Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 10 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • A rich elven-style map of lands around an inland sea, in deep blue and gold, with a full legend that includes waterfalls, trade routes and nomad camps. The waterfall is breathtaking. The Serenrun River crosses the Highlands of Vyreth and drops off a long cliff edge as Vaelith Falls, a wide white curtain pouring straight into the sea with a rainbow in the mist. Beside it, the Thalan Steppes spread across the north east as golden grassland dotted with round nomad tents, mounted riders, the Kesh Nomads and Suhar Oasis. A huge gold-crested sea serpent coils across the middle of the Aeloria Sea among small sailing ships and spired islands. Around the shore are the white elven cities of Elarin, Lythar and Myressa, the Duskmoor Marshes, the red Orath Badlands and the lava-lit Emberspine Mountains. The scale is in leagues. Valmere, Starfall, Karthen, Kharzul and Velkar are names reused across this gallery.

  • A warm sepia city on aged parchment, seen at an angle, with a griffin crest and a scale in metres that suits its size. All three requested features are drawn with care. The Temple Ward and the Seven Domes fill the north east, a cluster of blue and gold domed temples sitting on islands, and the Moonwater Canals wind between them in place of streets, crossed by little bridges. In the south, the Palace of Aurel is a grand domed building surrounded by the Royal Gardens, laid out in formal hedges, fountains and rows of cypress trees. Highkeep Castle sits on a rocky hill in the north, overlooking the dense red-roofed streets around Saffron Market. A busy harbour spreads outside Westgate, with long piers, cranes, ships and a lighthouse on a small island. An aqueduct and a round arena add to the classical feel. Velaris is also the river name on an earlier map in this gallery.

  • A sepia map of lands ringing an inland sea, drawn at a slight angle on aged parchment, with a tidy legend that gives waterfalls and vineyards their own symbols. The waterfall dominates the north west. The Lorath River crosses the Veyr Plateau and pours off a long sheer cliff as the Falls of Lorath, a wide white cascade throwing mist over the sea below, with Tharuun and Keldar Keep perched on the rim. The vineyards fill the east. The Vintara Terraces step down the hillside in long curved rows of vines around Solerra and Thaless, right down to the water. In the middle of the Sea of Elvarin, a large whale surfaces among small sailing ships, and four dolphins leap nearby. Ilyrion, a hill city with an arched bridge, guards the south shore, and the Starfall and Marellan Isles dot the water. The scale is in miles. Starfall, Northmere, Eldenford and Morgrave are names reused across this gallery.

  • A sun-faded kingdom in ochre and burnt sienna, framed by a dashed border, with a lion shield and the motto 'Mountains, Lakes, People, Evermore'. The lake chain is the spine of the realm. Water flows down from the Silverflow past Brannor into Lake Auren, then on through Lake Cael and Lake Mirel, and finally Lake Thal before reaching the sea at Brighthelm on the Amber Coast. The snowy north is just as clear. The Pineveil is a dense band of snow-dusted pine forest beneath the Ironspine, and Frostmere is a large frozen lake with cracked ice, guarded by Tarnhold and Northwatch. Castles and towns spread across the warmer south, from Castle Serath and Stoneward Keep to Duskhold in the reddish Ember Vale, with the Goldwood and Thornwood forests between them. Neighbouring kingdoms are named outside the border. The scale is in miles. Vaelthorn, Oakridge, Rivermoot, Stonehollow and Valemere are among the most reused names in this gallery.

  • A bright atlas-style island kingdom with a gold tree crest, crisp coastlines and a scale in kilometres. The waterfall is the showpiece. A river crosses Highmar, the Cloud Plateau, and drops off its long cliff edge as Thunder Veil Falls, a wide white cascade wrapped in mist. Below it, the Aelwyn River runs straight to Valerin, the royal capital, a ringed walled city of red roofs and towers built on an island in the river, with several stone bridges linking it to both banks. The river then spreads into the Sapphire Delta in the south. Around it the kingdom is green and well settled, with the Eldergrove Forest in the west, Starfall Lake and the Dragonspine Mountains in the east, and harbour towns like Westhaven and Taleris on the coast. A large whale and a pod of dolphins swim in the Wandering Deep. One label under the Green Reaches is garbled, and Starfall, Sunspire, Oakbridge and Eastmere are reused names.

  • A detailed black pen-and-ink world on cream paper, finely hatched with no colour, framed by an ornate border with compass roses in every corner. The waterfall is the centrepiece of the main continent. A river runs off the Stormwatch Plateau and pours over a sheer cliff as the Crownfall Cascades, then winds south as the River Elth. The walled capital is Caer Velis, a large city of towers and walls built on both banks of the river and linked by an arched bridge, with the walled harbour town of Namaris at the river mouth below. Four other continents surround the Thalmere Ocean: Vareth with its lake Ironmere, Karoth with a smoking volcano and the Stormgrave Desert, Sutheren with its Cinder Peaks, and many small islands. Tall ships sail in every direction, and a serpent and whale swim in the ocean. There is no scale bar. Aeldoria, Valemere, Northreach and Ravenholt are names reused across this gallery.

  • An elegant elven kingdom in deep green, blue and gold, framed by a vine border with the motto 'Rivers of Beauty, Forests of Memory, A Kingdom Eternal'. Each neighbour carries a title, such as Thaldur, the Stone Realm, or Morgrath, the Shadow Lands, separated by a dashed gold border. The lake chain runs down the centre of the realm. Five lakes (Aelir, Vaelis, Thalwen, Serene and Ilyra) are linked by short rivers, small bridges and waterfalls, flowing south to Thalas, the Jade Port. Spired white cities line the shores, including Caer Silune, the Moonhold, and Lunareth, the Ivy Spire. The jungle coast fills the south east. The Myrwood Coast is a dense palm jungle with waterfalls spilling onto white beaches, and the Aurelian Reefs spread pink and purple coral through bright turquoise water around Seraphis, the Coral Isles. The vast Everwood fills the west. There is no scale bar. Morgrath, Starfall and Willowmere are reused names.

  • A clean black-ink kingdom on cream paper, drawn like a novel endpaper, with a dotted frontier and named neighbours such as the Bromthal Kingdom, the Rathgar Marches and the Varndale Principalities. The crater is spectacular. Veyrhold fills a huge round crater in the west, a ringed walled city of streets and houses built around a central castle on a rocky mound, with bridges crossing the crater rim to the roads outside. The salt flats take up the whole eastern third. The Pale Salts are drawn as a cracked polygon plain studded with clusters of crystals, and inside it sit the Bleached Lake, Shardmere, the Seven Cracks and the Crystalfall Basin, all reading clearly as dry lake beds. Between them, the Mournriver winds south past Kaelbridge, and Lake Ash sits in the north. The scale is in both kilometres and miles. Veyrhold is also the name of a city map earlier in this gallery, and Dunmere and Highmoor recur too.

  • A detailed black pen-and-ink city on cream paper, seen at a high angle, with a lion cartouche and a legend for castles, mines, ruins, bridges and gates. A broad river splits the city in two. On the north bank, Crownkeep sits on a rocky rise behind its own walls, the Ashen Ward fills the streets below it, and Silver Quay lines the water with piers and boats. Behind the city, the Deepdelve Mines are cut into Ironspine Mount, with tunnel mouths, winding switchback roads and wooden trestle bridges. Two long stone bridges, one heavily fortified with towers, cross to the south bank, and small islands in the river hold a church and a cluster of houses. The south bank holds the Old Ruins, a large walled quarter of broken houses and arches, and the busier Eastmere district with its tall spire. Farmland and a windmill lie outside the walls. There is no scale bar. Eastmere is a name reused on several other maps in this gallery.

  • A finely drawn black-ink mountain realm on cream paper with no colour, in the clean style of a book endpaper, and a scale of just 20 leagues for a tight regional view. The haunted forest fills the top left corner. The Wraithwood is a dark tangle of bare, twisted trees around the drowned pool of Bleakmere, with a crumbling arch inside and the ruined Hollow Spire on the ridge above. The Vaelthorn Peaks crowd the centre, and Durn Pass threads between them with a small gate on the dotted road. The winter features sit to the east. Frostpine Vale is a band of snowy pine forest, and Lake Iskar, Lake Serath and Lake Thren are drawn with cracked ice across their surfaces. Towns cling to the lower slopes, from Caer Mor on a cliff to the harbour of Tidehallow. In the Greywater, a whale breaches and dolphins leap. Stonehallow, Thornmere and Stormspire are names reused across this gallery.

  • A rich watercolour city on a sea cliff, seen at an angle, with a gold-and-blue border, griffins on the cartouche and a colour-coded legend for the High Ward, Dock Ward, Old Ruins, Arcane Ward and Citadel. Every requested feature is easy to spot. Asterkeep, a white castle of blue-roofed towers, crowns the top of the cliff, and the upper town of Thornfall spreads around its cathedral just below. Zigzag stairs and a long arched aqueduct-bridge climb down the rock face to Gullsreach, the lower dock town, packed with piers, lighthouses and tall ships. In the middle, the Old Ruins are a whole quarter of roofless walls and broken arches in a ravine. In the east, the Moonspire is a slim wizard tower with a glowing orb on top, rising over the Arcane Ward with its purple trees, glass greenhouse and formal gardens. There is no scale bar. Velmora is now one of the most reused names in this gallery.

  • A sepia island kingdom on aged parchment, drawn at a slight angle so the cliffs have real depth, with lion and dragon emblems in the corners and a tree crest on the banner. The waterfall is superb. A river winds across the Starfall Plateau and pours off its sheer cliff edge as the Silverfall, a tall white cascade throwing up clouds of spray. The haunted forest fills the north east. The Wraithwood is a grey mass of twisted dead trees under fog, with a giant skull carved into a rock and the dark spires of Mournwatch rising behind it. The walled capital Asterhold stands in the west, and a harbour town sits on Veyra Bay in the south, linked to the interior by a long arched bridge. The misty Stonepeak Range covers the south west. Two tall ships sail the Emerald Sea and the Duskwater Sea. The scale is in leagues. Eldervale was also the setting of an earlier map here, and Wraithwood repeats from the previous map.

  • A grim dark-fantasy coastline on scorched parchment with burnt edges, a red compass and a sea dragon coiled in the corner. The coast is properly rugged. Veyrath Bay cuts deep inland past Port Mourne, the Forlorn Headland juts out with its lighthouse, and the jagged black Blackglass Cape glows with lava cracks beside Bloodtide Harbour, where red-sailed ships are moored. The volcano dominates the north. Mount Vharaz erupts at the heart of the Ashenfang Peaks, and the Emberflow, a bright river of lava, runs east past the dark towers of Korghul. Between mountains and sea lies the Kharuun Steppe, open grassland dotted with round tents, banners and horse riders at Taluun Wells and Orun Camp. A giant skull sits in the Razh Dunes. There is no scale bar. The Kharuun Steppe also appears on an earlier map here, and Veyrath, Stormhollow, Vaelthorn and Ravenmere are reused names. 'Vyrnkeup' looks like a garbled label.

  • A soft watercolour coastline titled 'The Veyran Coast', painted at an angle so the cliffs, plateau and mountains rise off the page. Both requested landmarks are striking. The Thalen River crosses the Skyward Plateau and plunges off its cliff edge as the Falls of Thalen, a wide white cascade throwing mist into Thalen Gorge below. The sacred mountain is Mount Elaris, the Singing Peak, a single snowy summit with a faint ring of light around it, rising above the Greyfen Woods. The coast itself is wonderfully rugged. Cindermere Bay holds an island fort, the Morrowen Cliffs are carved with sea arches and caves, sea stacks crowd the water, and Brinehaven sits behind a curving stone harbour wall. In the Cerulean Deep, a whale spouts, four dolphins leap and two tall ships sail past. There is no scale bar. Mount Elaris and Caelthar are names that appear on other maps in this gallery.

  • A faded antique chart of lands around a large inland sea, with rhumb lines, depth soundings and two compass roses on the water. The lake chain runs through the north east. Lake Serene, Lake Ael, Lake Therin, Lake Caelis and Lake Moren are strung together by short rivers that drain down toward Thalas and Silverford on the coast. The desert fills the whole south west. The Serekh Dunes, subtitled 'The Endless Sands', are crossed by dotted caravan routes linking Oasis Namar, Oasis Zephir, Oasis Kareth, Oasis Sareth and Oasis Dhal to the Caravanserai of Tham and Aram's Rest. In the middle of the sea, a whale labelled the Vaeloran Whale surfaces, the 'Dolphins of Peace' leap nearby, and tall ships sail between the Starfall Isles and the Isles of Thalen. The scale is in leagues. The Serekh name also appears on an earlier map here, and Valmere, Karsten, Starfall, Northwatch and Stonehollow are reused names too.

  • A clean black-ink island kingdom on cream paper, drawn like a novel endpaper and seen at a slight angle. The island divides neatly into two climates. The north is winter: the Whitepine Woods and Icewind Forest wrap around the frozen lakes Vaelor and Thalren, below the snowy peaks of Stormpeak and Grimholt, with the whole region labelled Frostmere. The south is gentle countryside, a patchwork of hedged fields and orchards dotted with villages such as Greenhollow, Briarfield, Millbrook with its windmill, Hearthwell and Oakridge, all linked by winding lanes. Aldermere and Eldenwick are the two largest towns. Tall ships sail around the coast, and small sea serpents and a whale tail peek from the Greydeep and the Ember Sea. Blackcrown Keep sits on a sea cliff in the west. The scale is in leagues. Oakridge, Ravenford, Willowmere, Northwatch and Lake Vaelor are some of the most reused names in this gallery.

  • A fine black-ink kingdom on cream paper with a dotted border and a wind face in each corner, each with a short motto such as 'Northwind Brings Wisdom' or 'Southwind Brings Warmth'. The two requested features split the kingdom almost in half. The Vaelwood fills the whole north west with dense hatched forest, with a giant lone tree called the Eldertree at its heart and villages like Greenhollow, Havenbrook and Oakenshade along its edges. The Mirefen fills the south east, a maze of looping channels and reedy islets around Reedmarsh, Blackmere, Sedge Isle and Whisperfen, with the spired fortress of Mirehold rising out of the middle. The Elderflow River runs between them past Rivenford and Stonnbridge. Neighbours such as the Karsten Reaches and the Drakemoor Barony are named outside the border. The scale is in miles. Eldervale and the Vaelwood both repeat names from earlier maps, and Thornwatch, Dunmere and Willowford recur too.

  • A fine black-ink continent on cream paper subtitled 'The Shattered Crown', with no colour at all, and both requested climates sharing one landmass. The north is the Frostpine Wilds, a dense band of hatched pine forest around the frozen Lake Thalorn and smaller icy lakes, beneath the Kargrim Peaks and the Icewind Reach. The south is bone dry. The Veyr Salt spreads across the middle as a cracked polygon plain, with the Kharun Ruins standing on it, and below it Hollow Mere is a pale empty basin ringed by dead trees, a clear dry lake bed. Red Mesa and the Ashenwaste lie to the east. The seas are lively: a big whale breaches in the corner of the Emerald Expanse, a pod of dolphins leaps in the Sapphire Sea, and a kraken wraps a tall ship near the Nightmaw Trench. There is no scale bar. Aerathen was also the name of an earlier map, and Caelthar, Sunspire, Stormwatch and Ravenwood are reused names.

  • A detailed black pen-and-ink harbour city seen from a high angle, with griffins on the cartouche and a scale in paces that suits its size. All the requested features are drawn clearly, even though the map reuses the name Velmora. The upper town sits on a tall cliff: Castle Vael crowns the rock and High Aster spreads behind it, and two routes climb the cliff face, the zigzag Ascendant Stair on an arched causeway and the narrower Pilgrim's Steps. Below, Dusk Quay is the lower dock town, crowded with long piers and tall ships in Velmoran Harbour. In the east, the Domes of Ilyr form a temple district of domed buildings on islands, and canals replace the streets entirely, with the wide Serein Canal running through it out to the harbour. A lighthouse guards the eastern breakwater, and small sea serpents swim in the Amber Deep. Velmora has now been used as a city name four times in this gallery.

  • A bright atlas-style map of lands ringing the Sea of Veloria, with tinted terrain and dotted sea routes between the islands. The lake chain is the highlight. Five lakes (Thalen, Orwyn, Calen, Dareth and Miren) step down from the Frosthold Range in a neat staircase, each spilling into the next before the water reaches Emerald Bay. Ruins and old roads are everywhere, as the prompt asked. The Broken Way runs past the Eldrath Ruins in the west, the Fallen Road leads to the Dreln Ruins in the east, and the Sunken Columns, Redmere Ruins, Karthen Gate, Valgor Spires and Kareth Ruins scatter the map with broken towers and arches. Dark Duskwood and the Bronzewaste and Silent Dunes surround the west shore, while the green Thalasar Lowlands lie in the south east. Small ships cross the sea. The scale is in leagues. 'Figtre Peninsula' is a garbled label, and Stormwatch, Northreach and Karthen are reused names.

  • A detailed black-ink city seen at an angle, with a lion crest and the motto 'Markets, Faith, Craft, a Brighter Crown upon Deep Waters'. Each requested feature has a clear place. Saint Orwyn Cathedral is a huge Gothic church with tall spires in the east, standing beside Merchants' Square, a broad open plaza with stalls and a statue at the centre of the city. Canals replace streets across the middle districts. The Docks, Lowwater and the Guilds sit on islands linked by small arched bridges, with boats moored along every quay. Crownkeep, a towered castle, sits on a hill in the north above Highquarter. Outside the southern wall, the Silt Warrens spread as a dense sprawl of shacks and stilt houses on rickety piers over the mudflats, with the Rookery just inside the gate. The scale reads 'Scale of Paes', a missing letter from paces. Valemere and Northreach are names reused across this gallery.

  • A colourful watercolour world map with a wind face in each corner, two bearded men and two flowing-haired figures, blowing toward five continents and a ring of central islands. The fjords are drawn superbly. The Northreach Fjords cut a row of long narrow inlets into the snowy Icepeak Range along the top of Varenhold. The wall is just as clear. The Ashen Wall runs diagonally across Aeldoria from Eldengate to Stormwatch, a towered battlement shown in the legend, sealing the green west off from the red, rocky Dunmar Heights and Karthul. Around the Thalmere Sea and Serpent Ocean lie Loranis with its Greenwilds, sunburnt Mythar with the Redspire Mountains and Ember Plains, and snowy Zephyra in the east. Two sea serpents and several ships cross the water. The scale is in miles. Aeldoria, Thalmere, Stormwatch, Frostmere, Ravenstead and Althar are reused names, and the Karthul label is printed backwards.

  • A grim dark-fantasy coastline on scorched parchment, with a cartouche of thorny branches, a stag skull and two ravens, and a bearded wind face in every corner labelled with its direction. The fjords line the entire top edge. The Veyr Fjords cut a long row of narrow, snow-walled inlets into the Frostvein Spires. Below them, the Mournwood really does cover half the land, a dense black forest with a giant gnarled tree at its heart labelled the Weeping Trees, and red specks scattered through the shadows. The coast is properly rugged. Raven's Reach, Dreadhaven and Blackthorn Bay break the west into harbours, rocky islands and sea stacks, with smoking Ashen Isles and a kraken's tentacles in the corner. Eldermere has an island castle, and dotted red borders divide the Hollow March and the Bleak Expanse in the east. There is no scale bar. Mournwood and Eldermere repeat names from other maps, and Thornmere and Karthen recur too.

  • A finely hatched black-ink world map on cream paper titled 'The Realms of Vaeloria', with a griffin beside the cartouche and a sun-faced compass. The volcano is the centrepiece. A huge cone erupts over the continent of Ashenreach, pouring lava rivers in every direction past Emberhold, Cinderfall and Grimscar. Right beside it, the Dragon Peaks rise to the east, and a winged dragon sits inside a cave clearly labelled Dragon Lair. Around them, five other landmasses ring the Sable Sea: forested Eldervale and Thornmere in the west, rocky Cyrtha in the north, Myrath in the east and the mountainous Koramar with its Barren Steppes in the south. The seas are full of monsters, with a tall serpent in the Sable Sea, a kraken's tentacles in the Endless Deep, a sea dragon in the Jade Deeps and another serpent in the north east. There is no scale bar. Vaeloria, Eldervale, Sunspire and Duskfen are names reused across this gallery.

  • A vivid tabletop-style world map with four continents raised off the page around the Aethral Ocean, framed by soft clouds at the edges. The canyon is dramatic. The Narrow Scar cuts diagonally across Valdoria as a deep red-walled gorge glowing at the bottom, splitting the green north from the orange Karthen Wastes. The sacred mountain stands on Elyndra in the south east. Mount Elyr is a single shining peak wrapped in cloud, with a golden halo floating above its summit and Starfell Lake at its feet. The sea is busy. A huge red kraken wraps a sailing ship in the Merrow Sea, and a blue sea serpent coils through the Serpent Deep. Elsewhere, Zareth is a desert continent with the smoking volcano Ashenmire, Thalorin is snowy and glacier-capped, and the Ember Isles smoke in the south. There is no scale bar. Mount Elyr repeats the name of an earlier mountain, and Stonewatch, Shadowfen and Karthen are reused names.

  • A beautiful winter coastline in frost blue and silver, with seahorse and tree emblems on the border and a scale of just 20 leagues. The chalk cliffs are the star. The Chalkspire Cliffs run along the south as a long wall of pale fluted rock, and dozens of white sea stacks rise in the water below them, the tallest trio labelled the Three Sisters. Whalewatch Point has a lighthouse on the cliff edge above. Behind the coast, snowy farmland spreads in a neat patchwork of walled fields and hedgerows, with villages like Eirwick, Merewood, Whitehallow, Thistledown with its windmill, and Ravenholt linked by winding lanes. Harrowfen is a frozen marsh in the middle. Silverhaven and Moonbay are busy harbours, and Northreach Head is a castle on a cliff. A big whale breaches near a pod of leaping dolphins. The Chalkspire name repeats an earlier coast, and Frostmere, Ravenholt, Dunmere and Eastgate recur in this gallery.

  • A bright storybook world bursting with colour, with a carved cartouche and a wind face in each corner labelled Northwind, Sunwind, Westwind and Eastwind, the warmer two glowing orange. The desert fills the whole north east. The Sundara Sands are golden dunes crossed by dotted caravan routes with little camel trains, leading to the Oasis of Mirren, a domed blue-roofed palace in a palm-fringed lake, and to Kharazir and the Zafaran Spires. Just south of the desert, the Veloria Vineyards climb the green hills in neat terraced rows down to the harbour city of Azuremere. The west is lush and settled, with Larkhaven, Tavernell, the Silverwood Forest and the snowy Frostpeak Mountains. The Selwyn Sea in the middle holds tall ships, dotted sea routes and a sea dragon near the southern isles, while icebergs float around the Thalvorn Isles. There is no scale bar. The Veloria Vines and the name Thalvorn both appeared on earlier maps in this gallery.

  • A sun-faded island kingdom in ochre and sienna, subtitled 'Island Kingdom of Mists and High Places', with crowned lions above the cartouche and a scale in common leagues. The north is winter. The Northpine Reach is a band of snowy peaks and pine forest around Hrothspine Peak, Whitefell Pass and the frozen Frostmere Lakes. The south is the mysterious part. The Veiled Fen spreads across the lower island as a misty marsh of channels and reed islands, and in the middle of it Drowned Veyra rises from the water, a sunken city of spires, broken arches and toppled columns. Eldermere Keep sits between the two halves, with farmland and towns like Ravenford, Oakridge, Mirebrook and Stonebridge around it. Sea serpents swim in the Amber Sea and the Gale Deep, and a lonely Sunken Spire stands on an islet in the south. Eldermere, Ravenford, Oakridge, Frostmere and Stonebridge are among the most reused names in this gallery.

  • A sun-faded ochre coastline drawn at a dramatic angle, with heraldic banners marking each town and a scale in leagues. The crater dominates the map. The Veyrath Crater is a huge bowl with terraced, snow-streaked walls, and Caelspire fills its floor, a dense ringed city of walls and streets around a tall spired citadel, with a small lake and a river flowing out to Morrow Bay. The winter half sits to the north east. The Sablepine Woods are dense snowy pine forest, and the Frostmere Lakes are a cluster of frozen, cracked-ice pools beneath Skyrend Peak. The coast is wonderfully rugged, a maze of sea stacks, reefs and islets from the Stormreach Isles to the Northwind Reefs, with harbours at Morrow Bay, Amberreach and Dunmere Point. A sea serpent coils in the Ashen Sea, and tall ships sail the Gallowsdeep. Veyrath, Frostmere, Dunmere and Greyhollow are names reused across this gallery.

  • An antique-style island chart titled 'Kingdom of Avelorn, in the Western Seas', with rhumb lines, depth soundings, two compass roses and a sea god with a horn in the corner. A huge sea serpent rears out of Serpent's Reach beside the note 'Here leviathans sleep in idle coils and older things remember'. The lake chain is labelled the Five Lakes: Sereth, Miravel (with an island castle), Thalos, Valmere and Caer, linked by short rivers and small waterfalls across the middle of the island. The salt flats fill the south east. The White Salts are a vast cracked pale plain beside Saltspine Ridge, and the Draemere Dry Basin below them holds dead trees and broken towers. Port Caelis, Duskharbor and Stormgate Haven guard the coast, and tall ships sail the Veiled Ocean. The scale is in nautical miles. Greywatch Keep is labelled twice, and Avelorn, Thornwatch, Ravenhill and Lake Valmere are reused names.

  • A bright storybook world with five lands around the Azure Expanse, each named on a parchment banner, and a gold-and-blue border with a sun, a moon, a griffin and a dragon in the corners. The volcanic land is Embercrest in the north east, a mass of black peaks pouring bright lava rivers down their slopes while small dragons circle the smoke. Directly below it, the Ruins of Vareth fill a dusty plain with broken arches, toppled towers and the remains of an aqueduct, linked by old roads. The rest of the world is cheerful and green: Eldervale and Mirthwood in the west with castles, windmills and waterfalls, golden farmland on Solmere in the middle, and snowy Lunoria in the south east with an ice palace and floating icebergs. A green sea serpent rears up in the centre among sailing ships, and a dolphin leaps near Lunoria. There is no scale bar, and only the five realms are labelled. Eldervale is a reused name in this gallery.

  • A sun-faded world map in ochre and dusty teal, with five continents around the Amber Sea and a scale in both kilometres and miles. Salt flats are everywhere. The Sere Expanse spreads across northern Kethran, Salar Neth sits below it, the Crimson Wastes and the Salt Hollow fill Caelthir in the east, and Lake Sereth in Syran is a dry, cracked basin. Ruins and old roads are just as common. The Dusken Road, the Broken Road and the Gilded Road run as dotted lines past the Mournstone and Orrun Ruins, the Bastion of Arkhul and the Voryn Temples, a tall ruined tower in the Khalessar Desert, with the Morath Ruins in the far north east. Snowy Ilyrath with its Frostveil Spire is the one cold land. Tall ships cross the sea, a small serpent surfaces in the Amber Sea, and a whirlpool spins in the Sunless Ocean. Caelrith, Rivenford and the Sunspire Isles echo names reused across this gallery.

  • A sun-faded island kingdom in ochre and sienna, drawn at an angle so the cliffs have real depth, with a wind face in each corner, two bearded and two young. The canyon cuts right across the island. The Sundering Gorge is a deep red-walled chasm running from the west coast to Sablemere, with waterfalls spilling into it and bridges and Kharost Keep guarding the crossings. South of the gorge, the Mire of Thalen is a misty marsh of channels, reeds and dead trees, and in its heart lies Drowned Erynd, a sunken city of domes, towers and broken aqueducts half submerged in the water. The north holds the Moonspire Peaks, the dark Eldrenwood and a spired capital. In the south east corner, a huge kraken wraps a sailing ship in the Serpent Sea, and smaller ships sail the Golden Expanse. There is no scale bar. Caelthar, Stormhallow, Thornridge and Sablemere are names reused across this gallery.

  • A bright, cheerful storybook island packed with red-roofed towns, windmills, bridges and little castles, with every name on a parchment banner. The dragon peaks fill the north east, and a red dragon sleeps curled inside a glowing cave clearly marked Dragon's Lair. The winter features sit just to the west. The Frostpine Woods are a band of snowy pine forest, and Lake Silvershade is frozen solid with icebergs and floes, crossed by an arched stone bridge. Below them the island is green and friendly, with Eldermere castle on its cliff, the market town of Thistlewick, the Greenhollow Forest, Mossbridge and the walled harbour city of Sunhaven on a sandy bay. In the bottom left corner, a huge red kraken wraps a sailing ship in the Kraken Deep, and more ships sail the Azure Sea and the Golden Sea. There is no scale bar. Eldermere, Stormwatch, Sunhaven, Starfall and Greenhollow are names reused across this gallery.

  • A clean black-ink archipelago on cream paper in the style of a novel endpaper, with dozens of islands, dotted sea lanes and tall ships. The crater island is the largest. A huge round crater fills most of it, and the city of Craterhold sits on the floor in rings of walls and streets around a central castle and a small lake, with a gated bridge crossing the rim to the coast. The swamp island lies to the east. The Mire of Selwyn is a maze of winding channels, reedy islets and dead trees, with a ruined castle rising from the marsh at its northern end. The smaller islands are full of character: Stormhallow with its waterfall, the spired city on Caeldrin, the volcano on Ashenholm, and lighthouses scattered across the Starfall Islets and Sundown Isles. A sea serpent surfaces near the Tidewrack Isles. The scale is in miles. Craterhold repeats the name of an earlier crater city, and Eldermere, Stormhallow and Starfall are reused names.

  • A beautiful black pen-and-ink island kingdom on cream paper, with the motto 'Stone, Stream, Forest, People' and four named wind faces in the corners, each with a short line such as 'Boreal Wind Brings Winter's Breath'. The sacred mountain is the centrepiece. Mount Vaelorn, the Sacred Summit, rises alone in the middle of the island with faint rays of light behind it, and the Vaelorn River flows down from it past Briarholt and Stonebridge. The chalk cliffs run along the whole south coast. The Ivory Cliffs drop in a tall fluted wall carved with sea caves, and a row of tall stacks called the Seven Spires stands offshore. Elderglen, the Ancient Woods, fills the west around a ruined arch, and Sablemere is a large lake in the north east. A kraken rises in the south west, sea serpents swim on two sides, and tall ships sail around. The scale is in leagues. Stormwatch, Ravenholt, Rivenford, Stonebridge and Tidehollow recur in this gallery.

  • A richly detailed atlas-style city in bright colour, with a sun crest, a gold border and every district labelled on a scroll with a three-word summary, such as 'Trade, Craft, People' for the Marketward. All three requested features are here. Crownkeep, the castle on the hill, sits on a green mound at the very centre of the city inside its own wall. Behind the city, Mount Varos rises with the Irondeep Mines ('Silver feeds the realm'), the Stonehew Quarry and the Deepvein Outpost cut into its slopes. The Gilded Domes fill the north east, a temple district of white and gold domes. The rest of the city spreads around them, from the High Terrace for nobles to the Lower City ('Labour, Home, Hardship') and the Dockward, which opens onto Lumen Quay with a huge statue at its harbour mouth. The scale is in leagues and runs to just two. Stormwatch and Crownkeep are names reused elsewhere in this gallery.

  • A painted tabletop kingdom shown at an angle, with a dashed border, a dragon-framed compass and a clear legend that includes castles, a volcano and the border line. The two dangers sit in opposite top corners. In the north west, the Emberpeaks burn around Ashenreach, a volcano pouring glowing lava rivers down black slopes past the fortress of Cindervale. In the north east, the Mournwood is a grey, misty forest of dead twisted trees and ruined towers and arches. Between them the kingdom is green and well tended. The capital Valedorn stands on an island in a river with a stone bridge, Eldermere sits on an island in a lake to the east, and a chain of waterfalls tumbles south past Thornbridge and Mistford. The Graywarden Range forms the southern border, and four named Borderlands lie outside the line. There is no scale bar. Valedorn, the Mournwood, Eldermere, Ravenhold and Stormhollow are names reused across this gallery.

  • A crisp atlas-style archipelago in rich blues and greens, with a tidy legend for jungle, reef, snowy forest and frozen lake, and a scale in miles. The islands split neatly into two worlds. The northern islands are winter: Thalenwood and Karvell Spires are covered in snowy pine forest, and Frostmere is a large island with a frozen, cracked-ice lake at its centre, with ice floes drifting through the Shatterstone Reaches. The southern islands are tropical. Sundara, Kaelani, Varima and Serevra are dense green jungle with smoking volcanic peaks and waterfalls, ringed by turquoise lagoons and pink coral reefs, and Namar Reef and the Aurel Shoals form whole atolls of coral. The Aurelian Sea sits in the middle, with the Mistral Channel and Cindrel Bay dividing the two halves. There are no ships or sea creatures. The Vaelora Isles title repeats an earlier archipelago, and Frostmere and Eldhavn echo reused names.

  • A bright atlas-style harbour city seen at an angle, with a full legend for castles, temples, ruins, gates, roads, stairs and canals, and a scale in paces. The three requested districts are easy to find. The Ashen Quarter fills the north west corner inside the walls, a grey stretch of collapsed houses and a broken church, standing out sharply against the red roofs around it. The Sunvault Temples fill the east, a cluster of white buildings topped with gold domes around fountains and gardens. Outside the walls, Lowfen sprawls along the south west shore, a ramshackle slum of shacks, stilt houses and rickety piers with smoke rising, fading into the Reedmarshes. Crownspire Keep sits on a rocky hill at the top, above Highcourt's formal gardens and the Nobles' Terrace. The Grand Market, Artisans' Row and the Merchants' Ward lead down to Sapphire Quay and the Vaelorian Harbor, guarded by the Starwatch Lighthouse. Vaeloria has been used as a name several times in this gallery.

  • A lush, richly painted tabletop continent titled 'The Realm of Veloria', seen at an angle so the plateau and peaks rise off the page. The waterfall is magnificent. Rivers cross the Aurelian Plateau and pour off its long cliff edge as the Falls of Thalara, a huge white curtain of water throwing up mist and a small rainbow. Below it, the Sahmir Expanse fills the heart of the continent with golden dunes, and a dotted caravan route with little camel trains links Tazir, Sunspire, Kharud, the Oasis of Nareth and Miraj Oasis, each a domed town in palm-fringed blue pools. The edges are just as busy: the smoking Dreadmere Caldera, the elven spires of Eldergrove, the red Emberhorns, the walled Valemoor and the harbour of Port Vaelin. In the south east corner, a huge kraken drags a ship into a whirlpool. There is no scale bar. Sunspire, Stormridge and Valemoor are names reused across this gallery.

  • A bright atlas-style region with a wind face in each corner, two bearded and two young, and a scale bar that reads in 'Lyran Miles'. The mountain realm fills the north. The Vaelthorn Range stretches across the top with the Frosthollow Peaks behind it, crossed by the Pass of Oriven and opening into the High Vale of Telos. Below it, Eryndell Wood really does cover half the land, a vast dark green forest with Moonspire Grove, Starfall Glade and the lake of Oakenmere hidden inside. The south turns tropical. The Jadewild Jungle runs down to the Sulara Coast with waterfalls spilling onto the beaches, the Temeris Delta fans out in many channels, and Namar Reef spreads pink and purple coral through turquoise water beside Sirali Atoll. The orange Rathuun Badlands fill the east, with the walled port of Talonreach on its cliff. Vaelthorn, Starfall and Namar Reef are names reused across this gallery.

  • An antique chart titled 'The Sea of Veloria', with rhumb lines and depth soundings across the water, a large compass at the centre and a named wind face in every corner. Fire and water face each other across the sea. In the west, the Tharun River crosses the Mareth Plateau and pours off its cliff edge as Vaelrun Falls, a huge white cascade crashing straight into the sea, with Highwatch perched on the rim. In the east, the Ashenfang Range is a wall of black peaks laced with bright lava rivers, with Cinder Spire, Bloodpeak and Gloomcrest erupting above Emberwatch, Scoria Keep and the Scorched Expanse. Around the shore are dozens of towns, from Tiralen and Caelth in the north to Port Selyr and Marisfell in the south, with islands such as Starfall Atoll and the Moonspire Isles in the middle. The scale is in leagues. One town label near Marisfell is garbled, and Starfall, Sunspire, Kelthar and Ravenmere are reused names.

  • A hand-tinted engraving titled 'Vareth, the Last Continent', subtitled 'Lands of Stone, Salt and Enduring Kings', with crowned lions above the cartouche and a sea god with a trident in the corner. The crater sits at the heart of the land. The Caldrin Crater is a huge round bowl with steep, fluted walls, and the walled city of Caldrin fills its floor in rings around a central keep, with rivers flowing in and out through gaps in the rim. Salt and dry lakes surround it. The Iskar Salt is a vast pale plain to the north east, the Shattered Flats spread south of the crater as a cracked white basin, and the Sorrow Dunes and Highsun Tableland fill the dry south. Lake Vaelor in the east has an island fortress. Five tall ships sail the surrounding seas, and sea creatures curl in the south west corner. The scale is in common leagues. Caldrin, Lake Vaelor, Ravenfell, Thornwick and Southwatch are names reused across this gallery.

  • A sun-faded regional map in ochre and teal, with four named wind faces in the corners (Zephyr, Borealis, Austra and Notus). The mountains fill the whole north. The Stormlance Range and Frostholm Peaks are crossed by winding roads through the Ashen Passes and the High Vale of Orin, with Cloudspire and Grimfell perched on the summits and the Molten Gate glowing in the east. The walled capital is Valethar, a ringed city of red roofs and spires on a broad bend of the River Thael, linked to both banks by stone bridges. The desert fills the south east. The Merath Dunes are crossed by the Sundust Road, a dotted caravan route with camel trains linking the Oasis of Selun, the Oasis of Karem, Kharim Wells and the Siltbar Caravanserai, with the Azrah Ruins at the far end. In the Emerald Sea, a big whale spouts beside a pod of dolphins. There is no scale bar. Karsten, Greenhollow and Stonebridge are names reused across this gallery.

  • A detailed sun-faded city seen at an angle, with griffins on the cartouche, the motto 'Throne, Trade, Endure' and every district labelled with a short note on who lives there. All three requested features are drawn with care. The Sable Docks fill the east, a crowded harbour of piers, cranes and tall ships on Varendor Bay, watched over by the Stormwatch Lighthouse on its islet. The Fallen Rows, 'Ruins of the Old City', fill the southern part of the walls with roofless houses and broken towers. Outside the walls, Dustmere spreads as a sprawl of tents and shacks labelled 'The Outlying Slums', and the Gutter Shore holds fishermen and refugees on rickety piers over the Saltmarsh. Crownkeep, 'Seat of the High King', sits on a rocky hill in the north, with Highridge, the Sunspire Temple Quarter and the King's Forum below. The scale is in paces. Crownkeep, Sunspire and Stormwatch are names reused across this gallery.

  • A soft watercolour island kingdom titled Kingdom of Vaeloria, framed by a leafy border with heraldic shields and a lion crest. The fjords are the most striking part. The Fjords of Nareth cut long, narrow blue inlets deep into the snowy northern mountains past Icestag Peak, Stormcrag, Skelvar and Thornfjord. Right below them, the Elder Wall runs from coast to coast, a towered stone battlement with a central gate that seals the fjord country off from the green south. South of the wall the kingdom is gentle and settled: marshy Mirehaven and Duskmarsh in the west, Ravenwood forest in the middle, and the castle capital Asterhold on a hill at the centre, with Westmere, Tidewatch and Silthorn on the coast. A huge golden-finned sea serpent coils across the bottom of the map in Serpent's Reach, and small ships sail around it. There is no scale bar. Vaeloria, Asterhold, Oakridge, Frostmere, Thornfield and Stonehollow are all reused names in this gallery.

  • A hand-tinted engraving of an archipelago with the motto 'Many Shores, One Horizon', a bird perched on the title scroll and a short legend for villages, fields, waterfalls and harbours. The waterfall is the centrepiece. A river crosses the high plateau island of Caldrin and plunges off its sheer cliff as Veyra Falls, a wide white cascade that throws up clouds of spray straight into the sea. The farmland is everywhere else. Thornmere, Mornhaven, Elderholme, Selwick, Dawnreach and Hollowstrand are each covered in neat patchwork fields, with clusters of red-roofed villages, church spires and little harbours with wooden piers. Rocky islets and sea stacks fill the channels between them, from the Stormcap Reefs to the Singing Shoals. Tall ships sail the Sunreach Channel, a whale surfaces in the Avelorn Sea, and a small sea creature curls near the title. The scale runs to just 20 leagues. Avelorn and Caldrin are names reused across this gallery.

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