. The Crownspine Peaks form a closed circle around Lake Aerwyn, with Sanctum Isle and its castle in the middle and four marked passes (Northgate, Westspire, Eastvale and Southreach) cutting through the ring. The lake drains south over Aerwyn Falls. The marsh fills the east. The Mire of Veloth is a misty wetland of channels and islets, and Drowned Ilyra rises from its waters as a sunken city of towers and arches. The rest of the kingdom is green farmland and forest, from Castle Thornwatch on the west coast to the Silvara Woodlands in the south. Neighbours like the Thalgrim Marches and Drakeshold lie beyond the border. The scale is in leagues. Oakridge, Greenhollow, Stonehollow, Ravenholt and Duskmere are reused names.

  • A bright, cheerful storybook map of lands ringing a round inland sea, with four colourful wind faces in the corners: a blue ice spirit, a golden sun spirit, a green leafy spirit and a red flame spirit. The fjords fill the north. A row of narrow inlets cuts between green mountains along the top shore, and the harbour town of Fjordhaven sits at the mouth of the largest one. The sacred mountain stands in the north east. Mount Aeloria is a single tall snowy peak with a glowing golden crown at its summit and waterfalls tumbling down its slopes. The rest of the shore is red-roofed villages, castles and bridges, from Merrybrook and Thistledell with its lavender fields in the west to the walled lakeside town of Sunmere in the south and Valewick in the east. In the Luminous Sea itself, a whale spouts, two sea serpents swim and a purple kraken waves its tentacles among the ships. There is no scale bar. Sunmere is a reused name.

  • A hand-tinted engraving of a rugged coastline, with a stone pillar on the legend and a scale of 30 miles. Both mountain features sit side by side in the east. Mount Aeloria rises alone in the middle of the land, a single tall peak wreathed in cloud. Beside it, the Vaelring is a closed circle of jagged mountains around Lake Vael, which has a small rocky island in its centre and spills south as a waterfall. The coast is wonderfully broken. Selwick Bay cuts deep inland past Brineholt and Greywatch, Thornhaven is a walled harbour with wooden piers, Cape Mirren has a lighthouse on its headland, and the Stormrest, Merrin and Sable Isles crowd the water with rocky islets. Small villages such as Caerwyn, Dunmoor and Pebbleford are linked by winding roads. A sea creature surfaces in the Miren Deep. Mount Aeloria repeats the name from the previous map, and Eldermere, Stonehollow, Starfall and Tidewatch are reused names.

  • A hand-tinted engraving of a mountain realm with griffins, a stag and a lion in the corners and a scale of 100 leagues. The sacred mountain stands alone in Sunspire Vale. Mount Aelthir is a single snowy peak wrapped in cloud, rising above the plains between the mountains and the sea. The dragon peaks fill the north east. Red-streaked spires crowd the corner, and a red dragon emblem marks a cave labelled Wyrm's Hollow, with a dotted trail leading up from the coast. The passes are clearly drawn: Erynd Pass, Hearthgate Pass and Stonehelm Pass each have a small fort on a winding road through the Ironspine Mountains and the Stormspine Range. Thalen Vale and Mirel Lake sit in the west, and the Grayfen Wilds hold a chain of small lakes. A huge pale sea serpent coils in the Cindermere Sea, beside tall ships and sea stacks along the Sable Coast. Mount Aelthir and Wyrm's Hollow repeat earlier names, and Valedorn and Sunspire are reused.

  • A vivid tabletop-style world map seen at an angle, with six lands around a central sea and every name in crisp lettering. The swamp fills the west. The Mire of Eldwyn is a vast maze of winding channels and dark green islets, with the Drowned Spires, Sallowfen and Bogroot hidden among the reeds. The winter features fill the north. Frostveil is a land of icy peaks and glaciers around Glacierhold and Icewind Pass, and Thornmere next to it is snowy pine forest around a frozen lake and the castle of Winterdeep. The other lands are just as distinct: green Vaeloria with Eldenford and Ravencrest, the volcanic Ashen Spires of Kargrim, the red desert of Zarath with the domed city of Khaldur, and the waterfalls of Jade Falls on Taloris. A big sea serpent coils through the Azure Reach among tall ships, and the Ember Isles smoke in the south. There is no scale bar. Vaeloria, Zarath, Thornmere, Ravencrest and Highwatch are reused names.

  • A bright atlas-style kingdom subtitled 'Lands of Rivers, Peoples of Many Roads', with a griffin shield, a red dashed border and the heraldic shields of neighbours like the Drakemoor Principality and the Karsten League. The canyon cuts across the north. The Sable Rift is a deep brown-walled gorge with a river at its bottom, running from the Frostdrake Mountains to Riftgate, where a bridge crosses beside a waterfall. Castle Erynd sits on the rim above it. The steppes fill the centre. The Talan Steppes are open grassland with round white tents, horse herds and the camp of the Kesh Nomads, watched over by Steppewatch. The west coast holds harbour towns such as Seabright and Thornwick, and Mirehaven sits in a marshy forest. In the Azure Sound, a big whale named the Deepwander swims beside a pod of dolphins at the Silverpod Shoals. The scale is in kilometres. The Talan Steppes repeat an earlier map, and Karsten, Greenhollow and Northwatch are reused names.

  • A rich tabletop-style kingdom seen at an angle, with a tree shield, a gold kingdom border and a scale of 40 miles. The ancient forest really does cover half the land. Thornmere Wood fills the whole eastern side, a deep green mass of huge trees with waterfalls, the giant Eldertree with ruined arches at its roots, the cleared Green Hollow and the dark, ruined village of Harrowfen at its heart. The farmland fills the west. A patchwork of golden and green fields spreads between villages and towns such as Northfield, Meadowford, Oakridge, Hollowbrook and Sunvale, linked by winding roads and stone bridges, with a windmill near Bellwick. Castles line the coast: Westmere on its harbour, Caer Wynd on a cliff and Greyhaven in a cove, with tall ships in the Westmere Sea and a lighthouse on Storm Isle. The Stonehelm Range forms the southern border. Eldervale, Oakridge, Greyhaven and Thornmere are among the most reused names here.

  • A warm, sun-faded archipelago in ochre and soft teal, with a cartouche framed by lemons and vines, a sun face above the title and a scale of 30 leagues. The walled capital sits on the largest island. Varendor is a dense ring of red roofs and towers behind its walls, with a domed palace at the top and a river running through it under several arched bridges, before spilling out over cliff waterfalls on the west. Vineyards are everywhere. Terraced rows of vines climb the hills of Caldris, Serevine, Orren Reach, Tavelle and the main island, giving the whole map the feel of a wine country. Smaller islands such as Duskward, Thistell and the Mirel Keys hold castles and villages, and Redspire Isle smokes as a volcano in the south west. In the Amber Deep, a whale breaches beside a pod of dolphins, and small sailing ships cross the Amber Strait. Varendor is also the name of a city map earlier in this gallery.

  • A beautiful frozen coastline in frost blue, white and silver, with snowflake medallions in the border and a scale of 200 miles. The mountain ring is the centrepiece. The Silverspine is a closed circle of snowy peaks around Lake Vaelith, frozen solid with cracked blue ice and a spired ice castle on an island at its centre, and two waterfalls spill out of the ring to the south through the Vale of Aurora's Fall. The far north is pure ice. The Northglass Glacier pours down in a vast wall of cracked blue ice, with the Skerrath Tundra, the White Reaches and the Pale Marches spread out around it. The coast is properly rugged. Whisper Bay, Elden Bay and Glacierscar Fjord cut into the land, and harbours such as Port Iskaren, Stormhollow Harbour and Oathstone Harbour shelter behind headlands, while ice floes crowd the Vaelith Sound. Frostmere, Stormhollow, Thornfell and the Sunken Spires are reused names.

  • A richly detailed hand-tinted engraving of a cliff city seen at an angle, with griffins holding the title and a city skyline drawn inside the cartouche. Every requested feature is easy to find. The upper town crowns a tall cliff behind its own walls: Moonspire Keep sits at the top, High Aerie spreads below it with gardens and fountains, and the Temple of Selune rises in the east as a cluster of blue domes around a garden court. A long stair and an arched aqueduct climb down the cliff face to the lower town. Lowharbor is a crowded dock district of piers, warehouses and tall ships, with the Fishmonger's Quarter and the Grain Ward behind it, two lighthouses on the breakwater and the Stormwatch on a rocky point. Outside the walls to the east, the Ash Rows sprawl as a grey maze of shacks and narrow lanes. Roads leave toward Greyhollow and Stonewell. There is no scale bar. Greyhollow and Stormwatch are reused names.

  • A sun-faded archipelago in ochre and dusty blue, with mermaids and a trident framing a scale of 300 miles. The swamp fills the largest island. The Mire of Thal is a maze of winding channels and boggy islets across the whole centre of the island, with ruined towers and drowned towns at Rookmere, Greenfen, Blackreeds and Stillwater. The winter features fill the north. Frostmere is a cluster of snowy islands covered in pine forest, with Icewatch, the Whitepine Hollows and the frozen lake of Glacierdeep. The other islands vary: the rocky Sable Reach with the Ashen Spires in the west, the volcano on Sunscarr Isle, and Mornveil, Starfall and Dawnspire in the east, with the Amber Shoals and Shattered Keys scattered around them. A big whale breaches in the south west corner, and dolphins leap in the Azure Expanse. The Veyran Isles title repeats an earlier archipelago, and Frostmere, Stormhollow, Starfall, Caelwen and Sable Reach are reused names.

  • A vivid tabletop-style island kingdom with a full legend and a scale of 50 miles. The waterfall is spectacular. A river runs from Crownspire, a blue-roofed royal castle on the plateau, and pours off the cliff edge as Thunderveil Falls, a huge twin cascade throwing up clouds of mist into the forest below. The swamp fills the east. The Mire of Vey is a maze of channels and mangrove islets with ruined towers and twisted trees, stretching from Nareth Bay up to the smoking volcano of Ashen Crag. The snowy Frosthelm Peaks rise in the north east with an abandoned fortress among them. The west is gentle and settled: the harbour town of Aldervale with its piers and ships, the Elderwood, and the farmland and windmills of the Sunreach Hills. In the south east corner, a huge kraken with glowing eyes wraps a sailing ship. Aldervale is very close to the reused name Eldervale, and Elderwood and Frosthelm recur too.

  • A crisp winter continent in frost blue, white and silver, with a tidy legend for mountains, settlements, forest and ice fields, and a scale of 1,000 kilometres. The fjords fill the whole northern coast. The Neryn Fjords cut a row of long, narrow, ice-filled inlets deep into the mountains, with Frosthavn and Glacermere at their heads. The sacred mountain stands alone in the centre. Mount Vaelith, 'The Sacred Peak', is a single tall snowy summit rising above the surrounding plains, with rivers flowing out from its slopes. Around it, the land is a frozen wilderness of forests and ice: the Thalgrin Icefield, the Stormhollow Range, the Whitewood, Rimewald and Silvershade, with Aelthara as a small domed city near Lake Orwyn. Pack ice crowds every sea, from the Haldrin Deep to the Sorrow Sea. The whale and dolphins asked for in the prompt are missing. Mount Vaelith repeats an earlier mountain, and Karsten, Stormhollow and Karthen are reused names.

  • A vivid atlas-style coastline in bright greens and blues, with a scale in both kilometres and miles. The fjords cut deep into the north. The Fjords of Vaelrun wind between snowy mountains past Kolgrim, Hrastvik and Dreynfjord, with Skalven at the head of the easternmost inlet. The chalk cliffs fill the north east. The Ivory Reach is a long wall of sheer white cliffs below Northwatch Spire, and the Pale Stacks stand in the turquoise water offshore. The rest of the coast is beautifully broken: Nerith Bay and the walled Harbour of Selmere, Kestrel Point on its own islet, and the cliff towns of Lysmere and Sunspire with their lighthouses. Inland, Lake Aesryn sits below the Starfall Peaks, and the Duskwood and Silverpine Woods fill the middle. A whale breaches in the Deeping Sea and dolphins leap in the Azure Sound. 'Hrastvik' appears twice, and Ravenford, Starfall, Sunspire, Duskwood and Oakspire are reused names.

  • A clean black-ink kingdom on cream paper, drawn like a novel endpaper, with a dotted border, a tree crest and a scale of 60 kilometres. The dragon peaks fill the north east. A jagged range labelled Dragon Peaks crowds the corner, and a winged dragon perches above a cave marked Dragon's Lair, reached by a road through Thundergorge Pass past Stonewatch. The vineyards fill the east. The Veylan Vineyards are long curving rows of vines across rolling hills, with a hilltop villa and Kestrel's Rest and Sunridge at their edges. The rest of the realm is classic endpaper country: Castle Morwyn on a hill, Lake Aelwen with an island keep, the Silverrun and Aelwen rivers with stone bridges, and the harbour of Thornwick on Galehaven Bay. Neighbours such as the Kingdom of Rathmoor and the Kingdom of Dunmar lie outside the border. The Veylan name repeats an earlier map, and Ravenford, Thornwick and Frosthollow are reused names.

  • A frozen island kingdom in frost blue, white and silver, titled 'Vaeloria, Isle of Thalwyn', with a snowflake compass and a scale of 200 kilometres. Fire and ice meet in the north. The Emberfang Peaks are a black volcanic range erupting at the top of the island, with bright lava rivers labelled the Ashenflow running down into the snow beside the Frostfire Glacier. Below them, the Silverwall runs right across the island from Northreach Gate to Sunfall Gate, a long towered battlement with blue banners and a central gatehouse, sealing the volcanic north off from the realm. South of the wall, the Iceroot River pours over a waterfall into a gorge, and snowy forests surround Valewatch, Thalwyn Keep on the west coast and Caereth on a sea cliff. Icebergs crowd the Glass Sea and the Hollow Sea, and ships sail among them. The Emberfang name repeats an earlier map, and Vaeloria, Frostmere and Veyrhold are reused names.

  • A cheerful storybook world in bright greens and blues, with a sun compass and a scale of 1,000 miles. The steppes fill the north. The Veyran Steppes are rolling green grassland dotted with round white tents and horse riders, and a ruined road runs east from them into the Ruins of Caldor, a dusty plain of broken arches, toppled towers and crumbling walls. More lonely ruined towers stand along the roads and coasts. The rest of the world is varied and colourful: green Eldervale with its red-roofed castle in the north west, the dark rocky spires of Thornhaven below it, the lakeside town of Mirelia and the mountain castle of Orrenfell in the east, the volcanic Sunmere Isles in the south and the red rock Crimson Dunes in the south east. A blue sea serpent swims through the Sapphire Sea among sailing ships on dotted routes. Eldervale, Thornhaven, Sunmere and Frosthollow are names reused across this gallery.

  • A cheerful storybook archipelago in vivid turquoise and green, with a flowered title banner and every island packed with red-roofed towns, piers and lighthouses. The crater city is the star. Craterhold fills a huge crater island, its streets of red roofs rising in rings around a central castle on a rock, with a harbour lake on the crater floor reached through an arched sea gate and waterfalls pouring down the outer cliffs. The volcanic range fills the north east. The Emberpeaks are a jagged black island pouring bright lava rivers into the sea under a plume of smoke. The smaller islands are just as lively, from the harbour town of Mirella in the north to Tavora in the west and a sunny island with a temple and a shipwreck nearby. A huge whale spouts in the south east, and dolphins leap through the aptly named Dolphin Bay. There is no scale bar. Craterhold and the Emberpeaks both repeat names from earlier maps, and Veloria is reused too.

  • A wintry map of lands ringing an inland sea, in frost blue, silver and pale gold, with a small legend for nomad camps, marshes, ruins and cities and a scale of 300 miles. The steppes fill the east. The Orun Steppes are open golden grassland dotted with round tents and horse riders at the Kharam Camps, Sair Nomads and Telur Camps, with dashed trails crossing between them. The marsh fills the south. The Myrfen Marsh is a misty maze of channels, dead trees and ruined towers, and Drowned Selyr rises from its waters as a sunken city of domes, broken arches and an aqueduct. The cold west is the Nhal Coast, a line of cliffs and keeps such as Naldar Keep, Caer Nhal and Stormwatch, facing an icy outer sea where a pale sea serpent rears among the icebergs. Aelmor Isle holds a castle in the middle of the Vaelith Sea. Frostmere, Stormwatch, Blackmere and Velrath are names reused across this gallery.

  • A bright storybook continent packed with colour, with every name on a parchment banner. The desert fills the heart of the land. The Sahmara Sands are golden dunes and red rock buttes, crossed by the Amber Road and dotted caravan trails with camel trains, leading to the Oasis of Velun, a white-walled town on a palm-fringed pool, and to a ruined sandstone city in the east. The jungle fills the south east. The Jungle of Tirava is dense palm forest with waterfalls and a stepped temple, running down to the Coralreach Coast, where stilt villages stand over turquoise lagoons full of pink and purple coral and Turtle Isle Reef. The north is green and settled, with the castle of Eldenwick, Bellmere's harbour and the Moonspire Mountains. Two sea serpents swim in the Stormwhale Sea and the Shimmering Sea among sailing ships. There is no scale bar. Silverpine Forest and Hillhaven are names reused on other maps in this gallery.

  • A gorgeous tabletop-style city seen at an angle, with the motto 'Where the Mountain Meets the Sea and Magic Flows Through Every Gate', a full legend and a scale in paces. Every requested feature is here. Canals replace streets across the whole city, winding between district islands linked by arched bridges, and opening into the Moonwake Canals and the harbour. The wizard tower is Starwatch Tower, a slender spire with a glowing blue orb on a crag above a waterfall. The Aether Ward is the arcane quarter, a cluster of domed towers glowing with blue and violet light around enchanted fountains. Behind the city, the Kharum Mines are cut into the mountainside with tunnel mouths, timber trestles and cart tracks. Highspire Castle sits on a rocky island at the centre, and districts such as Marketreach, the Guilds' Quarter, Tidehelm and the Fisherman's Ward fill the rest, with Lumens Isle and a lighthouse offshore. Valemere and Silverwood are names reused across this gallery.

  • A rich elven-style world map in deep blue, green and gold, with flowering vines around the title, a crescent-moon compass and gold-crowned spired cities on every continent. The haunted forest fills the north east. The Vaelthorn Wastes, labelled 'The Dead Forest', are a grey expanse of bare black trees and ruined spires across Nimrath, with Ashenhold, Gravewind Moor and the Bleeding Vale at their edges. The delta is the centrepiece of the south. The Selarien Delta fans out from Lumaeth into the Azure Reaches as a vast spread of branching channels and green islets around the city of Selarien. The other lands each have their own colour, from golden Lumaeth with the Ember Dunes to green Aelunor and Velthara, the island ring of the Isles of Veyra, and the pink Coral Deep. A star-patterned whale and dolphins swim in the Sapphire Expanse. There is no scale bar. Vaelthorn, Silvermead, Moonwatch and the Shattered Isles are reused names.

  • A sepia kingdom on aged parchment with lions holding a tree crest, the motto 'Rivers, Roots, People, Evermore', a red dashed border and a scale of 60 leagues. The delta is beautiful. A great river flows down from the mountains past Stoneford and Misty Lake, with its castle on the Isle of Saints, and then fans out into the Vaelor Delta, a broad spread of branching channels and green islets reaching the Amber Sea past Sageholm. The dragon peaks fill the north. The Drakenspire Peaks crowd the top edge, and a small red dragon marks the Dragon's Lair near the eastern border. The west is farmland around Castle Aurel and the Golden Road, with Westmere as the harbour, and the dark Blackthorn Forest fills the east. A great green sea serpent rears out of the Amber Sea, and Crown Isle holds a castle offshore. The 'Misty Lake' label is garbled, and Eldervale, Oakridge, Thornwatch and Stillwater are among the most reused names.

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