Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 16 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A kingdom map titled Velmora, drawn entirely in black ink with fine hatching on cream paper and no colour, with a dotted border separating it from the Frosthold Marches, Karsten Reaches, Thaldor Wilds, Eastmark Kingdom and Southreach Principality. The canyon is Duskfall Canyon, a long, deep cliff-walled chasm that cuts diagonally across the whole kingdom, with waterfalls spilling into it and a bridge near Hearthwell. North of it, the chain of lakes runs west to east: Lake Aster, Lake Mirren, Lake Hallowmere, Lake Silwen and Lake Dusk, joined by a river that reaches the sea at Serpent's Reach. Caer Venn, Blackspire Keep, Eldenwatch and Suncrest are castles on hills, while towns such as Thornwick, Elmridge, Ravenford, Stonehollow, Graymire and Vellford sit along roads. Gloomwood Forest fills the southwest below the Ironspine Range. A two-headed sea serpent rears in The Velmoran Sea. The small legend lists castle, town, road and border, with a 60-mile scale bar. Velmora, Ravenford and Stonehollow are reused names.

  • A coastal region painted in soft watercolour on textured paper, viewed at a bird's-eye angle with mist rising from the valleys. The frozen north is The Pale Reach, 'Icefields Without End', with the Frostmere Glacier and Skaelen Tundra forming a wall of blue ice and snowy peaks along the top. The giant waterfall is Veyrfall, 'The World's Leap', a huge white cascade pouring off the cliff edge of The Highplateau into a cloud of spray above Mistwood. Its river winds south past Selwyn to the Harbour of Selwyn, while the Karsten Range and the Thornwood Wilds frame the west around Aelmere Lake and Ryndhall. The coast is properly rugged, with the Greymarsh Fens, Blacktide Harbour, Ivory Bay, the Morgrave Peninsula, Stormwell Bay, Cape Orlan's lighthouse and the Blightspine Peninsula, plus dozens of sea stacks. A long blue sea serpent coils through The Veridian Deep. A 100-league scale bar sits in the corner. Frostmere, Selwyn and the Shattered Isles are reused names.

  • An archipelago titled The Isles of Vaeloria, hand-drawn on aged parchment in muted sepia, olive and slate blue, with a leafy cartouche and dotted sea routes between dozens of islands. The ancient forest is the Elderwyn Wood, a dense forest of huge old trees covering most of the large northwestern island, with a giant tree and a ruined arch hidden at its heart. The farmland is the clear second theme: patchwork fields, windmills and villages surround Tarnhaven's harbour on the same island and fill Brackenmere and Morrow Isle to the east. Smaller islands include Stormhollow, Mirelth, Saltwick with its lighthouse, Highcrest's castle, Pinewatch, Kelmoor and the misty Greymist, with The Ember Keys smouldering in the south. The kraken is huge, wrapping its tentacles around a tall ship in The Deepwater in the lower right, while sea dragons lurk in the corners and a whale spouts near the Blacktide Isles. There is no scale bar, and Vaeloria and Stormhollow are reused names.

  • An archipelago titled The Sundered Isles, painted in a sun-faded palette of golden ochre and burnt sienna with dusty blue seas, its cartouche held by two mermaids beneath a sun face. The canyon is the Cleft of Stone on the island of Veyrath, a deep cliff-walled chasm with a waterfall that splits the island in two between Karthen Spire, Redmere and Mournwatch. The vineyards fill two islands: Tal Vinea is covered in neat terraced rows around San Fiora, and Sarnell has more terraces around Velan Keep and Oliveharbor. Other islands include the cliff-ringed Ochre Reach with Sunspine and Citrine, Morgrave's ruins, the Isle of Echoes, Brineholt, Stormhollow, Nerath Key and the volcanic Mount Ember beside Ashenholt. A sea serpent coils in The Ashen Strait, and a spiny sea beast rears in The Veiled Expanse, with sailing ships along dotted routes. Citrine is labelled twice, there is no scale bar, and Veyrath, Stormhollow and the Sundered Isles title are all reused from other maps here.

  • A frozen mountain realm painted in frost blue, white and silver, framed by four wind faces with captions such as Northwind 'Guides the Bold' and Southwind 'Dreams of Farther Seas'. The canyon is The Sunderdeep, 'Where the World is Broken', a vast ice-walled chasm slicing diagonally across the land with frozen waterfalls pouring into it and arched bridges spanning its ends. The sacred mountain is Mount Vaelith, 'The Silent Crown', a lone peak in the northeast crowned by a temple inside a ring of light. High valleys and passes link the realm: Kareth Pass 'The High Road' winds past Silverwatch and its bridge, Frostmere Vale lies among the Thornspine Range, and The Whiteflow river crosses the snowy Kelthar Woods and Morgrin Expanse. Nivora Reach, 'Gate of the Pale Sea', is a fortified harbour on The Azure Maw, where a huge kraken wraps a ship among icebergs. The scale runs to 100 leagues. Mount Vaelith and Frostmere are reused names.

  • Lands ring an inland sea called the Sea of Vaelorn, drawn entirely in black ink with fine hatching on cream paper and no colour. The fjords crown the north as the Fjords of Nyr, a row of steep peaks split by long inlets, with Nyrhold's castle on a central crag, Skelvard and Icegate beside the Brokken Sound. The Dragon Peaks fill the east, and the Dragon Lair is marked with a small dragon perched on a summit above Blackcove and Velthar. The kraken sits in the middle of the sea, wrapping its tentacles around a tall ship, while the Isle of Thorns, Serpent Isles and The Silent Isles dot the water. Around the shore lie the Kingdom of Eldermere with Lake Arannis, the Realm of Thornskar with Stonewraith Keep, Karth Vale with the walled city of Karth, and the Kingdom of Southreach with Thornbridge and The Red Bogs. A 300-mile scale bar sits in the corner. Eldermere, Oakridge, Stonehollow, Ravenspire and the Sea of Vaelorn are reused names.

  • An elven archipelago titled Isles of Vaerith, painted in deep blue and green with gold-leaf scrollwork in the corners and a gilded compass rose. The crater city is the centrepiece: Liorael, a gleaming white elven city of spires, domes and arched bridges set around a lake inside the huge Aelthar Crater, whose sheer walls are draped with waterfalls and topped by a smoking volcano on the northern rim. The steppes fill the large western island as the Thalen Steppes, open green grassland dotted with round tents and grazing herds along a winding river. Smaller islands include Eldoria, Caelwen, Syrall, Velyn, the Seren Islets, Kareth Isle and Mareth, many crowned with slender white towers and waterfalls. Small sailing ships cross the Nimrûn Sea. The scale bar is in kilometres, an anachronism, and Mareth, Kareth and Eldoria are reused names.

  • A cheerful storybook archipelago titled Veloria Isles, 'Shattered Shores, Brighter Tomorrows', bursting with green hills, red-roofed villages, castles and bright turquoise water inside a gilded border with a sun-faced compass rose. The canyon is Ravenspire Canyon, a deep cliff-walled gorge with waterfalls cutting through the large central island, crossed by an arched bridge near Tumblewick. The delta is the Glimmerfen Delta, where a river fans into dozens of channels and islets below a red-roofed castle town on Sunpetal Bay. Other islands include the snowy Isle of Thalwyn with its castle, Merrigold's town, the smoking volcano Cinderpeak, Stormharth's ruins, Brightmere's harbour, Larkhollow and Verdant Keep. The kraken is the centrepiece of the southern sea, a big purple octopus with a single golden eye wrapping a sailing ship. The scale runs to 50 leagues. Two southern labels, including the Starfall Keys, are garbled, and Veloria and Ravenspire are reused names.

  • A coastal region painted in soft watercolour on textured paper at a bird's-eye angle, with deep blue water and dozens of rocky islets. The sacred mountain is Mount Elyndor, 'The Sacred Peak', a lone snowy summit rising above the clouds in the northwest beside Eldernwood and Moonvale. The volcanic range is The Ashen Spires, a dark ridge of erupting cones across the north whose bright lava rivers run down past Emberwatch and Redrun toward Cinder Moor and Kaelgarr Pass. The coast is properly rugged, with the walled Harbour of Thalen at the head of Vaelor Bay, Caelwyn, Larkspur, Greywatch, Tidehollow, Mistral Point, Stormhook Head and Sable Ward, plus the Whispering Isles, the Serpent's Teeth and The Shattered Reefs. The kraken dominates the lower middle, wrapping its arms around a breaking ship with wreckage floating nearby. The legend lists five symbols, and the scale bar is in kilometres, an anachronism. Mount Elyndor, Silvermere, Thornridge and Stonehollow are reused names.

  • An island kingdom titled Kingdom of Veyrath, 'Steppes, Salt, Rivers, Peoples, One Land, Many Winds', drawn as an antique nautical chart with faded blue seas, depth soundings and rhumb lines, framed by four wind faces with captions such as Westwind 'Brings Distant Tales'. The steppes fill the north as the Talren Steppes, open grassland crossed by dotted trails, herds of horses and the round tents of Orun Camp, the Kesh Nomads and Sairan Camp below the Stormcrest Mountains. The salt flats fill the east as the Salarin Flats, a white cracked plain around the pale blue Lake Eshra, a dry-edged salt lake ringed by mesas, the Kharu Expanse and the Zulkar Ruins. The capital Veyrath sits on a river in the centre, with Port Velis, Suncliff Monastery, Ravenwood Forest, the Eldren Hills, Lyris Fields and the volcanic Kareth Peaks around it. A large whale breaches in the southwest and five dolphins leap in The Sapphire Deep. The scale runs to 150 leagues. Veyrath, Port Velis and Ravenwood are reused names.

  • A world map of four landmasses around The Azure Expanse, painted in loose watercolour with clouds drifting over the edges. The tropical coast fills the southwest as the Jungle of Oravel, dense palms, waterfalls and the smoking volcano Mount Tazul, with the turquoise Coral Reach beside it, a shallow lagoon of red and orange reefs around the port of Zanari. The steppes fill the northeast continent of Thalmyr as the Saren Steppes, open yellow grassland with dashed trade routes, grazing herds and clusters of nomad tents near Keshar Oasis. Vaeloria in the northwest has Silvermere lake, Caerlyn and Thornkeep, and Kharadun in the southeast has the Obsidian Wastes, the lava-streaked Ashen Peaks and The Weeping Marshes. Seven sailing ships, two sea serpents and a whirlpool fill the water. A parchment legend box titled Map of the Known Lands sits bottom left, as the prompt asked. There is no scale bar. Silvermere and Rivermere are reused names.

  • An archipelago titled Isles of Theryn, 'Lost Kingdoms, Shattered Roads, Enduring Wilds', drawn in a bright atlas style with green lowlands, tan hills and a gilded border set with trident, tree and seahorse medallions. The swamp fills the largest island as The Mire of Velisar, a maze of blue channels winding between hundreds of wooded hummocks, with Duskfen, Fenwatch Keep and Greywold Towers on its edges. The ruined roads appear as the Old Veyra Road, a dashed line that crosses Kareth past the Aurelian Ruins and picks up again on Caelond toward The Fallen Spire. Crumbling ruins dot nearly every island, from Sable Reach to Istren, and a Sunken Temple sits half-drowned off Veyra. Mount Thalor carries a height of 1,842. A legend lists ruined settlements, temples, towers and roads, and a sea serpent coils in the southeast corner. The scale bar runs to 150 kilometres and 100 miles, a modern unit. Kareth and Stormhollow are reused names.

  • A world map of five continents around The Azural Sea, painted in soft watercolour on cream paper with clouds feathering the edges. The fjords fill the northern coast as The Nareth Fjords, snowy peaks cut by narrow blue inlets around Frosthavn, Isegrift and the Skaldrun Peaks. The misty marshes appear as the Mire of Elowen, pale fog drifting over reedy islets near Moonfen and Blackreed Haven. The sunken city sits right beside it as Drowned Selvaris, a cluster of domed towers and spires rising from open water. A huge horned sea serpent coils across the centre of the sea between four sailing ships on dashed routes. The other lands are wooded Tiravelle with Caerwen, the red volcanic Sorynd around Emberpeak, desert Kharos with Dun Kharos, and Thalassyn with its waterfalls. The Kaelstrom whirlpool turns in the east. A scale scroll titled The Known Realms runs to 1,000 leagues. Veyrholm, Nareth and Valmere are reused names.

  • An archipelago titled Thalven Isles, 'A Scatter of a Hundred Shores', engraved with fine copperplate line work and tinted in soft greens, ochres and pale sea blue. The four winds blow from the corners as named heads, Zephyros 'Brings New Lands', Boreas 'Brings Sharp Skies', Notus 'Brings Warm Rains' and Eurus 'Brings Hidden Things'. The jungle coast fills the northwest as Aeloria, 'Forest Kingdom of a Thousand Waters', thick with trees and waterfalls, and the reefs ring a lagoon to the south as the Coral of Veyra, pink and orange shoals around a ruined tower. The steppes fill the eastern island as the Namar Steppe, 'Land of the Endless Horizon', yellow grass dotted with round yurts at Orun Camp, Bairuun and Khulan and horse riders. Tiny sea monsters include a kraken, a coiled serpent and a whale. A volcano smokes on Kraethar. One label reads 'The myr Coast' with letters missing, and Talas appears twice. Aeloria and Veyra are reused names. There is no scale bar.

  • A kingdom map titled The Kingdom of Varendor, drawn in black ink with fine hatching on cream paper, with a lion shield in the bottom-left cartouche and no colour anywhere, as the prompt asked. The walled capital Varendor sits on the River Eldra at the centre, a dense ring of towers and rooftops with a bridge across the water and boats on both banks. The steppes fill the northeast as The Kelan Steppes, open grassland with striped nomad tents, flags and herds of horses. Roads link a dozen towns, including Thornhold castle, Northford, Rivermoor, Merewatch on its lake, Silverford, Redwillow and the cliff fort Stormgate. Castle Orven guards the west below the Blackspire Mountains and The Graypeaks, beside Whisperwood Forest. Sailing ships work the river mouth and The Sunder Sea around the Mistveil Isles and Tidewatch lighthouse. The scale bar runs to 100 miles and 200 kilometres, an anachronism. Varendor, Rivermoor and Ravenbrook are reused names.

  • An island kingdom titled Eldermere, 'Kingdom of Fields, Fogs and Forgotten Things', painted in a tabletop style with raised snowy peaks, puffy tree clumps and towns seen at an angle. The misty marshes fill the island's middle as The Veiled Fen, braided channels and dead trees under low bands of fog. The sunken city spreads southeast of it as Drowned Vaelor, broken towers, arches and an aqueduct standing in shallow water, with The Silted Spires as rocky stacks along the south shore. Farmland covers the north in patchwork fields and windmills around Brindleford, Mosswick, Yarrowbrook and the harbour of Sunfield Haven. The Crownspine Peaks rise in the north with Stonehallow Keep and Greywatch Pass. Sea monsters are everywhere, a horned serpent in Serpent's Reach, a one-eyed kraken in the southwest and a spiny fish beast in the southeast. The scale bar runs to 100 miles. Eldermere, Stormhollow, Ravenscar and Crownspine are reused names, and an earlier map paired Eldermere with the same Veiled Fen.

  • A mountain realm painted in a tabletop style, with raised snowy peaks, dense conifer canopy and castles seen at an angle, and a bearded wind face blowing from each corner, labelled Northwind, Dawnwind, Westwind and Southwind. The ancient forest covers the whole western half as Eldergloom Wood, a dark green mass with The Hollow Tree, Wyrmroot Glade, Moonwell and the misty Shadowfen Mire inside it. The chain of lakes runs down the centre, Lake Miravel with Miravel Keep, then Lake Sereth with Sereth Hold on its island, then a river that winds east to Rivenmere, all linked by rivers and waterfalls. The high valley between them is Orwyn Vale around Eldham. Passes are marked with tower glyphs at Highcrag Pass, The Thistle Pass and Karthen Pass, below the Vaelthorn Peaks and Frostspire Bastion. A small legend box shows mountains, forest, pass and settlement. There is no scale bar. Vaelthorn, Eldergloom and Miravel are reused names.

  • A single continent drawn in a dark fantasy style, with black seas, scorched and torn parchment edges and a thorny border studded with red gems. The sacred mountain stands alone at the centre as Mount Veyrath, 'The Silent Flame', a lone peak ringed with cloud and crowned by a red sun glyph that the legend marks as a sacred site. The jungle coast fills the south as The Viridian Maw, dense green canopy with waterfalls and a stepped temple, and the reefs spread offshore as the Bloodreef Shoals, a scatter of turquoise lagoons and crimson coral around ruined towers. Red dashed routes cross the land between ruins in Khar Veld, Thornwold, The Hollow Reaches and The Ashen Plains, with the lava-veined Cindermoor and Drakeshold in the northeast and the rust-red Veldrak Badlands in the east. A whirlpool marks The Drowning Circle, and a sea serpent rises in the Sea of Ash. A legend box sits bottom left. There is no scale bar. Veyrath is a reused name.

  • A kingdom map in an elven style, with gold leaf linework, deep blue seas, rich green forests and a gilded border holding a moon-phase tree of life medallion and a stag banner. The fjords fill the northern coast as the Nimrath Fjords, snowy cliffs split by narrow inlets around the white castle of Vaelspire and Skaldrun. The snowy pine forests and frozen lakes fill the northeast, with the iced-over Frostmere and Glacimere below the Whitepine Expanse and the Dawnspine range. Roads link castles and towns across the heartland, from the gold-spired capital Elarion on the west coast to Thalorien, Myrrenfall, Duskhelm and Stonehearth, with Sylvenwood's giant trees at the centre. The kraken attack sits top left in The Shattered Deep, tentacles wrapped round a sinking galleon at Kraken's Maw, and five smaller serpents swim nearby. A volcanic Ashen Vale glows in the southeast near Grimwald. There is no scale bar. Frostmere, Ravenford, Elarion and Stormwatch are reused names.

  • A world map of five continents around The Veylan Sea, 'Where a Thousand Currents Meet', hand-drawn in sepia ink on aged parchment with a carved border. The four wind faces blow from the corners with captions, Northwind 'Brings the Cold and the Remembered', Eastwind 'Brings the Dawn and New Roads', Westwind 'Brings the Dusk and Fallen Kingdoms' and Southwind 'Brings the Storms and What Sleeps'. The sacred mountain rises alone in Eldervale as Mount Elaris, 'The Silent Beacon', a snowy peak with a star of light at its tip. The ruined roads appear as dotted tracks between labelled ruins, Sunspire, Nalor and Zerath on Myr Aelun, Kharzul on Sablemere, and the Ruin of Thalen and Iriscar in Eldervale. Sablemere's dotted track is named The Broken Road twice, and one copy is misspelled. Tiny sea monsters include a kraken, two serpents and a dragon-like beast. There is no scale bar. Eldervale, Mount Elaris, Stormgate and Tharos are reused names.

  • A single continent titled Velmora, 'Land of Rivers, Steppes and the Falling Sky', hand-drawn in sepia ink on aged parchment with soft green and rust tints. The giant waterfall is the centrepiece, the Falls of Ithriel, 'Where the River Becomes Sky', where rivers off the Kareth Plateau, 'The High Country', pour over a tall cliff in clouds of spray beside the town of Ithrel. The steppes spread below it as The Ardan Steppe, 'Wind, Horses, A Thousand Tents', open grassland with dotted trails, herds of horses and pointed nomad tents. The south turns red with Rhun Mesa and the Sazir Badlands, and the east has Mournwald Forest, Vaelor Tarn and the harbour city of Oraswyn. A large whale swims in The Sunken Deep and two pods of dolphins leap in the southwest and in The Dolphin Sea. A legend box lists capital, nomad camp, ruins and road symbols. The scale bar runs in kilometres, an anachronism, and its last number is smudged. Velmora and Kareth are reused names.

  • A single continent titled The Continent of Vaelorin, 'Rivers Unite, Kings Fall, The Wild Endures', engraved with fine line work and hand-tinted in soft greens, ochres and pale sea blue. The chain of lakes runs across the middle as The Selorin Lakes, Lake Vaelith, Lake Meneth, Lake Soryn and Lake Calad, each linked to the next by winding rivers, with the town of Namaru on the shore. The jungle coast fills the south as The Greenwild, dense palms, waterfalls and the temple port of Talaris. The reefs spread off the Ivara Coast in the east as the Coral of Thessa, a turquoise maze of orange coral around Thessara, the Sael Isles and Lirien Atoll. The Karoth Range and Frostmere sit in the snowy northwest, the smoking Ashen Spires in the northeast, and the red Keshar Badlands in the west. Tiny sea monsters include a serpent, an eel and a kraken. A legend shows lake, forest, reef and town. The scale bar runs to 500 miles. Frostmere is a reused name.

  • A walled city map titled The City of Valtheris, 'Stone, Trade, Memory, Endure', in sun-faded ochre and burnt sienna, with griffins and lions flanking a blue star shield on the cartouche. The castle crowns a hill at the very centre as Crownkeep, ringed by its own wall and the curving street called High Terrace. The busy harbour fills the west as Sunwharf, long stone piers with two lighthouses and eight sailing ships on The Amber Sea. The ruined old quarter fills the northeast as Old Ruins, grey collapsed walls and a roofless cathedral inside the city wall. Other districts include Merrow Market with its fountain square, The Sage Quarter with a domed hall, The Ember District with an arena, and the darker Ashen Ward. Four gates face the compass points, with roads out to Blackwood and Elaren Fields and a river along the south wall. A small legend box repeats the district names. There is no scale bar. Valtheris and Crownkeep are reused names.

  • A continent titled Aeltharion in flowing gold script, painted in an elven style with deep navy seas, gold leaf stars and a vine border. Each corner holds a named wind face, Northwind Veylna, Eastwind Thalos, Westwind Caeleth and Southwind Lyrienne, the last crowned with flowers. The ring of mountains sits at the very centre, a closed circle of grey peaks around the glowing blue Lake Ithilwen, with waterfalls spilling in from the north and out to the south. The farmland spreads east in patchwork fields with small villages, labelled Valmire 'Golden Fields', Dawnmeadow 'The Greenward' and Elaris Vale 'Fields of Renewal' in the west. Other regions include Sylwenwood, the snowy Thalorien, the volcanic Vaelgrim 'Ember Heights' and Seraen 'Tidegardens', a white elven city on the southeast coast. The kraken attack fills the west coast, red tentacles wrapped around a galleon, and serpent shapes curl in The Serpent Sea. There is no scale bar. Valmire and Thalorien are reused names.

  • An archipelago titled Aurelith Isles, 'Pearls of the Amber Sea', drawn in sun-faded ochre and burnt sienna, with a bearded sea king holding a trident in the bottom-left corner over the motto 'Many Isles, One Horizon'. The ring of mountains fills the central island of Aurelith, a closed circle of brown peaks around Lake Vaelor, with a tiny islet castle in the lake and a waterfall spilling south toward a walled town. The dragon peaks run across the north as Dragon Peaks under the summit of Drakenspire, with a red-winged dragon perched above a cave entrance labelled Dragon Lair. The volcano Emberwake smokes in the northeast. The kraken attack fills The Deep Maw in the east, tentacles wrapped around a three-masted ship, and smaller sea monsters include two serpents and a spiny beast. A whirlpool turns near The Sundered Flow, and a wreck lies on Morrow Reef. The scale bar runs to 150 leagues. Aurelith, Drakenspire, Stormhollow and Caelmere are reused names.

  • A walled canal city titled Veyrholm, 'City of Waters, Crown of the North', painted in a tabletop style with raised towers, rooftops and snowy peaks seen at an angle, inside a gilded blue border with mermaids beneath the compass rose. The canals replace streets across the whole city, blue waterways crossed by arched bridges, with the central Canal of Sighs winding between the districts. Each district carries a banner with three trades, Highspire 'Nobles, Courts, Temples', Sunreach 'Artisans, Markets', The Drowned Ward 'Merchants, Docks, Foreigners', Tidewell, and Glasswalk with domed libraries. The ruined old quarter fills the east as Old Varyn, 'Ruins, Forgotten Things', a block of roofless grey stone. The slums spill outside the southeast wall as Mirebank, 'Outcasts, Refugees, Survival', shacks on stilts over The Grey Mire. Castle Aurel crowns a hill in the north below the Blackspire Peaks. The scale bar runs to 2,000 paces. Veyrholm and Stormhollow are reused names.

  • A single continent ringed by The Umbral Sea, drawn in a dark fantasy style on scorched parchment with black seas, charred edges and red highlights on every tower. The great desert fills the centre as The Vharan Wastes, rolling dunes crossed by red dotted caravan routes with tiny camel trains and watchtowers. Four oases sit along the routes, the Oasis of Selkor, Taram, Kareth and Zul, each a blue pool ringed by palms. The sacred mountain rises alone in the east as Mount Vaelith, 'The Silent Peak, The World Remembers', a dark cone haloed in red light. Around the desert lie the snowy Shardspine Mountains, the giant tree of Eldrenwood, the blood-red Crimson Ridge, The Blackfen Moor under a red moon, and dark spired cities such as Sunspire, Qirath and Nareth. A huge black sea serpent coils up the west coast and several ships sail the dark water. A skull compass rose sits bottom right. There is no scale bar. Mount Vaelith, Kareth, Ravenford, Stonehollow and Nareth are reused names.

  • An island kingdom titled Kingdom of Veloria, painted in a bright storybook style with vivid blue sea, rounded green hills, winding rivers and clusters of red-roofed towns. The haunted dead forest fills the east as Whisperwold, a patch of grey bare-branched trees under a violet haze, with a black ruined castle at its heart and broken walls along its edge, a sharp contrast to the cheerful land around it. The sacred mountain rises alone in the north as Mount Aelith, a cloud-ringed peak with a shrine at the summit and a bright star shining above it. Towns include Rosehaven, Sunmeadow with its windmill and wheat, Willowbrook, Stonehollow, the harbour of Marelyn and the blue-spired capital Crownspire on the south coast. Seven sailing ships ride the waves. Tiny sea monsters include a blue serpent in the northeast, a long-necked creature in the south and a red octopus in The Bright Sea. A rock arch stands at Moonfall Arch. There is no scale bar. Veloria, Stonehollow and Mount Aelith are reused names.

  • A mountain realm painted in soft watercolour on textured paper, seen at a low angle from the sea so the Vaelthorn Peaks fill the whole top of the image. The chalk cliffs run along the coast as the Chalkmere Cliffs, a long white wall with waterfalls pouring over its lip at Cliffward. The sea stacks stand offshore in the west as The Shattered Stacks, tall white pillars, one topped with a lighthouse near Stormgate. The haunted dead forest fills the east as The Hollowwood, grey bare trees under dark mist with ruined towers in Blackroot Vale and Mournfell. High valleys and passes include the river valley of Eldervale, Seren Pass with its tunnel, Moonfen Hold and Highwatch above Frostmere Lake. The kraken attack dominates The Grey Depths, tentacles round a galleon. Smaller monsters include a sea dragon, a serpent in the Dreadwell whirlpool, a giant turtle and a whale labelled The Wanderer. The scale bar runs to 50 miles. Vaelthorn, Eldervale, Frostmere, Stormgate and Hollowwood are reused names.

  • An archipelago titled The Veyran Isles, engraved with fine copperplate line work and hand-tinted in soft greens, browns and pale sea blue. The huge crater fills the western island as Caldris Crater, a ring of steep rock walls around a whole city of red roofs and towers built on a lake inside the bowl and a waterfall spilling out toward the town of Cindervale below. The walled capital spreads across the central island as Aurelport, a towered city with curtain walls standing on the banks of the River Elden, crossed by several stone bridges. The kraken attack fills the bottom left, a huge grey octopus wrapping its arms around a three-masted ship. Smaller sea monsters include a winged serpent in the north, a spiny fish beast and a crocodile-like creature in the east. Shipwrecks litter the Sable Shoals, and the dark castle of Morrowdeep sits on a cliff island in the southeast. Only six places are named. There is no scale bar. Veyran and Aurelport are reused names.

  • A mountain realm drawn entirely in a frost-blue winter palette, with snow-white peaks, dark blue water, silver linework and a border of snowflakes, owls and a griffin. The chain of lakes runs across the north as the Lakes of Nyr, Frostmere, Nyrith, Caelwen and Suilen, linked by rivers that wind down from the high passes. The swamp fills the centre as the Mire of Thalwyn, 'Where Rivers Forget', a maze of looping channels between frosted islets that drains into Arkhel Bay. High valleys and passes are labelled throughout, Vaelspire Pass 'The High Road' with a gate tower, Thorngate Pass, Eastwind Pass and the Valley of Echoes, below Mount Aereth 'The Crown of Winter'. The ice palace of Silverreach stands on the northeast coast with a long bridge, and Eldrim Keep sits beside Whitehollow Forest. A large whale and five dolphins swim through The Ashen Deep among ice floes, captioned 'Songs Beneath the Ice'. There is no scale bar. Frostmere, Thalwyn and Silverreach are reused names.

  • A rugged tropical coastline painted in bright watercolour, with turquoise shallows, deep blue water and sandy coves cut into headlands and rocky islets. The jungle coast fills the whole north as the Emeraldwild Jungle and the Jadebloom Thicket, dense palms, flowering trees and Kethara Falls tumbling from the Cloudspine Mountains. The reefs spread east and south as Ilyra Reef and the Shimmering Atolls, rings of pink and orange coral in pale lagoons. The ruined road appears as The Lost Road, a dotted track through the jungle linking crumbling ruins at Namaru Ruins, Sungrove Temple, Vyran Towers, Starfall Ruins and Tessan Ruins. Bays and harbours include Valemere Bay with wooden piers, Moonpetal Cove and Turtlewind Harbour, and an arched ruin rises at Riven Spire. A huge golden-finned sea serpent rears in Serpent's Reach, with smaller monsters including a spiny pufferfish, a fish dragon and a dolphin-like beast. A Sunken Kingdom of drowned spires sits in the southeast. The scale bar runs to 60 leagues. Valemere and Namaru are reused names.

  • A world map of six landmasses drawn as an antique nautical chart, with faded blue seas, rhumb lines radiating from a central compass rose and depth soundings scattered across the water. The huge crater sits on the eastern continent of Nareth as the Crater of Orm, a steep ring of cliffs around a circular walled city of radiating streets with a tall spire at its centre. The snowy pine forests fill the northern land of Frostmere, white ground thick with dark conifers around Skellgard, Hrimgate and Whitepine Hold, though frozen lakes are hard to make out beyond the Icewind Fjord. The other lands are wooded Vaeloria with Caelrun, the desert Thalassia with the Dunes of Sahl and Miraj, the domed isle of Seraphine and the volcanic Drakenfall. Tiny sea monsters include three serpents and a whale-like fish. One label reads Pearl Archipelaga, a misspelling. The scale bar runs to 1,000 leagues. Vaeloria, Frostmere, Nareth, Kareth and Stormhollow are reused names.

  • A kingdom map titled Kingdom of Valedryn, engraved with fine line work and hand-tinted in soft greens and blues, with a red dotted border separating it from the Kingdom of Morthen, the Kingdom of Galthern, the Barony of Thalgrim and the Silverwood Marches. An ornate frame holds lions, tritons, coats of arms and a lyre medallion. The walled capital sits at the centre as Aurelis, a towered city wrapped in walls on the banks of the River Elden, linked by a bridge to roads running out to Briarford, Thornwatch, Duskvale and Castle Merrow on its sea cliff. The misty marshes spread south of the river as the Veilfen Marsh, reed islands and wisps of fog with a heron overhead. The sunken city lies within it as Sunken Nerath, broken arches and towers standing in the water. A spouting whale and five dolphins swim in The Amber Sea. The scale bar, titled Scale of Common Miles, runs to 50. Valedryn, Aurelis and the River Elden are reused names.

  • A rugged coastline titled A Map of The Lands of Vaelor, drawn in black ink on cream like a novel endpaper map, with fine hatching for cliffs and four wind faces labelled Northwind, Eastwind, Westwind and Southwind blowing from the corners. The giant waterfall is the centrepiece, the Cataract of Elryn, where The High Mere spills off the edge of the Merefall Plateau down a tall cliff into a gorge and on to the sea at Dunrath. The fjords fill the northern coast as the Fjords of Vaelor, long narrow inlets cut deep into the mountains past Vaelor Keep. Bays and headlands line the south and west, the Bay of Selwick, Kestrel Bay, Stormwake Bay, Cape Thorne with its lighthouse, Hrafn Point and Cape Vaelen, with harbours at Selwick and Greyhaven. Forests include The Oaken Wilds, Mistwood, Ashenwood and Blackpine Forest. A legend box lists cities, keeps, ruins, lakes and roads. The scale bar runs to 150 miles. Vaelor, Stormhollow and Greyhaven are reused names.

  • An island kingdom titled Valdoren, Isle Kingdom, painted in a tabletop style with raised snowy peaks, dense tree clumps and crumbling stone ruins seen at an angle, inside a carved border with face medallions in the corners. The ruined road crosses the north as The Ashen Road, a pale track lined with broken arches and wall stubs linking the Ruins of Caldrith, Caer Neth and Duskfall Keep. Crumbling ruins dot the island almost everywhere, from The Overgrown Temple in Greenhollow to Eldren Spire, Sunscar Ruins and the red-rock fort of Kharzuul. The salt flats fill the east as Serevan Salt, a white cracked plain with pale grey dry lake beds and ruined columns standing in it, edged by The Hollow Expanse. Lake Veyr holds a drowned ruin below the Stormspire Peaks and Thornmere Woods. The harbour town of Valmere sits on the south coast beside Ashtide Monastery. Eight sailing ships ride the seas. The scale bar runs to 100 leagues. Valdoren, Serevan, Valmere and Ravenwatch are reused names.

  • A mountain realm titled The Kingdom of Veyrath, painted in a bright storybook style with snowy peaks, green valleys, waterfalls and clusters of red-roofed towns and castles. The ring of mountains fills the centre, a closed circle of jagged peaks around the deep blue Lake Elowen, with a castle on an island in the middle and waterfalls pouring into the lake from all sides. The haunted dead forest fills the east as The Thornwold, black twisted trees under grey mist, a ruined dark tower and crows circling overhead. High valleys and passes include Briarpass, a road switchbacking up the cliffs, and The Silver Vale below Windhollow. Mount Veyra crowns the north beside the Frostpine Heights and Skywatch castle. Towns include Mossford, Greenhollow, Willowbrook with a windmill, the harbour of Redhaven and Tidewatch. Sailing ships ride the coast, and four tiny sea monsters swim in the Emerald Sea, the Azure Deep and the Shivering Sea. There is no scale bar. Veyrath, Elowen, Willowbrook and Greenhollow are reused names.

  • A kingdom map titled Kingdom of Veldoria, 'Lands Endure, People Rise, Light Remains', drawn in black pen-and-ink with fine hatching on cream paper, no colour, inside a cartouche held by two griffins under a crown. The giant waterfall plunges off a plateau at the centre as The Falling Deep, a tall cascade dropping into a hatched gorge right beneath the castle town of Asterfall. The sacred mountain rises alone in the northeast as Mount Erymd, 'The Silent Light', a lone peak with a small shrine at its summit and rays of light behind it. Dashed borders separate Veldoria from the Northreach Marches, Frosthelm Territories, The Stone March and the Duskward Realms, with watchtowers along them. Roads link Greyhaven on the coast, Eldmere on its lake, Thornwatch on a cliff, Ravenford, Willowbrook, Stonebridge and Redgate. Tiny sea monsters include a kraken in the southwest, two serpents and a dragon-like beast. There is no scale bar. Veldoria, Greyhaven, Ravenford, Willowbrook, Thornwatch and Tidewatch are reused names.

  • A kingdom map drawn in a frost-blue winter palette, snow-white land and dark blue water picked out in silver ink, with four wind faces in the corners, Northwind 'Bears the Cold', Eastwind 'Brings Clear Skies', Westwind 'Drives New Roads' and Southwind 'Brings Good Tides'. The giant waterfall pours off the plateau of Frostmere, 'The High Plateau', as The Silverfall, 'Waters Born of Ice Fall a Thousand Spans', a wide icy cascade feeding a river that winds south past Asterfall to the sea. The steppes fill the east as The Nareth Steppe, 'Wide Lands, Free People, Endless Skies', pale open ground with nomad tents at Karul Camp and Sayen Camp, and Orun Camp labelled twice. Roads and a dotted border link castles and towns, Selwyn Keep, Vaelrime, Aerthyn, Melaris, Stonehold and Eldrin Gate. A large whale labelled Songwhale of the Deep and five dolphins swim in The Ivory Sea beside sailing ships. There is no scale bar. Frostmere, Nareth, Silverfall and Asterfall are reused names.

  • A mountain realm painted in a crisp atlas style, with green lowlands, tan hills, snow-white peaks and deep blue seas. The dragon peaks fill the north as the Dragon Peaks, a crowded range of snowy summits with a red dragon perched above a cave marked Tharvok's Lair. The snowy pine forests and frozen lakes fill the northeast, dark conifers on white ground around the iced-over Lake Iskaryn, the Icewind Lakes and the Frostpine Vale below The Shattered Glaciers. High valleys and passes are marked along dotted roads, Vaelrime Pass with a tunnel gate into the peaks, the green Highmere Valley and Greywatch Pass with a watchtower. Castles and towns spread across the lowlands, Aeldor Keep beside a waterfall, Eryndale, Branholt, Eldengate, the harbour of Northreach, the blue-roofed port of Galemar and the sea castle of Caelthar. Five sailing ships cross The Selentine Sea, and tiny sea serpents coil near the Serpent's Teeth and The Deepcoil. There is no scale bar. Vaelrime, Caelthar and Stormcrown are reused names.

  • An island kingdom titled The Kingdom of Veyrath, drawn in black ink on cream like a novel endpaper map, with fine hatching for hills and cliffs and a vine border holding a sun, a moon and two coiled sea dragons. The chain of lakes runs straight down the island's spine, Lake Elowen, Lake Theryn, Lake Vaelis, Lake Mareth and Lake Duskryn, linked one to the next by the River Auren, several with small islands. The farmland spreads either side as The Woldfields, a patchwork of hedged fields and small villages around Harthwick, Oakridge, Thornwell, Eldenford, Lysbrook and the walled town of Bellmere. The Stormspire Range rises in the northwest, Northwood and The Gloamwood are dark stippled forests, and lighthouses stand at Kestrelwatch, Sunspire Point and Eastmere Head. The kraken attack fills Mournwater Bay, tentacles rising around a sinking three-masted ship. The scale bar runs to 50 leagues. Veyrath, Elowen, Mareth, Ravenford and Greyhollow are reused names.

  • A kingdom map titled Kingdom of Valmere, 'Forest Roots, Desert Skies, One Crown', painted in a tabletop style with raised peaks, puffy tree canopy and blue-roofed castles seen at an angle, its border marked by a gold line against the Thalgrim Mountains, the Drakemoor Marches, the Northreach Barony, the Soldran Empire and the Karthen Steppes. The ancient forest covers the western half as The Everwood, with a giant glowing tree at Eldertree Sanctuary, Moonfen Lake, Thornridge Keep and Greenmantle Castle. The great desert fills the east as The Golden Wastes, crossed by dotted caravan routes with camel trains between oases at Saharik Oasis, Mirage Well, Jade Wells and Serpent's Palm. The capital Valmere Crownport sits on an island off the south coast. The kraken attack fills the southwest, labelled The Deepwrath, red tentacles crushing a galleon. A whale labelled The Wandering Leviathan and four Silverfin Dolphins swim in The Azure Deep. The scale bar runs to 200 leagues. Valmere, Tidewatch and Riverhollow are reused names.

  • Lands ringing an inland sea, drawn in black pen-and-ink with fine hatching on cream paper and no colour, inside an ornate border with a sun, a stag, two dragons and a trident in the corners. The inland sea fills the centre as The Vaeldrin Sea with Draemor Isle, Myreth Isle, the Isles of Thalen, The Blackenar Isles and the lighthouse of Mistral Keep, plus a small serpent drawn in the middle and four sailing ships. The walled capital sits on the east shore as Caer Thalen, a round fortress city of concentric walls where The Orvan River meets the sea. The fjords fill the northern coast as the Fjords of Eir, a fringe of long narrow inlets cut between rocky fingers of land. Around the shore lie small realms with their towns, Skardrim, Brannis, Talmere, Westmere, Southreach, The Golden Downs, Saltwood and Dunmere. Halwen is labelled twice in Westmere. The scale bar, titled Scale of Leagues, runs to 200. Talmere, Westmere, Tidewatch and Greyhaven are reused names.

  • Lands ringing an inland sea, titled The Lands Around the Sea of Veyr, 'In the Year of Ashes, Calendar of Koran', drawn in a dark fantasy style on scorched parchment with black edges, skulls in the corners and blood-red banners marking each realm. The inland sea fills the centre as the Sea of Veyr, grey water with red-sailed ships, ruined islets such as The Broken Crown and the Stormhollow Isles. The huge crater sits on the southeast shore as Craterfall, a deep round pit holding a whole walled city of radiating streets around a central spire. The white chalk cliffs fill the east as The Pale Spires, 'The White Shores', tall white sea walls with arches and stacks standing offshore. Other realms include the snowy Khar Voss 'The Frost Kingdom', the volcanic Ashenreach 'The Scorched Lands', Mournhaven 'The Veiled Realm', Eldrenfall 'The Green Crown' and Thalzar 'The Bone Wastes'. Nywood appears twice, once misspelled. There is no scale bar. Valemere, Stormgate and Thornwatch are reused names.

  • An archipelago titled Aeldor Isles, 'Pearls of the Azure Deep', painted in a tabletop style with raised peaks, tree clumps and red-roofed villages seen at an angle. The sacred mountain rises alone on the central Isle of Thalor as Mount Saelith, 'The Holy Peak', a forested summit crowned with a burst of golden light, with a winding pilgrim path climbing past a monastery to the top. The terraced hills and vineyards cover the northwest island as the Viren Terraces, stepped green rows of vines around a hilltop villa and a harbour, and smaller vineyard terraces repeat on Sunwell and around the port of Thalor. Other islands include Elmwyck, Caelmere, Briarholt, the snowy Nimarre, Rosewatch and the smoking Karsten Isle with a rock arch. A ghostly mermaid drifts in Merrow Sound, and nine sailing ships cross the channels. A legend box marks sacred mountain, vineyard, village and woodland. There is no scale bar. Caelmere and Thalor are reused names.

  • An archipelago titled Vareth Isles, 'Islands of Fire, Salt and Stone', painted in soft watercolour on textured paper with turquoise shallows and a carved border. The volcanic range fills the eastern island of Kalvora, dark peaks around the smoking cone of Mount Orvakar, with bright orange rivers of lava running down through the Ashen Spires to the Cinder Coast. The salt flats and dry lake bed fill the southwest island, a white cracked plain labelled Salarin Flats beside the tan, crazed basin of Lake Eshra, both picked out in the legend as salt flats and dry lake. Greener islands surround them, Nerith with Thalara and Windhollow, Ilmara, Tavren, Suloch and Stelmar, while the Ember Strait runs between the volcano and the flats. Sunspine Reefs and Miral Atoll ring pale lagoons, and serpents curl along the bottom edge beside a sailing ship. The scale bar runs to 200 kilometres, an anachronism. Salarin Flats and Lake Eshra both appeared on an earlier map, and Vareth, Windhollow and Orun are reused names.

  • A kingdom map titled Kingdom of Valdara, 'People, Roads, Realms, Horizons', styled as an antique nautical chart with rhumb lines and depth soundings across The Cerulean Sea, and red borders marking the Kingdoms of Draemir and Therond and Northreach. The great desert fills the southeast as the Serekh Desert, golden dunes crossed by a dotted caravan road called The Golden Route with camel trains, and oases marked with the odd abbreviation Oas, as in Oas Mirath, Oas Khemin, Oas Zul and Oas Reth. The steppes fill the northeast as the Thalen Steppes, green grassland dotted with round tents and riders at the Kharak Camps, Sulan Nomads and Borzai Camps. The walled capital Valdara sits on a river at the centre, with Castle Avenor, Port Kelis, Lake Arannis and Silverwood Forest. A big horned sea serpent, two smaller serpents and a fanged fish swim near a whirlpool. One town label is garbled. The scale bar runs to 300 leagues. Serekh, Thalen, Ravenford and Stonehollow are reused names.

  • A world map of seven landmasses separated by The Veyrun Sea, The Tranquil Deep, The Emerald Expanse and The Sundering Ocean, hand-drawn on aged parchment in muted sepia, green and faded blue. The central continent of Eldervale holds both features. The chain of lakes runs down its middle as the Lakes of Avarin, Moonlake, Silvermere, Avarin, Deeprest and Starfell, five oval lakes strung one below the next on a single river to Rivermoot. The ancient forest covers the whole eastern half as The Sylvan Reach, a dense dark canopy with a giant tree at its heart and the towns of Thornwick, Mirewood and Greenhollow on its edge. Around it lie Orandel, the snowy Thornmere and Kaldor, the red desert of Mareth, wooded Velthar and the mountainous Siralis. Sailing ships, a serpent and a whale fill the seas. A legend box lists capitals, ports, forts and roads. The scale bar runs to 1,000 leagues. Eldervale, Silvermere, Stormhollow, Mareth, Valemere, Caelthar and Greenhollow are reused names.

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