Fantasy Map Generators

Gallery · 1000 maps

Pre-Generated Fantasy Maps

Page 17 of 21. These maps were made with AI (ChatGPT); for an editable map,use the generator.

  • An island kingdom titled Kingdom of Vaeloria, drawn as an antique nautical chart with rhumb lines, depth soundings and faded blue seas, and named classical wind faces in all four corners, Aquilus, Boreas, Favonius and Auster. The island splits in two along the Vyrnpeak Range. The great desert fills the west as the Sahrel Dunes, golden sand crossed by dotted caravan routes with camel trains between the Oasis of Mirath, Tirhal Oasis, Ashur Wells and the coastal town of Keram Port. The snowy pine forests and frozen lakes fill the east as the Nivorn Woods, dark conifers on white ground around the icy lakes of Frostmere, Lake Erynd and Lake Thalor, with Icelorn Keep in the north and icebergs drifting in The Shattered Ice. Harbour towns line the coast, Al-Najir, Maelar, Caelthar, Rimewatch, Dunhall and Stormhollow. Ten sailing ships ride the seas, and a sea serpent coils off the Starfallen Isles. The scale bar runs to 300 leagues. Vaeloria, Frostmere, Lake Erynd, Caelthar and Stormhollow are reused names.

  • A rugged coastline painted entirely in a frost-blue palette with silver linework, so even the tropical parts look iced over. The jungle coast fills the west as the Starbloom Jungle, palms and dense canopy rendered in blue and white below the snowy Glasscrown Range and the twin cascades of Moonfall Falls. The reefs spread south as the Nymara Reef, looping rings of pale coral in turquoise shallows. The misty marshes fill the north as Silvershade Marsh, bare trees, fog banks and ruined towers among winding channels. The sunken city sits at the centre as The Drowned Aeth, a vast submerged city of domes, towers and aqueducts visible beneath the clear water. Bays and headlands include Frostmere Bay, Kareth Head with its lighthouse and the Isle of Vey, with the harbour of Vaelshore on the west shore. Sea monsters include The Pale Leviathan, a Reef Wyrm and a winged dragon. The scale bar runs to 100 leagues. Frostmere and Kareth are reused names.

  • An island kingdom titled Kingdom of Vaeloria, 'A Realm of Mountains, Forests and Enduring Walls', hand-drawn on aged parchment in muted sepia and faded blue. The long wall crosses the whole north as The Long Ward, a towered stone rampart running coast to coast from Westgate through Northwatch to Eastgate, cutting off the Stormreach Heights and the Greyhollow Fens beyond. The ring of mountains fills the centre as The Crownspine, a closed circle of snowy peaks around Lake Erynd, with a small castle on an island in the lake and a river draining south to Ashenford and Golden Bay. Walled towns spread around the ring, Dunmere in the west and the castle of Vel Tor in the east, with Crowsrest, Southreach, Tidewatch, Redvale and Stonehollow. Forests include Oakhelm, Mirewood, Elderglen and Whisperwood, and Blackthorn Moor darkens the southeast. Sailing ships and five sea serpents fill the seas. The scale bar runs to 100 leagues. Vaeloria, Lake Erynd, Crownspine, Stonehollow and Tidewatch are reused names.

  • A rugged coastline engraved with fine line work and hand-tinted in soft greens, ochres and blue, with a wind face in each corner labelled North Wind, East Wind, West Wind and South Wind. The sunken city fills the centre as Nhalis, 'The Sunken City', dozens of broken towers, arches and spires standing in open water, linked to the shore by long causeway bridges. The vast swamp spreads east as Mournfen, a maze of winding channels between reedy islets, and the misty marshes are drawn right over it as drifting bands of white fog with ruined towers poking through. Bays and headlands include Veyr Bay, the lighthouse castle on Kestrel Head, the rocky Shattered Isles and Stormholm, with the harbour town of Aldwyck on the north shore. Thornmere and its waterfall sit below the northern mountains, and Siltvale and Bracken Reach lie on the drier southeast edge. Two sea serpents coil in the southwest. The scale bar, titled Scale of Leagues, runs to 50. Mournfen and Thornmere are reused names.

  • A kingdom map titled Kingdom of Eldervale, painted in a bright storybook style with rounded green hills, winding blue rivers and clusters of red-roofed towns. A dotted border separates it from the Northreach Realms, the Stonefield Duchy, the Mapleford Territories and the Greyhold Marches, each with its own shield. The haunted dead forest fills the northeast as Duskroot Wood, black twisted trees with glowing lanterns and a ruined castle, a dark corner of an otherwise cheerful map. The misty marshes spread below it as the Wispfen Marsh, reeds, stilt huts and a long wooden boardwalk under drifting fog. The sunken city lies offshore as Old Veloria, a domed palace, towers and arches standing half drowned in the sea. Castles and towns include Castle Rosethorn, Brightwick, Thornmere, Willowbend, Greenhollow, Silverbrook, Havenford and the harbour of Emberstead. The kraken attack fills The Azure Deep, purple tentacles wrapped round a galleon. The scale bar runs to 50 miles. Eldervale, Thornmere, Greenhollow, Stormwatch and Veloria are reused names.

  • Lands ringing a frozen inland sea, painted in a frost-blue winter palette with snow-white shores, pale ice floes and silver linework. The inland sea fills the centre as The Silvermere, scattered with ice, small islands such as the Thalvorn Isles, Starfall Isles and The Pale Isles, and a dozen small ships. The sacred mountain rises alone in the northwest as Mount Vaelith, 'The Lone Beacon', a tall snowy peak with a star of light at its summit. The ruined roads and crumbling ruins circle the whole shore, from the arched aqueducts of Nerath Ruins, 'The Broken Crown', along a garbled road label and The Shattered Road past the Vyrn Gate Ruins and the Sundered Temples, to the Farhold Ruins in the south. Towns include Frosthaven, Kelthar, Silstown, Wintergate, Dawnrest and the spired city of Iskarel. A large whale and four dolphins swim at the centre among four sea serpents. The scale bar runs to 300 miles. Silvermere, Mount Vaelith, Iskarel, Kelthar and Nerath are reused names.

  • An island kingdom titled Aelthoria, 'The Eleven Crown, Isle of Songs' (almost certainly a slip for Elven), painted in an elven style with deep navy seas, gold leaf vines, an elf maiden and a crescent moon in the corners. The huge crater fills the west as Cael Varyn, 'The Starfall City', a ring of steep cliffs with waterfalls pouring inward around a gleaming white city of concentric walls and a tall central spire, reached through Starfall Gate. The volcanic range fills the east as The Emberveins, black peaks below Mount Vaelith, 'The Ashen Crown', an erupting cone with bright orange rivers of lava running down to Emberwatch and the dark lake of Drakenmere. Between them lie the forest of Sylmere, 'The Evergreen Wilds', with a glowing white tree, and the lake city of Lunethil. Harbours include Velanport, Thalwen, Sunspire and Calenharbor. A legend box lists capitals, forts, volcanoes and region boundaries. The scale bar runs to 200 kilometres, an anachronism. Aelthoria, Mount Vaelith, Sunspire and Thalwen are reused names.

  • An island kingdom titled Elarwyn, 'The Emerald Isle', painted in a bright storybook style with vivid green hills, flower fields in purple, pink and yellow, and clusters of red-roofed towns. The deep canyon cuts right across the middle as Ravenspire Canyon, sheer red-brown walls dropping to a blue river, crossed by four stone bridges, with a waterfall spilling in from the north. The dragon peaks crown the north as Dragon Peaks, snowy summits above a dark cave marked Lair of Vyrn. Towns include Mirthvale with its windmill, Northreach, Stormhollow, Oakhollow beside a giant tree, the castle town of Sunmeadow, the stone fortress of Greystone, the harbour of Brightshall and the capital Elarwyn on the east coast. Silverlake sits in the north woods. A green sea serpent coils through Serpent's Deep and three ships sail near the Moonwake Isles and Starfall Bay. A legend box shows towns, roads, bridges, the canyon, peaks and the lair. There is no scale bar. Elarwyn, Ravenspire, Stormhollow and Sunmeadow are reused names.

  • A single continent ringed by The Sere Sea, painted in a sun-faded palette of golden ochre and burnt sienna. The steppes fill the north as The Tharan Steppe, open tan grassland with round white yurts, smoke rising from the camps and herds of horses with riders, below the snowy Frostcrown Peaks. The farmland spreads across the south in a patchwork of fields and small villages around Amberfields with its windmill, Sunderglen on the river, and the lake town of Mirevale in a marshy hollow. Other places include the walled city of Vaeloran, the cliff harbour of Stormcliff Haven, Sunward Read on the southwest coast, the dark Eldrune Forest with a ruined tower, the red Redhollow Mountains, the scorched Cindermoor and the Goldspine Bluffs. A two-headed sea serpent rears in the northwest. A legend box marks villages, nomad camps, roads and grassland. There is no scale bar. Vaeloran and Mirevale are reused names, and Sunward Read may be a slip for Sunward Reach.

  • A kingdom map titled Kingdom of Varendor, drawn in black pen-and-ink with fine hatching on cream paper and no colour, in a cartouche held by two griffins below a crown. The long wall crosses the whole land as The Longward, a towered rampart running from the coast near Thornwatch east to Eastwall Gate, with a gatehouse at its middle. The volcanic range rises north of it as the Ashen Spires, a crowded mass of hatched peaks with a smoking crater and pale rivers of lava pouring down toward Cindervale and Blackridge Keep. South of the wall lies the heartland, with the walled city of Velmar on the Rillstone River, Port Elwyn on the coast, Dunlake on its lake, Sunfield's fields, Silverwood and the harbours of Tidewatch and Halcyon Point. A large whale and five dolphins swim in The Gilded Sea beside sailing ships, and a lighthouse marks Dolphin Isle. There is no scale bar. Varendor, Thornwatch, Ravenford, Westmere, Tidewatch and Cindervale are reused names.

  • A walled city titled Valemere, painted in a bright atlas style with red and blue roofs, green fields outside the walls and a deep blue Emerald Sea. The busy harbour fills the south as Sailhaven Harbour, long stone piers and warehouses crowded with more than twenty ships, guarded by a lighthouse on a rocky breakwater. The castle crowns a hill on the north wall as Highkeep Castle, a cluster of blue-spired towers above formal gardens. The mountain rises behind it with the Copperdeep Mines, timber trestles, mine entrances and carts climbing the slopes. The ruined old quarter fills the east as the Old Ashen Ward, grey roofless houses and a broken cathedral inside the city wall. The heart of the city is the Merchant's Ring, curving streets around a round market plaza with a fountain. A legend box lists walls, markets, docks, mine entrances and mountain tracks. The scale bar runs to 1,000 metres, a modern unit. Valemere, Highkeep, Copperdeep and the Old Ashen Ward are reused names.

  • An island kingdom titled Veyrholm, 'Crown, Land, People, Endure', drawn in a dark fantasy style on scorched parchment with charred edges. The white chalk cliffs run along the whole south coast as The Pale Cliffs, tall bright walls topped by the castle of Cliffwatch, with jagged sea stacks rising offshore at The Broken Teeth and around Stormhallow. The farmland fills the heart of the island, a patchwork of fields and hedges dotted with red-roofed villages, Briarwick, Oakridge, Highfen, Marlowe, Grimstead and Eldenbrook, around the walled capital Veyrholm on its river and the dark lake of Redmere. The darker north holds the Blackpine Wastes, the burning keep of Cinderfell and the misty Mournmere. A huge horned sea serpent rears out of Serpent's Reach in the northwest, and a ruined fortress sits on Bloodmere Isle. The scale bar, titled Scale in Leagues, runs to 30. Draken Spire is labelled with Spire written twice. Veyrholm, Ashenford, Northwatch and Ravenholt are reused names, and Stormhallow looks like a misspelled Stormhollow.

  • An island kingdom titled Aelthorn Isle, hand-drawn on aged parchment in muted sepia and grey-blue. The sacred mountain rises alone in the centre as Mount Vaelor, a single snowy peak wrapped in cloud with a small star symbol at its summit. The snowy pine forests cover most of the island, dense dark conifers on white ground, thickest in the northeast as the Silvershade Pines. The frozen lakes are drawn with cracked ice, Frostmere in the west, Lake Isryn in the east with a fishing village on its shore, and a third unnamed lake in the south. Only three settlements are named, Northwatch on the north coast, the walled harbour town of Eldenford in the east, and the island itself, though more towers and hamlets appear unlabelled. Two sailing ships ride The Pale Sound and the southern sea. A legend box shows mountains, forest, lakes and settlements. The scale bar runs to 100 miles. Mount Vaelor, Frostmere, Northwatch and Silvershade are reused names.

  • A single continent drawn in black pen-and-ink with fine hatching on cream paper, ringed by the Sea of Thalor, The Grey Deep, The Obsidian Sea and The Amber Expanse. The prompt asked for no colour, but the lava is tinted a pale orange, the only colour on the page. The volcanic range fills the centre as the Emberfall Range, crowned by the smoking cone of Furnace Peak with rivers of lava running down to Cinderhold and the grey lake of Ashenmere. The dragon peaks crowd the northeast as Dragon Peaks, a mass of jagged summits with a winged dragon curled over a cave marked The Wyrm's Hollow. Around them lie the walled city of Varethorn, Eldeenwood, Silverford, Galehaven, Ardenvale, The Gloamwood, Mournwood, the harbour of Kingsport and Stormfang Spire. Eleven sailing ships ride the seas, and sea monsters include a serpent in The Grey Deep and a kraken in The Singing Deep. There is no scale bar. Wyrm's Hollow, Northwatch, Thornridge, Highmeadow and Sunspire are reused names.

  • An archipelago titled Frostmere Isles, 'Islands of Ice and Enduring Kings', painted in a frost-blue winter palette with snow-covered islands, pack ice and silver linework. The deep canyon cuts diagonally across the largest island as The Sunder Rift, a dark sheer-walled chasm with waterfalls spilling over both rims. The long wall runs beside it as the Silverwatch Wall, a towered rampart with gatehouses stretching from the Vaelthorn highlands past Karsten Pass to Eldros Keep. Smaller islands scatter around it, Thalvorn, Grimskerry, Skarnholt, Helgrin Isle, Bjornskall, Suldar, Solkrin, Mørsteg and Frosthallow, with the harbour town of Nymbral on frozen Nymbral Bay and Kaldmere in the south. A huge spiny sea serpent coils through The Veiled Deep, a whale labelled Glaciersong swims at the centre, and three Rime Dolphins leap in the southeast. The scale bar runs to 300 leagues. Frostmere, Vaelthorn and Thalvorn are reused names, the Sunder Rift appeared on an earlier map, and Frosthallow looks like a slip for Frosthollow.

  • An island kingdom titled Elarindor, 'Crown of Green Shores and Silver Mountains', painted in an elven style with deep navy seas, gold leaf lettering and a vine border with a tree emblem. The farmland fills the centre as the Thalwyn Fields, a patchwork of golden and green fields with windmills and small villages along winding rivers, around Sunhallow, Elderbrook, Mireholt and the white towers of Caer Ilwen. The snowy pine forests and frozen lakes cover the whole north as the Frostveil Woods, dark conifers on snow below Thalorin Peak, height 2,840, with the icy chain of the Icerim Lakes and Whitebough Pass in the northeast. Gleaming elven cities include Nimareth beside its waterfalls and Aelthar on the southeast coast. The kraken attack fills the southwest, labelled The Dreadwake, huge tentacles wrapped around a galleon, and a small serpent coils in Serpent's Deep. The scale bar, titled Leagues of Elarindor, actually reads in kilometres, a modern unit and a contradiction. Ravenford, Sunhallow, Aelthar and Caelthir are reused names.

  • A mountain realm hand-drawn on aged parchment in muted sepia, olive and faded blue, with jagged ranges filling the north and east. The huge crater sits in the northeast as The Hollow Crown, a deep round pit with sheer walls holding the walled city of Caer Veylan, built around a small lake with a castle on a central rise and waterfalls spilling out through gaps in the rim. High valleys and passes include the green valley of Eldervale with Greymont and Valewatch, Thornmere Pass leading to the fortress of Stonehelm, and the Cloudspine and Northspires ranges beyond. The farmland spreads across the southwest lowlands in patchwork fields and small villages, Briarwick, Oakenshade, Mellorby, Kingshollow and the windmills of Sunfield Moor. The Greycloak Forest darkens the south above the harbour of Duskport. A large coiled sea serpent rears from The Sable Sea beside two sailing ships, and a lighthouse fortress guards Stormgate. The scale bar runs to 40 leagues. Eldervale, Thornmere, Stormgate, Ravenfall and Blackridge are reused names.

  • A world map titled The Lands of Aeldor, drawn in black ink on cream like a novel endpaper map, with fine stippling for forests, hatched mountains and a vine-and-tree cartouche. Six landmasses sit around the central sea called The Silent Reach. The ancient forest covers much of the largest continent as Mournwood, a dense mass of tiny inked trees stretching from Eldervale across to Thalorien. The ruined roads and crumbling ruins scatter across every land, from the broken aqueduct and colonnades of the Ruins of Cael to The Weeping Towers, The Three Spires, the Velkar Ruins on Saldrath and the Moonwell Ruins on Ithalas. Other lands include Aruneth with Vaelrith Monastery and Sunspire Mesa, Tyrannis with the Blackthorn Peaks and Nareth Wilds, and the frozen Fjarthuin and Keldmar Wastes in the north. A large whale and five dolphins swim through the centre beside a sailing ship. The scale bar runs to 1,000 leagues. Eldervale, Thalorien, Silvermere, Nareth, Sunspire and Mournwood are reused names, and Aeldor echoes several earlier titles.

  • A walled elven city titled Elenvar, 'City of Light upon Stone beneath the Stars', painted in deep blue and green with gold leaf vines. The cliffside upper town climbs the hill in terraces as Silmere Heights, noble houses and gardens linked by stairs and arched bridges, crowned by the royal citadel of Aelthir Keep. The lower dock town fills the waterfront as the Luneth Docks, rows of blue-roofed houses above long wooden piers crowded with sailing ships, guarded by two lighthouses on the breakwaters. The market square sits at the centre as Thalan Market, a round plaza with a fountain and coloured stalls, beside the great Vaelora Cathedral, 'Seat of the Light', with its rose window. The ruined old quarter fills the east as The Fallen Ward, brown roofless houses inside the walls. A legend box lists each district plus walls, gates, fountains and stairs. The scale bar is garbled, with fractions that repeat. Elenvar, Aelthir and Luneth are reused names.

  • An island kingdom titled Isle of Vaelora, painted in soft watercolour on textured paper with turquoise shallows, deep blue seas and a parchment frame. The jungle coast fills the west as the Syrath Jungle, a dense green canopy with waterfalls and two overgrown temple ruins half swallowed by trees. The reefs spread offshore as The Miral Reefs, rings of pink and orange coral and sandy islets in pale lagoons. The ruined road crosses the island as the Eldrun Road, a winding track lined with broken arches and aqueduct fragments, leading northeast to the Ruins of Thal Vaen, a large ruined city of colonnades and towers on a clifftop. More ruins stand around Moonwater Bay, and a smoking volcano rises among the central peaks. Only five places are named on the whole map. A huge horned sea serpent with three coils rears out of Serpent's Reach. The scale bar runs to 100 leagues. Vaelora and Serpent's Reach are reused names.

  • Lands ringing an inland sea, drawn in black pen-and-ink with fine hatching on cream paper and no colour, seen at a slight angle so hills and towns stand up from the page. The inland sea fills the centre as The Vaelorn Sea, with small ships, the Stormholt Isles, Greyhollow Isle and the Mistspine Isles, and The Sable Strait opening east to The Outer Ocean. The snowy pine forests and frozen lake fill the north as the Pines of Iskald, dense hatched conifers around the iced-over Lake Thrynn, with Frostmere and the castle of Skjartholm in the northwest. The terraced hills and vineyards fill the south as the Veyra Terraces, stepped rows of vines and cypress trees around Valdorin, Serathis, Mirelle, Lunelle and Caldara. The kraken attack fills the southeast of the sea, huge tentacles wrapped around a galleon, and a sea serpent rears in the northwest. Other towns include Caeldwyn, Ebonford, Kaldren, Varenth and Duskvale. There is no scale bar. Frostmere, Greyhollow, Vaelorn and Veyra are reused names.

  • A kingdom map titled Kingdom of Eldermere, hand-drawn on aged parchment in muted sepia and faded blue, with a dotted border separating it from Northmarsh, The Wildermoors, the Dreadmere Marches and the Stoneveil Ridges. The huge crater sits at the centre as a deep round pit with sheer walls, holding the walled city of Cindervale with rivers flowing in and out through gaps in the rim. The sacred mountain rises just north of it as Mount Aelorn, 'The Silent Peak', a lone snowy summit crowned by a temple. Roads link castles and towns across the realm, Velrath Keep on its hill, Thornwick, Kingsrest, Saltspire and Brinewatch on the coast, and the harbour fortress of Dunmere. The Ashen Reach is a stretch of dead trees and ruins in the south, and the Blackfen marsh winds through the east. A large sea serpent rears in The Shattered Sea, and rocks line The Sunken Teeth. The scale bar runs to 100 leagues. Eldermere, Cindervale, Greyhollow, Ravenholt and Stormhollow are reused names.

  • A single continent titled Veldoria, hand-drawn on aged parchment in muted green, ochre and faded blue, with a numbered grid along the border like a real survey chart. The vast swamp fills the heart of the continent as The Mirrormire, a maze of winding channels between wooded islets dotted with domed ruins, draining south through the braided Serpent's Delta past Greyfen and Mirehold. The jungle coast fills the west as the Jadehook Coast, dense palms, a waterfall and the Verdant Thicket, Ebonwild and Talonwood, with the harbour of Port Selwyn on a lagoon. The reefs spread around the eastern shore at Coralreach, Starfall Lagoon and the Turtle Reefs. The drier northeast holds the Sunspear Wastes, the Gilded Heights, the Ashen Moors and the dark spires of Emberwatch. A huge sea serpent with four coils rears from The Wandering Deep in the southwest, and more than a dozen sailing ships cross The Sable Gulf. There is no scale bar. Veldoria, Coralreach, Port Selwyn, Emberwatch and the Sable Gulf are reused names.

  • A walled city titled The City of Eldervale, painted in a bright storybook style with red and blue roofs, flower fields and a vivid blue harbour. The cliffside upper town rises in the north as Highcrest, terraced streets climbing a white cliff to the many-spired Castle Sunward at the summit. The lower dock town fills the waterfront as the Brightwater Docks, wooden piers, warehouses and market awnings around a harbour full of sailing ships, guarded by two lighthouses. The wizard tower stands in the northeast as Moonspire, a tall violet tower ringed by floating golden rings, and the arcane quarter spreads below it as The Arcanum, purple-roofed halls, glowing fountains and blossoming trees on an island reached by arched bridges. The ruined old quarter fills the west as Old Veyra, grey roofless walls and overgrown arches inside the city wall. Outside lie the Hawthorn Hills and the purple Sunbloom Fields, with a waterfall in the east. There is no scale bar. Eldervale, Moonspire and Veyra are reused names.

  • A mountain realm engraved with fine line work and hand-tinted in soft greens, rust reds and icy blues. The frozen tundra and glaciers fill the whole north as the Nivara Icefields, a white expanse cut by blue ice falls such as the Glacier of Shattered Light and the Veilwind Glacier, with the fortress of Frosthelm on the Crown of Winter. The deep canyon cuts across the middle as The Sunderdeep, a long red-walled chasm with waterfalls spilling in, crossed by a single great arched bridge at the Ashen Steps and continuing east as Grimspine Chasm. High valleys and passes are marked with crossed swords, Kestrel Pass, Ravenwatch Pass, Sunreach Pass and Duskfall Pass, around the green Orwyn Vale and the town of Vaelthorne. The kraken attack fills The Dreadwake Sea in the southwest, grey tentacles crushing a galleon off the Razor Coast. A legend box marks passes, fortresses, glaciers and canyons. The scale bar runs to 50 leagues. The Sunderdeep, Vaelthorne, Thornmere, Eldermere and Orwyn are reused names.

  • A kingdom map titled Kingdom of Vaelorn, 'Rivers Bind Us, Mountains Guard Us, Peoples Endure', painted in a tabletop style with raised snowy peaks and blue-spired castles, bordered in gold against the Eldermere Marches, the Karthen Wilds, The Mourned Fen and The Ashen Wastes. A named wind face blows from each corner, Zephyron, Northwind, Verdanis and Morgrath. The dragon peaks fill the north as the Emberfang Peaks, with a glowing red cave labelled Dragon Lair and a winged dragon silhouette above it. The misty marshes fill the east as the Mire of Selith, and the sunken city lies within it as Drowned Elaris, domed palaces, towers and arches standing in pale blue water. Castles and towns spread across the green heartland, Aldermere on its river, High Kestrel, Thornwatch, Stormcrag Keep, Sunveil Castle, Briarford, Maplebrook, Silvermead and Mirewatch. A legend box marks castles, towns, roads, the lair and the sunken ruin. The scale bar runs to 100 miles. Vaelorn, Aldermere, Thornwatch, Stonehollow, Elaris and Emberfang are reused names.

  • A walled city titled City of Valdorin, 'Fortitudo, Mercatoria, Splendor', painted in a sun-faded palette of golden ochre and burnt sienna with a teal harbour, under a cartouche held by two griffins and a sun shield. The castle crowns a hill at the centre as Sunspire Keep, a ring of red-roofed towers above Saffron Hill's windmills and vineyards. The great cathedral stands below it as The Grand Basilica, a tall blue-spired church with a rose window. The market square sits beside it as Merchants' Square, a round plaza with a fountain and striped stalls. The busy harbour fills the south as Valdorin Harbour and Amber Quay, long stone piers crowded with sailing ships, guarded by Saltford Bastion, two lighthouses on the breakwater and Stormwatch Tower. Other districts include the Old Ward, the Artisan Quarter, the Nobles' Quarter and The High Terrace, with Westgate and Eastgate leading to Emberwood and the Kingsroad. The scale bar, titled Scale of Paces, runs to 1,000. Valdorin, Sunspire and Stormwatch are reused names.

  • A rugged coastline drawn in a dark fantasy style on scorched parchment, with black seas, charred edges and red banners marking each settlement, and a bearded wind face labelled Northwind, Eastwind, Westwind and Southwind in each corner. The ring of mountains fills the centre as The Ashen Crown, a closed circle of snow-streaked peaks with red-glowing cracks around the blue Lake Veyr, which has a wooded island at its heart, with Skull Pass and Ebon Gate guarding the way in. The steppes fill the east as The Varric Steppes, tan grassland with horse riders and round tents at the Khor Nomad Camp, Altan Yurt, Sarnai Camp and Terek Wells, beside The Windgrass Plains and The Silent Stones. Bays, harbours and headlands line the west, Ravenhook Bay, Duskharbour, Gullspire, the island fortress of Blacktide Keep, Embercliff, Redfen Harbour and The Scoured Cape. Red-sailed ships and a tentacled monster fill The Bitter Sea. There is no scale bar. Lake Veyr and the Ashen Crown are reused names.

  • A rugged coastline drawn in black pen-and-ink with fine hatching on cream paper and no colour. The ancient forest covers the whole northwest as Eldervane Wood, a dense mass of inked oaks with deer among the trees, the ruined tower of Oakenshade Keep and the villages of Silentfell and Hearthgrove. The salt flats and dry lake bed fill the east as the Saltmere Flats, a crazed plain of polygon cracks around the pale round hollow of The Pale Basin, with the lone ruin of Veyr's Rest and The Dry Expanse beyond. Bays, harbours and headlands line the south and west, Blackwake Bay with the walled port of Mournhaven, Gullspire Harbour, Cindershore, Cape Veyr with its lighthouse and Raven's Needle. The kraken attack dominates The Dread Deep in the southwest, a huge octopus wrapped around a three-masted ship, and the Serpent Isles scatter across The Blackened Sea. There is no scale bar. Eldervane Wood, the Saltmere Flats, the Pale Basin, Blackwake Bay, Gullspire and Mournhaven all appeared on earlier maps.

  • A single continent titled Vareth, 'The Shattered Continent', painted in a sun-faded palette of golden ochre and burnt sienna with faded blue seas. The long wall curves across the middle as The Emberwall, a towered rampart running from Duskmere on the west coast to Sunspire on the east, separating the green north from the red south. The ring of mountains sits just above it as the Kharuun Peaks, a closed circle of snowy summits around the blue Lake Solmira. South of the wall lie the rust-red mesas of the Rhaldor Wastes, the scorched Cindermoor, a smoking volcano in the Ashen Vale and the green waterfalls of The Verdant Spires around Velmara. The north holds Frostmere, Stormhallow and The Blackspine. The kraken attack fills Serpent's Deep in the southwest, red tentacles crushing a galleon, and sailing ships ride The Veiled Sea, The Gilded Ocean and the Azure Roads. There is no scale bar. Vareth, Frostmere, Sunspire, Cindermoor and Velmara are reused names, and Stormhallow looks like a slip for Stormhollow.

  • A mountain realm titled The Realm of Varendor, 'Mountains, Forests, Rivers, Peoples, An Enduring Land', painted in a sun-faded palette of golden ochre, olive and burnt sienna inside a carved border with griffins on the cartouche. The giant waterfall is the centrepiece, The Sunderfall, 'A Thousand Voices', a broad cascade pouring off the cliff edge of the Aurelian Plateau, 'Land Above the Falls', into a misty gorge crossed by a stone bridge. The ancient forest covers the whole western half as Eldergrove, 'The Ancient Wood', with a giant tree at The Heartwood, the standing stones of Thornroot Circle and the Mossfen Lakes. High valleys and passes include Thornspire Pass, 'Gate of Storms', below the snowy High Kareth, 'The Skyshroud Range', and the green Vale of Merrow, 'River of Echoes'. Karethspire is marked at 7,245 paces. The red Crimson Downs and the Drakemere Peaks fill the southeast, with Sunhelm and Skyward Monastery on the plateau. The scale bar runs to 50 miles. Varendor, Eldergrove, Northwatch, Stormhollow and Caelthor are reused names.

  • A rugged coastline hand-drawn on aged parchment in muted sepia and faded blue, inside a carved border with heraldic beasts in each corner and two dragons flanking a tree crest at the bottom. The walled capital sits at the heart of the map as Veyrhold, a dense towered city where the River Sael meets Ghalden Bay, 'Deep Waters, Strong Friends', crossed by a bridge and crowded with ships. The frozen tundra and glaciers fill the north as The Frostmarch, 'Ice, Stone and No Further Kings', with the vast Icemere Glacier, 'The Endless Ice', calving into the sea in the northwest and pack ice drifting past the Morgrim Shelf. Bays, harbours and headlands line the south, Talonport, Gallowmere, Sallowmere and Cape Orwyn, 'Where the Sea Endures', with the Mistral Isles and Sable Point offshore. Tiny sea monsters include a dragon-headed serpent in The Sundering Sea and a pair of beasts in The Grey Reaches. The scale bar runs to 50 leagues. Veyrhold, Dunmere, Ravenmere, Oakridge and Stonehollow are reused names.

  • An archipelago titled Isles of Nareth, drawn in black pen-and-ink with fine hatching on cream paper and no colour, with a wind face in each corner. The ring of mountains fills the largest island at the centre, a closed circle of hatched peaks around Lake Veyr, with two wooded islets in the lake and waterfalls spilling in from the rim. The dragon peaks fill the northeast island as Dragon Peaks, a crowded mass of jagged summits with a winged dragon perched beside a dark cave labelled Lair of Tharok. A long coiled sea serpent swims in the Whisper Strait between them. Dozens of smaller islands scatter across the sea, most of them unnamed, plus a smoking volcano in the southwest and two whirlpools. Only five places are labelled on the whole map, the walled city of Mournhaven on its cliff, the castle isle of Eldross, Lake Veyr, the strait and the lair. There is no scale bar. Lake Veyr, Mournhaven and Nareth are reused names.

  • A rugged coastline titled The Veyran Coast, 'Lands of Cliffs, Harbours and Hidden Realms', engraved with fine line work and hand-tinted in soft greens, ochres and pale sea blue. The giant waterfall plunges off the plateau as Aelwyn Falls, 'Four Hundred Fathoms', where the Rethen River pours over the cliff edge of The Highplateau of Edren into a misty pool beside the town of Aelwynridge. The white chalk cliffs run along the east as The Ivory Cliffs, tall bright walls with sea arches, and the sea stacks stand offshore as the Seraph Stacks and Knight's Needle. Bays and harbours include The Glasswater Bay, Thalewick Harbour with its bridge, Seahelm, Dunmere Keep, Morrow Head with its lighthouse and Ravenshollow in the southwest. The Brinewell Marshes, Mistwood and The Stonevale Range fill the west. Several sailing ships cross the bay toward Starfall Isle. The scale bar runs to 30 leagues. Veyran, the Ivory Cliffs, Dunmere and Mistwood are reused names.

  • A world map of four continents around the Marrowdeep Sea, painted in soft watercolour on textured paper with cream edges and drifting clouds. The chain of lakes runs through the eastern continent of Seloria as The Veylan Lakes, a string of blue lakes linked by a winding river from the Bramelands down toward the coast. The giant waterfall sits where that river meets the cliff edge of the Highmantle Plateau, a broad cascade labelled Asterfall pouring into the lowlands near Dawnhollow. The kraken attack fills the very centre of the sea, a huge octopus wrapping its tentacles around a sailing ship, with smaller ships tracing dotted routes past the Velmara Isles and the Sable Current. The other lands are Elarion with Caelthorn, Silverwood, Mistvale, Ravenmere and Sunspire, the red and green Vorathen with the Redspine Wastes, Khaldur and the Talesh Jungle, and the pale island of Nyssara. The icy Frosthallow lies to the north. The scale bar runs to 1,000 leagues. Elarion, Sunspire, Ravenmere, Velmara and Asterfall are reused names.

  • A single continent drawn in a dark fantasy style on scorched parchment with charred edges, and blood-red rooftops on every town. The sacred mountain rises alone at the centre as Mount Vaelor, a single dark peak streaked with red light and wrapped in cloud, marked with a small skull emblem. The farmland surrounds it in a patchwork of fields and windmills, labelled Elden Fields in the west, with small villages at Sunvale, Caelbrook and Martward. Larger towns include the walled city of Duskford, Thornhollow, Greywatch and Ravenfell, with the lake town of Ashenmere in the northwest and The Weeping Marshes and Mireholt in the south. A large whale breaches in The Mourning Sea with three dolphins leaping above it, a sea serpent coils in Serpent Deep, and red-sailed ships pass a ruined lighthouse on the Veyr Coast. A red and black compass rose sits top right. There is no scale bar. Mount Vaelor, Ashenmere, Thornhollow, Ravenfell, Greywatch and Mireholt are reused names.

  • A mountain realm painted in a crisp atlas style with snowy grey peaks, green valleys, sandy beaches and deep blue seas. The frozen tundra and glaciers fill the whole north as the Nyrfrost Tundra, 'Land of Endless Ice', with the Skarlheim Ice Fields, the Frosthollow Glacier and pack ice breaking up along the Bleakice Coast. The haunted dead forest fills a western valley as The Withered Wood, 'Valley of Whispers', black bare trees under drifting grey mist. High valleys and passes run through the Vaelthorn Peaks, below Mount Aethril, 'Crown of Storms', including the Pass of Eldrin, 'Gate to the High Realm', and the green high meadows of Eldrinvale with two small lakes. The kraken attack fills the southwest, huge tentacles wrapped around a galleon among The Shattered Isles, and a whale and three dolphins swim in Aethril's Repose, 'Tranquil Depths'. The scale bar runs to 200 miles. Vaelthorn, the Withered Wood, Sunspire, Stormwatch and Frosthollow are reused names.

  • A kingdom map titled Kingdom of Vaelorn, drawn in black ink on cream like a novel endpaper map. A heavy dashed line marks the kingdom's border. The great desert fills the south as the Sareth Wastes, rolling hatched dunes crossed by dotted caravan routes with tiny camel trains, linking palm-ringed oases including the walled Oasis of Mirath and several unnamed wells and desert towers. The steppes fill the northeast as The Kelden Steppe, open grassland with round tents, smoke from campfires, banners and grazing horses. Roads link the heartland in the northwest, with Castle Arvend on its hill, the town of Thornmere on the river and the harbour of Westwatch with its lighthouse, while the long Namar Road runs east into the desert. A spouting whale and two dolphins swim in the Azure Reach beside five ships. Only eight places are named. The scale bar runs to 100 miles. Vaelorn, Thornmere, Westwatch, Mirath and Namar are reused names.

  • A world map titled The Realms of Eldoria, painted in a tabletop style with raised peaks, puffy forests and towers seen at an angle. The sacred mountain rises alone in the centre of the largest continent as Mount Aethryn, a tall snowy peak wrapped in cloud with a glowing light near its summit, standing over The Golden Plains. The snowy pine forests and frozen lakes cover the whole north as Frostveil, dark conifers on white ground around the icy blue Lake Nivora and Lake Karsen, with Thornmere, Iskaryn, Whitepine Reach and Drevar Hold. Other realms include green Vaeloria with Sunhold and Westmere, the red volcanic Kharazem with The Ember Wastes, the forested Sylvaris with its waterfalls, and the black lava lands of Morgrath around Dreadspire. A whirlpool turns among The Sunken Isles in The Celestial Deep. The scale bar is doubled, in kilometres and miles, a modern unit. Vaeloria, Thornmere, Westmere, Rivermoor and Morgrath are reused names, and Eldoria echoes an earlier title.

  • A kingdom map titled The Kingdom of Varendor, engraved with fine line work and hand-tinted in soft greens, ochres and pale blue. Classical wind faces blow from each corner, labelled Aquilus, Boreas, Zephyrus and Notus. The huge crater fills the west as a deep round pit with terraced walls, holding the walled city of Thornhollow on a ring of water with a waterfall spilling out of the rim. The walled capital sits in the east as Caelvar, a towered city on an island where the River Aurel splits, crossed by several stone bridges. A red dashed border separates the kingdom from the Karthen Wilds, the Drakemere Marches and the Highmoor Waste. Roads link Castle Veyr, Northwatch, Eldenford, Oakridge, Westmarch, Redhollow, Millhaven and Southpike, with The Blackfen marsh and the Ironwood Forest. Briarfield appears twice. The scale bar runs to 50 leagues, with Leagues written twice. Varendor, the River Aurel, Frostmere, Northwatch and Oakridge are reused names, and Stormhallow looks like a slip for Stormhollow.

  • A walled canal city titled Velmoria, painted in soft watercolour on textured paper with turquoise canals, red roofs and green vineyards outside the walls. The canals replace streets across the whole city, a looping network of turquoise waterways crossed by dozens of arched bridges and fed by waterfalls pouring through the walls. The market square sits at the centre as the Lantern Market, a round plaza with a fountain and coloured stalls. The great cathedral rises above it as Saint Elowen Cathedral, a tall many-spired church with a rose window. The castle sits in the northwest as Crownspire Keep, ringed by its own wall on a rocky rise. The mountain looms behind the city with the Silverdeep Mines, tunnel entrances, timber trestles and a winding track climbing past a waterfall. Other districts include the harbour of Moonquay with wooden piers and ships, the Aurel Ward and Bellhaven. A legend box shows castle, cathedral, market, mines and canals. There is no scale bar. Crownspire and Aurel are reused names.

  • A single continent titled Avarune, 'Land of Many Horizons', painted in a tabletop style with raised snowy peaks, puffy forests, desert mesas and towns seen at an angle. The great desert fills the centre as the Sahir Dunes, golden sand crossed by dashed caravan routes with camel trains, linking palm-ringed oases around the white-domed Oasis of Vel and several smaller pools and watchtowers. The haunted dead forest fills the northeast as The Hollowwood, grey twisted trees, ruined black towers and drifting mist beside Gravehearth Moor and the lava-veined Ashen Crags. Other regions include Mount Kaelor, 'The Worldspine', in the snowy northwest, the Eldertree Wilds, The Verdant Reach with its blue-domed palace, the walled harbour city of Port Eldryn, the waterfall city of Kareth Vale and the red Sunspire Basin. The kraken attack fills the southeast, teal tentacles crushing a galleon near Moonfall Deep. A legend box lists capitals, towns, ruins, roads, rivers and oases. There is no scale bar. Hollowwood, Kareth, Sunspire and Thalros are reused names.

  • Lands ringing an inland sea, hand-drawn on aged parchment in muted sepia, olive and faded blue, with heraldic beasts in the four corners. The inland sea fills the centre as The Mere of Vael, dotted with the Moonfen Isles, Harrowmere Island, the Stillwake Isles and the walled island town of Tir Mhor, with dotted sailing routes, five ships and a small sea serpent. The ancient forest covers the whole western half as Eldervane Wood, a dense mass of giant inked trees with Silverroot Glade, Thornseat, Greenmantle and the shore castle of Caer Alden. The steppes fill the northeast as the Thalara Steppe and The Golden Steppe, open grassland with conical tents at the Kharuun Encampment, horse riders and the Redwind Caravanserai. Around the shore lie Orindel, Sunspire, Lythmere, Duskhelm on The Sable Shore, Vaelwatch and Amberford, with the waterfall of The Veiled Falls in the Gloomroot Wilds. The scale bar runs to 500 leagues. Eldervane Wood, Sunspire, Mirewatch, Kharuun, Lake Sereth and Thalara are reused names.

  • A mountain realm drawn as an antique nautical chart, with rhumb lines and depth soundings across The Azure Deep, and classical wind faces in each corner, Austra 'Brings Fair Winds', Boreas 'Brings Snow and Stone', Zephyr 'Brings Gentle Tides' and Notus 'Brings Rain and Life'. The huge crater fills the east as the Crater of Orveth, 'The Fallen Star', a deep round pit holding a ringed city with canals and a central spire. The great desert spreads south as The Sere Expanse, 'Sands Without End', crossed by dotted caravan routes linking Oasis Zahil, Oasis Merun, Oasis Qadim and Oasis Na'ir, past the ruins of Jahruun, 'The Lost City'. High valleys and passes include the Pass of Silren, below Vael Tareth, 'The Sky Crown', and the Ghoran Peaks, with the green Eldren Vale beneath. Mornbreak Keep is labelled twice. Six sailing ships ride past the coastal city of Khal Damar. The scale bar runs to 500 leagues. The Sere Expanse, Kareth, Karthen and Cindervale are reused names.

  • A kingdom map titled The Kingdom of Frostmere, painted in a frost-blue winter palette with snow-covered land, dark blue sea and silver linework, under a cartouche with a snowflake shield and a crown. The walled capital sits at the centre as Vaelspire, a large towered city on the Aelwyn River with a bridge to Stonebridge on the far bank. The white chalk cliffs run along the whole east coast, tall pale walls above the sea with a lighthouse, and the sea stacks rise offshore as The Pale Stacks below the cliff town of Chalkwatch. A dotted border separates the kingdom from The Stonewold, the Briarmoor Principality, The Blighted Heath and The Ashen Vale, 'Rival Kingdom'. Roads link castles and towns, Northwatch, Silvershade, Ironhallow, Eldenford, Rimehold, Wintergate, Thornridge, Eastmere and Merecliff, with the frozen lake Frostmere, 'The High Lake', and the chain of icy pools around Goldemarsh. A pale sea serpent coils through The Aelwyn Deeps. The scale bar runs to 50 leagues. Frostmere, Vaelspire, Northwatch and Silvershade are reused names.

  • An archipelago titled Isles of Vaelrime, painted in a frost-blue winter palette with silver linework and an icicle border. The frozen tundra and glaciers fill the north as the Glaciers of Nyr, a vast ice sheet calving into The Shattered Ice, beside the snowy islands of Hrothcap Isle, Skelmar Reach and Eistholm. The terraced hills and vineyards fill the south, the largest island stepped in rows of vines as the Veylan Terraces around a hilltop villa, with smaller terraces on the Sunfall Isles and Serelune. The kraken attack dominates The Dreaddeep in the centre east, grey tentacles wrapped around a three-masted ship. Other islands include Caelwen, Stormhallow, Lirenne, the Aurelian Isle, Mistcairn with its waterfall, the Thalor Keys and the Thornspine Isles with a lighthouse, all divided by the Silverwake Strait. A sea serpent coils in The Sapphire Expanse. The scale bar runs to 200 miles. Frostmere, Caelwen, Aurelian, Thalor and the Veylan Terraces are reused names, and Stormhallow looks like a slip for Stormhollow.

  • An island kingdom titled Aureth Isle, 'Kingdom of Sands, Rivers and Reeds', painted in a bright atlas style with golden desert, green lowlands, snowy peaks and deep blue seas. A wind face blows from each corner, labelled Zephyr Winds, Boreal Winds, Solan Winds and Austrel Winds. The great desert fills the west as the Sahir Expanse, golden dunes crossed by dotted caravan routes with camel trains linking oasis towns, Oasis of Vel, Nahl, Tazir, Qadim, Serai and Mirsand, down to the walled port of Sandspear. The vast swamp fills the east as the Mirrenfen, a maze of winding blue channels between wooded islets around Lilydeep, Reedwatch, Fenshallow and The Weeping Marshes. Between them lie the Crownspine Heights, Eldenwood, the river town of Rivermoor and the castle of Greenhallow. A huge ornamented whale and three dolphins leap in the Sapphire Ocean, and three more dolphins swim in the Jade Current. There is no scale bar. Sahir, the Oasis of Vel, Rivermoor, Thalorin, Saltmere and Sunspire are reused names.

  • A kingdom map titled The Kingdom of Vaelcrest, painted in a frost-blue winter palette with snow-covered land, silver linework. The huge crater sits at the centre as a deep round pit with terraced walls, holding the fortress city of Craterhold with bridges leading out through the rim. The ancient forest covers the whole western half as Eldergloom Wood, a dense dark mass of snowy pines with giant gnarled trees and glowing hollows around Glenweald, Stillroot, Nightbough, Treeward Keep and The Oldwells. Roads link castles and towns across the snowy east, Vaelcrest and Frostgate below the Icewrath Mountains, Helmrest, Starfall, Ashenford, Stonehollow, Solhaven on its bridge and the cliff castle of Thornwatch beside a frozen waterfall, with the open Winterward Plains between them. The kraken attack fills The Shattered Deep in the northwest, black tentacles crushing a galleon. A legend box marks borders, roads, rivers, settlements, keeps and ruins. There is no scale bar. Craterhold, Eldergloom, Thornwatch, Silvermere, Ashenford and Stonehollow are reused names.

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