Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 2 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A gentle watercolour kingdom split almost exactly in half. The west is the Elderwood, a dark ancient forest holding Moonspire Keep, Greenmantle Castle and, in the southwest, the Heart Tree, a single enormous oak marked as ancient. The east is the Mirewood Swamp, a web of channels and reed islands studded with drowned ruins such as the Sunken Watch and the Drowned Halls. Between them runs the Kingsroad, linking Northwatch Castle to the capital, Briarwen, on its rocky headland above the Greywell Sea. Neighbouring realms are named just past the red border (the Elmerean Confederacy, the Dreyth Kingdom, the Karsten Reaches), and a sea serpent called the Coil Beneath guards the southeast coast. The cartouche carries a motto, 'Old Roots, Strong Walls, Enduring Folk'. A label reading Hakenshade in the forest looks like a slip for a different spelling.

  • A hand-tinted engraving of nine regions ringing an inland sea called the Azuremere, with dotted ship routes linking the Velmora Isles, Starfall Isle and the tower-crowned Moonspire Isle. The northeast holds the two features the prompt asked for: the Withered Wood, a dark stand of dead, grasping trees around Duskholt and Blackthicket, and below it the Bleakmarsh of Drakmire, a tangle of channels and reed islands with Mirewatch and Boghaven inside. The rest of the shore runs through very different country, from the snowy Keldar Mountains and Northreach to the volcanic red hills of Kharazun, the mesas of the Amber Wastes and the green cliffs of Thalassia. A sunken city lies in the Sunken Vale, and a sea serpent swims near the Shattered Rocks. AI slips: Brimholt and Rivergate each appear twice, and several small labels (one by Valemere, a few in the marsh) are garbled.

  • A dark fantasy world map on scorched, black-edged parchment, with blood-red dragons framing the title and a skull in the corner. Six landmasses sit in near-black seas. Valmor in the northwest is the one asked for in the prompt: four lakes, Aurel, Morn, Thalen and Seris, linked by a single river running south past Stonebridge. Karuth in the east is the Sunscorched Desert, crossed by dotted caravan routes between the Zafir Oasis, Nadim, Miraj and Khashar, with the volcano of Drakar smoking above it. Keldor in the southeast is stained red by the Red Mire. Thalassa is a jungle island whose Jade Rivers fan out into a turquoise delta, and Mythralis in the centre holds the dark Evershade Forest. A tentacled monster rises in the Veldan Ocean. AI slip: a small label under Valmor is garbled. The name is close to map 1, The Lands of Aerathen, but the land is unrelated.

  • A sun-faded map in ochre and burnt sienna, subtitled 'Lands of Forests, Steppes and Stormy Seas', and it delivers all three. The west is the Eldenwood, a deep old forest hiding Moonspire Keep, Thornfell Keep, the Runewood Ruins and the Whispering Grove. The north and east open into the Karag Steppes, golden grassland dotted with yurts and herds belonging to the Doshur Nomads and the Sarik Nomad Camp, rising to the Red Mesa and the Sunspire Mountains. The coast itself is a jagged line of bays, harbour towns (Windhall, Gullsreach, Stormwatch) and rocky clusters such as the Broken Isles and the Thorn Isles. The showpiece is a huge kraken in the Crownlight Sea, wrapping its arms round a sinking ship. The name is close to map 35, the Sundern Coast, but the two are different places. The scale bar is in kilometres.

  • A soft watercolour city map with one of the clearest upper-town, lower-town splits in the gallery. The upper city sits on a terraced cliff: Highreach Castle at the top, the Aurelian Quarter and Stonehold below it, and waterfalls pouring from the Cliffgardens into the Grayflow River. Across the high ground stand the spired Dawnbreak Cathedral, Scholars' Row and the round Starfall Market. Three bridges, the Lionbridge, the statue-lined Three Crowns Bridge and Miller's Bridge, cross the river to the working lower town, where smoking chimneys mark the Foundry, warehouses fill the Dockward and ships crowd the Saltmere Docks under the Seabreak Lighthouse. Arrows at each gate name the road beyond. The legend is unusually detailed, covering terraces, piers and district boundaries, and the scale is measured in paces. The labels on the Sunspire Terrace stairs are slightly mangled.

  • A detailed black-ink city map in a many-sided wall, drawn in the style of a novel's endpaper. Caelthyn Keep rises on a rocky mound at the centre, with roads running out to six named districts. The northeast is the Silver Channels Temple District, the one part of the city built on canals, where the domed Temples of the Radiant Tide, Seven Lamps and Running Waters stand on islands linked by small bridges along the Lumea and Serathis canals. The southwest is the Ashen Quarter, the Ruins of Old Thalmere, a field of roofless walls and broken arches still inside the city wall. The Highward Noble Quarter, the Gilded Spire Merchant District and the Greenfields Common Quarter fill the rest, and ships tie up at the River Market Docks on the Velen River. Arrows at every gate name the road beyond. The scale is in paces, and the subtitle repeats map 53's 'Crown of the River'.

  • 'Islands of Ash, Stone and Forgotten Kings': a grim archipelago on scorched parchment, where nearly every island is covered in ruins. Each one carries a name and an epithet that reads like a chapter title, from Draemor, the Hollow Throne, and Eldrann, Fields of Fallen Kings, to Kaelthen, the Broken Road, where old paved roads still run between collapsed arches. Thaloris, City Beneath the Waves, is a ring of drowned towers in a turquoise lagoon, and the Sunken Roads disappear into the sea in the southeast. Karsth, the Cliffs of the Dead, is a towering wall of white chalk with sea stacks at its feet, and Emberholm, the Red Basilica, glows with lava. A blood-red eclipse hangs over Nyxfell, and red-sailed ships cross the Bloodwater Sea. The scale runs to 100 miles, and the island names are clean and readable throughout.

  • A cheerful storybook coast where the land splits neatly in two. The western half is the Greywood Ancient Forest, a dense dark-green woodland with the giant trees of Moonleaf Grove, the Whispering Falls and the ruins of Eldenroot, backed by the snowy Ravenpeak Mountains. Down the forest's eastern edge runs a chain of five lakes, Stagmere, Northlake, Willowmere, Silverreach and one more, linked by a single winding river that meets the sea near Stoneford. East of the lakes is open farmland with red-roofed towns, and then a crinkled coastline of bays, headlands and harbours: Brineharbor on Seabright Bay, the lighthouses of Stormcliff Headland and Ravencliff, and the sea stacks of Eagle's Tooth. Small sea monsters, a whale and a red-and-blue serpent swim offshore. The scale is just 50 kilometres across, so this is a small, walkable region.

  • A dramatic tabletop-style map of eleven lands ringing an inland sea called the Silver Depths. The whole north is ice: the Glacier Spine, the Whitetooth Peaks and the Thunderice Wastes, where glaciers spill straight into the water at the Glacier's Mouth. The western shore is the most striking stretch, with white chalk cliffs from Highcliff down to the Cloudreach bluffs, cut through with sea arches and fronted by dozens of stacks. Moonspire, a castle on a crown of white rock, sits alone in the northeast of the sea, and the Serpent's Teeth guard the south. The other shores change climate as you go round: the volcanic Emberpeaks, the Thaldor Forests with their waterfalls, and the channels of the Mistwater Marshes. A kraken and a sea serpent swim mid-sea. AI slips: Cloudreach 'Bloofs' should read Bluffs, Kargrim 'Highands' is missing an L, and Iceholow is missing one too.

  • A sepia continent built around one clear landmark: Lake Eldren, a round lake ringed by the Crownspire Range, with a small castle on an island at its centre. A river leaves the lake through a gap in the southern peaks and runs down through the Silverfields, a patchwork of farmland and small villages such as Meadowbrook and Hearthford, to the port of Valemere. The Frostpeaks wall off the north, and the rest of the land is a gentle mix of farmland, forest and towns: Greenvale in the west, the Whisperwood, the dark Eastmire Forest and the dry Redhills. A sea serpent coils off the Amber Isles in the southeast and ships sail the Dawn Sea and the Azure Deep. The labels are clean and well spaced. The scale bar is in kilometers, and Valemere is one more variation on a town name the AI uses a lot in this gallery.

  • A kingdom map styled as an old sea chart, with depth soundings across the Shimmering Sea and four named winds (Boreal, Auster, Zephyr and Notus) blowing from the corners. The heart of Valemar is wine country: terraced vineyards striped across the southern hills round Goldwine, Millfield and Cedarholt, below the capital Kingswell. The southern and eastern coasts are one long run of white chalk cliffs, the Grey Cliffs, with sea arches, the stacks called the Ivory Spires and the harbour of Ambercove tucked into a cove. A red dashed border marks the kingdom off from neighbouring lands such as Northhold, Morgrave and Blackmere, and two marshy fens, Stormfen and Lookfen, sit just inside it. A sea serpent swims off the Gilded Coast. AI slips: the label for the southwest fen is garbled, and the scale bar is in kilometres.

  • A sun-faded kingdom in ochre and sienna with two landmarks pulling in opposite directions. In the north, Mount Aurel rises alone above the farmland, snow-capped and crowned with a small temple circled by a halo of light, clearly the kingdom's sacred peak. In the southeast, the land drowns in the Drowned Wilds, a vast swamp of winding channels and islets scattered with ruined towers, holding the fortress of Blackfen, Mirewatch, the Gloomfen Ruins and the Serpent Marsh. Between them lies a tidy farming realm of windmills, roads and red dashed trade routes, centred on the walled capital Kingsrest. A lighthouse guards Brighthelm on Sunspear Bay in the west, and named neighbours (the Drakenfell Realm, the Kaeldor Principality) sit past the border. The labels are clean. The scale bar is in kilometres, and Valemere is a name the AI keeps reusing across this gallery.

  • A bright storybook city on the River Thal, which cuts straight through the middle from north to south and is crossed by three stone bridges, simply named North, Grand and South. On the west bank, Highcrest Castle stands on a green hill above the Noble Quarter, with the Merchant and Artisan quarters and a busy Market Square below. The east bank holds the twin-spired Sunspire Cathedral, a Temple District of blue domes and the Guild Quarter. The river opens into Thorn Bay at the bottom, where the Harbour Ward's long piers are full of ships and a fortified breakwater ends in a lighthouse. Drake Isle, with its own round tower, sits in the bay. Farms, the Silver Hills and the Mirthwood Forest surround the walls, and roads lead off toward Valemoor and Sunfield. The legend is detailed and the text is clean throughout.

  • A detailed frost-blue map of realms around an inland sea named, confusingly, both the Frozen Sea (in the title) and the Crowned Sea (on the water). The north is pure ice: the Shard Glacier calves icebergs straight into the water below the Glacial North and the Pale Tundra. The south is the opposite, and the contrast is the map's best feature. The Salt Expanse is a white plain of cracked crust ending in Bitter Lake, a dry lakebed drawn as a cracked hexagon, and the Sunscar Desert and the Kaelthar Sultanate sit beside it. Between the two extremes are kingdoms such as Hrothmar, the Thalorien Realms and the Eastrend Principalities, and the Amber Deltas fan out on the southwest shore. A huge kraken drags a ship under mid-sea. AI slips: Zafira is labelled three times in a row, and the town labels near the Amber Deltas and in the Eastrend Principalities are garbled.

  • A clean black-ink endpaper map of eleven realms around an inland sea, the Emerald Deep, with dotted sea routes running between its island groups. The most striking feature is the White Falls in the northeast, where the Skyreach River pours off the edge of a high plateau in one tall sheet of water. Just south of it begins the Chalk Coast, a long line of sheer cliffs in Thalmor fronted by the tall Moonspire Stacks. The rest of the shore runs from the mountains of Frosthelm and Northreach in the north to the tangled woodland and reed islands of Myrewood in the south and the cracked Salt Plains in the southwest. Ships sail the open water, and a tidy legend covers capitals, towns, keeps, ruins and cliffs. AI slips: the pass near Skarth is labelled three times, once as 'Skarth Pess', and one small label below it is garbled.

  • A crisp black-ink kingdom map with a heavy dashed border and all four winds blowing from the corners. The royal seat, Eldenkeep, sits at a crossroads in the centre with roads running out to every town. The western third is wooded hill country, the Stormpeak Mountains and the dense Ulvwood Forest. The northeast opens into the Goldmeadow Steppes, where the tents of the Sable Nomads and the Khanari Camps dot the grass and a lone horseman rides toward the neighbouring Vazhir Khanate. The southeast is the Miredale Great Swamp, a maze of looping channels and reed islands with watchtowers at Reedwatch, Blackfen and Mossfen. A sea serpent coils in the Sunward Sea. AI slips: Mossfen is labelled twice, and a neighbouring land is called the Rivendale Principality, uncomfortably close to Tolkien's Rivendell, so you may want to rename it.

  • A sepia continent with a chain of five lakes, Ardwyn, Frostmere, Caelth, Morn and Seran, running diagonally across its middle, joined by the Rhioln River and other short streams. Lake Ardwyn has a small castle on an island. The northeast coast ends in the Whitecrown Headland, a row of tall white chalk cliffs with a line of sea stacks called the Serpent's Teeth. Around these sit very different landscapes: the snowy Thalgrin Peaks, the reddish Redspine Range and the dark Blackthrone Mountains on the west side, the Glenwald, Mistwood and Oakspine forests, and the wide, open Golden Plains in the south. A sea monster rises in the Stormhollow Sea, and ships sail the Amber Sea and the Golden Deep. AI slips: the river labels are smudged in places ('Rhioln', 'Thrve Ror'), and the scale bar is in kilometres.

  • A pen-and-ink coastal map with no title, centred on Sablefen, the Great Swamp, where several rivers, including the Veyra, braid into a delta of channels and islets before reaching the sea at Port Iskar. The swamp has its own corners: Duskmarsh, Reedwater Moor with a small waterfall, and Mirewatch on its stilted tower. To the east the land turns tropical in the Sunshadow Jungle and the Mangrove Reach, with the Emerald Falls and the port of Talasar, and a broad band of coral, the Coral Crown Reef, rings the shore. The coast is cut into Blacktide Bay and Cape Veyra, scattered with rocky clusters such as the Raven's Teeth and the Turtle Keys. The best detail is a huge kraken dragging a broken ship under in the Cerulean Deep. The ink work is clean and even, and the scale runs to 200 miles.

  • A mountain kingdom on sepia parchment, split by a ladder of four lakes, Aurelian, Thalor, Elden and Mirrond, stacked down the centre and linked by short rivers, with towns and bridges at every narrows. West of the lakes the snowy Frostgate Peaks and Skyrach Mountains are crossed by named passes (Icewind, Cloudrest, Eagle). East of them everything burns: the Emberspine Range and the volcano Morgath Peak send glowing lava down toward the dark fortress of Blackcrag, the Red Valley and the Ashen Wastes, and more volcanoes smoke on the Vulcanis Isles. The south ends in the long Stormcape peninsula between the harbours of Westhaven and Tidewatch. A sea serpent rises in the Leviathan Deep and a kraken grips a ship in the Sundered Sea. AI slips: a small pass label west of the lakes is garbled, 'Lakes' in the legend is misspelled, and Valemere appears yet again as a town.

  • A bright, colourful world map with four continents arranged around the Sapphire Ocean and the Emerald Isles at the centre. Each one has a clear identity. Aeldoria and Northfrost in the northwest run from glaciers down to green farmland. Dragonspine in the northeast pairs the volcanic Ashen Peaks with the open Talgor Steppes, dotted with round nomad tents. Karathar in the southwest is the Sunspire Desert and the Amber Dunes, crossed by caravan routes to the desert city of Zarath, with the Jade Coast on its eastern edge. Mistralis in the southeast holds the misty Whispering Marshes and, off its shore, the Sunken City of Thaloria, its blue towers standing in the shallows. A kraken grips a ship in the Everdeep Ocean and a sea serpent swims in the Obsidian Ocean. The labels are clean, and the scale is in kilometres.

  • A bright storybook archipelago with one large central island surrounded by a dozen island groups, each with its own look. On the main island, three lakes, Silver Lake, Moonlake and Starfall Lake, step down in a chain linked by waterfalls, and the river below them flows through Eldenford, the walled capital, which spans the water with a bridge castle. Around it lie Greenhollow, the Thornwood Forest, the golden Sunmeadow Plains and the snowy Ironpeak Range. The outer islands vary nicely: grey crags in the Stormhollow Islands, red sandstone pillars in the Sunspire Islands, a smoking volcano in the Ember Isles, a ring of reef at Coralspine Atoll and waterfall cliffs in the Mistveil Isles. All four winds blow from the corners, and a sea serpent swims near the Sapphire Islands. The labels are clean throughout. The scale bar is in kilometres.

  • A rich gold-framed kingdom in deep green and navy, with the walled capital Valmere ringed by a river moat at its centre. The north and east are open grassland, the Golden Plains, the Stormwind Steppe and Ravensteppe, dotted with round nomad tents and grazing herds, while the Eldengrove and Larkwood forests fill the west. The southern coast is the highlight: long white chalk cliffs at Graycliff Fort and Mooncliff, cut through with sea arches, and the tall Seastacks of Arlen standing off Mistshore. Out in the Azure Gulf a huge kraken wraps its arms round a galleon. A dotted border separates the kingdom from neighbours such as the Karthen Tribes, the Silverreach Principality and Drakenvold. The legend includes nomad camps and marsh. This is one of several unrelated maps in the gallery that the AI named Valmere, so rename it freely. The scale bar is in kilometres.

  • A vivid, almost painted coastal map whose star is Veilfall, the Grand Falls, where the Skyfall River pours off the edge of the Highreach Plateau in a huge white curtain and a cloud of mist. Below the plateau, Greyfen Canyon cuts a deep red gash across the green land, crossed only by the Stonebridge, with the red Redmesa Hills at its eastern end. The coast is a run of bays and headlands: Moonbay, Driftwood Harbour, the white Cliffwine Headlands with their sea arches, and Falcon Head guarding the west. Sea stacks are scattered all along the shore, Wavecrest Isle carries a lone tower, and a whale and a pod of dolphins swim in Sapphire Bay. The cartouche calls this the Realm of Valmere, a name the AI used on several other maps here, so the title above uses its landmarks instead. The scale is 100 kilometres across.

  • A colourful atlas of lands ringing the Serenthian Sea, an inland sea scattered with small island groups such as the Isle of Thorns, the Starfall Isles and Dawnspire Isle, which has its own white castle. On the north shore, three lakes, Crystal Lake, Moonlake and Silvermere, sit in a row below the Frostpeak Mountains, linked by rivers that run down to the sea. Where the last river meets the water stands Aurelian, the walled capital, set on a bend of the river with bridges at both ends. Around the rest of the shore the land changes quickly: green Talondale and the misty Mistwood Forest in the south, the red Sunscorch Wastes and Sandspine Range in the west, the rusty Kharaz Highlands in the east, and the Veilmarsh, a tangle of channels running into the Salten Delta. A sea serpent rises in the Outer Deep. The scale is in kilometres, and one neighbouring land is called the Valmere Kingdom again.

  • A dramatic gold-framed continent where the darkness is concentrated in one corner. The northeast is the Dreadwood, a mass of black, leafless trees under drifting smoke, and right below it the Ashen Peaks erupt, sending bright orange lava down through the Scorched Wastes toward the fortress of Vulgrath. The rest of the land is much friendlier: the snowy Northwind Tundra, the green Verdant Heart around Moonlake, the Riverdale Plains, the misty Mistwood with its waterfalls, and the Golden Fields. Elarion, the capital, sits on an island in a river lake at the centre. The coasts break into dozens of small islands, the Amber, Celestial and Shattered Isles among them, and a two-headed sea serpent swims in the Emerald Ocean. AI slips: the two town labels on the northwest coast are garbled, and the scale is in kilometres.

  • A sun-faded archipelago in ochre, sienna and dusty blue, with a sun face and a wind face in the top corners. The largest island in the west is half covered by the Brindlewood Forest, a dark, dense woodland that fills its centre, while its edges hold open farmland and villages such as Eldermoor, Westmere and Mistbay. Sunmead, the island in the middle, is the farming heart: a patchwork of fields and small red-roofed villages. Around them lie dozens of smaller islands with their own names, from the icy Frostholm Isles in the north to Highwatch on its cliff, Bramblehold with its castle, the red hills of Cindervale and the scattered Sapphire Keys. A kraken rises in the Sundering Deep, a sea serpent coils in the Azure Reaches, and a whale swims by the Whispering Isles. The legend is detailed but a few of its small labels are smudged, and the scale is in kilometres.

  • A soft watercolour mountain realm where the high valleys between the Frosthelm Peaks, the Cloudspine Mountains and the Stonefang Peaks are each filled with a lake. Azuredeep Lake and Moonfall Lake sit high up near the passes, Silvermere and the island-dotted Twinlily Lakes lie in the middle, and Willowmere is lowest, all joined by one winding river system that eventually reaches the Emerald Sea. Two passes, Northgate and Eagle, are marked with a red X. The valley floors are a patchwork of farmland and villages such as Eldenhollow, Greenford and Briarham, with the castle at Ravensford guarding the way to the harbour town of Seabright. In the southwest the river spreads into the Mistyfen Marsh. A sea serpent swims among the Sunspire Isles. The cartouche names this the Realm of Valmere, the AI's favourite name in this gallery. The scale is 50 kilometres across.

  • 'Shores, Vineyards, Mountains and the Inland Lakes': a beautifully hatched black-ink coast that delivers exactly what its subtitle promises. Four lakes, Caerwen, Eryndale, Thalos and Merewich, sit below the Stonecrow Mountains and Mistfell Ridge, each draining by its own named river down toward the sea. The lowlands are wine country, and the vineyard rows are some of the finest line work in the gallery: the Amberfield and Velloren vineyards, the Goldspire Hills and the Sunvale Terraces climbing the slopes. The coast is a chain of harbours (Hearthmere, Aurelin) and coves under lighthouse-topped headlands such as Lirien and Stormwatch Point, with clusters of sea rocks like the Ternhallow Islands and the Shattered Reef offshore. A whale breaches and three dolphins leap in the Wailing Deep. The labels are clean and the scale is a compact 60 leagues.

  • 'Marshes, Fjords and Frozen Lands of the North': a detailed sepia map whose northern edge is solid ice. Four glaciers, the Hailspine, Dawnbreak and Icewraith among them, flow down from the Frostcrown Range and the White Wastes, feeding rivers that cut south into the Greymarsh. That swamp fills most of the map, a dense maze of channels and mud islands with names like the Reedmaze, the Mirewind Channels, Viperfen and the Rotting Delta, watched over by Fenwatch and the Mournwatch Towers. The coast below is a jagged line of headlands and harbours, from Harrowgate on Stormhollow Bay to Saltmere Haven and Tidemoor Harbour, and Drowned King's Isle holds a half-sunken castle. A sea serpent swims in the Shivering Sea. AI slips: Rimefall Pass and the Stonewight 'Rluffs' are garbled, and one place on the far west edge is cut off as '...fell'.

  • 'Ice Endures, Empires Fade': a stunning frost-blue mountain realm that tells the story of a fallen civilisation. Nareth Canyon splits the land in two, a deep frozen gorge with waterfalls spilling over its sheer walls, crossed by a single great arched viaduct. Ruins are everywhere and each is labelled as such: the Ruins of Velkor on the canyon rim, Frosthallow Bastion, Dawnwatch Hold, Mournfall, the Glacierheart Monastery and the Hollow Towers. The Shattered Road, an old paved highway lined with broken arches, winds through the peaks, and three passes carry their heights in feet (Skalven Pass at 8,320 ft). Silverflow is the only living town. A whale and dolphins swim the Stormwhale Current off the White Coast. Note for writers: Icewind Vale in the southeast is very close to Icewind Dale from Forgotten Realms, so you may want to rename it.

  • A colourful world map whose centrepiece sits in the northeast: the Hollow Crown, a vast round crater with a lake on its floor and the spired city of Caelthar rising from an island in the middle. Directly south of it, the Eternal Wall runs east to west across the continent, a towered rampart ending at the fortress of Stonewatch, cutting the crater lands and the Crimson Wastes off from the Golden Plains and Verdant Wilds below. The other landmasses each have a clear character: icy Frosthold and Northreach in the north, green Velmar in the west, the desert and volcanoes of Zahran in the south, and the misty peaks of Mystralis in the southeast. A sea serpent coils through the Cerulean Ocean, and the Ashen Isles smoke with lava. The labels are clean. The scale bar runs to 2,000 kilometres.

  • A rich tabletop kingdom map with raised mountains and buildings, defined by one feature: the Great Wall, a towered rampart that runs right across the north of the kingdom from Northwatch Keep to Eastwatch Keep, sealing the green lowlands off from the Frostpeak Marches and Drakengard Highlands. Only two gaps cross it, the White Pass and the Stonegate Pass. South of the wall the land is gentle and prosperous: the moated Grand Capital, Valmire, sits on a river island, and the south is covered in farmland (the Amberfields) and terraced vineyards in the Suncrest Hills and the Goldleaf Vineyards. The west coast is a line of white cliffs and sea stacks around Valmire Bay, guarded by Stormcliff Keep and a lighthouse. Neighbouring realms are labelled on every side. AI slip: the hilltop town below the Suncrest Hills is labelled Mooncrest, the same name as another town nearby, and its label is partly smudged.

  • A bright storybook kingdom where the north turns to snow and ice. Deep fjords, Icefang and Blackspire, cut into the northern coast between rocky spurs, with Northwatch and Haldor's Gate guarding their heads and Glacier Bay frozen solid in the corner. Below them the snowy Frostpine Woods surround Silverlake, a frozen lake dotted with small islands, and the Winterwood Forest fills the northwest. The south is green and cheerful: the walled capital Eldermere sits in the middle on a river moat, and red-roofed towns such as Pinebrook, Mapleford, Cedarholt and Highmeadow line the roads, with a waterfall at Westford and the castle of Suncrest on the Mistral Coast. A red dashed border marks off neighbours like the Eastmark Duchy and the Thornfield Marches. AI slip: the cartouche's 'Kingdom' is missing its D, and the scale is in kilometres.

  • A bright atlas of kingdoms around the Cerulean Sea, with two showpiece features. In the east, the Ember Crater is a huge round pit with the walled city of Zarath built on its floor, ringed by the scorched Veldor Wastes and the volcanic Karthan Empire. In the southwest, the Sunscorch Desert stretches away in golden dunes, crossed by red dotted caravan routes with camel trains moving between the Dunemoor Oasis, Saffron Wells, a caravanserai and the domed Mirage City, before the land rises into the red mesas of the Korash Badlands. The north and southeast are green: the Aurelian, Northreach and Valmere kingdoms and the Thalassar Principalities around the walled port of Lyris. A kraken drags a ship down in the middle of the sea. AI slips: Saltreach is labelled twice in different places, and the small labels for Highmere and Blackgate are garbled.

  • A vivid atlas of lands around the Azuredeep Sea, dominated by Skyfall in the north, where a river pours off the edge of the flat-topped Highcrest Plateau in a huge white waterfall straight into the sea. The east coast is the Mooncliff Coast, a long wall of white chalk cliffs with a forest of sea stacks at their feet and a lighthouse at Starwatch, backed by the Sunspire Desert and the volcanic Stonefang Mountains. The rest of the shore runs through many kinds of country: the river-threaded Thornmarsh Deltas in the southwest, the vineyards of the Goldenreach Peninsula, the red Redmoor Heights and the snowy Cloudspire Mountains. Island groups such as the Isle of Whispers, the Emerald Isles and the Serpent Isles dot the middle, and a sea serpent and a kraken both lurk in the water. The labels are clean. The scale bar is in kilometres.

  • A gold-framed continent in deep green and blue with all four winds blowing from the corners. Right in the middle sits the Embercrater, a vast round crater with the spired city of Vyrneth built on its floor and red badlands spilling south from its rim into Redmesa. Just east of it, the walled capital Aurelin stands on a river bend with a bridge gate, ringed by the Riverlands and Valendor. Around them the regions are clearly drawn: the giant Eldentree in the forest of Silvara, the lakes of Mistwood, the snowy Frosthold and the jagged Stormspine Mountains in the north, the oasis desert of Sandreach in the southeast, and a western coast of waterfall cliffs at Mistcliff and Caelmere. A huge kraken grips a galleon in the Emerald Deep. AI slips: Seahelm is labelled twice, Valewatch appears twice (once misspelled 'Walevatch'), and a small label near Icemere is garbled.

  • A bright storybook city stacked on two levels. Highkeep Castle and the Upper Town crown a sheer cliff in the northwest, with the Silverfall Cascade pouring off its edge into the sea. A river winds down through the middle of the city under three arched bridges to the harbour. Below the cliff, the Merchant Ward gathers round a fountain square, and the Lower Town (Dock District) is a crowded maze of warehouses and piers between the West and East harbours, sheltered by long breakwaters ending in two lighthouses, the main one called Tidewatch. On the east side, the twin-spired Sunspire Cathedral and its formal gardens sit right next to the Old Quarter, a large walled-in field of roofless ruins. Roads leave from every gate toward Stoneford, Highridge, Greenhollow and Amberfields, and the scale runs to 1,000 meters. The labels are clean and readable.

  • 'Rivers Endure, Peoples Stand, Winter Remembers': a frost-blue kingdom drawn in silver and snow. The capital, Brynhold, the River Crown, straddles the Valen River in the centre, a walled city with bridges at both ends. The north is the snowy Frostspine Mountains and the pine-filled White Woods, with castles at Snowgate, Iverstal and Icewell Keep. The southeast half of the kingdom is the Graymarsh, 'A Thousand Waters', a frozen swamp of looping channels and islets dotted with dead trees, wooden watchtowers and the outposts of Reedwatch and Mireholt. The west coast faces the Shattered Sea, full of ice floes, the fortified Frostshattered Isles and a huge sea serpent. Every neighbour is labelled with its stance, from the Kaelnir Highlands (rival kingdom) to the Veldroth Marches (contested territory) and the Morgrath Wastes (hostile lands). AI slip: the scale bar has a stray squiggle near the start.

  • 'Faith, Learning, Trade Endures': a rich watercolour city laid out in rings around Caelmere Castle, Seat of the Evergreen Crown, on a green hill at the very centre. The upper half holds the city's two great institutions. The Temple District gleams with gold domes such as the Grand Sun Temple and the Hall of the Seven Faiths, while the Arcane Quarter is built in blue slate around the Aurelian Spire (Mages' Tower), the domed Celestial Observatory, the Seven Scribes Academy and the Alchemical Conclave. Below the castle lie the Merchant Quarter with its Grand Bazaar, the Commons, the Craftsmen's Ward and the Noble Quarter with the Emerald Gardens. Two rivers, the Brighthaven and the Everflow, wrap round the walls and feed the docks on Caelmere Bay, guarded by lighthouses on Tidewatch Isle. The name repeats map 14's Caelmere, though the cities look nothing alike. The scale is in imperial miles.

  • A hand-tinted engraving of the Continent of Aeldoran, credited in its cartouche to a fictional mapmaker, 'Marcellus Thorne, in the Year of the Wandering Star'. Two landmarks sit side by side at its heart. The Starfall Crater is a sheer-walled pit with the lake city of Vellendeep on its floor and waterfalls spilling out through a gap into the Falling River. Just southeast rises Mount Aurelis, 'The Sacred Height Where Heaven Listens', a lone snow peak wrapped in cloud. The land around them covers everything from the icy Frostmar and Glacierspine Range in the north to the volcanic Ashen Spine, the oasis-dotted Sunscar Wastes and the cliff-top Highdawn Kingdom in the south. A kraken in the Shattered Deep carries the caption 'Here the Kraken Drowns Kings'. This map shares its continent name with map 22, though the land is completely different. The scale is in leagues.

  • A frost-blue continent whose entire northern half is frozen. The Frostspire Fjords cut long fingers of sea into the northwest coast around Skalvik, glaciers pour down from Glacierreach, and the Endless Ice and the Stormcap Tundra stretch to sheer ice cliffs in the northeast, broken by floating icebergs. Mount Thalor stands tallest in the middle of the snowy ranges. South of the ice the land thaws into the Blackwood and Elderglen forests, the Sunreach Hills and the river valley around Stonebridge, before ending in the reed islands of the Ashenwood Marsh. The southeast corner breaks the palette entirely with the red, smouldering Sulfang Badlands and the Dragontooth Range. A huge sea serpent rears out of Silent Bay. AI slips: 'Frostspiere' is misspelled, a capital icon at Redmere is unexplained, and Valmere appears again as a town. The scale is in kilometres.

  • A sepia city map set against the Stormpeak Mountains, which rise directly behind the walls. The Royal Palace sits highest, built into the mountain's foot, and the slopes above it hold the Dragonvein Mines, a web of wooden scaffolds, headframes and tracks. Higher still, the Aether Spire, a lone wizard tower, stands on its own crag near the Crystal Pass. Inside the walls, the Sunrise Gardens step down from the palace in formal terraces, the Arcane Quarter glows with violet light in the northeast, and Highkeep guards the Noble's Quarter in the west. The lower city spreads round the Grand Market, the Cathedral District and the Merchant Ward to the Harbour District, an inner basin on the Silverwatch River. This shares its name with the capital on map 81, though the two places are unrelated. The scale is in meters.

  • A bright storybook island kingdom built around the Vael Crater, a deep round pit in the middle of the island holding Cirinth, the capital, a red-roofed city on an island in a crater lake, with a waterfall spilling out of a notch in the rim. North of the crater rise the snowy Skyfang Peaks and Stormwatch Keep, and the Golden Plains spread east toward the walled town of Aramoor. The south is the tropical half: the dense Verdant Jungle and the Mangrove Wilds break up into dozens of reef-fringed islets, and a wide turquoise band of coral, the Coraldeep Reefs, rings the southern coast past the harbours of Talas and Kaelani. Waterfall cliffs line the west near Lirien, and the Dragonspine Cliffs stand off the east shore as sea stacks. All four winds blow from the corners and a sea serpent swims in the Sapphire Depths. The scale is 60 kilometres across.

  • A colourful atlas continent whose name comes from its centrepiece: the Crown Ranges, a near-perfect ring of mountains enclosing Aeren Lake, with the castle town of Crownspire on an island in the middle. Outside the ring, five more lakes, Northreach, Stonefell, Suncrest, Verdant and Clearwater, sit in a circle around it, each joined to its neighbours by rivers, so the whole centre of the continent is a wheel of water and stone. Beyond that the land varies by direction: the snowy Glacier Reaches and the Stormlands in the north, the Silverwood and Elden Plains in the west, the dense Greenheart Forest in the east, the sandy Golden Wastes in the south and the volcanic Emberpeaks in the southeast. A kraken drags a galleon under near the Turtle Islands. AI slip: one tiny label beside a southwestern island is unreadable. The scale bar runs to 500 kilometres.

  • A sun-faded coastal map in ochre and sienna with two spectacular landmarks. In the northwest, the Emberpeak Range erupts, sending rivers of glowing lava down through the Ashen Valley and the Blackweld Fields. In the centre, the Skyfall Cataract pours a river off the edge of the Highsun Plateau in a tall white curtain, into the misty Mistreach Gorge below. The coast itself is a classic run of bays and headlands, from Stormwatch Headland and Driftwood Bay down past Serpent Bay, Mariner's Rest and Cliffwatch Point to Sunstone Bay and the harbour town of Brighthelm. Offshore lie rocky islets and the ring-shaped Coralreach Atoll, and a whale breaches beside three dolphins in the Amber Sea. AI slip: Whisper Isle is labelled twice on two different islands, once with a garbled ending. The scale runs to 100 miles.

  • 'Different Lands, One Sky': a sun-faded world map in ochre and sienna with six continents around a sea called the Great Divide. In the north, the Frostreach Continent is split between the Eternal Ice and the Dragon Peaks, where a red dragon is drawn sitting on the clearly marked Dragon Lair. The southwest is the Emberlands, covering the Roaring Desert and the volcanic Ashen Rift, with the smoking Cinder Isles offshore. Thalassar in the centre is forest and jungle around Stormwatch, Sundara in the east holds Goldenreach and a lake district, and the Valmere Kingdom sits in the northwest. Sea serpents swim in several oceans. AI slips worth knowing: the southern continent is a near copy of Zephyria, with the same name and the same town of Moonhaven repeated, the Serpent Isles are labelled twice, and Valmere is written twice on one landmass. The scale is in both miles and kilometres.

  • A vivid tabletop-style mountain realm where the high country drops straight into a tropical sea. The centrepiece is the Starfall Crater in the northwest, a huge round pit in the Frostspire Range with the lake city of Velmora built on its floor and waterfalls pouring out over the rim. The mountains to the north are crossed by Thundergate and Skyreach passes, with the smoking Emberhorn Ridge in the northeast and the green Eldren Valley in between. Below the mountains, waterfalls tumble off the cliffs into the Kalyan Jungle, where the stepped Sunspire Ruins hide among the trees. The southern coast is ringed with coral: the Emerald Reef, a scatter of palm islets and the Serpent Isles in the turquoise Coral Sea, with the harbour of Tidewatch the main port. The labels are clean, and the scale runs to 100 kilometres.

  • 'Mountains, Vineyards, Valleys, Faith, Trade, Enduring Lands': a finely hatched black-ink valley kingdom that ranks among the best line work in the gallery. Mount Serath, the Sacred Peak, rises alone above the High Valleys at the top of the map, and the Cloudrest Monastery perches on a cliff to its east. Below, the whole valley floor is wine country: the Golden Terraces, the Sunterrace Hills and the Greenwine Valley are drawn as row after row of contoured vineyards and terraces, round the walled town of Valmere and the bridge town of Emberford on the River Celadon. Passes (Mistral, Northwind, Eagle's, Stoneveil) lead out through the surrounding ranges, Westhold Keep stands above the deep Raven Gorge, and the Ruins of Aelthar sit in the southeast. This is yet another Valmere from an AI that loves the name, so the title here names the mountain instead. The scale is 50 kilometres across.

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