Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 13 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A kingdom drawn as an antique nautical chart, with faded blue water, rhumb lines spreading from a sun-faced compass rose and depth soundings dotted across The Sable Sea. A red dotted line marks the kingdom's border, with heraldic shields naming its neighbours (Northgrove Marches, Ravenmoore, Dreadmarches, Kharzul Wastes, Sunderfeld and the Vaalen Steppes). The ancient forest is Thornwyld 'The Elder Forest', a dense green woodland that covers the whole northwestern half around Eldervale and Glenhallow. The volcanic range fills the east: Mount Varkesh erupts at its centre, sending bright lava rivers down through Ashenreach, Cinderfall and Blackrill. Between them sit Caldrin Keep, Redspine Pass and coastal towns such as Velmora and Harrowpoint. A spouting whale and three dolphins swim in the southwest beside a mermaid in the corner. The compass is mislettered, reading W, S and W instead of N, E, S and W, and Eldervale and Velmora are reused names.

  • An elven mountain realm in deep greens and blues with gold-leaf lettering and an ornate gilded border of leaves, moons and standing figures. The sacred mountain is Mount Aelthir 'The Silent Crown', a lone shining peak in the northeast haloed by golden light, with Aelthir's Watch below it and Celestine Falls pouring from the cliffs. The haunted forest is The Mourning Boughs, a dark grey tangle of bare twisted trees with ruined arches spreading down to Whisperfen and Blackroot Marsh. Passes and high valleys are clearly marked: Thalas Pass, Ilyndor Pass and Highwind Gate climb through the Vaelor Ridge and Stormveil Peaks, while Elarion Vale opens in the centre around Lunareth, a white-spired city on a waterfall cliff above the lake of Silvermere. The Lake of Mirrors and Kethrimar sit in the west. A legend marks capital, settlement, mountain pass, forest and sacred peak. Mount Aelthir is a name used on several other maps here.

  • A coastal region drawn in fine black ink on cream, close to a classic novel endpaper but busier than most, with every tree and rock stippled by hand. The ancient forest is the Elderwyld Forest, a dense conifer woodland that covers the whole northwestern half and runs down to the shore. Ruins are scattered all through it, from broken arches and lone towers along the dashed Ashen Road to the castle ruins at Cairnwatch on its headland and the jagged towers of The Fallen Spires in the northeast. The coast is properly rugged, with Harrowmere's sheltered inner bay and its island ruin, the harbour town of Greyhaven with a lighthouse and pier, Stormglass Head and dozens of sea stacks. A long coiling sea serpent fills the lower right of Serpent Bay, and a few small ships sail between the rocks. The leafy title cartouche reads The Coast of Elderwyth, and a 20-mile scale bar sits in the corner. Greyhaven is a reused name.

  • A single continent in a painted tabletop style, with raised snowy mountains, forests and castles standing up at an angle and a stormy blue sea all around. The walled capital is Valecrown, a blue-spired city sitting where the River Elowen loops around it with bridges on both sides, at the heart of the land. The haunted forest is The Wraithwood, a large grey mass of dead twisted trees and ruined towers in the east, spilling south into the swampy Mournfen. The Tharion Peaks and Frostmere line the north above Lake Moonfell, the Redmere Badlands and The Greenwood Expanse fill the west, and a smoking volcano called Ashenfell sends a lava trickle toward the Dragonspine Coast. Port Aster, Sunspire, Goldbrook and Northreach are the main harbours. Sailing ships, a whale, two sea serpents and a kraken in the lower right fill the waters, and a 300-mile scale bar sits in the corner. Frostmere and Sunspire are reused names, and Valecrown also appears on another map.

  • A cheerful storybook coastline in bright greens and blues, dotted with little red-roofed towns, windmills, stone bridges and parchment name banners. The fjords line the northern edge as the Northmere Fjords, steep grey peaks split by narrow blue inlets and waterfalls, with the castle of Frostholt above them. The haunted forest is The Whisperwood, a dark grey patch of bare twisted trees, ruined arches and a black crow in the northeast, a gloomy contrast to the sunny farmland around it. The coast is properly rugged: Brindle Bay curves in the west below Cape Sunbell, Glimmerhaven sits in a sheltered harbour, Mossglen has a pier and lighthouse, and Stormwatch guards the southeast headland. Eldenford, Redwick and the island castle on Silvermere fill the interior. Several sailing ships cross The Brightwater Sea, and each corner holds a named wind face, from Northwind to Southwind. There is no scale bar, and Silvermere and Stormwatch are reused names.

  • Four kingdoms ring an inland sea called The Sundered Sea, engraved with fine line work and tinted in hand-applied greens, ochres and blues, each kingdom marked with a heraldic shield and motto (Aldervale, Vaeloria, Eryndor and Thornmere 'The Spire Kingdom'). The giant waterfall is The Sundering Falls, where a river spills off The Stoneplateau, 'Where Waters Fall to Worlds Below', in a broad white curtain straight into the sea. The Dragon Peaks, 'Realm of Fire and Stone', fill the northeast, with a smoking volcano at Ashen Reach and the Dragon Lair clearly marked by a red-glowing cave and a dragon silhouette. Farmland, roads and towns such as Sunhelm, Stonecrest and Dawnkeep line the shores, The Copper Wastes spread red sands in the southwest, and Blackbriar Forest gives way to the Gloomreach Marshes. A sun-faced compass rose flanked by dragons, a full legend and a 200-league scale bar sit along the bottom. Vaeloria, Stormwatch and Thornmere are reused names.

  • The Lands of Serevan ring an inland sea in a sun-faded palette of golden ochre and burnt sienna, framed by an ornate border with griffins, a sun face, a stag medallion and leaping deer. The Serevan Sea fills the centre, scattered with small islands such as the Stormhollow Isles, Moonspire Isle and The Three Crowns. North of it, the Veyr Steppes are dry golden grasslands crossed by herds of horses, with the round tents of the Kesh Nomad Camps, the Bayan Herding Grounds and The Dustward Road heading off to the Endless Steppe. The south is the opposite: the Aldermere Fields, a patchwork of green and gold farmland with small villages like Willowbrook, Hearthfen, Gildenmere, Rostell and Meadowfen along The Greenroad. Orabel and Tarnwick are walled towns on the western shore, and the Serevank Marshes spread in the east. A 200-mile scale bar sits at the bottom. Ravenford and Stormhollow are reused names.

  • A bright storybook island kingdom in vivid greens and blues, packed with little red-roofed towns, windmills, farm patches and parchment name banners, all inside a gilded border with a tree shield and a griffin shield. The giant waterfall is Mistral Falls, where a river pours off a high cliff-edged plateau near Eldervale in several white curtains and a cloud of spray. The volcanic range fills the northeast: Mount Emberwake erupts in smoke and fire, with bright orange lava rivers running down through the Ashen Wastes toward Dragonspine Ridge, and the tiny Ember Isles smoke offshore. Between them lie Silverwood Forest, Oakheart Woods, Lake Seren and the Goldenbloom Hills, with towns such as Greenhaven, Willowbrook, Meadowford, Stoneford and Crescentport. Brightshore and Cliffwatch guard the coast, and the Dawnspire Ruins stand on the southern headland. Several sailing ships cross The Gleaming Sea and Sunmere Bay, and a 100-league scale bar sits in the corner. Eldervale is a much-reused name.

  • An archipelago drawn as an antique nautical chart in faded blue and tan, with rhumb lines radiating from two compass roses and a central star, dotted sailing routes and hundreds of depth soundings across the water. Dozens of small island groups fill the sea, from the Stormhallow Isles and the Isle of Orwyn in the west to the Kestrel, Blacktide and Sablemere Isles in the east and The Hundred Shoals in the south. The frozen north is a broad band of glaciers and ice cliffs labelled Frostmere, with the Glaemrath Glacier (its label slightly garbled) and the Hrothspine Peaks below Northwatch, breaking up into The Shattered Ice. Skeld Fjord cuts into the glacier front above Vaelin Reach. The four corners hold wind faces named Boreas, Aquilo, Zephyrus and Notus, and the title cartouche in the lower left is framed by sea creatures and a trident. Two small serpents and several ships sail the channels, and the scale bar runs to 150 leagues.

  • A single island kingdom painted in soft watercolour washes on textured paper, with blue seas, olive lowlands and a leafy cartouche reading The Kingdom of Elyran. The sacred mountain is Mount Aeloria, a lone snowy peak in the centre crowned with a halo of light, with a waterfall dropping from its foot into the lake of Duskmere. Ruins are the theme everywhere: the Ruins of Orath form a ring of broken columns, the Starfall Ruins and Galefoot Ruins stand on headlands, The Hollow Spires rise as jagged towers in the east, and a broken aqueduct crosses Duskmere itself. Dashed ancient roads link them all, crossing Thalen Ford by an old stone bridge. Living settlements such as Valewyn, Briarholt, Greyhallow, Sunspear and Tidewatch sit among the ruins. The legend is small and simple, listing sacred mountain, ancient road, ruins and settlement. A sea serpent curls in The Shattered Expanse. Mount Aeloria and Cairnwatch are reused names here.

  • A richly painted world map in a tabletop style, where every mountain, forest, castle and cliff stands up from the land at an angle above deep blue seas, with clouds drifting at the edges. Six lands ring The Veylan Sea: green Vaeloria with a white-domed palace, Mornhallow in the snowy northeast, the red-rock desert of Cindervale, palm-fringed Thaloros, jungle-covered Eldermere and the Palecliff Coast. The volcanic range is Ashenreach, a black mountain land where a central volcano erupts and bright lava rivers wind down to the shore. The chalk cliffs are the standout on the Palecliff Coast, a long run of white cliffs with dozens of pale sea stacks standing offshore and lighthouses on top. The kraken scene is in the upper middle, huge red tentacles wrapping a tall ship, and a long sea serpent swims below the compass. Only region names are labelled, there is no scale bar, and Vaeloria and Eldermere are reused names. The oceans are narrow channels rather than wide seas.

  • An island kingdom on aged parchment in muted sepia, olive and slate blue, with a griffin shield and scrolled cartouche reading Kingdom of Veyrath. The island splits cleanly between fire and ice. In the northwest the Ashenfang Peaks erupt from two smoking volcanoes, sending bright orange lava down a channel labelled Emberflow and past a black fortress and aqueduct. The northeast is a snowy winter land, where the Whisperpine Woods cover the hills in frosted pines around the cracked, frozen Frostmere Lakes, guarded by Northwatch. The centre is farmland and forest around Veyrath Keep, a spired castle on a river bend, with Stonebridge, Eldenglen, Rivenford, Caelmoor and the harbour town of Sunhallow nearby. A sea serpent coils off the Sable Deep, a whale swims below, and a few tall ships sail the coast. The compass rose is ornate and the scale shows 200 imperial miles. Veyrath, Northwatch and Dawnspire are all names used on other maps here.

  • A walled harbour city called Velmorra, 'City of Stone, City of Faith, City of the Deep', drawn entirely in black ink with fine hatching on cream paper, with no colour anywhere. The city is split by a long cliff: the upper town holds King's Crown, a castle on the highest crag, the Palace of Aurel with its courtyards, and the Highward district, while the lower dock town of Lowhaven Docks spreads around a busy walled harbour full of piers, ships and three lighthouses. The two halves are joined by The White Steps, a zigzag stairway climbing the cliff face. Temple Gardens fills the east with domed temples, fountains and formal hedged gardens, and Eastgate leads out along an aqueduct toward fields. A griffin-held crest tops the title cartouche, a numbered key lists seven districts, and a 1,000-pace scale bar sits in the corner. The perspective tilts toward a bird's-eye view rather than strictly top-down. Aurel is a reused name.

  • A grim continent called Vharos on scorched, black-edged parchment, set in a jet-black sea with blood-red accents in the compass roses, sails and border trim. The volcanic range is the Ashenfang Range, a black spine of jagged peaks running diagonally across the land from a smoking volcano in the north, with glowing red lava cracks spreading out through Red Hollow and The Scorched Vale. The delta is the Dreadmere Delta in the southeast, where the River Thal splits into dozens of pale grey channels fanning out to the sea past Sorrowmarsh and Mirefall. Dark forests such as Gloomwood, Krethar Wood and Grimholt fill the lowlands, Lake Nyxen holds an island tower, and red-roofed fortress cities like Vharos, Velkar, Kharzul and Dreadspire guard the coasts. The four corner wind faces are named Northwind to Southwind, and sea serpents coil in The Sable Sea. There is no scale bar. Ashenfang, Ravenwatch and the Sable Sea all appear on other maps here.

  • A dark canal city called Veyrath, 'Crown of Water, Bastion of Stone, Seat of Endless Night', on scorched parchment with burnt edges and blood-red banners, roofs and torches throughout. Canals replace most streets, with The Sable Canals, 'Heart of Veyrath', looping through the middle under dozens of arched bridges. The temple district is the Sanctum of Vhal, a ring of golden-domed temples on its own canal-bound island, with The Scholar's Quay and its blue domes beside it. The royal palace is the Crimson Court, a red-roofed palace facing the hedged Ashen Gardens, and Thornspire Keep rises on a rocky crag in the northwest. Other districts carry subtitles, from The Gilded Reach (merchants and guilds) to The Drowned Ward, home to 'Fisherfolk, Exiles, The Forgotten'. Ravenwater Gate opens onto The Outer Tide, where red-sailed ships wait. A skull compass and a two-league scale bar sit in the lower corners. Veyrath is a name used on several other maps.

  • A walled harbour city called Velmora, painted in soft watercolour on textured paper with warm red roofs, green gardens and a bright blue bay. The harbour is busy and detailed: Saltwind Quay and The Docks line the waterfront with long wooden piers, cranes, warehouses and a dozen tall ships, and a breakwater with two lighthouses shelters the bay. The royal palace is Moonspire Palace, a blue-spired castle inside its own inner wall, with the formal hedges and fountains of Rosecourt Gardens laid out in front. Highkeep, the main castle, stands on a rocky hill to the north. The slums outside the walls are The Briar Warrens, a crowded sprawl of brown thatched huts with smoke rising, pressed against the western wall and spilling down to their own rickety piers. Lantern Ward, Merchant's Row and Stonegate fill the rest of the city, and a river runs along the east wall. The legend lists eleven symbols including slum quarter. Velmora is a reused name.

  • A dark coastal region on scorched, black-edged parchment with slate-grey seas and blood-red banners, beacons and lettering. The long wall is the Veyrhold Wall, a towered rampart with red banners and burning beacons that runs right across the map from Northwatch Gate through Stoneveil Gate to Duskgate. North of it lies the frozen land of Frostmere 'The White Wastes', a band of snowy peaks and cracked glaciers including the Glacier of Bones, the Khralgar Icefields and The Glass Wastes. South of the wall the coast is properly rugged, with Blackwake Bay, Sable Head, Ravenscar Port and Caelmere Harbour on a sheltered inlet, and a red-traced sea lane called The Red Narrows threading between islands. A huge red-finned sea serpent rises in the southeast beside three tall ships, with another coil in The Serpent Deeps. A skull compass sits in the corner. One label near Emberwood is garbled above 'Oaks', and Frostmere, Caelmere and Ravenscar are reused names.

  • A coastal region engraved in fine line work and tinted by hand in soft blues, greens and desert ochres, titled The Veyran Coast. The chain of lakes runs straight down the middle as the Lakes of Elowen: Lake Thalwen, Lake Meryn, Lake Cael, Lake Orielle and Lake Duskryn, each joined to the next by a short river and waterfall before the water winds south to the sea. East of the lakes the land turns to the Sarith Dunes, a golden desert crossed by dotted caravan routes such as The Dust Road and The Golden Track, linking palm oases and walled towns like Oasis Miraz, Khalas Oasis, Vel Shai and Zafir Well. The rugged west coast has Whiteglass Bay, Dunmere Bay, Harrow Bay, Cape Thorne and Port Caldrin, with sailing ships in the Emerald Sea and an arched island fortress at Stonehelm. An ornate compass rose and a 150-league scale bar complete it. A few labels are garbled, such as 'Oasiedl' and 'Harepr'.

  • A kingdom map drawn in clean black ink on cream in the manner of a classic novel endpaper, titled Kingdom of Valdren, with a dashed border separating it from the Thalgrin Marches, Tirren Lands and Serath Highlands. The walled capital is Alderhold, a towered city on the River Elar with bridges on either side, at the centre of a web of roads linking villages such as Oakridge, Hawthorne, Cedarbrook, Stoneford and Cairnhold. The salt flats fill the east as The Pale Salts, a cracked polygon plain with eroded rock stacks and dead trees, and the Dunmere Basin is a dry lake bed drawn as pale empty pools. Castles such as Morrow Keep, Thornwatch and Sunward Keep sit on hills, Blackthorn Woods and Mistwood break up the farmland, and the Ashenwrath Mountains close the south. A big sea serpent, an octopus, a spouting whale and smaller beasts fill The Aurelian Sea. There is no scale bar, and Valdren, Oakridge and Stormhallow are reused names.

  • An archipelago titled The Shattered Isles, 'Lands of Stone, Sea and Legend', engraved in fine line work and tinted in soft ochres, greens and sea blue. The largest island is the centrepiece: the Norrvik Fjords cut its northern coast into a comb of narrow inlets below snowy peaks, and the Dragon Peaks rise behind them with the Dragon's Lair clearly marked by a red dragon perched over a glowing cave. Below the mountains lies the Ardent Reach, a farmland plain with Hearthwell's castle, Valewatch, Ravenwood and Stonefield. Around it, smaller islands include Veyrholm, Thalros, Caelwyn Isle, the Isle of Thalen, Myrren and the volcanic Cinder Isles, with a whirlpool spinning in The Ember Sea. Tall ships sail Serpent Passage and the Sundering Deep, and a sea serpent coils in the Moonwake Sea. The legend is generous rather than small, listing fourteen symbols. 'The Veiled Isles' repeats 'Isles' twice, and 'Shattered Isles' is a title another map here also uses.

  • A mountain realm drawn in black ink with fine hatching on cream paper and no colour, viewed at a slight bird's-eye angle. The Grayspine Mountains and Northcrag Range fill the north, with Highmere Pass climbing to a gatehouse and Veyrhold's castle perched on a crag above Eldren Vale. The canyon is The Sunder Gorge, a long cliff-walled chasm cutting diagonally from the western peaks to the sea, with waterfalls spilling into it and Karrnwatch guarding its head. South and east of it the farmland is neatly ploughed into strips around small villages such as Mirebrook, Oakenford, Alderwick and Thistledown Fields, with windmills and a winding road. Stormcairn and Eastgate sit on the coastal cliffs above The Blackwater Reach, where a giant kraken wraps its arms around a breaking ship while other tall ships sail past. A lighthouse marks Crowswell Bay, and the Serpent Isles dot the corner. There is no scale bar, and Veyrhold and Blackthorn Keep are reused names.

  • A grim island kingdom titled Veyrath, 'The Broken Crown', on scorched, black-edged parchment with a black sea and blood-red trees, sails and accents, framed by a skeletal king holding a scroll that reads 'All Things Return to Dust'. The delta is the standout: The Ashen Delta, 'Where Rivers Remember', where The Aelor, 'Mother River', fans out into dozens of grey channels across the whole southern coast. Ruins are everywhere, almost every place carrying a mournful subtitle: the Ruin of Caldris 'The Silent Spire', Duskmoor 'Buried People', Greymere 'Abandoned Fields', Siltspire 'Half Sunken' and Orlenn's Fall. Stonewraith Road 'The Long Descent' runs down from the Mornefall peaks, and The Bleeding Wood glows red in the northeast. Red-sailed ships cross The Sable Coast and The Shattered Deep, a serpent coils near The Drowning Isles, and a 100-mile scale bar sits on the left. Veyrath is a name used on many other maps here.

  • A winter harbour city called Veltharis, drawn in frost blue, white and silver with snow on every roof and ice floes crowding the water, inside an ornate silver border with statues standing in the lower corners. A broad river splits the city in two, crossed by several arched stone bridges, the largest labelled Icelace Bridge, before it opens into a busy harbour at Silverquay with long piers, cranes, sailing ships, lighthouses and a statue on the breakwater. Moonfrost Keep, a many-towered castle, sits on a snowy hill in the northeast corner inside its own wall. The royal palace and Starfall Gardens fill the eastern half, a grand palace facing formal hedged gardens and fountains frosted with snow. Northwatch guards the northwest gate, and the harbour waters are named Wintermere. Only six places carry labels, so most districts are left unnamed, and the view tilts toward a bird's-eye angle. Northwatch is a reused name.

  • A dark world map on scorched, black-edged parchment with slate seas and blood-red accents, built around a huge skull-hearted compass rose in the middle of the ocean. Four lands surround the Veyrath Sea: forested Vaelthyr in the northwest, the frozen Nharos in the northeast, Eldovar in the southwest and the burning Morgrath in the southeast. The volcanic range is The Ashen Spine, a black mountain chain in Morgrath with a smoking volcano and bright red lava rivers running down past Kharzul, Emberwatch and Bloodcrag. The vineyards are in Eldovar, where the Sable Vintages cover terraced green slopes in neat rows around the walled town of Aurelian, a rare cheerful patch on a grim map. A big red-tongued sea serpent coils through the Veyrath Sea beside a few ships, and red rocks mark The Bleeding Reefs. The oceans are fairly narrow, there is no scale bar, and Thornmere, Ravenwood and Veyrath are reused names. One gulf label is garbled.

  • An island kingdom on aged parchment in muted sepia, olive and pale blue, titled Kingdom of Valedryn, 'Mountains, Forests, Rivers and Brighter Seas'. It manages both extremes of the prompt in one landmass. The north is winter: the Frostmere Lakes and the Nivor Pines spread pale frozen pools among snowy conifers above the Wintercrown Range and Icewind Pass. The south is tropical: the Vyrleaf Jungle fills the southeast with dense palms and waterfalls such as Mistfang Falls, the Jadewater Delta branches through mangroves, and the turquoise Coral Reach and The Mangrove Keys ring the coast with reefs. Between them sit the capital Valedryn, Highvale, Sunspire and Talandra, linked by dotted roads across the Emerald Wilds. A spouting whale swims in The Gilded Sea and four dolphins leap in the lower right. The legend is small but useful, with ten symbols, and a 150-league scale bar sits in the corner. Northwatch, Silvermere and Ravenwood are reused names.

  • An archipelago painted in soft watercolour on textured paper, with pale blue seas, dashed sea routes and dozens of islands. The frozen north is a band of snowy islands and ice: Frostmere holds Glacierwatch and the frozen Icerest Lake ringed by snowy pines at Whitepine Hollow, while Nivara and Aurora Spire rise beside the Thalgrim Icefield and The Shattered Floes, with ice cliffs breaking into the sea. South of them, greener islands such as Glaswyn Reach, Talonspur Isle, Marethorn, the Verdant Expanse and the Caelmont Isles carry forests, castles and small rivers. The sea serpent is the centrepiece, a huge blue dragon-headed beast coiling through Serpent's Sound. The legend in the lower left is small and clean, listing capital, settlement, ruins, mountain peak, forest, river and sea route, and a 200-mile scale bar sits opposite. The fjord label between Frostmere and Nivara is garbled, and Frostmere and the Stormhallow Isles are reused names.

  • A world map in a sun-faded palette of golden ochre and burnt sienna with dusty blue-grey seas, titled The Realms of Aurelith in an ornate gilded cartouche. Five continents spread across The Veyran Sea, The Emerald Ocean and The Silver Deep, each with a subtitle: Thal-Orun 'The Storm Crown', Velthara 'The Endless Steppes', Sylvara 'The Verdant Throne', Kaeldorn 'The Sundered Lands' with a smoking volcano, and Ithran 'The Last Continent', a frozen strip along the southern edge. The frozen north is Frostmere Reach, the Glacial Wastes and the Whitefang Glacier. The salt flats are on Velthara, where The Sere Flats spread as a pale cracked plain beside the Saltspine Range and the Red Dunes. Sea serpents, a sea dragon and a whirlpool fill the water, with a few sailing ships. The scale bar shows both miles and kilometres, an anachronism. Ravenholt is labelled twice on Thal-Orun, and Frostmere and Elarion are reused names.

  • A frozen coastline painted in frost blue, white and silver, where snow covers every ruin and ice floes choke the sea. The sacred mountain is Mount Erynd 'The Silent Crown', a lone snowy peak radiating rays of light above the White Moors and Glasflew Ridge. Ruins are the main theme, with almost every place carrying a mournful subtitle: Thalen Ruins 'Echoes in Snow', Caelen Reach 'Ruined Pass', Archenfall 'Fallen but Sacred' with a broken aqueduct, Winterglen Monastery '(in Ruins)' and The Hollow Wastes 'Old Kingdom's Bones'. Old roads wind between them across the snow. The coast is rugged, with Frostmere Bay, Silverwake Harbour 'Tides Remember', Vaelshore 'Abandoned Tides' and Nivara Head 'The Last Watch', while wrecked ships lie among The Shattered Skerries and The Pale Reefs. Named wind faces fill the corners, from Northwind 'Brings Endurance' to Southwind 'Brings Renewal'. The ridge label is misspelt, and Frostmere is a reused name.

  • A world map drawn as an antique nautical chart, with faded blue water criss-crossed by rhumb lines, latitude marks along the edges and depth soundings scattered across every ocean. Four continents sit in the corners: green Vaeloria, the cliff-cut Eldervane, the sunbaked Kaelthun and a fiery eastern land. The canyon is the Sunder Rift on Eldervane, a deep cliff-walled chasm with waterfalls cutting east to west across the land. The volcanic range is The Ashen Spine in the northeast, where several cones smoke and bright orange lava rivers run down through the Scorched Wastes past Vulnath and Emberhold. A large whale and seven dolphins swim through the Mareth Deep and Leviathan's Passage, and small sea dragons, serpents and a kraken surface around the edges, with a few sailing ships between them. Two compass roses and a 1,000-league scale bar complete the chart. A couple of labels are garbled, and Vaeloria, Eldervane and the Sunder Rift all appear on other maps here.

  • A winter mountain realm titled Vaelthorn, 'Realm of Ice and Stone', painted in frost blue, white and silver with snow on every peak and a cracked frozen lake at its heart called Frostmere. The long wall is The Silver Wall, a towered rampart that snakes across the mountains from Northwatch Gate through The Serewind Pass and Skyreach Bastion to Icetalon Gate, holding back The Frozen Wilds and the Glacier of Echoes. The Dragon Peaks crowd the northeast, and the Dragon Lair is marked with a dragon perched on a crag in the corner. High valleys and passes are well marked, including The Blackspine Pass, Stonefang Ridge and The Hallowed Valleys. Vaelthorn's own castle sits on a cliff above waterfalls and the Mirrorfjord, while Iceharbor has a small port on The Shattered Sea. A huge kraken drags a ship down among ice floes on the left, and the corner motto reads 'Mountains End But Legends Remain'. Vaelthorn, Frostmere and Northwatch are reused names.

  • A dark island kingdom titled The Kingdom of Vaelmor, on scorched, black-edged parchment with a black sea, a crowned cartouche flanked by dragons and red accents throughout. The sacred mountain is Mount Serath, a lone peak in the centre wrapped in a red halo, with red cracks running down its slopes into The Red Vale. The frozen north is The Veyr Glaciers, a band of icy blue glaciers and snowy peaks with Frosthollow, Glacier's Gate, Rimewatch and the Skarn Fjord. South of the mountain the land turns into a maze of marshy lakes around Duskfen, Miredeep and Eldenmere, while The Ashen Coast glows with lava cracks near Emberreach and The Scorched Expanse. Castles such as Ravenwatch, Caer Draven, Valewatch and Sablehold guard the kingdom, linked by dashed roads. A skull compass, a sea serpent off The Drowned Isles, a sea dragon in The Ember Sea and a 200-mile scale bar complete it. Ravenwatch, Stormhallow and Thornwood are reused names, and Mount Serath appears on another map.

  • A kingdom map on aged parchment in muted sepia, olive and soft turquoise, with a palm-and-heron cartouche reading The Kingdom of Velarin. A dashed border separates it from neighbours such as the Westhold Barony, Gaelthorn Principality, Torvalin Kingdom and Sadira Sultanate. The north is The Serevan Steppe, open grassland dotted with round tents, horse riders and banners, marked as the land of the Khazun Tribes with Camp Ashkar at its centre. The south is the tropical side: the Emberleaf Jungle hides stepped temples and a waterfall, rivers fan out across the Maruva Coast, and turquoise shallows full of coral run east to Kora Reef and the Nalani Isles. Between them sit the spired capital Velarin, Thalen Keep on a wooded hill, Kestrel Pass, Orinford and Lysmere, linked by roads. Small ships sail The Sunlit Sea, and a 200-mile scale bar sits beside a simple compass. Serevan is a name also used on another map.

  • A grim continent on scorched, black-edged parchment, with a dark sea and blood-red accents in the compass roses, sails and lettering. The chain of lakes is The Mourning Lakes, a string of grey-blue lakes joined by a winding river that runs from Frostmere in the north, past the capital Veyrath and Ravenkeep, down to the southern coast. The winter north is a band of snowy pine forest and frozen pools around Frostmere, Glaciereach and The Shattered Wilds. Further south the land heats up: The Red Expanse spreads red badlands around Khal-Zar in the west, while the Ashen Spires smoke and glow with lava near Cinderwaste in the east. Castles such as Thornveil, Stormhollow, Sablewatch and Velthar ring the coast. A huge red-finned sea serpent rises in The Vyrmdeep beside red-sailed ships, and a dark eclipse hangs in the corner. The scale bar is in kilometres, an anachronism, and Frostmere, Veyrath and Stormhollow are reused names.

  • A bright storybook island kingdom in vivid greens and turquoise, packed with little red-roofed towns, windmills, stone bridges and castles, under a lion-shield banner reading Kingdom of Veloria. The canyon is the Rift of Kareth, a deep red-walled chasm with a river running along its floor that cuts diagonally across the island, crossed by an arched bridge and ending in a waterfall near Marisfall. The salt flats fill the northeast as The Silver Salt, a pale cracked plain with Lake Avarn drawn as a dry, white lake bed and Saltspire's castle on the coast above. The capital Veloria sits in the south among farmland, with Port Bellwyn, Highcrest, Eldengrove, Westwatch and Starhaven around it. A green sea serpent coils through the Serpent Sea, and a giant red kraken drags a ship down in The Dread Deep. Palm islets form The Gilded Isles, and a small coral reef sits in the east. There is no scale bar, and Veloria is a reused name.

  • A cheerful storybook world titled The Realms of Eldoria, painted in vivid greens and deep blues inside a gilded border with sun, moon, castle and stag medallions. The ring of mountains is the Crownspire Peaks, a full circle of snowy summits around the glowing Lake Miralune, which holds a small island castle and spills out through waterfalls on both sides. The jungle coast is the southwest, where the Emeraldwild Jungle hides temples and waterfalls and the Coralwind Coast opens onto turquoise reefs around Tidebloom and the palm-dotted Sunpetal Isles. Verdantia fills the northwest with green farmland around Alderkeep, Willowbrook and Mosswick, while the southeast turns fiery with the smoking Emberfell Range and the darker Duskmere. Whales, a sailing ship and a small dragon cross The Shimmering Sea and The Celestial Deep. The oceans between landmasses are fairly narrow, there is no scale bar, and Lake Miralune and Thornwood are reused names.

  • A richly painted world map in a tabletop style, with raised mountains, forests, castles and coral reefs standing up from the land, titled The Realms of Aeloria in a griffin-flanked cartouche. Six lands share The Aelorian Sea. The snowy north is Icelorn, a winter land of frosted pines and frozen lakes around Frostmere and Grimwatch beneath The Frostspine. The tropical side is the Nymara Coast in the southeast, a turquoise lagoon of jungle islands, waterfalls and bright coral around Coralreach, Tidehollow and The Pearlblossom Atolls. Between them sit green Veloria with a smoking volcano at Ashenfell, the red desert of Karuth with The Ember Wastes, the forested Mytharis and the rocky Thalwyn. A sea serpent coils in the middle of the sea, a whale swims in The Azure Deep and dotted trade routes link the ports. The small legend lists city, mountain, forest, reef and trade route, and a 1,000-mile scale bar sits opposite. Veloria, Frostmere and Ravenwood are reused names.

  • A walled canal city called Valdoria, 'City of Waters, Crown of the River', painted in a tabletop style where every roof, tower and tree stands up from the page at a bird's-eye angle. Canals replace most streets, branching into the Silver Canals and crossed by dozens of small stone bridges, with boats moored along the quays and a harbour opening in the southeast beside a lighthouse. Crownkeep, a blue-roofed castle, sits on a rocky rise at the top of the city. Starfall Cathedral is the great cathedral, a tall Gothic church with spires and a rose window in the northeast. Miremarket is the market square, crowded with colourful stalls around a fountain. The ruined old quarter is the Old Ashen Ward, a grey patch of burnt-out, roofless houses in the west, clearly set apart from the busy districts. Mountains, forests, waterfalls and aqueducts surround the walls. The key lists only the four named places, so the remaining districts are left unlabelled.

  • An elven world map in deep greens and blues with gold-leaf vines and emerald gems set into the border, and a gilded compass rose at the top. Four lands share the Thalassir Sea: forested Aeloria with white elven spires, the desert of Tharun, the green island of Vaelithar and an unnamed northeastern land. The ring of mountains is The Vaelorn Ring, a full circle of snowy peaks enclosing Lake Silmara, where a glowing crystal city stands at the centre and waterfalls spill out through gaps in the ring. Just below it, the Eryndell Vines and The Golden Terraces cover the slopes in neat rows of vineyards around Valmira. A large gold-patterned whale and six dolphins leap through the middle of the sea, and a whirlpool turns in the Seraphine Depths. Tharun adds red sands, a smoking volcano and the Duskspine Mountains. There is no scale bar, and Aeloria, Veyrath and Sunspire are reused names. The oceans are narrow channels rather than wide seas.

  • A mountain realm titled The Realm of Vaelthorn, painted in a tabletop style where every peak, tower and tree stands up from the land at an angle, with four wind faces blowing from the corners. The long wall is the centrepiece: a massive towered rampart that runs right across the map below the snowy peaks, broken only by Eaglepass, a gatehouse flanked by blue-bannered towers where the road climbs into the mountains. Mournpeak rises behind it as the tallest summit, and Northwatch guards a lake in the high country beyond. The Grey March is a bleak upland of standing stones on the far side of the wall. South of it, the haunted forest is Ashenwood, a grey tangle of bare twisted trees and ruined towers that fills the southeast. Vaelthorn's castle and town sit beside a lake in the west, and a river winds down through Hollow Vale. Only seven places are named, and Vaelthorn and Northwatch are reused names.

  • A kingdom map engraved in fine line work and tinted in soft greens, tans and blues, with red borders separating the Kingdom of Vaeloria from its neighbours: Frosthold Realm, Northridge Barony, Drakenvale Kingdom, the Silverwood Dominion and the Thalgrim Marches. The canyon is The Veyr Rift, a deep cliff-walled chasm that cuts diagonally across the whole kingdom from the Karsten Mountains to the sea, crossed by a few stone bridges and guarded by towers along its rim. West of it, the swamp is the Mournfen Marsh, a vast maze of winding blue channels and wooded islets dotted with lonely towers and ruined houses. East of the rift, roads link Castle Edrin, Thornwick and Bellmere on its lake, while Greyhaven perches on the cliffs and Saltwatch guards a walled harbour. Two tall ships sail The Azure Sea past lighthouses. A heraldic shield and a 100-league scale bar complete it. Vaeloria, Greyhaven and the Mournfen Marsh all appear on other maps here.

  • A cheerful storybook world in vivid greens and blues, with little red-roofed towns, castles and parchment name banners, framed by a colourful border with compass medallions and a named wind face in each corner. The crater city is Craterhaven, the most striking feature on the map: a huge round crater with sheer layered walls and a crowded red-roofed town filling its floor, reached by a gate and stairway on its rim. The swamp is Mirewhistle Fen, a big green landmass laced with winding turquoise channels, stilted houses, rope bridges and crumbling towers, with the dark Gloomroot Woods on its western edge. Everdell, Frosthold and the Brindle Coast fill the northwest, while Sunmere, the golden peaks of Goldspine and Tidehollow sit in the southeast. Whales and small sailing ships cross the Azure Reach and The Shimmering Sea, and a storm cloud hangs over the Stormwake Isles. The oceans are fairly narrow, and there is no scale bar.

  • A kingdom map in a sun-faded palette of golden ochre, burnt sienna and dusty blue, with a crowned griffin cartouche reading The Kingdom of Varendor, 'People, Rivers, Stone, Endure', and a red border separating it from the Karsten Reaches and Drakemoor Wilds. The crater city is Craterhold at the centre, a huge round crater with terraced walls and a walled, spired city filling its floor, reached by a road climbing over the rim. The delta is The Aurel Delta, where the main river splits into dozens of channels and islets before reaching The Sunspear Sea, with a lighthouse town at its mouth. Castles and towns such as Dunspire, Sablemere, Velmara, Orrenford, Eastwatch and Ravenport are linked by roads across the farmland, and Lake Morwyn sits below the Stormridge Mountains. The legend is small and simple (capital, castle, town and road), and a 50-mile scale bar sits beside the compass. Craterhold, Varendor and Oakridge are reused names.

  • A dramatic mountain realm engraved with fine line work and hand-tinted in soft blues, greens and stone greys, viewed at a bird's-eye angle with a named wind face in each corner. The giant waterfall is The Thunderveil Falls, a huge white curtain pouring off a cliff-edged plateau in the centre, with castles perched along the rim above. Higher still, the Veyrath Peaks, the High Vale of Orin and Kelmora Pass with its arched bridge form the high country. To the east, the tropical coast is the Jungle of Seryn, a dense palm forest hiding stepped temples, sloping down to the turquoise Coralward Reef, scattered with coral and small islands. The kraken is enormous, filling the lower left of The Marrowdeep as its tentacles wrap around a breaking ship, while drowned towers stand nearby. A few tall ships and a compass sit in the lower right. There is no scale bar, Veyrath is a reused name, and Thunderveil Falls also appears on another map.

  • An archipelago titled The Isles of Vaelora, painted in soft watercolour on textured paper with bright blue seas and dashed sailing routes between islands of every size. The canyon is the Kareth Rift, a deep red-walled chasm with a river at its floor that slices diagonally across the largest island, with a waterfall where it meets the sea and Vaelor Keep and Stonebridge on its rim. The steppes fill the northeastern island as the Orun Steppe, open golden grassland dotted with round tents at Namar Camp, Talun Camp and Borin Camp beneath the Galdar Heights, with Keshar Camp on nearby Jorun. Smaller islands include Thessa, Eldira, Syral, the Velan Isles and a volcanic Sereth Isle. A whale swims in the Azure Deep beside a few sailing ships. The small legend lists canyon, nomad camp, road and settlement, and the scale bar shows both kilometres and miles, an anachronism. Thornwood, Cairnwatch and the Orun Steppe are reused names.

  • A bright storybook island kingdom titled The Kingdom of Eldervale, with green hills, red-roofed towns and parchment name banners inside an ornate gilded border with lions, a tree crest and a sun-faced compass. The volcanic range fills the north, where Mount Vashara erupts in smoke and bright orange lava rivers run down past Emberwatch into the Ashen Wastes. The marshes take over the whole eastern side as the Mire of Lumes, a misty maze of channels and islets with drifting fog and ruined arches. Further south the land slips under the sea into Drowned Avelith, the sunken city: blue domes, towers and broken arches rising out of the water near Tidewhisper Reef. The heart of the island is farmland around the capital Eldervale above a waterfall, with Silvermere Lake, Highcrest, Thornhollow, Mapleford and the harbour of Bellwick. Sea serpents coil in the Emerald Sea and The Sapphire Expanse. There is no scale bar, and Eldervale and Silvermere are much-reused names.

  • A mountain realm titled The Realm of Aelvor, painted in rich greens, snowy whites and deep blue with raised, shaded peaks rather than a flat atlas, inside a gilded border with a named wind face in each corner. The chain of lakes is The Silvermere Chain, five lakes from Lake Miralen through Lake Caerwen, Lake Dunrath and Lake Selith to Lake Thessar, each joined to the next by a short river and little falls. The giant waterfall is The Thunderveil Falls, a huge white curtain pouring off the cliff edge of the Kelthar Plateau into the Valley of Mists and Lake Arven below. High Toren rises at 3,842 paces above Veyra Pass, with The Stormcrown Range, the Frostspire Peaks and the Mourncrest Range around it. The Eldenwood Forests, Greenhollow Valley and The Emberhills fill the lowlands toward the rocky Sunmire Coast. A 150-league scale bar sits at the bottom. It reads as an illustrated relief map more than a clean colourful atlas, and Thunderveil Falls is a reused name.

  • An archipelago titled Isles of Vaelor, drawn entirely in black ink with fine hatching on cream paper and no colour, with dotted sea routes winding between dozens of islands. The ancient forest covers the large central island and its neighbours as Eldervale, a dense mass of huge old trees around one giant tree at the heart, with ruined arches, towers and waterfalls hidden among the canopy. The winter north is a separate band of islands: Frostmere and its eastern twin are covered in snowy pines around pale frozen lakes, with ice floes drifting in Nivren Sound below. Thornwake, a forested island with a lake and towers, sits in the west. A coiling sea serpent rises in the lower left, a kraken surfaces in the Whisperdeep, a whirlpool turns in the east, and sailing ships cross between the islands. An ornate compass rose sits in the corner. Only five places carry names, there is no scale bar, and Eldervale, Frostmere and Vaelor are much-reused names.

  • An elven island kingdom in deep blue and green with gilded scrollwork in the border, a gold compass rose and white-spired elven cities. The fjords line the whole northern coast as the Fjords of Sylvara, a comb of long, narrow inlets cutting deep between snowy peaks, including the Duskspine Fjords near Mistglen and Vaelrun. South of them, the farmland is the Luneth Vale, a neat patchwork of green and gold fields in the centre with small villages such as Oakridge, Brindleford, Sunmead, Greenhollow and Thornfield linked by roads and a winding river. Aeltharion is the walled elven capital on a river loop, Nimriel sits in a forest beside a waterfall, and Thalorien guards the western cliffs above a harbour. Brightwater, Gildemar and Windhelm line the southern coast. A small legend marks village, road, forest and castle, and a 50-league scale bar sits by the compass. The Stormcrest label is printed twice, and Thalorien, Oakridge and Ravenwood are reused names.

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